VOID_Styles: New labelGreen style. Moved labelRed back to left-justified text.
VOID_Styles: New labelGreen style. Moved labelRed back to left-justified text.

  // VOID
// //
// IVOID_Module.cs // IVOID_Module.cs
// //
// Author: // Copyright © 2014, toadicus
// toadicus <> // All rights reserved.
// //
// Copyright (c) 2013 toadicus // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
// //
// This program is free software: you can redistribute it and/or modify // 1. Redistributions of source code must retain the above copyright notice,
// it under the terms of the GNU General Public License as published by // this list of conditions and the following disclaimer.
// the Free Software Foundation, either version 3 of the License, or  
// (at your option) any later version.  
// //
// This program is distributed in the hope that it will be useful, // 2. Redistributions in binary form must reproduce the above copyright notice,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // this list of conditions and the following disclaimer in the documentation and/or other
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // materials provided with the distribution.
// GNU General Public License for more details.  
// //
// You should have received a copy of the GNU General Public License // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// along with this program. If not, see <http://www.gnu.org/licenses/>. // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using System; using System;
   
namespace VOID namespace VOID
{ {
public interface IVOID_Module public interface IVOID_Module
{ {
string Name { get; } string Name { get; }
bool toggleActive { get; set; } bool toggleActive { get; set; }
bool guiRunning { get; } bool guiRunning { get; }
   
void DrawGUI(); void DrawGUI();
void StartGUI(); void StartGUI();
void StopGUI(); void StopGUI();
   
void DrawConfigurables(); void DrawConfigurables();
   
void LoadConfig(); void LoadConfig();
   
void _SaveToConfig(KSP.IO.PluginConfiguration config); void _SaveToConfig(KSP.IO.PluginConfiguration config);
} }
   
public interface IVOID_BehaviorModule : IVOID_Module public interface IVOID_BehaviorModule : IVOID_Module
{ {
void Update(); void Update();
void FixedUpdate(); void FixedUpdate();
  void OnDestroy();
} }
   
public interface IVOID_EditorModule : IVOID_Module {} public interface IVOID_EditorModule : IVOID_Module {}
} }
   
file:a/IntCollection.cs (deleted)
//  
// IntCollection.cs  
//  
// Author:  
// toadicus <>  
//  
// Copyright (c) 2013 toadicus  
//  
// This program is free software: you can redistribute it and/or modify  
// it under the terms of the GNU General Public License as published by  
// the Free Software Foundation, either version 3 of the License, or  
// (at your option) any later version.  
//  
// This program is distributed in the hope that it will be useful,  
// but WITHOUT ANY WARRANTY; without even the implied warranty of  
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the  
// GNU General Public License for more details.  
//  
// You should have received a copy of the GNU General Public License  
// along with this program. If not, see <http://www.gnu.org/licenses/>.  
using System;  
 
namespace VOID  
{  
public class IntCollection  
{  
public static implicit operator long(IntCollection c)  
{  
return c.collection;  
}  
 
protected long mask;  
 
public long collection { get; protected set; }  
public ushort maxCount { get; protected set; }  
public ushort wordLength { get; protected set; }  
 
public IntCollection (ushort wordLength = 4, long initialCollection = 0)  
{  
this.collection = initialCollection;  
this.wordLength = wordLength;  
this.maxCount = (ushort)((sizeof(long) * 8 - 1) / wordLength);  
this.mask = ((1 << this.wordLength) - 1);  
}  
 
public ushort this[int idx]  
{  
get {  
if (idx < 0) {  
idx += this.maxCount;  
}  
 
if (idx >= maxCount || idx < 0) {  
throw new IndexOutOfRangeException ();  
}  
 
idx *= wordLength;  
 
return (ushort)((this.collection & (this.mask << idx)) >> idx);  
}  
set {  
if (idx < 0) {  
idx += this.maxCount;  
}  
 
if (idx >= maxCount || idx < 0) {  
throw new IndexOutOfRangeException ();  
}  
 
idx *= wordLength;  
 
long packvalue = value & this.mask;  
 
this.collection &= ~(this.mask << idx);  
this.collection |= packvalue << idx;  
}  
}  
}  
}  
 
 
  // VOID
  //
  // AssemblyInfo.cs
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  using System.Reflection;
  using System.Runtime.CompilerServices;
 
  [assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)]
  [assembly: KSPAssemblyDependency("VesselSimulator", 0, 0)]
 
  // Information about this assembly is defined by the following attributes.
  // Change them to the values specific to your project.
  [assembly: AssemblyTitle("VOID")]
  [assembly: AssemblyDescription("A KSP mod that provides at-a-glance information about Vessels, Orbits, and their states.")]
  [assembly: AssemblyCopyright("toadicus")]
  // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
  // The form "{Major}.{Minor}.*" will automatically update the build and revision,
  // and "{Major}.{Minor}.{Build}.*" will update just the revision.
  [assembly: AssemblyVersion("0.15.*")]
  // The following attributes are used to specify the signing key for the assembly,
  // if desired. See the Mono documentation for more information about signing.
  //[assembly: AssemblyDelaySign(false)]
  //[assembly: AssemblyKeyFile("")]
 
 
file:a/ToolbarButtonWrapper.cs (deleted)
//  
// ToolbarWrapper.cs  
//  
// Author:  
// toadicus <>  
//  
// Copyright (c) 2013 toadicus  
//  
// This program is free software: you can redistribute it and/or modify  
// it under the terms of the GNU General Public License as published by  
// the Free Software Foundation, either version 3 of the License, or  
// (at your option) any later version.  
//  
// This program is distributed in the hope that it will be useful,  
// but WITHOUT ANY WARRANTY; without even the implied warranty of  
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the  
// GNU General Public License for more details.  
//  
// You should have received a copy of the GNU General Public License  
// along with this program. If not, see <http://www.gnu.org/licenses/>.  
using System;  
using System.Linq;  
using System.Reflection;  
using UnityEngine;  
 
namespace VOID  
{  
/// <summary>  
/// Wraps a Toolbar clickable button, after fetching it from a foreign assembly.  
/// </summary>  
internal class ToolbarButtonWrapper  
{  
protected static System.Type ToolbarManager;  
protected static object TBManagerInstance;  
protected static MethodInfo TBManagerAdd;  
 
/// <summary>  
/// Wraps the ToolbarManager class, if present.  
/// </summary>  
/// <returns><c>true</c>, if ToolbarManager is wrapped, <c>false</c> otherwise.</returns>  
protected static bool TryWrapToolbarManager()  
{  
if (ToolbarManager == null)  
{  
Tools.PostDebugMessage(string.Format(  
"{0}: Loading ToolbarManager.",  
"ToolbarButtonWrapper"  
));  
 
ToolbarManager = AssemblyLoader.loadedAssemblies  
.Select(a => a.assembly.GetExportedTypes())  
.SelectMany(t => t)  
.FirstOrDefault(t => t.FullName == "Toolbar.ToolbarManager");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Loaded ToolbarManager. Getting Instance.",  
"ToolbarButtonWrapper"  
));  
 
if (ToolbarManager == null)  
{  
return false;  
}  
 
TBManagerInstance = ToolbarManager.GetProperty(  
"Instance",  
System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Static  
)  
.GetValue(null, null);  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got ToolbarManager Instance '{1}'. Getting 'add' method.",  
"ToolbarButtonWrapper",  
TBManagerInstance  
));  
 
TBManagerAdd = ToolbarManager.GetMethod("add");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got ToolbarManager Instance 'add' method. Loading IButton.",  
"ToolbarButtonWrapper"  
));  
}  
 
return true;  
}  
 
/// <summary>  
/// Gets a value indicating whether <see cref="Toolbar.ToolbarManager"/> is present.  
/// </summary>  
/// <value><c>true</c>, if ToolbarManager is wrapped, <c>false</c> otherwise.</value>  
public static bool ToolbarManagerPresent  
{  
get  
{  
return TryWrapToolbarManager();  
}  
}  
 
/// <summary>  
/// If ToolbarManager is present, initializes a new instance of the <see cref="VOID.ToolbarButtonWrapper"/> class.  
/// </summary>  
/// <param name="ns">Namespace, usually the plugin name.</param>  
/// <param name="id">Identifier, unique per namespace.</param>  
/// <returns>If ToolbarManager is present, a new <see cref="Toolbar.IButton"/> object, <c>null</c> otherwise.</returns>  
public static ToolbarButtonWrapper TryWrapToolbarButton(string ns, string id)  
{  
if (ToolbarManagerPresent)  
{  
object button = TBManagerAdd.Invoke(TBManagerInstance, new object[] { ns, id });  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Added Button '{1}' with ToolbarManager. Getting 'Text' property",  
"ToolbarButtonWrapper",  
button.ToString()  
));  
 
return new ToolbarButtonWrapper(button);  
}  
else  
{  
return null;  
}  
}  
 
protected System.Type IButton;  
protected object Button;  
protected PropertyInfo ButtonText;  
protected PropertyInfo ButtonTextColor;  
protected PropertyInfo ButtonTexturePath;  
protected PropertyInfo ButtonToolTip;  
protected PropertyInfo ButtonVisible;  
protected PropertyInfo ButtonVisibility;  
protected PropertyInfo ButtonEffectivelyVisible;  
protected PropertyInfo ButtonEnalbed;  
protected PropertyInfo ButtonImportant;  
protected EventInfo ButtonOnClick;  
protected EventInfo ButtonOnMouseEnter;  
protected EventInfo ButtonOnMouseLeave;  
protected MethodInfo ButtonDestroy;  
protected System.Type GameScenesVisibilityType;  
 
/// <summary>  
/// The text displayed on the button. Set to null to hide text.  
/// </summary>  
/// <remarks>  
/// The text can be changed at any time to modify the button's appearance. Note that since this will also  
/// modify the button's size, this feature should be used sparingly, if at all.  
/// </remarks>  
/// <seealso cref="TexturePath"/>  
public string Text  
{  
get  
{  
return this.ButtonText.GetValue(this.Button, null) as String;  
}  
set  
{  
this.ButtonText.SetValue(this.Button, value, null);  
}  
}  
 
/// <summary>  
/// The color the button text is displayed with. Defaults to Color.white.  
/// </summary>  
/// <remarks>  
/// The text color can be changed at any time to modify the button's appearance.  
/// </remarks>  
public Color TextColor  
{  
get  
{  
return (Color)this.ButtonTextColor.GetValue(this.Button, null);  
}  
set  
{  
this.ButtonTextColor.SetValue(this.Button, value, null);  
}  
}  
 
/// <summary>  
/// The path of a texture file to display an icon on the button. Set to null to hide icon.  
/// </summary>  
/// <remarks>  
/// <para>  
/// A texture path on a button will have precedence over text. That is, if both text and texture path  
/// have been set on a button, the button will show the texture, not the text.  
/// </para>  
/// <para>  
/// The texture size must not exceed 24x24 pixels.  
/// </para>  
/// <para>  
/// The texture path must be relative to the "GameData" directory, and must not specify a file name suffix.  
/// Valid example: MyAddon/Textures/icon_mybutton  
/// </para>  
/// <para>  
/// The texture path can be changed at any time to modify the button's appearance.  
/// </para>  
/// </remarks>  
/// <seealso cref="Text"/>  
public string TexturePath  
{  
get  
{  
return this.ButtonTexturePath.GetValue(this.Button, null) as string;  
}  
set  
{  
this.ButtonTexturePath.SetValue(this.Button, value, null);  
}  
}  
 
/// <summary>  
/// The button's tool tip text. Set to null if no tool tip is desired.  
/// </summary>  
/// <remarks>  
/// Tool Tip Text Should Always Use Headline Style Like This.  
/// </remarks>  
public string ToolTip  
{  
get  
{  
return this.ButtonToolTip.GetValue(this.Button, null) as string;  
}  
set  
{  
this.ButtonToolTip.SetValue(this.Button, value, null);  
}  
}  
 
/// <summary>  
/// Whether this button is currently visible or not. Can be used in addition to or as a replacement for <see cref="Visibility"/>.  
/// </summary>  
public bool Visible  
{  
get  
{  
return (bool)this.ButtonVisible.GetValue(this.Button, null);  
}  
set  
{  
this.ButtonVisible.SetValue(this.Button, value, null);  
}  
}  
 
/// <summary>  
/// Whether this button is currently effectively visible or not. This is a combination of  
/// <see cref="Visible"/> and <see cref="Visibility"/>.  
/// </summary>  
/// <remarks>  
/// Note that the toolbar is not visible in certain game scenes, for example the loading screens. This property  
/// does not reflect button invisibility in those scenes.  
/// </remarks>  
public bool EffectivelyVisible  
{  
get  
{  
return (bool)this.ButtonEffectivelyVisible.GetValue(this.Button, null);  
}  
}  
 
/// <summary>  
/// Whether this button is currently enabled (clickable) or not. This will not affect the player's ability to  
/// position the button on their screen.  
/// </summary>  
public bool Enabled  
{  
get  
{  
return (bool)this.ButtonEnalbed.GetValue(this.Button, null);  
}  
set  
{  
this.ButtonEnalbed.SetValue(this.Button, value, null);  
}  
}  
 
/// <summary>  
/// Whether this button is currently "important." Set to false to return to normal button behaviour.  
/// </summary>  
/// <remarks>  
/// <para>  
/// This can be used to temporarily force the button to be shown on the screen regardless of the toolbar being  
/// currently in auto-hidden mode. For example, a button that signals the arrival of a private message in a  
/// chat room could mark itself as "important" as long as the message has not been read.  
/// </para>  
/// <para>  
/// Setting this property does not change the appearance of the button. use <see cref="TexturePath"/> to  
/// change the button's icon.  
/// </para>  
/// <para>  
/// This feature should be used only sparingly, if at all, since it forces the button to be displayed on screen  
/// even when it normally wouldn't.  
/// </para>  
/// </remarks>  
/// <value><c>true</c> if important; otherwise, <c>false</c>.</value>  
public bool Important  
{  
get  
{  
return (bool)this.ButtonImportant.GetValue(this.Button, null);  
}  
set  
{  
this.ButtonImportant.SetValue(this.Button, value, null);  
}  
}  
 
private ToolbarButtonWrapper()  
{  
}  
 
/// <summary>  
/// Initializes a new instance of the <see cref="VOID.ToolbarButtonWrapper"/> class.  
/// </summary>  
/// <param name="ns">Namespace, usually the plugin name.</param>  
/// <param name="id">Identifier, unique per namespace.</param>  
protected ToolbarButtonWrapper(object button)  
{  
this.Button = button;  
 
this.IButton = AssemblyLoader.loadedAssemblies  
.Select(a => a.assembly.GetExportedTypes())  
.SelectMany(t => t)  
.FirstOrDefault(t => t.FullName == "Toolbar.IButton");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Loaded IButton. Adding Button with ToolbarManager.",  
this.GetType().Name  
));  
 
this.ButtonText = this.IButton.GetProperty("Text");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got 'Text' property. Getting 'TextColor' property.",  
this.GetType().Name  
));  
 
this.ButtonTextColor = this.IButton.GetProperty("TextColor");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got 'TextColor' property. Getting 'TexturePath' property.",  
this.GetType().Name  
));  
 
this.ButtonTexturePath = this.IButton.GetProperty("TexturePath");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got 'TexturePath' property. Getting 'ToolTip' property.",  
this.GetType().Name  
));  
 
this.ButtonToolTip = this.IButton.GetProperty("ToolTip");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got 'ToolTip' property. Getting 'Visible' property.",  
this.GetType().Name  
));  
 
this.ButtonVisible = this.IButton.GetProperty("Visible");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got 'Visible' property. Getting 'Visibility' property.",  
this.GetType().Name  
));  
 
this.ButtonVisibility = this.IButton.GetProperty("Visibility");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got 'Visibility' property. Getting 'EffectivelyVisible' property.",  
this.GetType().Name  
));  
 
this.ButtonEffectivelyVisible = this.IButton.GetProperty("EffectivelyVisible");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got 'Visibility' property. Getting 'Enabled' property.",  
this.GetType().Name  
));  
 
this.ButtonEnalbed = this.IButton.GetProperty("Enabled");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got 'Enabled' property. Getting 'OnClick' event.",  
this.GetType().Name  
));  
 
this.ButtonImportant = this.IButton.GetProperty("Important");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got 'Enabled' property. Getting 'OnClick' event.",  
this.GetType().Name  
));  
 
this.ButtonOnClick = this.IButton.GetEvent("OnClick");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got 'OnClick' event '{1}'. Getting 'OnMouseEnter' event.",  
this.GetType().Name,  
this.ButtonOnClick.ToString()  
));  
 
this.ButtonOnMouseEnter = this.IButton.GetEvent("OnMouseEnter");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got 'OnMouseEnter' event '{1}'. Getting 'OnMouseLeave' event.",  
this.GetType().Name,  
this.ButtonOnClick.ToString()  
));  
 
this.ButtonOnMouseLeave = this.IButton.GetEvent("OnMouseLeave");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got 'OnMouseLeave' event '{1}'. Getting 'Destroy' method.",  
this.GetType().Name,  
this.ButtonOnClick.ToString()  
));  
 
this.ButtonDestroy = this.IButton.GetMethod("Destroy");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got 'Destroy' property '{1}'. Loading GameScenesVisibility class.",  
this.GetType().Name,  
this.ButtonDestroy.ToString()  
));  
 
this.GameScenesVisibilityType = AssemblyLoader.loadedAssemblies  
.Select(a => a.assembly.GetExportedTypes())  
.SelectMany(t => t)  
.FirstOrDefault(t => t.FullName == "Toolbar.GameScenesVisibility");  
 
Tools.PostDebugMessage(string.Format(  
"{0}: Got 'GameScenesVisibility' class '{1}'.",  
this.GetType().Name,  
this.GameScenesVisibilityType.ToString()  
));  
 
Tools.PostDebugMessage("ToolbarButtonWrapper built!");  
}  
 
/// <summary>  
/// Adds event handler to receive "on click" events.  
/// </summary>  
/// <example>  
/// <code>  
/// ToolbarButtonWrapper button = ...  
/// button.AddButtonClickHandler(  
/// (e) =>  
/// {  
/// Debug.Log("button clicked, mouseButton: " + e.Mousebutton");  
/// }  
/// );  
/// </code>  
/// </example>  
/// <param name="Handler">Delegate to handle "on click" events</param>  
public void AddButtonClickHandler(Action<object> Handler)  
{  
this.AddButtonEventHandler(this.ButtonOnClick, Handler);  
}  
 
/// <summary>  
/// Adds event handler that can be registered with to receive "on mouse enter" events.  
/// </summary>  
/// <example>  
/// <code>  
/// ToolbarWrapperButton button = ...  
/// button.AddButtonOnMouseEnterHandler(  
/// (e) =>  
/// {  
/// Debug.Log("mouse entered button");  
/// }  
/// );  
/// </code>  
/// </example>  
/// <param name="Handler">Delegate to handle "OnMouseEnter" events.</param>  
public void AddButtonOnMouseEnterHandler(Action<object> Handler)  
{  
this.AddButtonEventHandler(this.ButtonOnMouseEnter, Handler);  
}  
 
/// <summary>  
/// Adds event handler that can be registered with to receive "on mouse leave" events.  
/// </summary>  
/// <example>  
/// <code>  
/// ToolbarWrapperButton button = ...  
/// button.AddButtonOnMouseLeaveHandler(  
/// (e) =>  
/// {  
/// Debug.Log("mouse left button");  
/// }  
/// );  
/// </code>  
/// </example>  
/// <param name="Handler">Delegate to handle "OnMouseLeave" events.</param>  
public void AddButtonOnMouseLeaveHandler(Action<object> Handler)  
{  
this.AddButtonEventHandler(this.ButtonOnMouseLeave, Handler);  
}  
 
/// <summary>  
/// Sets this button's visibility. Can be used in addition to or as a replacement for <see cref="Visible"/>.  
/// </summary>  
/// <param name="gameScenes">Array of GameScene objects in which the button should be visible.</param>  
public void SetButtonVisibility(params GameScenes[] gameScenes)  
{  
object GameScenesVisibilityObj = Activator.CreateInstance(this.GameScenesVisibilityType, gameScenes);  
this.ButtonVisibility.SetValue(this.Button, GameScenesVisibilityObj, null);  
}  
 
/// <summary>  
/// Permanently destroys this button so that it is no longer displayed.  
/// Should be used when a plugin is stopped to remove leftover buttons.  
/// </summary>  
public void Destroy()  
{  
this.ButtonDestroy.Invoke(this.Button, null);  
}  
 
// Utility method for use with the AddButton<event>Handler API methods.  
protected void AddButtonEventHandler(EventInfo Event, Action<object> Handler)  
{  
Delegate d = Delegate.CreateDelegate(Event.EventHandlerType, Handler.Target, Handler.Method);  
MethodInfo addHandler = Event.GetAddMethod();  
addHandler.Invoke(this.Button, new object[] { d });  
}  
}  
}  
 
file:a/Tools.cs (deleted)
//  
// Tools.cs  
//  
// Author:  
// toadicus  
//  
// Copyright (c) 2013 toadicus  
//  
// This program is free software: you can redistribute it and/or modify  
// it under the terms of the GNU General Public License as published by  
// the Free Software Foundation, either version 3 of the License, or  
// (at your option) any later version.  
//  
// This program is distributed in the hope that it will be useful,  
// but WITHOUT ANY WARRANTY; without even the implied warranty of  
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the  
// GNU General Public License for more details.  
//  
// You should have received a copy of the GNU General Public License  
// along with this program. If not, see <http://www.gnu.org/licenses/>.  
//  
// This software uses VesselSimulator and Engineer.Extensions from Engineer Redux.  
// Engineer Redux (c) 2013 cybutek  
// Used by permission.  
//  
///////////////////////////////////////////////////////////////////////////////  
 
using System;  
using System.Collections.Generic;  
using UnityEngine;  
 
namespace VOID  
{  
public static class VOIDLabels  
{  
public static string void_primary = "Primary";  
public static string void_altitude_asl = "Altitude (ASL)";  
public static string void_velocity = "Velocity";  
public static string void_apoapsis = "Apoapsis";  
public static string void_periapsis = "Periapsis";  
}  
 
public static class Tools  
{  
// Toadicus edit: Added re-implementation of the CBAttributeMap.GetAtt function that does not fire a debug message to the game screen.  
public static CBAttributeMap.MapAttribute Toadicus_GetAtt(Vessel vessel)  
{  
CBAttributeMap.MapAttribute mapAttribute;  
 
try  
{  
CBAttributeMap BiomeMap = vessel.mainBody.BiomeMap;  
 
double lat = vessel.latitude * Math.PI / 180d;  
double lon = vessel.longitude * Math.PI / 180d;  
 
mapAttribute = BiomeMap.GetAtt(lat, lon);  
 
/*  
lon -= Math.PI / 2d;  
 
if (lon < 0d)  
{  
lon += 2d * Math.PI;  
}  
 
float v = (float)(lat / Math.PI) + 0.5f;  
float u = (float)(lon / (2d * Math.PI));  
 
Color pixelBilinear = BiomeMap.Map.GetPixelBilinear(u, v);  
mapAttribute = BiomeMap.defaultAttribute;  
 
if (BiomeMap.Map != null)  
{  
if (BiomeMap.exactSearch)  
{  
for (int i = 0; i < BiomeMap.Attributes.Length; ++i)  
{  
if (pixelBilinear == BiomeMap.Attributes[i].mapColor)  
{  
mapAttribute = BiomeMap.Attributes[i];  
}  
}  
}  
else  
{  
float zero = 0;  
float num = 1 / zero;  
for (int j = 0; j < BiomeMap.Attributes.Length; ++j)  
{  
Color mapColor = BiomeMap.Attributes[j].mapColor;  
float sqrMagnitude = ((Vector4)(mapColor - pixelBilinear)).sqrMagnitude;  
if (sqrMagnitude < num)  
{  
bool testCase = true;  
if (BiomeMap.nonExactThreshold != -1)  
{  
testCase = (sqrMagnitude < BiomeMap.nonExactThreshold);  
}  
if (testCase)  
{  
mapAttribute = BiomeMap.Attributes[j];  
num = sqrMagnitude;  
}  
}  
}  
}  
}  
*/  
}  
catch (NullReferenceException)  
{  
mapAttribute = new CBAttributeMap.MapAttribute();  
mapAttribute.name = "N/A";  
}  
 
return mapAttribute;  
}  
 
public static string GetLongitudeString(Vessel vessel, string format = "F4")  
{  
string dir_long = "W";  
double v_long = vessel.longitude;  
 
v_long = FixDegreeDomain(v_long);  
 
if (v_long < -180d)  
{  
v_long += 360d;  
}  
if (v_long >= 180)  
{  
v_long -= 360d;  
}  
 
if (v_long > 0)  
dir_long = "E";  
 
return string.Format("{0}° {1}", Math.Abs(v_long).ToString(format), dir_long);  
}  
 
public static string GetLatitudeString(Vessel vessel, string format = "F4")  
{  
string dir_lat = "S";  
double v_lat = vessel.latitude;  
if (v_lat > 0)  
dir_lat = "N";  
 
return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat);  
}  
 
///////////////////////////////////////////////////////////////////////////////  
 
//For MuMech_get_heading()  
public class MuMech_MovingAverage  
{  
private double[] store;  
private int storeSize;  
private int nextIndex = 0;  
 
public double value  
{  
get  
{  
double tmp = 0;  
foreach (double i in store)  
{  
tmp += i;  
}  
return tmp / storeSize;  
}  
set  
{  
store[nextIndex] = value;  
nextIndex = (nextIndex + 1) % storeSize;  
}  
}  
 
public MuMech_MovingAverage(int size = 10, double startingValue = 0)  
{  
storeSize = size;  
store = new double[size];  
force(startingValue);  
}  
 
public void force(double newValue)  
{  
for (int i = 0; i < storeSize; i++)  
{  
store[i] = newValue;  
}  
}  
 
public static implicit operator double(MuMech_MovingAverage v)  
{  
return v.value;  
}  
 
public override string ToString()  
{  
return value.ToString();  
}  
 
public string ToString(string format)  
{  
return value.ToString(format);  
}  
}  
//From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs  
public static double MuMech_get_heading(Vessel vessel)  
{  
Vector3d CoM;  
 
try  
{  
CoM = vessel.findWorldCenterOfMass();  
}  
catch  
{  
return double.NaN;  
}  
 
Vector3d up = (CoM - vessel.mainBody.position).normalized;  
Vector3d north = Vector3d.Exclude(  
up,  
(vessel.mainBody.position +  
vessel.mainBody.transform.up * (float)vessel.mainBody.Radius  
) - CoM).normalized;  
 
Quaternion rotationSurface = Quaternion.LookRotation(north, up);  
Quaternion rotationvesselSurface = Quaternion.Inverse(  
Quaternion.Euler(90, 0, 0) *  
Quaternion.Inverse(vessel.transform.rotation) *  
rotationSurface);  
 
return rotationvesselSurface.eulerAngles.y;  
}  
//From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs  
public static string MuMech_ToSI(  
double d, int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue  
)  
{  
float exponent = (float)Math.Log10(Math.Abs(d));  
exponent = Mathf.Clamp(exponent, (float)MinMagnitude, (float)MaxMagnitude);  
 
if (exponent >= 0)  
{  
switch ((int)Math.Floor(exponent))  
{  
case 0:  
case 1:  
case 2:  
return d.ToString("F" + digits);  
case 3:  
case 4:  
case 5:  
return (d / 1e3).ToString("F" + digits) + "k";  
case 6:  
case 7:  
case 8:  
return (d / 1e6).ToString("F" + digits) + "M";  
case 9:  
case 10:  
case 11:  
return (d / 1e9).ToString("F" + digits) + "G";  
case 12:  
case 13:  
case 14:  
return (d / 1e12).ToString("F" + digits) + "T";  
case 15:  
case 16:  
case 17:  
return (d / 1e15).ToString("F" + digits) + "P";  
case 18:  
case 19:  
case 20:  
return (d / 1e18).ToString("F" + digits) + "E";  
case 21:  
case 22:  
case 23:  
return (d / 1e21).ToString("F" + digits) + "Z";  
default:  
return (d / 1e24).ToString("F" + digits) + "Y";  
}  
}  
else if (exponent < 0)  
{  
switch ((int)Math.Floor(exponent))  
{  
case -1:  
case -2:  
case -3:  
return (d * 1e3).ToString("F" + digits) + "m";  
case -4:  
case -5:  
case -6:  
return (d * 1e6).ToString("F" + digits) + "μ";  
case -7:  
case -8:  
case -9:  
return (d * 1e9).ToString("F" + digits) + "n";  
case -10:  
case -11:  
case -12:  
return (d * 1e12).ToString("F" + digits) + "p";  
case -13:  
case -14:  
case -15:  
return (d * 1e15).ToString("F" + digits) + "f";  
case -16:  
case -17:  
case -18:  
return (d * 1e18).ToString("F" + digits) + "a";  
case -19:  
case -20:  
case -21:  
return (d * 1e21).ToString("F" + digits) + "z";  
default:  
return (d * 1e24).ToString("F" + digits) + "y";  
}  
}  
else  
{  
return "0";  
}  
}  
 
public static string ConvertInterval(double seconds)  
{  
string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s";  
string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s";  
string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s";  
 
TimeSpan interval;  
 
try  
{  
interval = TimeSpan.FromSeconds(seconds);  
}  
catch (OverflowException)  
{  
return "NaN";  
}  
 
int years = interval.Days / 365;  
 
string output;  
if (years > 0)  
{  
output = string.Format(format_1,  
years,  
interval.Days - (years * 365), // subtract years * 365 for accurate day count  
interval.Hours,  
interval.Minutes,  
interval.Seconds,  
interval.Milliseconds.ToString().Substring(0, 1));  
}  
else if (interval.Days > 0)  
{  
output = string.Format(format_2,  
interval.Days,  
interval.Hours,  
interval.Minutes,  
interval.Seconds,  
interval.Milliseconds.ToString().Substring(0, 1));  
}  
else  
{  
output = string.Format(format_3,  
interval.Hours,  
interval.Minutes,  
interval.Seconds,  
interval.Milliseconds.ToString().Substring(0, 1));  
}  
return output;  
}  
 
public static string UppercaseFirst(string s)  
{  
if (string.IsNullOrEmpty(s))  
{  
return string.Empty;  
}  
char[] a = s.ToCharArray();  
a[0] = char.ToUpper(a[0]);  
return new string(a);  
}  
//transfer angles  
public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param)  
{  
double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000));  
double T_transfer = (2 * Math.PI) * Math.Sqrt(Math.Pow((((r_target / 1000) + (r_current / 1000)) / 2), 3) / (grav_param / 1000000000));  
return 360 * (0.5 - (T_transfer / (2 * T_target)));  
}  
 
public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2)  
{  
/*  
def deltaVToGetToOtherBody(mu, r1, r2):  
# mu = gravity param of common orbiting body of r1 and r2  
# (e.g. for mun to minmus, mu is kerbin's gravity param  
# r1 = initial body's orbit radius  
# r2 = target body's orbit radius  
 
# return value is km/s  
sur1 = math.sqrt(mu / r1)  
sr1r2 = math.sqrt(float(2*r2)/float(r1+r2))  
mult = sr1r2 - 1  
return sur1 * mult  
*/  
double sur1, sr1r2, mult;  
sur1 = Math.Sqrt(mu / r1);  
sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2));  
mult = sr1r2 - 1;  
return sur1 * mult;  
}  
 
public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v)  
{  
/*  
def deltaVToExitSOI(mu, r1, r2, v):  
# mu = gravity param of current body  
# r1 = current orbit radius  
# r2 = SOI radius  
# v = SOI exit velocity  
foo = r2 * (v**2) - 2 * mu  
bar = r1 * foo + (2 * r2 * mu)  
r = r1*r2  
return math.sqrt(bar / r)  
*/  
double foo = r2 * Math.Pow(v, 2) - 2 * mu;  
double bar = r1 * foo + (2 * r2 * mu);  
double r = r1 * r2;  
return Math.Sqrt(bar / r);  
}  
 
public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu)  
{  
/*  
def transferBurnPoint(r, v, angle, mu):  
# r = parking orbit radius  
# v = ejection velocity  
# angle = phase angle (from function phaseAngle())  
# mu = gravity param of current body.  
epsilon = ((v**2)/2) - (mu / r)  
h = r * v * math.sin(angle)  
e = math.sqrt(1 + ((2 * epsilon * h**2)/(mu**2)))  
theta = math.acos(1.0 / e)  
degrees = theta * (180.0 / math.pi)  
return 180 - degrees  
*/  
double epsilon, h, ee, theta, degrees;  
epsilon = (Math.Pow(v, 2) / 2) - (mu / r);  
h = r * v * Math.Sin(angle);  
ee = Math.Sqrt(1 + ((2 * epsilon * Math.Pow(h, 2)) / Math.Pow(mu, 2)));  
theta = Math.Acos(1.0 / ee);  
degrees = theta * (180.0 / Math.PI);  
return 180 - degrees;  
// returns the ejection angle  
}  
 
public static double Adammada_CurrrentPhaseAngle(  
double body_LAN,  
double body_orbitPct,  
double origin_LAN,  
double origin_orbitPct  
)  
{  
double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct);  
if (angle > 1)  
angle = angle - 1;  
if (angle < 0)  
angle = angle + 1;  
if (angle > 0.5)  
angle = angle - 1;  
angle = angle * 360;  
return angle;  
}  
 
public static double Adammada_CurrentEjectionAngle(  
double vessel_long,  
double origin_rotAngle,  
double origin_LAN,  
double origin_orbitPct  
)  
{  
//double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360);  
double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360);  
 
while (eangle < 0)  
eangle = eangle + 360;  
while (eangle > 360)  
eangle = eangle - 360;  
if (eangle < 270)  
eangle = 90 - eangle;  
else  
eangle = 450 - eangle;  
return eangle;  
}  
 
public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target) //calculates phase angle between the current body and target body  
{  
Vector3d vecthis = new Vector3d();  
Vector3d vectarget = new Vector3d();  
vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());  
 
if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun"))  
{  
vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());  
}  
else  
{  
vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());  
}  
 
vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis);  
vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget);  
 
Vector3d prograde = new Vector3d();  
prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis;  
 
double phase = Vector3d.Angle(vecthis, vectarget);  
 
if (Vector3d.Angle(prograde, vectarget) > 90)  
phase = 360 - phase;  
 
return (phase + 360) % 360;  
}  
 
public static double FixAngleDomain(double Angle, bool Degrees = false)  
{  
double Extent = 2d * Math.PI;  
if (Degrees)  
{  
Extent = 360d;  
}  
 
Angle = Angle % (Extent);  
if (Angle < 0d)  
{  
Angle += Extent;  
}  
 
return Angle;  
}  
 
public static double FixDegreeDomain(double Angle)  
{  
return FixAngleDomain(Angle, true);  
}  
 
public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase)  
{  
if (transfer_angle < 0)  
{  
if (curr_phase > 0)  
return (-1 * (360 - curr_phase));  
else if (curr_phase < 0)  
return curr_phase;  
}  
else if (transfer_angle > 0)  
{  
if (curr_phase > 0)  
return curr_phase;  
else if (curr_phase < 0)  
return (360 + curr_phase);  
}  
return curr_phase;  
}  
 
public static double adjust_current_ejection_angle(double curr_ejection)  
{  
//curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180  
// need 0-360 instead  
//  
// ie i have -17 in the screenshot  
// need it to show 343  
//  
// do this  
//  
// if < 0, add curr to 360 // 360 + (-17) = 343  
// else its good as it is  
 
if (curr_ejection < 0)  
return 360 + curr_ejection;  
else  
return curr_ejection;  
 
}  
 
public static double adjust_transfer_ejection_angle(double trans_ejection, double trans_phase)  
{  
// if transfer_phase_angle < 0 its a lower transfer  
//180 + curr_ejection  
// else if transfer_phase_angle > 0 its good as it is  
 
if (trans_phase < 0)  
return 180 + trans_ejection;  
else  
return trans_ejection;  
 
}  
 
public static double TrueAltitude(Vessel vessel)  
{  
double trueAltitude = vessel.orbit.altitude - vessel.terrainAltitude;  
 
// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,  
// and water covers the whole surface at 0 m.  
if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean)  
{  
trueAltitude = vessel.orbit.altitude;  
}  
 
return trueAltitude;  
}  
 
public static string get_heading_text(double heading)  
{  
if (heading > 348.75 || heading <= 11.25)  
return "N";  
else if (heading > 11.25 && heading <= 33.75)  
return "NNE";  
else if (heading > 33.75 && heading <= 56.25)  
return "NE";  
else if (heading > 56.25 && heading <= 78.75)  
return "ENE";  
else if (heading > 78.75 && heading <= 101.25)  
return "E";  
else if (heading > 101.25 && heading <= 123.75)  
return "ESE";  
else if (heading > 123.75 && heading <= 146.25)  
return "SE";  
else if (heading > 146.25 && heading <= 168.75)  
return "SSE";  
else if (heading > 168.75 && heading <= 191.25)  
return "S";  
else if (heading > 191.25 && heading <= 213.75)  
return "SSW";  
else if (heading > 213.75 && heading <= 236.25)  
return "SW";  
else if (heading > 236.25 && heading <= 258.75)  
return "WSW";  
else if (heading > 258.75 && heading <= 281.25)  
return "W";  
else if (heading > 281.25 && heading <= 303.75)  
return "WNW";  
else if (heading > 303.75 && heading <= 326.25)  
return "NW";  
else if (heading > 326.25 && heading <= 348.75)  
return "NNW";  
else  
return "";  
}  
 
public static void display_transfer_angles_SUN2PLANET(CelestialBody body, Vessel vessel)  
{  
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Phase angle (curr/trans):");  
GUILayout.Label(  
Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + Tools.Nivvy_CalcTransferPhaseAngle(  
vessel.orbit.semiMajorAxis,  
body.orbit.semiMajorAxis,  
vessel.mainBody.gravParameter  
).ToString("F3") + "°",  
GUILayout.ExpandWidth(false)  
);  
GUILayout.EndHorizontal();  
 
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Transfer velocity:");  
GUILayout.Label(  
(Tools.Younata_DeltaVToGetToOtherBody(  
(vessel.mainBody.gravParameter / 1000000000),  
(vessel.orbit.semiMajorAxis / 1000),  
(body.orbit.semiMajorAxis / 1000)  
) * 1000).ToString("F2") + "m/s",  
GUILayout.ExpandWidth(false)  
);  
GUILayout.EndHorizontal();  
}  
 
public static void display_transfer_angles_PLANET2PLANET(CelestialBody body, Vessel vessel)  
{  
double dv1 = Tools.Younata_DeltaVToGetToOtherBody(  
(vessel.mainBody.referenceBody.gravParameter / 1000000000),  
(vessel.mainBody.orbit.semiMajorAxis / 1000),  
(body.orbit.semiMajorAxis / 1000)  
);  
double dv2 = Tools.Younata_DeltaVToExitSOI(  
(vessel.mainBody.gravParameter / 1000000000),  
(vessel.orbit.semiMajorAxis / 1000),  
(vessel.mainBody.sphereOfInfluence / 1000),  
Math.Abs(dv1)  
);  
 
double trans_ejection_angle = Tools.Younata_TransferBurnPoint(  
(vessel.orbit.semiMajorAxis / 1000),  
dv2,  
(Math.PI / 2.0),  
(vessel.mainBody.gravParameter / 1000000000)  
);  
double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(  
FlightGlobals.ActiveVessel.longitude,  
FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle,  
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,  
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent  
);  
 
double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(  
vessel.mainBody.orbit.semiMajorAxis,  
body.orbit.semiMajorAxis,  
vessel.mainBody.referenceBody.gravParameter  
) % 360;  
double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(  
body.orbit.LAN,  
body.orbit.orbitPercent,  
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,  
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent  
);  
 
double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle);  
double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle);  
double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle);  
 
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Phase angle (curr/trans):");  
GUILayout.Label(  
adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",  
GUILayout.ExpandWidth(false)  
);  
GUILayout.EndHorizontal();  
 
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Ejection angle (curr/trans):");  
GUILayout.Label(  
adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°",  
GUILayout.ExpandWidth(false)  
);  
GUILayout.EndHorizontal();  
 
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Transfer velocity:");  
GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
}  
 
public static void display_transfer_angles_PLANET2MOON(CelestialBody body, Vessel vessel)  
{  
double dv1 = Tools.Younata_DeltaVToGetToOtherBody(  
(vessel.mainBody.gravParameter / 1000000000),  
(vessel.orbit.semiMajorAxis / 1000),  
(body.orbit.semiMajorAxis / 1000)  
);  
 
double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(  
vessel.orbit.semiMajorAxis,  
body.orbit.semiMajorAxis,  
vessel.mainBody.gravParameter  
);  
 
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Phase angle (curr/trans):");  
GUILayout.Label(  
Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",  
GUILayout.ExpandWidth(false)  
);  
GUILayout.EndHorizontal();  
 
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Transfer velocity:");  
GUILayout.Label((dv1 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
}  
 
public static void display_transfer_angles_MOON2MOON(CelestialBody body, Vessel vessel)  
{  
double dv1 = Tools.Younata_DeltaVToGetToOtherBody(  
(vessel.mainBody.referenceBody.gravParameter / 1000000000),  
(vessel.mainBody.orbit.semiMajorAxis / 1000),  
(body.orbit.semiMajorAxis / 1000)  
);  
double dv2 = Tools.Younata_DeltaVToExitSOI(  
(vessel.mainBody.gravParameter / 1000000000),  
(vessel.orbit.semiMajorAxis / 1000),  
(vessel.mainBody.sphereOfInfluence / 1000),  
Math.Abs(dv1)  
);  
double trans_ejection_angle = Tools.Younata_TransferBurnPoint(  
(vessel.orbit.semiMajorAxis / 1000),  
dv2,  
(Math.PI / 2.0),  
(vessel.mainBody.gravParameter / 1000000000)  
);  
 
double curr_phase_angle = Tools.Adammada_CurrrentPhaseAngle(  
body.orbit.LAN,  
body.orbit.orbitPercent,  
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,  
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent  
);  
double curr_ejection_angle = Tools.Adammada_CurrentEjectionAngle(  
FlightGlobals.ActiveVessel.longitude,  
FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle,  
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN,  
FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent  
);  
 
double trans_phase_angle = Tools.Nivvy_CalcTransferPhaseAngle(  
vessel.mainBody.orbit.semiMajorAxis,  
body.orbit.semiMajorAxis,  
vessel.mainBody.referenceBody.gravParameter  
) % 360;  
 
double adj_phase_angle = Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle);  
//double adj_ejection_angle = adjustCurrEjectionAngle(trans_phase_angle, curr_ejection_angle);  
 
//new stuff  
//  
double adj_trans_ejection_angle = Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle);  
double adj_curr_ejection_angle = Tools.adjust_current_ejection_angle(curr_ejection_angle);  
//  
//  
 
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Phase angle (curr/trans):");  
GUILayout.Label(  
adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°",  
GUILayout.ExpandWidth(false)  
);  
GUILayout.EndHorizontal();  
 
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Ejection angle (curr/trans):");  
GUILayout.Label(  
adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°",  
GUILayout.ExpandWidth(false)  
);  
GUILayout.EndHorizontal();  
 
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label("Transfer velocity:");  
GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false));  
GUILayout.EndHorizontal();  
}  
// This implementation is adapted from FARGUIUtils.ClampToScreen  
public static Rect ClampRectToScreen(Rect window, int xMargin, int yMargin)  
{  
window.x = Mathf.Clamp(window.x, xMargin - window.width, Screen.width - xMargin);  
window.y = Mathf.Clamp(window.y, yMargin - window.height, Screen.height - yMargin);  
 
return window;  
}  
 
public static Rect ClampRectToScreen(Rect window, int Margin)  
{  
return ClampRectToScreen(window, Margin, Margin);  
}  
 
public static Rect ClampRectToScreen(Rect window)  
{  
return ClampRectToScreen(window, 30);  
}  
 
public static Vector2 ClampV2ToScreen(Vector2 vec, uint xMargin, uint yMargin)  
{  
vec.x = Mathf.Clamp(vec.x, xMargin, Screen.width - xMargin);  
vec.y = Mathf.Clamp(vec.y, yMargin, Screen.height - yMargin);  
 
return vec;  
}  
 
public static Vector2 ClampV2ToScreen(Vector2 vec, uint Margin)  
{  
return ClampV2ToScreen(vec, Margin, Margin);  
}  
 
public static Vector2 ClampV2ToScreen(Vector2 vec)  
{  
return ClampV2ToScreen(vec, 15);  
}  
// UNDONE: This seems messy. Can we clean it up?  
public static Rect DockToWindow(Rect icon, Rect window)  
{  
// We can't set the x and y of the center point directly, so build a new vector.  
Vector2 center = new Vector2();  
 
// If we are near the top or bottom of the screen...  
if (window.yMax > Screen.height - icon.height ||  
window.yMin < icon.height)  
{  
// If we are in a corner...  
if (window.xMax > Screen.width - icon.width ||  
window.xMin < icon.width)  
{  
// If it is a top corner, put the icon below the window.  
if (window.yMax < Screen.height / 2)  
{  
center.y = window.yMax + icon.height / 2;  
}  
// If it is a bottom corner, put the icon above the window.  
else  
{  
center.y = window.yMin - icon.height / 2;  
}  
}  
// If we are not in a corner...  
else  
{  
// If we are along the top edge, align the icon's top edge with the top edge of the window  
if (window.yMax > Screen.height / 2)  
{  
center.y = window.yMax - icon.height / 2;  
}  
// If we are along the bottom edge, align the icon's bottom edge with the bottom edge of the window  
else  
{  
center.y = window.yMin + icon.height / 2;  
}  
}  
 
// At the top or bottom, if we are towards the right, put the icon to the right of the window  
if (window.center.x < Screen.width / 2)  
{  
center.x = window.xMin - icon.width / 2;  
}  
// At the top or bottom, if we are towards the left, put the icon to the left of the window  
else  
{  
center.x = window.xMax + icon.width / 2;  
}  
 
}  
// If we are not along the top or bottom of the screen...  
else  
{  
// By default, center the icon above the window  
center.y = window.yMin - icon.height / 2;  
center.x = window.center.x;  
 
// If we are along a side...  
if (window.xMax > Screen.width - icon.width ||  
window.xMin < icon.width)  
{  
// UNDONE: I'm not sure I like the feel of this part.  
// If we are along a side towards the bottom, put the icon below the window  
if (window.center.y > Screen.height / 2)  
{  
center.y = window.yMax + icon.height / 2;  
}  
 
// Along the left side, align the left edge of the icon with the left edge of the window.  
if (window.xMax > Screen.width - icon.width)  
{  
center.x = window.xMax - icon.width / 2;  
}  
// Along the right side, align the right edge of the icon with the right edge of the window.  
else if (window.xMin < icon.width)  
{  
center.x = window.xMin + icon.width / 2;  
}  
}  
}  
 
// Assign the vector to the center of the rect.  
icon.center = center;  
 
// Return the icon's position.  
return icon;  
}  
 
public static ExperimentSituations GetExperimentSituation(this Vessel vessel)  
{  
Vessel.Situations situation = vessel.situation;  
 
switch (situation)  
{  
case Vessel.Situations.PRELAUNCH:  
case Vessel.Situations.LANDED:  
return ExperimentSituations.SrfLanded;  
case Vessel.Situations.SPLASHED:  
return ExperimentSituations.SrfSplashed;  
case Vessel.Situations.FLYING:  
if (vessel.altitude < (double)vessel.mainBody.scienceValues.flyingAltitudeThreshold)  
{  
return ExperimentSituations.FlyingLow;  
}  
else  
{  
return ExperimentSituations.FlyingHigh;  
}  
}  
 
if (vessel.altitude < (double)vessel.mainBody.scienceValues.spaceAltitudeThreshold)  
{  
return ExperimentSituations.InSpaceLow;  
}  
else  
{  
return ExperimentSituations.InSpaceHigh;  
}  
}  
 
public static string HumanString(this ExperimentSituations situation)  
{  
switch (situation)  
{  
case ExperimentSituations.FlyingHigh:  
return "Upper Atmosphere";  
case ExperimentSituations.FlyingLow:  
return "Flying";  
case ExperimentSituations.SrfLanded:  
return "Surface";  
case ExperimentSituations.InSpaceLow:  
return "Near in Space";  
case ExperimentSituations.InSpaceHigh:  
return "High in Space";  
case ExperimentSituations.SrfSplashed:  
return "Splashed Down";  
default:  
return "Unknown";  
}  
}  
 
private static ScreenMessage debugmsg = new ScreenMessage("", 2f, ScreenMessageStyle.UPPER_RIGHT);  
 
[System.Diagnostics.Conditional("DEBUG")]  
public static void PostDebugMessage(string Msg)  
{  
if (HighLogic.LoadedScene > GameScenes.SPACECENTER)  
{  
debugmsg.message = Msg;  
ScreenMessages.PostScreenMessage(debugmsg, true);  
}  
 
KSPLog.print(Msg);  
}  
}  
}  
file:b/VOID.csproj (new)
  <?xml version="1.0" encoding="utf-8"?>
  <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
  <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>
  <ProductVersion>8.0.30703</ProductVersion>
  <SchemaVersion>2.0</SchemaVersion>
  <ProjectGuid>{45ACC1CC-942C-4A66-BFC7-8BE375938B18}</ProjectGuid>
  <OutputType>Library</OutputType>
  <RootNamespace>VOID</RootNamespace>
  <AssemblyName>VOID</AssemblyName>
  <CodePage>65001</CodePage>
  <UseMSBuildEngine>False</UseMSBuildEngine>
  <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  <ReleaseVersion>0.11</ReleaseVersion>
  <SynchReleaseVersion>false</SynchReleaseVersion>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">
  <DebugSymbols>true</DebugSymbols>
  <DebugType>full</DebugType>
  <Optimize>false</Optimize>
  <OutputPath>bin\Debug</OutputPath>
  <DefineConstants>DEBUG; TRACE</DefineConstants>
  <ErrorReport>prompt</ErrorReport>
  <WarningLevel>4</WarningLevel>
  <ConsolePause>false</ConsolePause>
  <CustomCommands>
  <CustomCommands>
  <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ..\..\..\Games\KSP_win\GameData\VOID\Plugins\" />
  </CustomCommands>
  </CustomCommands>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' ">
  <Optimize>false</Optimize>
  <OutputPath>bin\Release</OutputPath>
  <ErrorReport>prompt</ErrorReport>
  <WarningLevel>4</WarningLevel>
  <ConsolePause>false</ConsolePause>
  <DefineConstants>TRACE</DefineConstants>
  <CustomCommands>
  <CustomCommands>
  <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ..\..\..\Games\KSP_win\GameData\VOID\Plugins\" />
  </CustomCommands>
  </CustomCommands>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' ">
  <DebugSymbols>true</DebugSymbols>
  <DebugType>full</DebugType>
  <Optimize>false</Optimize>
  <OutputPath>bin\Debug</OutputPath>
  <DefineConstants>DEBUG; TRACE</DefineConstants>
  <ErrorReport>prompt</ErrorReport>
  <WarningLevel>4</WarningLevel>
  <ConsolePause>false</ConsolePause>
  <CustomCommands>
  <CustomCommands>
  <Command type="AfterBuild" command="cp -afv ${TargetFile} /opt/games/KSP_linux/GameData/${ProjectName}/Plugins/" />
  </CustomCommands>
  </CustomCommands>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' ">
  <Optimize>false</Optimize>
  <OutputPath>bin\Release</OutputPath>
  <DefineConstants>TRACE</DefineConstants>
  <ErrorReport>prompt</ErrorReport>
  <WarningLevel>4</WarningLevel>
  <ConsolePause>false</ConsolePause>
  <CustomCommands>
  <CustomCommands>
  <Command type="AfterBuild" command="cp -afv ${TargetFile} /opt/games/KSP_linux/GameData/${ProjectName}/Plugins/" />
  </CustomCommands>
  </CustomCommands>
  </PropertyGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <ItemGroup>
  <Compile Include="IVOID_Module.cs" />
  <Compile Include="VOIDFlightMaster.cs" />
  <Compile Include="VOID_Core.cs" />
  <Compile Include="VOID_Module.cs" />
  <Compile Include="VOID_HUD.cs" />
  <Compile Include="VOID_SaveValue.cs" />
  <Compile Include="VOID_Orbital.cs" />
  <Compile Include="VOID_SurfAtmo.cs" />
  <Compile Include="VOID_VesselInfo.cs" />
  <Compile Include="VOID_Transfer.cs" />
  <Compile Include="VOID_CBInfoBrowser.cs" />
  <Compile Include="VOID_Rendezvous.cs" />
  <Compile Include="VOID_VesselRegister.cs" />
  <Compile Include="VOID_DataLogger.cs" />
  <Compile Include="VOID_EditorCore.cs" />
  <Compile Include="VOID_EditorHUD.cs" />
  <Compile Include="VOID_DataValue.cs" />
  <Compile Include="VOIDEditorMaster.cs" />
  <Compile Include="VOID_Tools.cs" />
  <Compile Include="VOID_Localization.cs" />
  <Compile Include="Properties\AssemblyInfo.cs" />
  <Compile Include="VOID_HUDAdvanced.cs" />
  <Compile Include="VOID_TWR.cs" />
  <Compile Include="VOID_CareerStatus.cs" />
  <Compile Include="VOID_StageInfo.cs" />
  <Compile Include="VOID_Styles.cs" />
  <Compile Include="VOID_Data.cs" />
  </ItemGroup>
  <ProjectExtensions>
  <MonoDevelop>
  <Properties>
  <Policies>
  <TextStylePolicy FileWidth="120" TabsToSpaces="False" EolMarker="Unix" inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/plain" />
  </Policies>
  </Properties>
  </MonoDevelop>
  </ProjectExtensions>
  <ItemGroup>
  <Reference Include="System">
  <HintPath>..\_KSPAssemblies\System.dll</HintPath>
  </Reference>
  <Reference Include="Assembly-CSharp">
  <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
  <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
  </Reference>
  </ItemGroup>
  <ItemGroup>
  <ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj">
  <Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project>
  <Name>ToadicusTools</Name>
  </ProjectReference>
  <ProjectReference Include="..\VesselSimulator\VesselSimulator.csproj">
  <Project>{30FD6C0B-D36E-462F-B0FF-F0FAC9C666CF}</Project>
  <Name>VesselSimulator</Name>
  </ProjectReference>
  </ItemGroup>
  </Project>
 
  // VOID
  //
  // VOIDEditorMaster.cs
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  //
  ///////////////////////////////////////////////////////////////////////////////
  //
  // Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors
  // behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some
  // invaluable functions and making your nicely written code available to learn from.
  //
  ///////////////////////////////////////////////////////////////////////////////
  //
  // This software uses VesselSimulator and Engineer.Extensions from Engineer Redux.
  // Engineer Redux (c) 2013 cybutek
  // Used by permission.
  //
  ///////////////////////////////////////////////////////////////////////////////
 
  using Engineer.VesselSimulator;
  using KSP;
  using System;
  using ToadicusTools;
  using UnityEngine;
 
  namespace VOID
  {
  [KSPAddon(KSPAddon.Startup.EditorAny, false)]
  public class VOIDEditorMaster : MonoBehaviour
  {
  protected VOID_EditorCore Core;
 
  public void Awake()
  {
  Tools.PostDebugMessage ("VOIDEditorMaster: Waking up.");
  this.Core = VOID_EditorCore.Instance;
  this.Core.ResetGUI ();
  Tools.PostDebugMessage ("VOIDEditorMaster: Awake.");
  }
 
  public void Update()
  {
  if (!HighLogic.LoadedSceneIsEditor && this.Core != null)
  {
  this.Core.SaveConfig ();
  this.Core = null;
  VOID_EditorCore.Reset();
  return;
  }
 
  if (this.Core == null)
  {
  this.Awake();
  }
 
  this.Core.Update ();
 
  if (this.Core.factoryReset)
  {
  KSP.IO.File.Delete<VOID_EditorCore>("config.xml");
  this.Core = null;
  VOID_EditorCore.Reset();
  }
  }
 
  public void FixedUpdate()
  {
  if (this.Core == null || !HighLogic.LoadedSceneIsEditor)
  {
  return;
  }
 
  this.Core.FixedUpdate ();
  }
 
  public void OnGUI()
  {
  if (this.Core == null)
  {
  return;
  }
 
  this.Core.OnGUI();
  }
  }
  }
 
/////////////////////////////////////////////////////////////////////////////// // VOID
// //
// VOID - Vessel Orbital Information Display for Kerbal Space Program // VOIDFlightMaster.cs
// Copyright (C) 2012 Iannic-ann-od  
// Copyright (C) 2013 Toadicus  
// //
// This program is free software: you can redistribute it and/or modify // Copyright © 2014, toadicus
// it under the terms of the GNU General Public License as published by // All rights reserved.
// the Free Software Foundation, either version 3 of the License, or  
// (at your option) any later version.  
// //
// This program is distributed in the hope that it will be useful, // Redistribution and use in source and binary forms, with or without modification,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // are permitted provided that the following conditions are met:
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the  
// GNU General Public License for more details.  
// //
// You should have received a copy of the GNU General Public License // 1. Redistributions of source code must retain the above copyright notice,
// along with this program. If not, see <http://www.gnu.org/licenses/>. // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// //
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// //
// Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors // Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors
// behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some // behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some
// invaluable functions and making your nicely written code available to learn from. // invaluable functions and making your nicely written code available to learn from.
// //
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
// //
// This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. // This software uses VesselSimulator and Engineer.Extensions from Engineer Redux.
// Engineer Redux (c) 2013 cybutek // Engineer Redux (c) 2013 cybutek
// Used by permission. // Used by permission.
// //
/////////////////////////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////////////////////////
   
using System; using System;
using UnityEngine; using UnityEngine;
using Engineer.VesselSimulator; using Engineer.VesselSimulator;
  using ToadicusTools;
   
namespace VOID namespace VOID
{ {
[KSPAddon(KSPAddon.Startup.Flight, false)] [KSPAddon(KSPAddon.Startup.Flight, false)]
public class VOIDFlightMaster : MonoBehaviour public class VOIDFlightMaster : MonoBehaviour
{ {
protected VOID_Core Core; protected VOID_Core Core;
   
public void Awake() public void Awake()
{ {
Tools.PostDebugMessage ("VOIDFlightMaster: Waking up."); Tools.PostDebugMessage ("VOIDFlightMaster: Waking up.");
this.Core = (VOID_Core)VOID_Core.Instance; this.Core = (VOID_Core)VOID_Core.Instance;
this.Core.ResetGUI (); this.Core.ResetGUI ();
SimManager.HardReset();  
Tools.PostDebugMessage ("VOIDFlightMaster: Awake."); Tools.PostDebugMessage ("VOIDFlightMaster: Awake.");
} }
   
public void Update() public void Update()
{ {
if (!HighLogic.LoadedSceneIsFlight && this.Core != null) if (!HighLogic.LoadedSceneIsFlight && this.Core != null)
{ {
this.Core.SaveConfig (); this.Core.SaveConfig ();
this.Core = null; this.Core = null;
VOID_Core.Reset(); VOID_Core.Reset();
return; return;
} }
   
if (this.Core == null) if (this.Core == null)
{ {
this.Awake(); this.Awake();
} }
   
this.Core.Update (); this.Core.Update ();
   
if (this.Core.factoryReset) if (this.Core.factoryReset)
{ {
KSP.IO.File.Delete<VOID_Core>("config.xml"); KSP.IO.File.Delete<VOID_Core>("config.xml");
this.Core = null; this.Core = null;
VOID_Core.Reset(); VOID_Core.Reset();
} }
} }
   
public void FixedUpdate() public void FixedUpdate()
{ {
if (this.Core == null || !HighLogic.LoadedSceneIsFlight) if (this.Core == null || !HighLogic.LoadedSceneIsFlight)
{ {
return; return;
} }
   
this.Core.FixedUpdate (); this.Core.FixedUpdate ();
} }
   
public void OnGUI() public void OnGUI()
{ {
if (this.Core == null) if (this.Core == null)
{ {
return; return;
} }
   
this.Core.OnGUI(); this.Core.OnGUI();
} }
} }
   
[KSPAddon(KSPAddon.Startup.EditorAny, false)]  
public class VOIDEditorMaster : MonoBehaviour  
{  
protected VOID_EditorCore Core;  
   
public void Awake()  
{  
Tools.PostDebugMessage ("VOIDEditorMaster: Waking up.");  
this.Core = VOID_EditorCore.Instance;  
this.Core.ResetGUI ();  
SimManager.HardReset();  
Tools.PostDebugMessage ("VOIDEditorMaster: Awake.");  
}  
   
public void Update()  
{  
if (!HighLogic.LoadedSceneIsEditor && this.Core != null)  
{  
this.Core.SaveConfig ();  
this.Core = null;  
VOID_EditorCore.Reset();  
return;  
}  
   
if (this.Core == null)  
{  
this.Awake();  
}  
   
this.Core.Update ();  
   
if (this.Core.factoryReset)  
{  
KSP.IO.File.Delete<VOID_EditorCore>("config.xml");  
this.Core = null;  
VOID_EditorCore.Reset();  
}  
}  
   
public void FixedUpdate()  
{  
if (this.Core == null || !HighLogic.LoadedSceneIsEditor)  
{  
return;  
}  
   
this.Core.FixedUpdate ();  
}  
   
public void OnGUI()  
{  
if (this.Core == null)  
{  
return;  
}  
   
this.Core.OnGUI();  
}  
}  
} }
   
// // VOID
// VOID_Orbital.cs //
// // VOID_CBInfoBrowser.cs
// Author: //
// toadicus <> // Copyright © 2014, toadicus
// // All rights reserved.
// Copyright (c) 2013 toadicus //
// // Redistribution and use in source and binary forms, with or without modification,
// This program is free software: you can redistribute it and/or modify // are permitted provided that the following conditions are met:
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation, either version 3 of the License, or // 1. Redistributions of source code must retain the above copyright notice,
// (at your option) any later version. // this list of conditions and the following disclaimer.
// //
// This program is distributed in the hope that it will be useful, // 2. Redistributions in binary form must reproduce the above copyright notice,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // this list of conditions and the following disclaimer in the documentation and/or other
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // materials provided with the distribution.
// GNU General Public License for more details. //
// // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// You should have received a copy of the GNU General Public License // to endorse or promote products derived from this software without specific prior written permission.
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
  using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_CBInfoBrowser : VOID_WindowModule public class VOID_CBInfoBrowser : VOID_WindowModule
{ {
[AVOID_SaveValue("selectedBodyIdx1")] [AVOID_SaveValue("selectedBodyIdx1")]
protected VOID_SaveValue<int> selectedBodyIdx1 = 1; protected VOID_SaveValue<int> selectedBodyIdx1 = 1;
   
[AVOID_SaveValue("selectedBodyIdx2")] [AVOID_SaveValue("selectedBodyIdx2")]
protected VOID_SaveValue<int> selectedBodyIdx2 = 2; protected VOID_SaveValue<int> selectedBodyIdx2 = 2;
   
protected CelestialBody selectedBody1; protected CelestialBody selectedBody1;
protected CelestialBody selectedBody2; protected CelestialBody selectedBody2;
   
[AVOID_SaveValue("toggleOrbital")] [AVOID_SaveValue("toggleOrbital")]
protected VOID_SaveValue<bool> toggleOrbital = false; protected VOID_SaveValue<bool> toggleOrbital = false;
   
[AVOID_SaveValue("togglePhysical")] [AVOID_SaveValue("togglePhysical")]
protected VOID_SaveValue<bool> togglePhysical = false; protected VOID_SaveValue<bool> togglePhysical = false;
   
  [AVOID_SaveValue("toggleScience")]
  protected VOID_SaveValue<bool> toggleScience = false;
   
public VOID_CBInfoBrowser() public VOID_CBInfoBrowser()
{ {
this._Name = "Celestial Body Information Browser"; this._Name = "Celestial Body Information Browser";
   
this.WindowPos.x = 10; this.WindowPos.x = 10;
this.WindowPos.y = 85; this.WindowPos.y = 85;
} }
   
public override void ModuleWindow(int _) public override void ModuleWindow(int _)
{ {
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("", GUILayout.ExpandWidth(true)); GUILayout.Label("", GUILayout.ExpandWidth(true));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.EndVertical(); GUILayout.EndVertical();
   
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
   
selectedBody1 = VOID_Core.Instance.allBodies[selectedBodyIdx1]; selectedBody1 = this.core.allBodies[selectedBodyIdx1];
selectedBody2 = VOID_Core.Instance.allBodies[selectedBodyIdx2]; selectedBody2 = this.core.allBodies[selectedBodyIdx2];
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (GUILayout.Button("<", GUILayout.ExpandWidth(false))) if (GUILayout.Button("<", GUILayout.ExpandWidth(false)))
{ {
selectedBodyIdx1--; selectedBodyIdx1--;
if (selectedBodyIdx1 < 0) selectedBodyIdx1 = VOID_Core.Instance.allBodies.Count - 1; if (selectedBodyIdx1 < 0) selectedBodyIdx1 = this.core.allBodies.Count - 1;
} }
GUILayout.Label(VOID_Core.Instance.allBodies[selectedBodyIdx1].bodyName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true)); GUILayout.Label(this.core.allBodies[selectedBodyIdx1].bodyName, VOID_Styles.labelCenterBold, GUILayout.ExpandWidth(true));
if (GUILayout.Button(">", GUILayout.ExpandWidth(false))) if (GUILayout.Button(">", GUILayout.ExpandWidth(false)))
{ {
selectedBodyIdx1++; selectedBodyIdx1++;
if (selectedBodyIdx1 > VOID_Core.Instance.allBodies.Count - 1) selectedBodyIdx1 = 0; if (selectedBodyIdx1 > this.core.allBodies.Count - 1) selectedBodyIdx1 = 0;
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.EndVertical(); GUILayout.EndVertical();
   
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (GUILayout.Button("<", GUILayout.ExpandWidth(false))) if (GUILayout.Button("<", GUILayout.ExpandWidth(false)))
{ {
selectedBodyIdx2--; selectedBodyIdx2--;
if (selectedBodyIdx2 < 0) selectedBodyIdx2 = VOID_Core.Instance.allBodies.Count - 1; if (selectedBodyIdx2 < 0) selectedBodyIdx2 = this.core.allBodies.Count - 1;
} }
GUILayout.Label(VOID_Core.Instance.allBodies[selectedBodyIdx2].bodyName, VOID_Core.Instance.LabelStyles["center_bold"], GUILayout.ExpandWidth(true)); GUILayout.Label(this.core.allBodies[selectedBodyIdx2].bodyName, VOID_Styles.labelCenterBold, GUILayout.ExpandWidth(true));
if (GUILayout.Button(">", GUILayout.ExpandWidth(false))) if (GUILayout.Button(">", GUILayout.ExpandWidth(false)))
{ {
selectedBodyIdx2++; selectedBodyIdx2++;
if (selectedBodyIdx2 > VOID_Core.Instance.allBodies.Count - 1) selectedBodyIdx2 = 0; if (selectedBodyIdx2 > this.core.allBodies.Count - 1) selectedBodyIdx2 = 0;
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
GUILayout.EndVertical(); GUILayout.EndVertical();
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
//}  
   
//toggle for orbital info chunk //toggle for orbital info chunk
if (GUILayout.Button("Orbital Characteristics", GUILayout.ExpandWidth(true))) toggleOrbital.value = !toggleOrbital; if (GUILayout.Button("Orbital Characteristics", GUILayout.ExpandWidth(true))) toggleOrbital.value = !toggleOrbital;
   
if (toggleOrbital) if (toggleOrbital)
{ {
//begin orbital into horizontal chunk //begin orbital into horizontal chunk
//print("begin orbital info section..."); //print("begin orbital info section...");
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
//begin orbital value labels column //begin orbital value labels column
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
   
//print("printing row labels..."); //print("printing row labels...");
   
GUILayout.Label("Apoapsis:"); GUILayout.Label("Apoapsis:");
GUILayout.Label("Time to Ap:"); GUILayout.Label("Time to Ap:");
GUILayout.Label("Periapsis:"); GUILayout.Label("Periapsis:");
GUILayout.Label("Time to Pe:"); GUILayout.Label("Time to Pe:");
GUILayout.Label("Semi-major axis:"); GUILayout.Label("Semi-major axis:");
GUILayout.Label("Eccentricity:"); GUILayout.Label("Eccentricity:");
GUILayout.Label("Orbital period:"); GUILayout.Label("Orbital period:");
GUILayout.Label("Rotational period:"); GUILayout.Label("Rotational period:");
GUILayout.Label("Velocity:"); GUILayout.Label("Velocity:");
GUILayout.Label("Mean anomaly:"); GUILayout.Label("Mean anomaly:");
GUILayout.Label("True anomaly:"); GUILayout.Label("True anomaly:");
GUILayout.Label("Eccentric anomaly:"); GUILayout.Label("Eccentric anomaly:");
GUILayout.Label("Inclination:"); GUILayout.Label("Inclination:");
GUILayout.Label("Long. ascending node:"); GUILayout.Label("Long. ascending node:");
GUILayout.Label("Arg. of periapsis:"); GUILayout.Label("Arg. of periapsis:");
GUILayout.Label("Tidally locked:"); GUILayout.Label("Tidally locked:");
   
//end orbital value labels column //end orbital value labels column
GUILayout.EndVertical(); GUILayout.EndVertical();
   
//begin primary orbital values column //begin primary orbital values column
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
   
body_OP_show_orbital_info(selectedBody1); body_OP_show_orbital_info(selectedBody1);
   
//end primary orbital values column //end primary orbital values column
GUILayout.EndVertical(); GUILayout.EndVertical();
   
//begin secondary orbital values column //begin secondary orbital values column
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
   
body_OP_show_orbital_info(selectedBody2); body_OP_show_orbital_info(selectedBody2);
   
//end secondary orbital values column //end secondary orbital values column
GUILayout.EndVertical(); GUILayout.EndVertical();
   
//end orbital info horizontal chunk //end orbital info horizontal chunk
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
   
//toggle for physical info chunk //toggle for physical info chunk
if (GUILayout.Button("Physical Characteristics", GUILayout.ExpandWidth(true))) togglePhysical.value = !togglePhysical; if (GUILayout.Button("Physical Characteristics", GUILayout.ExpandWidth(true))) togglePhysical.value = !togglePhysical;
   
if (togglePhysical) if (togglePhysical)
{ {
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
//begin physical info value label column //begin physical info value label column
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
   
GUILayout.Label("Radius:"); GUILayout.Label("Radius:");
GUILayout.Label("Surface area:"); GUILayout.Label("Surface area:");
GUILayout.Label("Volume:"); GUILayout.Label("Volume:");
GUILayout.Label("Mass:"); GUILayout.Label("Mass:");
GUILayout.Label("Density:"); GUILayout.Label("Density:");
GUILayout.Label("Sphere of influence:"); GUILayout.Label("Sphere of influence:");
GUILayout.Label("Natural satellites:"); GUILayout.Label("Natural satellites:");
GUILayout.Label("Artificial satellites:"); GUILayout.Label("Artificial satellites:");
GUILayout.Label("Surface gravity:"); GUILayout.Label("Surface gravity:");
GUILayout.Label("Atmosphere altitude:"); GUILayout.Label("Atmosphere altitude:");
GUILayout.Label("Atmospheric O\u2082:"); GUILayout.Label("Atmospheric O\u2082:");
GUILayout.Label("Has ocean:"); GUILayout.Label("Has ocean:");
   
//end physical info value label column //end physical info value label column
GUILayout.EndVertical(); GUILayout.EndVertical();
   
//begin primary physical values column //begin primary physical values column
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
   
body_OP_show_physical_info(selectedBody1); body_OP_show_physical_info(selectedBody1);
   
//end primary physical column //end primary physical column
GUILayout.EndVertical(); GUILayout.EndVertical();
   
//begin secondary physical values column //begin secondary physical values column
GUILayout.BeginVertical(GUILayout.Width(150)); GUILayout.BeginVertical(GUILayout.Width(150));
   
body_OP_show_physical_info(selectedBody2); body_OP_show_physical_info(selectedBody2);
   
//end target physical values column //end target physical values column
GUILayout.EndVertical(); GUILayout.EndVertical();
   
//end physical value horizontal chunk //end physical value horizontal chunk
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
   
  if (GUILayout.Button("Scientific Parameters", GUILayout.ExpandWidth(true)))
  {
  toggleScience.value = !toggleScience;
  }
   
  if (toggleScience)
  {
  GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
  //begin physical info value label column
  GUILayout.BeginVertical(GUILayout.Width(150));
   
   
  /*
  * public float RecoveryValue = 1f;
   
  public float InSpaceHighDataValue = 1f;
   
  public float spaceAltitudeThreshold = 250000f;
   
  public float flyingAltitudeThreshold = 18000f;
   
  public float InSpaceLowDataValue = 1f;
   
  public float SplashedDataValue = 1f;
   
  public float LandedDataValue = 1f;
   
  public float FlyingHighDataValue = 1f;
   
  public float FlyingLowDataValue = 1f;
  */
   
  GUILayout.Label("Surface Multiplier:");
  GUILayout.Label("Ocean Multiplier:");
  GUILayout.Label("Flying-Low Multiplier:");
  GUILayout.Label("Flying-High Multiplier:");
  GUILayout.Label("Low Orbit Multiplier:");
  GUILayout.Label("High Orbit Multiplier:");
  GUILayout.Label("'Flying-High' Altitude:");
  GUILayout.Label("'High Orbit' Altitude:");
  GUILayout.Label("Recovery Multiplier:");
   
  //end physical info value label column
  GUILayout.EndVertical();
   
  //begin primary physical values column
  GUILayout.BeginVertical(GUILayout.Width(150));
   
  this.cbColumnScience(selectedBody1);
   
  //end primary physical column
  GUILayout.EndVertical();
   
  //begin secondary physical values column
  GUILayout.BeginVertical(GUILayout.Width(150));
   
  this.cbColumnScience(selectedBody2);
   
  //end target physical values column
  GUILayout.EndVertical();
   
  //end physical value horizontal chunk
  GUILayout.EndHorizontal();
  }
   
GUI.DragWindow(); GUI.DragWindow();
} }
   
private void body_OP_show_orbital_info(CelestialBody body) private void body_OP_show_orbital_info(CelestialBody body)
{ {
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); else GUILayout.Label((body.orbit.ApA / 1000).ToString("##,#") + "km", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.ApA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal(); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
  else GUILayout.Label(VOID_Tools.ConvertInterval(body.orbit.timeToAp), VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToAp), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); else GUILayout.Label((body.orbit.PeA / 1000).ToString("##,#") + "km", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal();  
  if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); else GUILayout.Label(VOID_Tools.ConvertInterval(body.orbit.timeToPe), VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
else GUILayout.Label((body.orbit.PeA / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); else GUILayout.Label((body.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); else GUILayout.Label(body.orbit.eccentricity.ToString("F4") + "", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
else GUILayout.Label(Tools.ConvertInterval(body.orbit.timeToPe), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal(); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
  else GUILayout.Label(VOID_Tools.ConvertInterval(body.orbit.period), VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); else GUILayout.Label(VOID_Tools.ConvertInterval(body.rotationPeriod), VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal();  
  if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); else GUILayout.Label((body.orbit.orbitalSpeed / 1000).ToString("F2") + "km/s", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
else GUILayout.Label(body.orbit.eccentricity.ToString("F4") + "", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal();  
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
else GUILayout.Label(Tools.ConvertInterval(body.orbit.period), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal();  
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
else GUILayout.Label(Tools.ConvertInterval(body.rotationPeriod), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal();  
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
else GUILayout.Label((body.orbit.orbitalSpeed / 1000).ToString("F2") + "km/s", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal();  
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
// Toadicus edit: convert mean anomaly into degrees. // Toadicus edit: convert mean anomaly into degrees.
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.meanAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); else GUILayout.Label((body.orbit.meanAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal();  
  if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); else GUILayout.Label(body.orbit.trueAnomaly.ToString("F3") + "°", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
else GUILayout.Label(body.orbit.trueAnomaly.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal();  
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
// Toadicus edit: convert eccentric anomaly into degrees. // Toadicus edit: convert eccentric anomaly into degrees.
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
else GUILayout.Label((body.orbit.eccentricAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); else GUILayout.Label((body.orbit.eccentricAnomaly * 180d / Math.PI).ToString("F3") + "°", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal();  
  if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); else GUILayout.Label(body.orbit.inclination.ToString("F3") + "°", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
else GUILayout.Label(body.orbit.inclination.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); else GUILayout.Label(body.orbit.LAN.ToString("F3") + "°", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); else GUILayout.Label(body.orbit.argumentOfPeriapsis.ToString("F3") + "°", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
else GUILayout.Label(body.orbit.LAN.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal(); if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
else GUILayout.Label(body.orbit.argumentOfPeriapsis.ToString("F3") + "°", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal();  
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
if (body.bodyName == "Sun") GUILayout.Label("N/A", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
else else
{ {
string body_tidally_locked = "No"; string body_tidally_locked = "No";
if (body.tidallyLocked) body_tidally_locked = "Yes"; if (body.tidallyLocked) body_tidally_locked = "Yes";
GUILayout.Label(body_tidally_locked, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); GUILayout.Label(body_tidally_locked, VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
} }
//GUILayout.EndHorizontal();  
} }
   
private void body_OP_show_physical_info(CelestialBody body) private void body_OP_show_physical_info(CelestialBody body)
{ {
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label((body.Radius / 1000).ToString("##,#") + "km", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); GUILayout.Label((body.Radius / 1000).ToString("##,#") + "km", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal();  
  GUILayout.Label((((body.Radius * body.Radius) * 4 * Math.PI) / 1000).ToString("0.00e+00") + "km²", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label(((Math.Pow((body.Radius), 2) * 4 * Math.PI) / 1000).ToString("0.00e+00") + "km²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal();  
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
// divide by 1000 to convert m to km // divide by 1000 to convert m to km
GUILayout.Label((((4d / 3) * Math.PI * Math.Pow(body.Radius, 3)) / 1000).ToString("0.00e+00") + "km³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); GUILayout.Label((((4d / 3) * Math.PI * (body.Radius * body.Radius * body.Radius)) / 1000).ToString("0.00e+00") + "km³", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.Label(((4 / 3) * Math.PI * Math.Pow((vessel.mainBody.Radius / 1000), 3)).ToString(), right, GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal(); GUILayout.Label(body.Mass.ToString("0.00e+00") + "kg", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); double p = body.Mass / ((body.Radius * body.Radius * body.Radius) * (4d / 3) * Math.PI);
GUILayout.Label(body.Mass.ToString("0.00e+00") + "kg", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal(); GUILayout.Label(p.ToString("##,#") + "kg/m³", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
   
double p = body.Mass / (Math.Pow(body.Radius, 3) * (4d / 3) * Math.PI); if (body.bodyName == "Sun") GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); else GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
GUILayout.Label(p.ToString("##,#") + "kg/m³", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal(); GUILayout.Label(body.orbitingBodies.Count.ToString(), VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
if (body.bodyName == "Sun") GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
else GUILayout.Label(Tools.MuMech_ToSI(body.sphereOfInfluence), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal();  
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label(body.orbitingBodies.Count.ToString(), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal();  
   
//show # artificial satellites //show # artificial satellites
int num_art_sats = 0; int num_art_sats = 0;
foreach (Vessel v in FlightGlobals.Vessels) foreach (Vessel v in FlightGlobals.Vessels)
{ {
if (v.mainBody == body && v.situation.ToString() == "ORBITING") num_art_sats++; if (v.mainBody == body && v.situation.ToString() == "ORBITING") num_art_sats++;
} }
   
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.Label(num_art_sats.ToString(), VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
GUILayout.Label(num_art_sats.ToString(), VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true));  
//GUILayout.EndHorizontal(); double g_ASL = (VOID_Core.Constant_G * body.Mass) / (body.Radius * body.Radius);
   
double g_ASL = (VOID_Core.Constant_G * body.Mass) / Math.Pow(body.Radius, 2); GUILayout.Label(Tools.MuMech_ToSI(g_ASL) + "m/s²", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
GUILayout.Label(Tools.MuMech_ToSI(g_ASL) + "m/s²", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); if (body.atmosphere)
//GUILayout.EndHorizontal(); {
  GUILayout.Label("≈ " + Tools.MuMech_ToSI(body.maxAtmosphereAltitude) + "m",
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); VOID_Styles.labelRight,
GUILayout.Label("≈ " + Tools.MuMech_ToSI(body.maxAtmosphereAltitude) + "m", VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal();  
  string O2 = "No";
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); if (body.atmosphereContainsOxygen == true) O2 = "Yes";
string O2 = "No"; GUILayout.Label(O2, VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
if (body.atmosphereContainsOxygen == true) O2 = "Yes"; }
GUILayout.Label(O2, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); else
//GUILayout.EndHorizontal(); {
  GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.Label("N/A", VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
  }
   
string ocean = "No"; string ocean = "No";
if (body.ocean == true) ocean = "Yes"; if (body.ocean == true) ocean = "Yes";
GUILayout.Label(ocean, VOID_Core.Instance.LabelStyles["right"], GUILayout.ExpandWidth(true)); GUILayout.Label(ocean, VOID_Styles.labelRight, GUILayout.ExpandWidth(true));
//GUILayout.EndHorizontal(); }
   
  private void cbColumnScience(CelestialBody body)
  {
  /*GUILayout.Label("Surface Science Multiplier:");
  GUILayout.Label("Ocean Science Multiplier:");
  GUILayout.Label("Low-Atmosphere Science Multiplier:");
  GUILayout.Label("High-Atmosphere Science Multiplier:");
  GUILayout.Label("Low Orbit Science Multiplier:");
  GUILayout.Label("High Orbit Science Multiplier:");
  GUILayout.Label("'In Space' Altitude:");
  GUILayout.Label("'Flying' Altitude:");
  GUILayout.Label("Recovery Multiplier:");*/
   
  var scienceValues = body.scienceValues;
   
  GUILayout.Label(scienceValues.LandedDataValue.ToString("0.0#"),
  VOID_Styles.labelRight,
  GUILayout.ExpandWidth(true));
   
  GUILayout.Label(
  body.ocean ? scienceValues.SplashedDataValue.ToString("0.0#") : "N/A",
  VOID_Styles.labelRight,
  GUILayout.ExpandWidth(true));
   
  GUILayout.Label(
  body.atmosphere ? scienceValues.FlyingLowDataValue.ToString("0.0#") : "N/A",
  VOID_Styles.labelRight,
  GUILayout.ExpandWidth(true));
   
  GUILayout.Label(
  body.atmosphere ? scienceValues.FlyingHighDataValue.ToString("0.0#") : "N/A",
  VOID_Styles.labelRight,
  GUILayout.ExpandWidth(true));
   
  GUILayout.Label(scienceValues.InSpaceLowDataValue.ToString("0.0#"),
  VOID_Styles.labelRight,
  GUILayout.ExpandWidth(true));
   
  GUILayout.Label(scienceValues.InSpaceHighDataValue.ToString("0.0#"),
  VOID_Styles.labelRight,
  GUILayout.ExpandWidth(true));
   
  GUILayout.Label(
  body.atmosphere ? scienceValues.flyingAltitudeThreshold.ToString("N0") : "N/A",
  VOID_Styles.labelRight,
  GUILayout.ExpandWidth(true));
   
  GUILayout.Label(
  scienceValues.spaceAltitudeThreshold.ToString("N0"),
  VOID_Styles.labelRight,
  GUILayout.ExpandWidth(true));
   
  GUILayout.Label(scienceValues.RecoveryValue.ToString("0.0#"),
  VOID_Styles.labelRight,
  GUILayout.ExpandWidth(true));
} }
} }
} }
  // VOID
  //
  // VOID_CareerStatus.cs
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
  using KSP;
  using System;
  using System.Text;
  using ToadicusTools;
  using UnityEngine;
 
  namespace VOID
  {
  public class VOID_CareerStatus : VOID_WindowModule
  {
  public static VOID_CareerStatus Instance
  {
  get;
  private set;
  }
 
  public static string formatDelta(double delta)
  {
  if (delta > 0)
  {
  return string.Format("<color='green'>{0:#,#.##}↑</color>", delta);
  }
  else if (delta < 0)
  {
  return string.Format("<color='red'>{0:#,#.##}↓</color>", delta);
  }
  else
  {
  return string.Intern("0");
  }
  }
 
  public static string formatDelta(float delta)
  {
  return formatDelta((double)delta);
  }
 
  private GUIContent fundsContent;
  private GUIContent repContent;
  private GUIContent scienceContent;
 
  private Texture2D fundsIconGreen;
  private Texture2D fundsIconRed;
  private Texture2D reputationIconGreen;
  private Texture2D reputationIconRed;
  private Texture2D scienceIcon;
 
  public override bool toggleActive
  {
  get
  {
  switch (HighLogic.CurrentGame.Mode)
  {
  case Game.Modes.CAREER:
  case Game.Modes.SCIENCE_SANDBOX:
  return base.toggleActive;
  default:
  return false;
  }
  }
  set
  {
  switch (HighLogic.CurrentGame.Mode)
  {
  case Game.Modes.CAREER:
  case Game.Modes.SCIENCE_SANDBOX:
  base.toggleActive = value;
  break;
  default:
  return;
  }
  }
  }
 
  public double lastFundsChange
  {
  get;
  private set;
  }
 
  public float lastRepChange
  {
  get;
  private set;
  }
 
  public float lastScienceChange
  {
  get;
  private set;
  }
 
  public double currentFunds
  {
  get;
  private set;
  }
 
  public float currentReputation
  {
  get;
  private set;
  }
 
  public float currentScience
  {
  get;
  private set;
  }
 
  public override void ModuleWindow(int _)
  {
  GUILayout.BeginVertical();
 
  GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
  GUILayout.Label(VOID_Data.fundingStatus.Label);
  GUILayout.FlexibleSpace();
  this.fundsContent.text = VOID_Data.fundingStatus.Value;
  GUILayout.Label(this.fundsContent, GUILayout.ExpandWidth(false));
  GUILayout.EndHorizontal();
 
  GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
  GUILayout.Label(VOID_Data.reputationStatus.Label);
  GUILayout.FlexibleSpace();
  this.repContent.text = VOID_Data.reputationStatus.Value;
  GUILayout.Label(this.repContent, GUILayout.ExpandWidth(false));
  GUILayout.EndHorizontal();
 
  GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
  GUILayout.Label(VOID_Data.scienceStatus.Label);
  GUILayout.FlexibleSpace();
  this.scienceContent.text = VOID_Data.scienceStatus.Value;
  GUILayout.Label(this.scienceContent, GUILayout.ExpandWidth(false));
  GUILayout.EndHorizontal();
 
  GUILayout.EndVertical();
 
  GUI.DragWindow();
  }
 
  // TODO: Update event handlers to do something useful with the new "reasons" parameter.
  private void onFundsChange(double newValue, TransactionReasons reasons)
  {
  this.lastFundsChange = newValue - this.currentFunds;
  this.currentFunds = newValue;
  }
 
  private void onRepChange(float newValue, TransactionReasons reasons)
  {
  this.lastRepChange = newValue - this.currentReputation;
  this.currentReputation = newValue;
  }
 
  private void onScienceChange(float newValue, TransactionReasons reasons)
  {
  this.lastScienceChange = newValue - this.currentScience;
  this.currentScience = newValue;
  }
 
  /*
  * MissionRecoveryDialog::fundsIconGreen.name: UiElements_05
  * MissionRecoveryDialog::fundsIconRed.name: UiElements_06
  * MissionRecoveryDialog::reputationIconGreen.name: UiElements_07
  * MissionRecoveryDialog::reputationIconRed.name: UiElements_08
  * MissionRecoveryDialog::scienceIcon.name: UiElements_12
  * */
  public VOID_CareerStatus() : base()
  {
  VOID_CareerStatus.Instance = this;
 
  this._Name = "Career Status";
 
  GameEvents.OnFundsChanged.Add(this.onFundsChange);
  GameEvents.OnReputationChanged.Add(this.onRepChange);
  GameEvents.OnScienceChanged.Add(this.onScienceChange);
 
  bool texturesLoaded;
 
  texturesLoaded = IOTools.LoadTexture(out this.fundsIconGreen, "VOID/Textures/fundsgreen.png", 10, 18);
  texturesLoaded &= IOTools.LoadTexture(out this.fundsIconRed, "VOID/Textures/fundsred.png", 10, 18);
  texturesLoaded &= IOTools.LoadTexture(out this.reputationIconGreen, "VOID/Textures/repgreen.png", 16, 18);
  texturesLoaded &= IOTools.LoadTexture(out this.reputationIconRed, "VOID/Textures/repred.png", 16, 18);
  texturesLoaded &= IOTools.LoadTexture(out this.scienceIcon, "VOID/Textures/science.png", 16, 18);
 
  this.fundsContent = new GUIContent();
  this.repContent = new GUIContent();
  this.scienceContent = new GUIContent();
 
  if (texturesLoaded)
  {
  this.fundsContent.image = this.fundsIconGreen;
  this.repContent.image = this.reputationIconGreen;
  this.scienceContent.image = this.scienceIcon;
  }
 
  this.currentFunds = Funding.Instance != null ? Funding.Instance.Funds : double.NaN;
  this.currentReputation = Reputation.Instance != null ? Reputation.Instance.reputation : float.NaN;
  this.currentScience = ResearchAndDevelopment.Instance != null ?
  ResearchAndDevelopment.Instance.Science : float.NaN;
  }
 
  ~VOID_CareerStatus()
  {
  GameEvents.OnFundsChanged.Remove(this.onFundsChange);
  GameEvents.OnReputationChanged.Remove(this.onRepChange);
  GameEvents.OnScienceChanged.Remove(this.onScienceChange);
 
  VOID_CareerStatus.Instance = null;
  }
  }
  }
 
 
  // VOID
// //
// VOID_Core.cs // VOID_Core.cs
// //
// Author: // Copyright © 2014, toadicus
// toadicus <> // All rights reserved.
// //
// Copyright (c) 2013 toadicus // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
// //
// This program is free software: you can redistribute it and/or modify // 1. Redistributions of source code must retain the above copyright notice,
// it under the terms of the GNU General Public License as published by // this list of conditions and the following disclaimer.
// the Free Software Foundation, either version 3 of the License, or  
// (at your option) any later version.  
// //
// This program is distributed in the hope that it will be useful, // 2. Redistributions in binary form must reproduce the above copyright notice,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // this list of conditions and the following disclaimer in the documentation and/or other
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // materials provided with the distribution.
// GNU General Public License for more details.  
// //
// You should have received a copy of the GNU General Public License // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// along with this program. If not, see <http://www.gnu.org/licenses/>. // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
  using Engineer.VesselSimulator;
  using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using KSP; using System.Text;
  using ToadicusTools;
using UnityEngine; using UnityEngine;
using Engineer.VesselSimulator;  
   
namespace VOID namespace VOID
{ {
public class VOID_Core : VOID_Module, IVOID_Module public class VOID_Core : VOID_Module, IVOID_Module
{ {
  #region Singleton Members
/* /*
* Static Members * Static Members
* */ * */
protected static bool _initialized = false; protected static bool _initialized = false;
   
public static bool Initialized public static bool Initialized
{ {
get get
{ {
return _initialized; return _initialized;
} }
} }
   
protected static VOID_Core _instance; protected static VOID_Core _instance;
   
public static VOID_Core Instance public static VOID_Core Instance
{ {
get get
{ {
if (_instance == null) if (_instance == null)
{ {
_instance = new VOID_Core(); _instance = new VOID_Core();
_initialized = true; _initialized = true;
} }
return _instance; return _instance;
} }
} }
   
public static void Reset() public static void Reset()
{ {
_instance.StopGUI(); _instance.StopGUI();
  _instance.Dispose();
_instance = null; _instance = null;
_initialized = false; _initialized = false;
} }
  #endregion
public static double Constant_G = 6.674e-11;  
  public static readonly double Constant_G = 6.674e-11;
   
/* /*
* Fields * Fields
* */ * */
protected string VoidName = "VOID"; protected string VoidName = "VOID";
protected string VoidVersion = "0.9.20"; protected string VoidVersion;
   
protected bool _factoryReset = false; protected bool _factoryReset = false;
   
[AVOID_SaveValue("configValue")] [AVOID_SaveValue("configValue")]
protected VOID_SaveValue<int> configVersion = 1; protected VOID_SaveValue<int> configVersion = 1;
   
protected List<IVOID_Module> _modules = new List<IVOID_Module>(); protected List<IVOID_Module> _modules = new List<IVOID_Module>();
protected bool _modulesLoaded = false; protected bool _modulesLoaded = false;
   
[AVOID_SaveValue("mainWindowPos")] [AVOID_SaveValue("mainWindowPos")]
protected VOID_SaveValue<Rect> mainWindowPos = new Rect(475, 575, 10f, 10f); protected VOID_SaveValue<Rect> mainWindowPos = new Rect(475, 575, 10f, 10f);
[AVOID_SaveValue("mainGuiMinimized")] [AVOID_SaveValue("mainGuiMinimized")]
protected VOID_SaveValue<bool> mainGuiMinimized = false; protected VOID_SaveValue<bool> mainGuiMinimized = false;
   
[AVOID_SaveValue("configWindowPos")] [AVOID_SaveValue("configWindowPos")]
protected VOID_SaveValue<Rect> configWindowPos = new Rect(825, 625, 10f, 10f); protected VOID_SaveValue<Rect> configWindowPos = new Rect(825, 625, 10f, 10f);
[AVOID_SaveValue("configWindowMinimized")] [AVOID_SaveValue("configWindowMinimized")]
   
protected VOID_SaveValue<bool> configWindowMinimized = true; protected VOID_SaveValue<bool> configWindowMinimized = true;
[AVOID_SaveValue("VOIDIconPos")] [AVOID_SaveValue("VOIDIconPos")]
protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 32, 32f, 32f); protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 32, 32f, 32f);
protected Texture2D VOIDIconOff;  
protected Texture2D VOIDIconOn;  
protected Texture2D VOIDIconTexture; protected Texture2D VOIDIconTexture;
protected string VOIDIconOnPath = "VOID/Textures/void_icon_on"; protected string VOIDIconOnActivePath;
protected string VOIDIconOffPath = "VOID/Textures/void_icon_off"; protected string VOIDIconOnInactivePath;
  protected string VOIDIconOffActivePath;
  protected string VOIDIconOffInactivePath;
   
protected bool VOIDIconLocked = true; protected bool VOIDIconLocked = true;
   
protected GUIStyle iconStyle; protected GUIStyle iconStyle;
   
protected int windowBaseID = -96518722; protected int windowBaseID = -96518722;
protected int _windowID = 0; protected int _windowID = 0;
   
protected bool GUIStylesLoaded = false; protected bool GUIStylesLoaded = false;
protected Dictionary<string, GUIStyle> _LabelStyles = new Dictionary<string, GUIStyle>();  
  protected CelestialBody _homeBody;
   
[AVOID_SaveValue("togglePower")] [AVOID_SaveValue("togglePower")]
public VOID_SaveValue<bool> togglePower = true; public VOID_SaveValue<bool> togglePower = true;
public bool powerAvailable = true; public bool powerAvailable = true;
   
[AVOID_SaveValue("consumeResource")] [AVOID_SaveValue("consumeResource")]
protected VOID_SaveValue<bool> consumeResource = false; protected VOID_SaveValue<bool> consumeResource = false;
   
[AVOID_SaveValue("resourceName")] [AVOID_SaveValue("resourceName")]
protected VOID_SaveValue<string> resourceName = "ElectricCharge"; protected VOID_SaveValue<string> resourceName = "ElectricCharge";
   
[AVOID_SaveValue("resourceRate")] [AVOID_SaveValue("resourceRate")]
protected VOID_SaveValue<float> resourceRate = 0.2f; protected VOID_SaveValue<float> resourceRate = 0.2f;
   
[AVOID_SaveValue("updatePeriod")] [AVOID_SaveValue("updatePeriod")]
protected VOID_SaveValue<double> _updatePeriod = 1001f / 15000f; protected VOID_SaveValue<double> _updatePeriod = 1001f / 15000f;
protected float _updateTimer = 0f; protected float _updateTimer = 0f;
protected string stringFrequency; protected string stringFrequency;
   
  [AVOID_SaveValue("vesselSimActive")]
  protected VOID_SaveValue<bool> vesselSimActive;
   
// Vessel Type Housekeeping // Vessel Type Housekeeping
protected List<VesselType> _allVesselTypes = new List<VesselType>(); protected List<VesselType> _allVesselTypes = new List<VesselType>();
protected bool vesselTypesLoaded = false; protected bool vesselTypesLoaded = false;
public float saveTimer = 0; public float saveTimer = 0;
   
protected string defaultSkin = "KSP window 2"; protected string defaultSkin = "KSP window 2";
   
[AVOID_SaveValue("defaultSkin")] [AVOID_SaveValue("defaultSkin")]
protected VOID_SaveValue<string> _skinName; protected VOID_SaveValue<string> _skinName;
protected Dictionary<string, GUISkin> skin_list; protected int _skinIdx;
protected List<string> skinNames;  
  protected Dictionary<string, GUISkin> validSkins;
  protected string[] skinNames;
protected string[] forbiddenSkins = protected string[] forbiddenSkins =
{ {
"PlaqueDialogSkin", "PlaqueDialogSkin",
"FlagBrowserSkin", "FlagBrowserSkin",
"SSUITextAreaDefault", "SSUITextAreaDefault",
"ExperimentsDialogSkin", "ExperimentsDialogSkin",
"ExpRecoveryDialogSkin", "ExpRecoveryDialogSkin",
"KSP window 5", "KSP window 5",
"KSP window 6", "KSP window 6",
"PartTooltipSkin" "PartTooltipSkin",
  "KSCContextMenuSkin"
}; };
protected bool skinsLoaded = false; protected bool skinsLoaded = false;
   
public bool configDirty; public bool configDirty;
   
[AVOID_SaveValue("UseBlizzyToolbar")] [AVOID_SaveValue("UseBlizzyToolbar")]
protected VOID_SaveValue<bool> _UseToolbarManager; protected VOID_SaveValue<bool> _UseToolbarManager;
protected bool ToolbarManagerLoaded; internal IButton ToolbarButton;
internal ToolbarButtonWrapper ToolbarButton;  
  internal ApplicationLauncherButton AppLauncherButton;
   
/* /*
* Properties * Properties
* */ * */
public bool factoryReset public bool factoryReset
{ {
get get
{ {
return this._factoryReset; return this._factoryReset;
} }
} }
   
public List<IVOID_Module> Modules public List<IVOID_Module> Modules
{ {
get get
{ {
return this._modules; return this._modules;
} }
} }
   
public GUISkin Skin public GUISkin Skin
{ {
get get
{ {
if (!this.skinsLoaded || this._skinName == null) if (this.skinsLoaded)
{ {
return AssetBase.GetGUISkin(this.defaultSkin); try
} {
return this.skin_list[this._skinName]; return this.validSkins[this._skinName];
  }
  catch
  {
  }
  }
   
  return AssetBase.GetGUISkin(this.defaultSkin);
} }
} }
   
public int windowID public int windowID
{ {
get get
{ {
if (this._windowID == 0) if (this._windowID == 0)
{ {
this._windowID = this.windowBaseID; this._windowID = this.windowBaseID;
} }
return this._windowID++; return this._windowID++;
} }
} }
   
public Dictionary<string, GUIStyle> LabelStyles  
{  
get  
{  
return this._LabelStyles;  
}  
}  
   
public List<CelestialBody> allBodies public List<CelestialBody> allBodies
{ {
get get
{ {
return FlightGlobals.Bodies; return FlightGlobals.Bodies;
} }
} }
   
  public List<CelestialBody> sortedBodyList
  {
  get;
  private set;
  }
   
  public CelestialBody HomeBody
  {
  get
  {
  if (this._homeBody == null)
  {
  if (Planetarium.fetch != null)
  {
  this._homeBody = Planetarium.fetch.Home;
  }
  }
   
  return this._homeBody;
  }
  }
   
public List<VesselType> allVesselTypes public List<VesselType> allVesselTypes
{ {
get get
{ {
return this._allVesselTypes; return this._allVesselTypes;
} }
} }
   
public float updateTimer public float updateTimer
{ {
get get
{ {
return this._updateTimer; return this._updateTimer;
} }
} }
   
public double updatePeriod public double updatePeriod
{ {
get get
{ {
return this._updatePeriod; return this._updatePeriod;
} }
} }
   
  public Stage[] Stages
  {
  get;
  protected set;
  }
   
  public Stage LastStage
  {
  get;
  protected set;
  }
   
  protected IconState powerState
  {
  get
  {
  if (this.togglePower && this.powerAvailable)
  {
  return IconState.PowerOn;
  }
  else
  {
  return IconState.PowerOff;
  }
   
  }
  }
   
  protected IconState activeState
  {
  get
  {
  if (this.mainGuiMinimized)
  {
  return IconState.Inactive;
  }
  else
  {
  return IconState.Active;
  }
   
  }
  }
   
protected bool UseToolbarManager protected bool UseToolbarManager
{ {
get get
{ {
return _UseToolbarManager; return _UseToolbarManager & ToolbarManager.ToolbarAvailable;
} }
set set
{ {
if (value == false && this.ToolbarManagerLoaded && this.ToolbarButton != null) if (this._UseToolbarManager == value)
  {
  return;
  }
   
  if (value == false && this.ToolbarButton != null)
{ {
this.ToolbarButton.Destroy(); this.ToolbarButton.Destroy();
this.ToolbarButton = null; this.ToolbarButton = null;
} }
if (value == true && this.ToolbarManagerLoaded && this.ToolbarButton == null) if (value == true)
{ {
  if (this.AppLauncherButton != null)
  {
  ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton);
  this.AppLauncherButton = null;
  }
   
this.InitializeToolbarButton(); this.InitializeToolbarButton();
} }
   
_UseToolbarManager.value = value; _UseToolbarManager.value = value;
} }
} }
   
  protected virtual ApplicationLauncher.AppScenes appIconVisibleScenes
  {
  get
  {
  return ApplicationLauncher.AppScenes.FLIGHT;
  }
  }
   
/* /*
* Methods * Methods
* */ * */
protected VOID_Core() public override void DrawGUI()
{ {
this._Name = "VOID Core"; this._windowID = this.windowBaseID;
   
this._Active.value = true; if (!this._modulesLoaded)
  {
this.VOIDIconOn = GameDatabase.Instance.GetTexture(this.VOIDIconOnPath, false); this.LoadModulesOfType<IVOID_Module>();
this.VOIDIconOff = GameDatabase.Instance.GetTexture(this.VOIDIconOffPath, false); }
   
this._skinName = this.defaultSkin; if (!this.skinsLoaded)
  {
this.UseToolbarManager = false; this.LoadSkins();
this.ToolbarManagerLoaded = false; }
   
this.LoadConfig(); GUI.skin = this.Skin;
}  
  if (!this.GUIStylesLoaded)
protected void LoadModulesOfType<T>() {
{ this.LoadGUIStyles();
var types = AssemblyLoader.loadedAssemblies  
.Select(a => a.assembly.GetExportedTypes()) Tools.PostDebugMessage(
.SelectMany(t => t) this,
.Where(v => typeof(T).IsAssignableFrom(v) "ToolbarAvailable: {0}, UseToobarManager: {1}",
&& !(v.IsInterface || v.IsAbstract) && ToolbarManager.ToolbarAvailable,
!typeof(VOID_Core).IsAssignableFrom(v) this.UseToolbarManager);
); }
   
Tools.PostDebugMessage(string.Format( if (!this.UseToolbarManager)
"{0}: Found {1} modules to check.", {
this.GetType().Name, if (this.AppLauncherButton == null)
types.Count() {
)); Tools.PostDebugMessage(this,
foreach (var voidType in types) "UseToolbarManager = false (ToolbarAvailable = {0}) and " +
{ "AppLauncherButton is null, making AppLauncher button.",
if (!HighLogic.LoadedSceneIsEditor && ToolbarManager.ToolbarAvailable
typeof(IVOID_EditorModule).IsAssignableFrom(voidType)) );
{ this.InitializeAppLauncherButton();
continue; }
} }
  else if (this.ToolbarButton == null)
Tools.PostDebugMessage(string.Format( {
"{0}: found Type {1}", Tools.PostDebugMessage(this,
this.GetType().Name, "UseToolbarManager = true (ToolbarAvailable = {0}) and " +
voidType.Name "ToolbarButton is null, making Toolbar button.",
)); ToolbarManager.ToolbarAvailable
  );
this.LoadModule(voidType);  
}  
   
this._modulesLoaded = true;  
   
Tools.PostDebugMessage(string.Format(  
"{0}: Loaded {1} modules.",  
this.GetType().Name,  
this.Modules.Count  
));  
}  
   
protected void LoadModule(Type T)  
{  
var existingModules = this._modules.Where(mod => mod.GetType().Name == T.Name);  
if (existingModules.Any())  
{  
Tools.PostDebugMessage(string.Format(  
"{0}: refusing to load {1}: already loaded",  
this.GetType().Name,  
T.Name  
));  
return;  
}  
IVOID_Module module = Activator.CreateInstance(T) as IVOID_Module;  
module.LoadConfig();  
this._modules.Add(module);  
   
Tools.PostDebugMessage(string.Format(  
"{0}: loaded module {1}.",  
this.GetType().Name,  
T.Name  
));  
}  
   
protected void LoadSkins()  
{  
Tools.PostDebugMessage("AssetBase has skins: \n" +  
string.Join("\n\t",  
Resources.FindObjectsOfTypeAll(typeof(GUISkin))  
.Select(s => s.ToString())  
.ToArray()  
)  
);  
   
this.skin_list = Resources.FindObjectsOfTypeAll(typeof(GUISkin))  
.Where(s => !this.forbiddenSkins.Contains(s.name))  
.Select(s => s as GUISkin)  
.GroupBy(s => s.name)  
.Select(g => g.First())  
.ToDictionary(s => s.name);  
   
Tools.PostDebugMessage(string.Format(  
"{0}: loaded {1} GUISkins.",  
this.GetType().Name,  
this.skin_list.Count  
));  
   
this.skinNames = this.skin_list.Keys.ToList();  
this.skinNames.Sort();  
   
if (this._skinName == null || !this.skinNames.Contains(this._skinName))  
{  
this._skinName = this.defaultSkin;  
Tools.PostDebugMessage(string.Format(  
"{0}: resetting _skinIdx to default.",  
this.GetType().Name  
));  
}  
   
Tools.PostDebugMessage(string.Format(  
"{0}: _skinIdx = {1}.",  
this.GetType().Name,  
this._skinName.ToString()  
));  
   
this.skinsLoaded = true;  
}  
   
protected void LoadGUIStyles()  
{  
this.LabelStyles["link"] = new GUIStyle(GUI.skin.label);  
this.LabelStyles["link"].fontStyle = FontStyle.Bold;  
   
this.LabelStyles["center"] = new GUIStyle(GUI.skin.label);  
this.LabelStyles["center"].normal.textColor = Color.white;  
this.LabelStyles["center"].alignment = TextAnchor.UpperCenter;  
   
this.LabelStyles["center_bold"] = new GUIStyle(GUI.skin.label);  
this.LabelStyles["center_bold"].normal.textColor = Color.white;  
this.LabelStyles["center_bold"].alignment = TextAnchor.UpperCenter;  
this.LabelStyles["center_bold"].fontStyle = FontStyle.Bold;  
   
this.LabelStyles["right"] = new GUIStyle(GUI.skin.label);  
this.LabelStyles["right"].normal.textColor = Color.white;  
this.LabelStyles["right"].alignment = TextAnchor.UpperRight;  
   
this.LabelStyles["red"] = new GUIStyle(GUI.skin.label);  
this.LabelStyles["red"].normal.textColor = Color.red;  
this.LabelStyles["red"].alignment = TextAnchor.MiddleCenter;  
   
this.iconStyle = new GUIStyle(GUI.skin.button);  
this.iconStyle.padding = new RectOffset(0, 0, 0, 0);  
// this.iconStyle.margin = new RectOffset(0, 0, 0, 0);  
// this.iconStyle.contentOffset = new Vector2(0, 0);  
this.iconStyle.overflow = new RectOffset(0, 0, 0, 0);  
// this.iconStyle.border = new RectOffset(0, 0, 0, 0);  
   
this.GUIStylesLoaded = true;  
}  
   
protected void LoadVesselTypes()  
{  
this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList();  
this.vesselTypesLoaded = true;  
}  
   
protected void LoadBeforeUpdate()  
{  
if (!this.vesselTypesLoaded)  
{  
this.LoadVesselTypes();  
}  
}  
   
protected void LoadToolbarManager()  
{  
this.ToolbarManagerLoaded = ToolbarButtonWrapper.ToolbarManagerPresent;  
   
if (this.ToolbarManagerLoaded)  
{  
this.InitializeToolbarButton(); this.InitializeToolbarButton();
} }
}  
   
protected void InitializeToolbarButton()  
{  
this.ToolbarButton = ToolbarButtonWrapper.TryWrapToolbarButton(this.GetType().Name, "coreToggle");  
this.ToolbarButton.Text = this.VoidName;  
this.ToolbarButton.TexturePath = this.VOIDIconOffPath;  
if (this is VOID_EditorCore)  
{  
this.ToolbarButton.SetButtonVisibility(new GameScenes[] { GameScenes.EDITOR });  
}  
else  
{  
this.ToolbarButton.SetButtonVisibility(new GameScenes[] { GameScenes.FLIGHT });  
}  
this.ToolbarButton.AddButtonClickHandler(  
(e) => this.mainGuiMinimized = !this.mainGuiMinimized  
);  
}  
   
public void VOIDMainWindow(int _)  
{  
GUILayout.BeginVertical();  
   
if (this.powerAvailable || HighLogic.LoadedSceneIsEditor)  
{  
if (!HighLogic.LoadedSceneIsEditor)  
{  
string str = "ON";  
if (togglePower)  
str = "OFF";  
if (GUILayout.Button("Power " + str))  
togglePower.value = !togglePower;  
}  
   
if (togglePower || HighLogic.LoadedSceneIsEditor)  
{  
foreach (IVOID_Module module in this.Modules)  
{  
module.toggleActive = GUILayout.Toggle(module.toggleActive, module.Name);  
}  
}  
}  
else  
{  
GUILayout.Label("-- POWER LOST --", this.LabelStyles["red"]);  
}  
   
this.configWindowMinimized.value = !GUILayout.Toggle(!this.configWindowMinimized, "Configuration");  
   
GUILayout.EndVertical();  
GUI.DragWindow();  
}  
   
public void VOIDConfigWindow(int _)  
{  
GUILayout.BeginVertical();  
   
this.DrawConfigurables();  
   
GUILayout.EndVertical();  
GUI.DragWindow();  
}  
   
public override void DrawConfigurables()  
{  
int skinIdx;  
   
GUIContent _content;  
   
if (HighLogic.LoadedSceneIsFlight)  
{  
this.consumeResource.value = GUILayout.Toggle(this.consumeResource, "Consume Resources");  
   
this.VOIDIconLocked = GUILayout.Toggle(this.VOIDIconLocked, "Lock Icon Position");  
}  
   
this.UseToolbarManager = GUILayout.Toggle(this.UseToolbarManager, "Use Blizzy's Toolbar If Available");  
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));  
   
GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));  
   
_content = new GUIContent();  
   
if (skinNames.Contains(this._skinName))  
{  
skinIdx = skinNames.IndexOf(this._skinName);  
}  
else if (skinNames.Contains(this.defaultSkin))  
{  
skinIdx = skinNames.IndexOf(this.defaultSkin);  
}  
else  
{  
skinIdx = 0;  
}  
   
_content.text = "◄";  
_content.tooltip = "Select previous skin";  
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))  
{  
this.GUIStylesLoaded = false;  
skinIdx--;  
if (skinIdx < 0)  
skinIdx = skinNames.Count - 1;  
Tools.PostDebugMessage(string.Format(  
"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",  
this.GetType().Name,  
this._skinName,  
this.skin_list.Count  
));  
}  
   
_content.text = this.Skin.name;  
_content.tooltip = "Current skin";  
GUILayout.Label(_content, this.LabelStyles["center"], GUILayout.ExpandWidth(true));  
   
_content.text = "►";  
_content.tooltip = "Select next skin";  
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))  
{  
this.GUIStylesLoaded = false;  
skinIdx++;  
if (skinIdx >= skinNames.Count)  
skinIdx = 0;  
Tools.PostDebugMessage(string.Format(  
"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",  
this.GetType().Name,  
this._skinName,  
this.skin_list.Count  
));  
}  
   
if (this._skinName != skinNames[skinIdx])  
{  
this._skinName = skinNames[skinIdx];  
}  
   
GUILayout.EndHorizontal();  
   
GUILayout.BeginHorizontal();  
GUILayout.Label("Update Rate (Hz):");  
if (this.stringFrequency == null)  
{  
this.stringFrequency = (1f / this.updatePeriod).ToString();  
}  
this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true));  
// GUILayout.FlexibleSpace();  
if (GUILayout.Button("Apply"))  
{  
double updateFreq = 1f / this.updatePeriod;  
double.TryParse(stringFrequency, out updateFreq);  
this._updatePeriod = 1 / updateFreq;  
}  
GUILayout.EndHorizontal();  
   
foreach (IVOID_Module mod in this.Modules)  
{  
mod.DrawConfigurables();  
}  
   
this._factoryReset = GUILayout.Toggle(this._factoryReset, "Factory Reset");  
}  
   
public override void DrawGUI()  
{  
this._windowID = this.windowBaseID;  
   
if (!this._modulesLoaded)  
{  
this.LoadModulesOfType<IVOID_Module>();  
}  
   
if (this.UseToolbarManager && !this.ToolbarManagerLoaded)  
{  
this.LoadToolbarManager();  
}  
   
if (!this.skinsLoaded)  
{  
this.LoadSkins();  
}  
   
GUI.skin = this.Skin;  
   
if (!this.GUIStylesLoaded)  
{  
this.LoadGUIStyles();  
}  
   
if (this.UseToolbarManager && this.ToolbarManagerLoaded)  
{  
this.ToolbarButton.TexturePath = VOIDIconOffPath;  
if (this.togglePower)  
{  
this.ToolbarButton.TexturePath = VOIDIconOnPath;  
}  
}  
else  
{  
this.VOIDIconTexture = this.VOIDIconOff; //icon off default  
if (this.togglePower)  
this.VOIDIconTexture = this.VOIDIconOn; //or on if power_toggle==true  
   
if (GUI.Button(VOIDIconPos, VOIDIconTexture, this.iconStyle) && this.VOIDIconLocked)  
{  
this.mainGuiMinimized.value = !this.mainGuiMinimized;  
}  
}  
   
if (!this.mainGuiMinimized) if (!this.mainGuiMinimized)
{ {
   
Rect _mainWindowPos = this.mainWindowPos; Rect _mainWindowPos = this.mainWindowPos;
   
_mainWindowPos = GUILayout.Window( _mainWindowPos = GUILayout.Window(
this.windowID, this.windowID,
_mainWindowPos, _mainWindowPos,
this.VOIDMainWindow, VOID_Tools.GetWindowHandler(this.VOIDMainWindow),
string.Join(" ", new string[] { this.VoidName, this.VoidVersion }), string.Join(" ", new string[] { this.VoidName, this.VoidVersion }),
GUILayout.Width(250), GUILayout.Width(250),
GUILayout.Height(50) GUILayout.Height(50)
); );
   
_mainWindowPos = Tools.ClampRectToScreen(_mainWindowPos); if (HighLogic.LoadedSceneIsEditor)
  {
  _mainWindowPos = Tools.ClampRectToEditorPad(_mainWindowPos);
  }
  else
  {
  _mainWindowPos = Tools.ClampRectToScreen(_mainWindowPos);
  }
   
if (_mainWindowPos != this.mainWindowPos) if (_mainWindowPos != this.mainWindowPos)
{ {
this.mainWindowPos = _mainWindowPos; this.mainWindowPos = _mainWindowPos;
} }
} }
   
if (!this.configWindowMinimized && !this.mainGuiMinimized) if (!this.configWindowMinimized && !this.mainGuiMinimized)
{ {
Rect _configWindowPos = this.configWindowPos; Rect _configWindowPos = this.configWindowPos;
   
_configWindowPos = GUILayout.Window( _configWindowPos = GUILayout.Window(
this.windowID, this.windowID,
_configWindowPos, _configWindowPos,
this.VOIDConfigWindow, VOID_Tools.GetWindowHandler(this.VOIDConfigWindow),
string.Join(" ", new string[] { this.VoidName, "Configuration" }), string.Join(" ", new string[] { this.VoidName, "Configuration" }),
GUILayout.Width(250), GUILayout.Width(250),
GUILayout.Height(50) GUILayout.Height(50)
); );
   
_configWindowPos = Tools.ClampRectToScreen(_configWindowPos); if (HighLogic.LoadedSceneIsEditor)
  {
  _configWindowPos = Tools.ClampRectToEditorPad(_configWindowPos);
  }
  else
  {
  _configWindowPos = Tools.ClampRectToScreen(_configWindowPos);
  }
   
if (_configWindowPos != this.configWindowPos) if (_configWindowPos != this.configWindowPos)
{ {
this.configWindowPos = _configWindowPos; this.configWindowPos = _configWindowPos;
} }
} }
} }
   
public void OnGUI() public virtual void OnGUI()
{ {
if (Event.current.type == EventType.Repaint) if (Event.current.type == EventType.Repaint)
{ {
return; return;
} }
   
/* /*
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"Event.current.type: {0}" + "Event.current.type: {0}" +
"\nthis.VOIDIconLocked: {1}" + "\nthis.VOIDIconLocked: {1}" +
"\nEvent.current.mousePosition: {2}" + "\nEvent.current.mousePosition: {2}" +
"\nVOIDIconPos: ({3}, {4}),({5}, {6})", "\nVOIDIconPos: ({3}, {4}),({5}, {6})",
Event.current.type, Event.current.type,
this.VOIDIconLocked, this.VOIDIconLocked,
Event.current.mousePosition, Event.current.mousePosition,
this.VOIDIconPos.value.xMin, this.VOIDIconPos.value.xMin,
this.VOIDIconPos.value.yMin, this.VOIDIconPos.value.yMin,
this.VOIDIconPos.value.xMax, this.VOIDIconPos.value.xMax,
this.VOIDIconPos.value.yMax this.VOIDIconPos.value.yMax
)); ));
*/ */
   
if (!this.VOIDIconLocked && if (!this.VOIDIconLocked &&
VOIDIconPos.value.Contains(Event.current.mousePosition) VOIDIconPos.value.Contains(Event.current.mousePosition)
&& Event.current.type == EventType.mouseDrag) && Event.current.type == EventType.mouseDrag)
{ {
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"Event.current.type: {0}" + "Event.current.type: {0}" +
"\ndelta.x: {1}; delta.y: {2}", "\ndelta.x: {1}; delta.y: {2}",
Event.current.type, Event.current.type,
Event.current.delta.x, Event.current.delta.x,
Event.current.delta.y Event.current.delta.y
)); ));
   
Rect tmp = new Rect(VOIDIconPos); Rect tmp = new Rect(VOIDIconPos);
   
tmp.x = Event.current.mousePosition.x - tmp.width / 2; tmp.x = Event.current.mousePosition.x - tmp.width / 2;
tmp.y = Event.current.mousePosition.y - tmp.height / 2; tmp.y = Event.current.mousePosition.y - tmp.height / 2;
   
if (tmp.x > Screen.width - tmp.width) if (tmp.x > Screen.width - tmp.width)
{ {
tmp.x = Screen.width - tmp.width; tmp.x = Screen.width - tmp.width;
} }
   
if (tmp.y > Screen.height - tmp.height) if (tmp.y > Screen.height - tmp.height)
{ {
tmp.y = Screen.height - tmp.height; tmp.y = Screen.height - tmp.height;
} }
   
VOIDIconPos = tmp; VOIDIconPos = tmp;
} }
} }
   
public void Update() public virtual void Update()
{ {
this.LoadBeforeUpdate(); this.LoadBeforeUpdate();
   
if (this.vessel != null) if (this.vessel != null && this.vesselSimActive)
{ {
SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter / Tools.PostDebugMessage(this, "Updating SimManager.");
Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2); this.UpdateSimManager();
SimManager.Instance.TryStartSimulation();  
} }
   
if (!this.guiRunning) if (!this.guiRunning)
{ {
this.StartGUI(); this.StartGUI();
} }
   
if (!HighLogic.LoadedSceneIsFlight && this.guiRunning) if (!HighLogic.LoadedSceneIsFlight && this.guiRunning)
{ {
this.StopGUI(); this.StopGUI();
} }
   
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
if (!module.guiRunning && module.toggleActive) if (!module.guiRunning && module.toggleActive)
{ {
module.StartGUI(); module.StartGUI();
} }
if (module.guiRunning && !module.toggleActive || if (module.guiRunning && !module.toggleActive ||
!this.togglePower || !this.togglePower ||
!HighLogic.LoadedSceneIsFlight || !HighLogic.LoadedSceneIsFlight ||
this.factoryReset) this.factoryReset)
{ {
module.StopGUI(); module.StopGUI();
} }
   
if (module is IVOID_BehaviorModule) if (module is IVOID_BehaviorModule)
{ {
((IVOID_BehaviorModule)module).Update(); ((IVOID_BehaviorModule)module).Update();
} }
} }
   
this.CheckAndSave(); this.CheckAndSave();
this._updateTimer += Time.deltaTime; this._updateTimer += Time.deltaTime;
} }
   
public void FixedUpdate() public virtual void FixedUpdate()
{ {
if (this.consumeResource && bool newPowerState = this.powerAvailable;
   
  if (this.togglePower && this.consumeResource &&
this.vessel.vesselType != VesselType.EVA && this.vessel.vesselType != VesselType.EVA &&
TimeWarp.deltaTime != 0) TimeWarp.deltaTime != 0)
{ {
float powerReceived = this.vessel.rootPart.RequestResource(this.resourceName, float powerReceived = this.vessel.rootPart.RequestResource(
this.resourceRate * TimeWarp.fixedDeltaTime); this.resourceName,
  this.resourceRate * TimeWarp.fixedDeltaTime
  );
   
if (powerReceived > 0) if (powerReceived > 0)
{ {
this.powerAvailable = true; newPowerState = true;
} }
else else
{ {
this.powerAvailable = false; newPowerState = false;
} }
}  
  if (this.powerAvailable != newPowerState)
foreach (IVOID_BehaviorModule module in {
this._modules.OfType<IVOID_BehaviorModule>().Where(m => !m.GetType().IsAbstract)) this.powerAvailable = newPowerState;
{ this.SetIconTexture(this.powerState | this.activeState);
module.FixedUpdate(); }
  }
   
  foreach (IVOID_Module module in this.Modules)
  {
  if (module is IVOID_BehaviorModule)
  {
  ((IVOID_BehaviorModule)module).FixedUpdate();
  }
  }
  }
   
  public void OnDestroy()
  {
  foreach (IVOID_Module module in this.Modules)
  {
  if (module is IVOID_BehaviorModule)
  {
  ((IVOID_BehaviorModule)module).OnDestroy();
  }
} }
} }
   
public void ResetGUI() public void ResetGUI()
{ {
this.StopGUI(); this.StopGUI();
   
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
module.StopGUI(); module.StopGUI();
module.StartGUI(); module.StartGUI();
} }
   
this.StartGUI(); this.StartGUI();
  }
   
  public void VOIDMainWindow(int _)
  {
  GUILayout.BeginVertical();
   
  if (this.powerAvailable || HighLogic.LoadedSceneIsEditor)
  {
  if (!HighLogic.LoadedSceneIsEditor)
  {
  string str = string.Intern("ON");
  if (togglePower)
  str = string.Intern("OFF");
  if (GUILayout.Button("Power " + str))
  {
  togglePower.value = !togglePower;
  this.SetIconTexture(this.powerState | this.activeState);
  }
  }
   
  if (togglePower || HighLogic.LoadedSceneIsEditor)
  {
  foreach (IVOID_Module module in this.Modules)
  {
  module.toggleActive = GUILayout.Toggle(module.toggleActive, module.Name);
  }
  }
  }
  else
  {
  GUILayout.Label("-- POWER LOST --", VOID_Styles.labelRed);
  }
   
  this.configWindowMinimized.value = !GUILayout.Toggle(!this.configWindowMinimized, "Configuration");
   
  GUILayout.EndVertical();
  GUI.DragWindow();
  }
   
  public void VOIDConfigWindow(int _)
  {
  GUILayout.BeginVertical();
   
  this.DrawConfigurables();
   
  GUILayout.EndVertical();
  GUI.DragWindow();
  }
   
  public override void DrawConfigurables()
  {
  GUIContent _content;
   
  if (HighLogic.LoadedSceneIsFlight)
  {
  this.consumeResource.value = GUILayout.Toggle(this.consumeResource, "Consume Resources");
   
  this.VOIDIconLocked = GUILayout.Toggle(this.VOIDIconLocked, "Lock Icon Position");
  }
   
  this.UseToolbarManager = GUILayout.Toggle(this.UseToolbarManager, "Use Blizzy's Toolbar If Available");
   
  this.vesselSimActive.value = GUILayout.Toggle(this.vesselSimActive.value,
  "Enable Engineering Calculations");
   
  GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
  GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
   
  _content = new GUIContent();
   
  _content.text = "◄";
  _content.tooltip = "Select previous skin";
  if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
  {
  this._skinIdx--;
  Tools.PostDebugMessage(string.Format(
  "{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
  this.GetType().Name,
  this._skinName,
  this.validSkins.Count
  ));
  }
   
  _content.text = this.Skin.name;
  _content.tooltip = "Current skin";
  GUILayout.Label(_content, VOID_Styles.labelCenter, GUILayout.ExpandWidth(true));
   
  _content.text = "►";
  _content.tooltip = "Select next skin";
  if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
  {
  this._skinIdx++;
  Tools.PostDebugMessage(string.Format(
  "{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
  this.GetType().Name,
  this._skinName,
  this.validSkins.Count
  ));
  }
   
  this._skinIdx %= this.skinNames.Length;
  if (this._skinIdx < 0)
  {
  this._skinIdx += this.skinNames.Length;
  }
   
  if (this._skinName != skinNames[this._skinIdx])
  {
  this._skinName.value = skinNames[this._skinIdx];
  this.GUIStylesLoaded = false;
  }
   
  GUILayout.EndHorizontal();
   
  GUILayout.BeginHorizontal();
  GUILayout.Label("Update Rate (Hz):");
  if (this.stringFrequency == null)
  {
  this.stringFrequency = (1f / this.updatePeriod).ToString();
  }
  this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true));
   
  if (GUILayout.Button("Apply"))
  {
  double updateFreq = 1f / this.updatePeriod;
  double.TryParse(stringFrequency, out updateFreq);
  this._updatePeriod = 1 / updateFreq;
  }
  GUILayout.EndHorizontal();
   
  foreach (IVOID_Module mod in this.Modules)
  {
  mod.DrawConfigurables();
  }
   
  this._factoryReset = GUILayout.Toggle(this._factoryReset, "Factory Reset");
  }
   
  protected void UpdateSimManager()
  {
  if (SimManager.ResultsReady())
  {
  Tools.PostDebugMessage(this, "VesselSimulator results ready, setting Stages.");
   
  this.Stages = SimManager.Stages;
   
  if (this.Stages != null)
  {
  this.LastStage = this.Stages.Last();
  }
   
  if (HighLogic.LoadedSceneIsEditor)
  {
  SimManager.Gravity = VOID_Data.KerbinGee;
  }
  else
  {
  double radius = this.vessel.Radius();
  SimManager.Gravity = this.vessel.mainBody.gravParameter / (radius * radius);
  }
   
  SimManager.minSimTime = (long)(this.updatePeriod * 1000);
   
  SimManager.TryStartSimulation();
  }
  #if DEBUG
  else
  {
  Tools.PostDebugMessage(this, "VesselSimulator results not ready.");
  }
  #endif
  }
   
  protected void LoadModulesOfType<T>()
  {
  StringBuilder sb = new StringBuilder("Loading modules...");
  sb.AppendLine();
   
  foreach (AssemblyLoader.LoadedAssembly assy in AssemblyLoader.loadedAssemblies)
  {
  foreach (Type loadedType in assy.assembly.GetExportedTypes())
  {
  if (
  loadedType.IsInterface ||
  loadedType.IsAbstract ||
  !typeof(T).IsAssignableFrom(loadedType) ||
  this.GetType().IsAssignableFrom(loadedType)
  )
  {
  continue;
  }
   
  // HACK: This stops editor modules from loading in flight. It is a dirty hack and should be fixed.
  if (!HighLogic.LoadedSceneIsEditor && typeof(IVOID_EditorModule).IsAssignableFrom(loadedType))
  {
  continue;
  }
   
  sb.AppendFormat("Loading IVOID_Module type {0}...", loadedType.Name);
   
  try
  {
  this.LoadModule(loadedType);
  sb.AppendLine("Success.");
  }
  catch (Exception ex)
  {
  sb.AppendFormat("Failed, caught {0}", ex.GetType().Name);
  sb.AppendLine();
   
  #if DEBUG
  Debug.LogException(ex);
  #endif
  }
  }
  }
   
  this._modulesLoaded = true;
   
  sb.AppendFormat("Loaded {0} modules.", this.Modules.Count);
  sb.AppendLine();
  }
   
  protected void LoadModule(Type T)
  {
  var existingModules = this._modules.Where(mod => mod.GetType().Name == T.Name);
  if (existingModules.Any())
  {
  Tools.PostDebugMessage(string.Format(
  "{0}: refusing to load {1}: already loaded",
  this.GetType().Name,
  T.Name
  ));
  return;
  }
  IVOID_Module module = Activator.CreateInstance(T) as IVOID_Module;
  module.LoadConfig();
  this._modules.Add(module);
   
  Tools.PostDebugMessage(string.Format(
  "{0}: loaded module {1}.",
  this.GetType().Name,
  T.Name
  ));
  }
   
  protected void LoadSkins()
  {
  Tools.PostDebugMessage("AssetBase has skins: \n" +
  string.Join("\n\t",
  Resources.FindObjectsOfTypeAll(typeof(GUISkin))
  .Select(s => s.ToString())
  .ToArray()
  )
  );
   
  this.validSkins = Resources.FindObjectsOfTypeAll(typeof(GUISkin))
  .Where(s => !this.forbiddenSkins.Contains(s.name))
  .Select(s => s as GUISkin)
  .GroupBy(s => s.name)
  .Select(g => g.First())
  .ToDictionary(s => s.name);
   
  Tools.PostDebugMessage(string.Format(
  "{0}: loaded {1} GUISkins.",
  this.GetType().Name,
  this.validSkins.Count
  ));
   
  this.skinNames = this.validSkins.Keys.ToArray();
  Array.Sort(this.skinNames);
   
  int defaultIdx = int.MinValue;
   
  for (int i = 0; i < this.skinNames.Length; i++)
  {
  if (this.skinNames[i] == this._skinName)
  {
  this._skinIdx = i;
  }
  if (this.skinNames[i] == this.defaultSkin)
  {
  defaultIdx = i;
  }
  if (this._skinIdx != int.MinValue && defaultIdx != int.MinValue)
  {
  break;
  }
  }
   
  if (this._skinIdx == int.MinValue)
  {
  this._skinIdx = defaultIdx;
  }
   
  Tools.PostDebugMessage(string.Format(
  "{0}: _skinIdx = {1}.",
  this.GetType().Name,
  this._skinName.ToString()
  ));
   
  this.skinsLoaded = true;
  }
   
  protected void LoadGUIStyles()
  {
  VOID_Styles.OnSkinChanged();
   
  this.GUIStylesLoaded = true;
  }
   
  protected void LoadVesselTypes()
  {
  this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList();
  this.vesselTypesLoaded = true;
  }
   
  protected void LoadBeforeUpdate()
  {
  if (!this.vesselTypesLoaded)
  {
  this.LoadVesselTypes();
  }
   
  if (this.sortedBodyList == null && FlightGlobals.Bodies != null && FlightGlobals.Bodies.Count > 0)
  {
  this.sortedBodyList = new List<CelestialBody>(FlightGlobals.Bodies);
  this.sortedBodyList.Sort(new CBListComparer());
  this.sortedBodyList.Reverse();
   
  Debug.Log(string.Format("sortedBodyList: {0}", string.Join("\n\t", this.sortedBodyList.Select(b => b.bodyName).ToArray())));
  }
   
  }
   
  protected void InitializeToolbarButton()
  {
  // Do nothing if (the Toolbar is not available.
  if (!ToolbarManager.ToolbarAvailable)
  {
  Tools.PostDebugMessage(this, "Refusing to make a ToolbarButton: ToolbarAvailable = false");
  return;
  }
   
  this.ToolbarButton = ToolbarManager.Instance.add(this.VoidName, "coreToggle");
  this.ToolbarButton.Text = this.VoidName;
  this.SetIconTexture(this.powerState | this.activeState);
   
  this.ToolbarButton.Visibility = new GameScenesVisibility(GameScenes.EDITOR, GameScenes.FLIGHT, GameScenes.SPH);
   
  this.ToolbarButton.OnClick +=
  (e) =>
  {
  this.ToggleMainWindow();
  };
   
  Tools.PostDebugMessage(string.Format("{0}: Toolbar Button initialized.", this.GetType().Name));
  }
   
  protected void InitializeAppLauncherButton()
  {
  if (ApplicationLauncher.Ready)
  {
  this.AppLauncherButton = ApplicationLauncher.Instance.AddModApplication(
  this.ToggleMainWindow, this.ToggleMainWindow,
  this.appIconVisibleScenes,
  this.VOIDIconTexture
  );
   
  Tools.PostDebugMessage(
  this,
  "AppLauncherButton initialized in {0}",
  Enum.GetName(
  typeof(GameScenes),
  HighLogic.LoadedScene
  )
  );
  }
  }
   
  protected void ToggleMainWindow()
  {
  this.mainGuiMinimized = !this.mainGuiMinimized;
  this.SetIconTexture(this.powerState | this.activeState);
  }
   
  protected void SetIconTexture(IconState state)
  {
  switch (state)
  {
  case (IconState.PowerOff | IconState.Inactive):
  this.SetIconTexture(this.VOIDIconOffInactivePath);
  break;
  case (IconState.PowerOff | IconState.Active):
  this.SetIconTexture(this.VOIDIconOffActivePath);
  break;
  case (IconState.PowerOn | IconState.Inactive):
  this.SetIconTexture(this.VOIDIconOnInactivePath);
  break;
  case (IconState.PowerOn | IconState.Active):
  this.SetIconTexture(this.VOIDIconOnActivePath);
  break;
  default:
  throw new NotImplementedException();
  }
  }
   
  protected void SetIconTexture(string texturePath)
  {
  if (this.ToolbarButton != null)
  {
  this.ToolbarButton.TexturePath = texturePath;
  }
   
  this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath.Replace("icon", "appIcon"), false);
   
  if (this.AppLauncherButton != null)
  {
  this.AppLauncherButton.SetTexture(VOIDIconTexture);
  }
} }
   
protected void CheckAndSave() protected void CheckAndSave()
{ {
this.saveTimer += Time.deltaTime; this.saveTimer += Time.deltaTime;
   
if (this.saveTimer > 2f) if (this.saveTimer > 2f)
{ {
if (!this.configDirty) if (!this.configDirty)
{ {
return; return;
} }
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: Time to save, checking if configDirty: {1}", "{0}: Time to save, checking if configDirty: {1}",
this.GetType().Name, this.GetType().Name,
this.configDirty this.configDirty
)); ));
   
this.SaveConfig(); this.SaveConfig();
this.saveTimer = 0; this.saveTimer = 0;
} }
} }
   
public override void LoadConfig() public override void LoadConfig()
{ {
base.LoadConfig(); base.LoadConfig();
   
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
module.LoadConfig(); module.LoadConfig();
} }
} }
   
public void SaveConfig() public void SaveConfig()
{ {
var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core>(); var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core>();
config.load(); config.load();
   
this._SaveToConfig(config); this._SaveToConfig(config);
   
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
module._SaveToConfig(config); module._SaveToConfig(config);
} }
   
config.save(); config.save();
   
this.configDirty = false; this.configDirty = false;
} }
   
  protected VOID_Core()
  {
  this._Name = "VOID Core";
   
  System.Version version = this.GetType().Assembly.GetName().Version;
   
  this.VoidVersion = string.Format("{0}.{1}.{2}", version.Major, version.Minor, version.MajorRevision);
   
  this.toggleActive = true;
   
  this._skinName = this.defaultSkin;
  this._skinIdx = int.MinValue;
   
  this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_light_glow";
  this.VOIDIconOnActivePath = "VOID/Textures/void_icon_dark_glow";
  this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_light";
  this.VOIDIconOffActivePath = "VOID/Textures/void_icon_dark";
   
  this.vesselSimActive = true;
   
  this.UseToolbarManager = false;
   
  this.LoadConfig();
   
  this.SetIconTexture(this.powerState | this.activeState);
  }
   
  public virtual void Dispose()
  {
  if (this.AppLauncherButton != null)
  {
  ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton);
  this.AppLauncherButton = null;
  }
  if (this.ToolbarButton != null)
  {
  this.ToolbarButton.Destroy();
  this.ToolbarButton = null;
  }
  }
   
  protected enum IconState
  {
  PowerOff = 1,
  PowerOn = 2,
  Inactive = 4,
  Active = 8
  }
} }
} }
   
   
file:b/VOID_Data.cs (new)
  // VOID
  //
  // VOID_Data.cs
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
  using Engineer.VesselSimulator;
  using KSP;
  using System;
  using System.Collections.Generic;
  using ToadicusTools;
  using UnityEngine;
 
  namespace VOID
  {
  public static class VOID_Data
  {
  private static Dictionary<int, IVOID_DataValue> dataValues = new Dictionary<int, IVOID_DataValue>();
  public static Dictionary<int, IVOID_DataValue> DataValues
  {
  get
  {
  return dataValues;
  }
  }
 
  #region Constants
 
  private static double kerbinGee;
 
  public static double KerbinGee
  {
  get
  {
  if (kerbinGee == default(double))
  {
  kerbinGee = core.HomeBody.gravParameter / (core.HomeBody.Radius * core.HomeBody.Radius);
  }
 
  return kerbinGee;
  }
  }
 
  #endregion
 
  #region Core Data
 
  public static VOID_Core core
  {
  get
  {
  if (HighLogic.LoadedSceneIsEditor)
  {
  return VOID_EditorCore.Instance;
  }
  else
  {
  return VOID_Core.Instance;
  }
  }
  }
 
  #endregion
 
  #region Atmosphere
 
  public static readonly VOID_DoubleValue atmDensity =
  new VOID_DoubleValue(
  "Atmosphere Density",
  new Func<double>(() => core.vessel.atmDensity * 1000f),
  "g/m³"
  );
 
  public static readonly VOID_FloatValue atmLimit =
  new VOID_FloatValue(
  "Atmosphere Limit",
  new Func<float>(() => core.vessel.mainBody.maxAtmosphereAltitude),
  "m"
  );
 
  public static readonly VOID_DoubleValue atmPressure =
  new VOID_DoubleValue(
  "Pressure",
  new Func<double>(() => core.vessel.staticPressure),
  "atm"
  );
 
  public static readonly VOID_FloatValue temperature =
  new VOID_FloatValue(
  "Temperature",
  new Func<float>(() => core.vessel.flightIntegrator.getExternalTemperature()),
  "°C"
  );
 
  #endregion
 
  #region Attitude
 
  public static readonly VOID_StrValue vesselHeading =
  new VOID_StrValue(
  "Heading",
  delegate()
  {
  double heading = core.vessel.getSurfaceHeading();
  string cardinal = VOID_Tools.get_heading_text(heading);
 
  return string.Format(
  "{0}° {1}",
  heading.ToString("F2"),
  cardinal
  );
  }
  );
 
  public static readonly VOID_DoubleValue vesselPitch =
  new VOID_DoubleValue(
  "Pitch",
  () => core.vessel.getSurfacePitch(),
  "°"
  );
 
  #endregion
 
  #region Career
 
  public static readonly VOID_StrValue fundingStatus =
  new VOID_StrValue(
  string.Intern("Funds"),
  delegate()
  {
  if (VOID_CareerStatus.Instance == null)
  {
  return string.Empty;
  }
 
  return string.Format("{0} ({1})",
  VOID_CareerStatus.Instance.currentFunds.ToString("#,#.##"),
  VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastFundsChange)
  );
  }
  );
 
  public static readonly VOID_StrValue reputationStatus =
  new VOID_StrValue(
  string.Intern("Reputation"),
  delegate()
  {
  if (VOID_CareerStatus.Instance == null)
  {
  return string.Empty;
  }
 
  return string.Format("{0} ({1})",
  VOID_CareerStatus.Instance.currentReputation.ToString("#,#.##"),
  VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastRepChange)
  );
  }
  );
 
  public static readonly VOID_StrValue scienceStatus =
  new VOID_StrValue(
  string.Intern("Science"),
  delegate()
  {
  if (VOID_CareerStatus.Instance == null)
  {
  return string.Empty;
  }
 
  return string.Format("{0} ({1})",
  VOID_CareerStatus.Instance.currentScience.ToString("#,#.##"),
  VOID_CareerStatus.formatDelta(VOID_CareerStatus.Instance.lastScienceChange)
  );
  }
  );
 
  #endregion
 
  #region Control
 
  public static readonly VOID_FloatValue mainThrottle =
  new VOID_FloatValue(
  "Throttle",
  new Func<float>(() => core.vessel.ctrlState.mainThrottle * 100f),
  "%"
  );
 
  #endregion
 
  #region Engineering
 
  public static readonly VOID_IntValue partCount =
  new VOID_IntValue(
  "Parts",
  new Func<int>(() => core.vessel.Parts.Count),
  ""
  );
 
  #region Mass
 
  public static readonly VOID_StrValue comboResourceMass =
  new VOID_StrValue(
  "Resource Mass (curr / total)",
  delegate()
  {
  return string.Format("{0} / {1}",
  stageResourceMass.ValueUnitString("F3"),
  resourceMass.ValueUnitString("F3")
  );
  }
  );
 
  public static readonly VOID_DoubleValue resourceMass =
  new VOID_DoubleValue(
  "Resource Mass",
  delegate()
  {
  if (core.Stages == null || core.LastStage == null)
  {
  return double.NaN;
  }
 
  return core.LastStage.totalMass - core.LastStage.totalBaseMass;
  },
  "tons"
  );
 
  public static readonly VOID_DoubleValue stageResourceMass =
  new VOID_DoubleValue(
  "Resource Mass (Stage)",
  delegate()
  {
  if (core.LastStage == null)
  {
  return double.NaN;
  }
 
  return core.LastStage.mass - core.LastStage.baseMass;
  },
  "tons"
  );
 
  public static readonly VOID_DoubleValue totalMass =
  new VOID_DoubleValue(
  "Total Mass",
  delegate()
  {
  if (core.Stages == null || core.LastStage == null)
  {
  return double.NaN;
  }
 
  return core.LastStage.totalMass;
  },
  "tons"
  );
 
  #endregion
 
  #region DeltaV
 
  public static readonly VOID_DoubleValue stageDeltaV =
  new VOID_DoubleValue(
  "DeltaV (Current Stage)",
  delegate()
  {
  if (core.Stages == null || core.LastStage == null)
  return double.NaN;
  return core.LastStage.deltaV;
  },
  "m/s"
  );
 
  public static readonly VOID_DoubleValue totalDeltaV =
  new VOID_DoubleValue(
  "DeltaV (Total)",
  delegate()
  {
  if (core.Stages == null || core.LastStage == null)
  return double.NaN;
  return core.LastStage.totalDeltaV;
  },
  "m/s"
  );
 
  #endregion
 
  #region Propulsion
 
  public static readonly VOID_StrValue currmaxThrustWeight =
  new VOID_StrValue(
  "T:W (curr/max)",
  delegate()
  {
  if (core.Stages == null || core.LastStage == null)
  return "N/A";
 
  return string.Format(
  "{0} / {1}",
  (VOID_Data.currThrustWeight.Value).ToString("F2"),
  (VOID_Data.maxThrustWeight.Value).ToString("F2")
  );
  }
  );
 
  public static readonly VOID_StrValue currmaxThrust =
  new VOID_StrValue(
  "Thrust (curr/max)",
  delegate()
  {
  if (core.Stages == null || core.LastStage == null)
  return "N/A";
 
  double currThrust = core.LastStage.actualThrust;
  double maxThrust = core.LastStage.thrust;
 
  return string.Format(
  "{0} / {1}",
  currThrust.ToString("F1"),
  maxThrust.ToString("F1")
  );
  }
  );
 
  public static readonly VOID_DoubleValue stageMassFlow =
  new VOID_DoubleValue(
  "Stage Mass Flow",
  delegate()
  {
  if (core.LastStage == null)
  {
  return double.NaN;
  }
 
  double stageIsp = core.LastStage.isp;
  double stageThrust = stageNominalThrust;
 
  Tools.PostDebugMessage(typeof(VOID_Data), "calculating stageMassFlow from:\n" +
  "\tstageIsp: {0}\n" +
  "\tstageThrust: {1}\n" +
  "\tKerbinGee: {2}\n",
  stageIsp,
  stageThrust,
  KerbinGee
  );
 
  return stageThrust / (stageIsp * KerbinGee);
  },
  "Mg/s"
  );
 
  public static readonly VOID_DoubleValue stageNominalThrust =
  new VOID_DoubleValue(
  "Nominal Stage Thrust",
  delegate()
  {
  if (core.LastStage == null)
  {
  return double.NaN;
  }
 
  if (core.LastStage.actualThrust == 0d)
  {
  return core.LastStage.thrust;
  }
  else
  {
  return core.LastStage.actualThrust;
  }
  },
  "kN"
  );
 
  #endregion
 
  #region Kinetics
 
  public static readonly VOID_DoubleValue currThrustWeight =
  new VOID_DoubleValue(
  "T:W Ratio",
  delegate()
  {
  if (core.LastStage == null)
  {
  return double.NaN;
  }
 
  return core.LastStage.actualThrustToWeight;
  },
  ""
  );
 
 
 
  public static readonly VOID_DoubleValue maxThrustWeight =
  new VOID_DoubleValue(
  "T:W Ratio",
  delegate()
  {
  if (core.LastStage == null)
  {
  return double.NaN;
  }
 
  return core.LastStage.thrustToWeight;
  },
  ""
  );
 
  public static readonly VOID_DoubleValue nominalThrustWeight =
  new VOID_DoubleValue(
  "Thrust-to-Weight Ratio",
  delegate()
  {
  if (HighLogic.LoadedSceneIsEditor || currThrustWeight.Value == 0d)
  {
  return maxThrustWeight.Value;
  }
 
  return currThrustWeight.Value;
  },
  ""
  );
 
  public static readonly VOID_DoubleValue surfaceThrustWeight =
  new VOID_DoubleValue(
  "Max T:W @ surface",
  delegate()
  {
  if (core.Stages == null || core.LastStage == null)
  return double.NaN;
 
  double maxThrust = core.LastStage.thrust;
  double mass = core.LastStage.totalMass;
  double gravity = (VOID_Core.Constant_G * core.vessel.mainBody.Mass) /
  (core.vessel.mainBody.Radius * core.vessel.mainBody.Radius);
  double weight = mass * gravity;
 
  return maxThrust / weight;
  },
  ""
  );
 
  public static readonly VOID_Vector3dValue vesselThrustOffset =
  new VOID_Vector3dValue(
  "Thrust Offset",
  delegate()
  {
  if (core.vessel == null)
  {
  return Vector3d.zero;
  }
 
  List<PartModule> engineModules = core.vessel.getModulesOfType<PartModule>();
 
  Vector3d thrustPos = Vector3d.zero;
  Vector3d thrustDir = Vector3d.zero;
  float thrust = 0;
 
  foreach (PartModule engine in engineModules)
  {
  float moduleThrust = 0;
 
  switch (engine.moduleName)
  {
  case "ModuleEngines":
  case "ModuleEnginesFX":
  break;
  default:
  continue;
  }
 
  if (!engine.isEnabled)
  {
  continue;
  }
 
  CenterOfThrustQuery cotQuery = new CenterOfThrustQuery();
 
  if (engine is ModuleEngines)
  {
  ModuleEngines engineModule = engine as ModuleEngines;
 
  moduleThrust = engineModule.finalThrust;
 
  engineModule.OnCenterOfThrustQuery(cotQuery);
  }
  else // engine is ModuleEnginesFX
  {
  ModuleEnginesFX engineFXModule = engine as ModuleEnginesFX;
 
  moduleThrust = engineFXModule.finalThrust;
 
  engineFXModule.OnCenterOfThrustQuery(cotQuery);
  }
 
  if (moduleThrust != 0d)
  {
  cotQuery.thrust = moduleThrust;
  }
 
  thrustPos += cotQuery.pos * cotQuery.thrust;
  thrustDir += cotQuery.dir * cotQuery.thrust;
  thrust += cotQuery.thrust;
  }
 
  if (thrust != 0)
  {
  thrustPos /= thrust;
  thrustDir /= thrust;
  }
 
  Transform vesselTransform = core.vessel.transform;
 
  thrustPos = vesselTransform.InverseTransformPoint(thrustPos);
  thrustDir = vesselTransform.InverseTransformDirection(thrustDir);
 
  Vector3d thrustOffset = VectorTools.PointDistanceToLine(
  thrustPos, thrustDir.normalized, core.vessel.findLocalCenterOfMass());
 
  Tools.PostDebugMessage(typeof(VOID_Data), "vesselThrustOffset:\n" +
  "\tthrustPos: {0}\n" +
  "\tthrustDir: {1}\n" +
  "\tthrustOffset: {2}\n" +
  "\tvessel.CoM: {3}",
  thrustPos,
  thrustDir.normalized,
  thrustOffset,
  core.vessel.findWorldCenterOfMass()
  );
 
  return thrustOffset;
  },
  "m"
  );
 
  #endregion
 
  #region Air Breathing
 
  public static readonly VOID_StrValue intakeAirStatus =
  new VOID_StrValue(
  "Intake Air (Curr / Req)",
  delegate()
  {
  double currentAmount;
  double currentRequirement;
 
  currentAmount = 0d;
  currentRequirement = 0d;
 
  foreach (Part part in core.vessel.Parts)
  {
  if (part.enabled)
  {
  ModuleEngines engineModule;
  ModuleEnginesFX enginesFXModule;
  List<Propellant> propellantList = null;
 
  if (part.tryGetFirstModuleOfType<ModuleEngines>(out engineModule))
  {
  propellantList = engineModule.propellants;
  }
  else if (part.tryGetFirstModuleOfType<ModuleEnginesFX>(out enginesFXModule))
  {
  propellantList = enginesFXModule.propellants;
  }
 
  if (propellantList != null)
  {
  foreach (Propellant propellant in propellantList)
  {
  if (propellant.name == "IntakeAir")
  {
  currentRequirement += propellant.currentRequirement / TimeWarp.fixedDeltaTime;
  break;
  }
  }
  }
  }
 
  ModuleResourceIntake intakeModule;
 
  if (part.enabled && part.tryGetFirstModuleOfType<ModuleResourceIntake>(out intakeModule))
  {
  if (intakeModule.resourceName == "IntakeAir")
  {
  currentAmount += intakeModule.airFlow;
  }
  }
  }
 
  if (currentAmount == 0 && currentRequirement == 0)
  {
  return "N/A";
  }
 
  return string.Format("{0:F3} / {1:F3}", currentAmount, currentRequirement);
  }
  );
 
  #endregion
 
  #region Crew
 
  public static readonly VOID_IntValue vesselCrewCount =
  new VOID_IntValue(
  "Crew Onboard",
  delegate()
  {
  if (core.vessel != null)
  {
  return core.vessel.GetCrewCount();
  }
  else
  {
  return 0;
  }
  },
  ""
  );
 
  public static readonly VOID_IntValue vesselCrewCapacity =
  new VOID_IntValue(
  "Crew Capacity",
  delegate()
  {
  if (core.vessel != null)
  {
  return core.vessel.GetCrewCapacity();
  }
  else
  {
  return 0;
  }
  },
  ""
  );
 
  #endregion
 
  #endregion
 
  #region Location
 
  public static readonly VOID_DoubleValue downrangeDistance =
  new VOID_DoubleValue(
  "Downrange Distance",
  delegate()
  {
 
  if (core.vessel == null ||
  Planetarium.fetch == null ||
  core.vessel.mainBody != Planetarium.fetch.Home)
  {
  return double.NaN;
  }
 
  double vesselLongitude = core.vessel.longitude * Math.PI / 180d;
  double vesselLatitude = core.vessel.latitude * Math.PI / 180d;
 
  const double kscLongitude = 285.442323427289 * Math.PI / 180d;
  const double kscLatitude = -0.0972112860655246 * Math.PI / 180d;
 
  double diffLon = vesselLongitude - kscLongitude;
  double diffLat = vesselLatitude - kscLatitude;
 
  double sinHalfDiffLat = Math.Sin(diffLat / 2d);
  double sinHalfDiffLon = Math.Sin(diffLon / 2d);
 
  double cosVesselLon = Math.Cos(vesselLongitude);
  double cosKSCLon = Math.Cos(kscLongitude);
 
  double haversine =
  sinHalfDiffLat * sinHalfDiffLat +
  cosVesselLon * cosKSCLon * sinHalfDiffLon * sinHalfDiffLon;
 
  double arc = 2d * Math.Atan2(Math.Sqrt(haversine), Math.Sqrt(1d - haversine));
 
  return core.vessel.mainBody.Radius * arc;
  },
  "m"
  );
 
  public static readonly VOID_StrValue surfLatitude =
  new VOID_StrValue(
  "Latitude",
  new Func<string>(() => VOID_Tools.GetLatitudeString(core.vessel))
  );
 
  public static readonly VOID_StrValue surfLongitude =
  new VOID_StrValue(
  "Longitude",
  new Func<string>(() => VOID_Tools.GetLongitudeString(core.vessel))
  );
 
  public static readonly VOID_DoubleValue trueAltitude =
  new VOID_DoubleValue(
  "Altitude (true)",
  delegate()
  {
  double alt_true = core.vessel.orbit.altitude - core.vessel.terrainAltitude;
  // HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,
  // and water covers the whole surface at 0 m.
  if (core.vessel.terrainAltitude < 0 && core.vessel.mainBody.ocean)
  alt_true = core.vessel.orbit.altitude;
  return alt_true;
  },
  "m"
  );
 
  #endregion
 
  #region Kinematics
 
  public static readonly VOID_DoubleValue geeForce =
  new VOID_DoubleValue(
  "G-force",
  new Func<double>(() => core.vessel.geeForce),
  "gees"
  );
 
  public static readonly VOID_DoubleValue horzVelocity =
  new VOID_DoubleValue(
  "Horizontal speed",
  new Func<double>(() => core.vessel.horizontalSrfSpeed),
  "m/s"
  );
 
  public static readonly VOID_DoubleValue surfVelocity =
  new VOID_DoubleValue(
  "Surface velocity",
  new Func<double>(() => core.vessel.srf_velocity.magnitude),
  "m/s"
  );
 
  public static readonly VOID_DoubleValue vertVelocity =
  new VOID_DoubleValue(
  "Vertical speed",
  new Func<double>(() => core.vessel.verticalSpeed),
  "m/s"
  );
 
  public static readonly VOID_DoubleValue vesselAccel =
  new VOID_DoubleValue(
  "Acceleration",
  () => geeForce * KerbinGee,
  "m/s²"
  );
 
  public static readonly VOID_DoubleValue vesselAngularVelocity =
  new VOID_DoubleValue(
  "Angular Velocity",
  delegate()
  {
  if (core.vessel != null)
  {
  return core.vessel.angularVelocity.magnitude;
  }
  else
  {
  return double.NaN;
  }
  },
  "rad/s"
  );
 
  #endregion
 
  #region Navigation
 
  public static int upcomingManeuverNodes
  {
  get
  {
  if (core.vessel == null ||
  core.vessel.patchedConicSolver == null ||
  core.vessel.patchedConicSolver.maneuverNodes == null)
  {
  return 0;
  }
 
  return core.vessel.patchedConicSolver.maneuverNodes.Count;
  }
  }
 
  public static readonly VOID_StrValue burnTimeDoneAtNode =
  new VOID_StrValue(
  "Full burn time to be half done at node",
  delegate()
  {
  if (core.LastStage == null && upcomingManeuverNodes < 1)
  {
  return "N/A";
  }
 
  ManeuverNode node = core.vessel.patchedConicSolver.maneuverNodes[0];
 
  if ((node.UT - Planetarium.GetUniversalTime()) < 0)
  {
  return string.Empty;
  }
 
  double interval = (node.UT - currentNodeBurnDuration) - Planetarium.GetUniversalTime();
 
  if (double.IsNaN(interval))
  {
  return string.Intern("NaN");
  }
 
  int sign = Math.Sign(interval);
  interval = Math.Abs(interval);
 
  string format;
 
  if (sign >= 0)
  {
  format = string.Intern("T - {0}");
  }
  else
  {
  format = string.Intern("T + {0}");
  }
 
  return string.Format(format, VOID_Tools.ConvertInterval(interval));
  }
  );
 
  public static readonly VOID_StrValue burnTimeHalfDoneAtNode =
  new VOID_StrValue(
  "Full burn time to be half done at node",
  delegate()
  {
  if (core.LastStage == null && upcomingManeuverNodes < 1)
  {
  return "N/A";
  }
 
  ManeuverNode node = core.vessel.patchedConicSolver.maneuverNodes[0];
 
  if ((node.UT - Planetarium.GetUniversalTime()) < 0)
  {
  return string.Empty;
  }
 
  double interval = (node.UT - currentNodeHalfBurnDuration) - Planetarium.GetUniversalTime();
 
  if (double.IsNaN(interval))
  {
  return string.Intern("NaN");
  }
 
  int sign = Math.Sign(interval);
  interval = Math.Abs(interval);
 
  string format;
 
  if (sign >= 0)
  {
  format = string.Intern("T - {0}");
  }
  else
  {
  format = string.Intern("T + {0}");
  }
 
  return string.Format(format, VOID_Tools.ConvertInterval(interval));
  }
  );
 
  public static readonly VOID_DoubleValue currManeuverDeltaV =
  new VOID_DoubleValue(
  "Current Maneuver Delta-V",
  delegate()
  {
  if (upcomingManeuverNodes > 0)
  {
  return core.vessel.patchedConicSolver.maneuverNodes[0].DeltaV.magnitude;
  }
  else
  {
  return double.NaN;
  }
  },
  "m/s"
  );
 
  public static readonly VOID_DoubleValue currManeuverDVRemaining =
  new VOID_DoubleValue(
  "Remaining Maneuver Delta-V",
  delegate()
  {
  if (upcomingManeuverNodes > 0)
  {
  return core.vessel.patchedConicSolver.maneuverNodes[0].GetBurnVector(core.vessel.orbit).magnitude;
  }
  else
  {
  return double.NaN;
  }
  },
  "m/s"
  );
 
  public static readonly VOID_DoubleValue currentNodeBurnDuration =
  new VOID_DoubleValue(
  "Total Burn Time",
  delegate()
  {
  if (core.LastStage == null || currManeuverDeltaV.Value == double.NaN)
  {
  return double.NaN;
  }
 
  double stageThrust = stageNominalThrust;
 
  return burnTime(currManeuverDeltaV.Value, totalMass, stageMassFlow, stageThrust);
  },
  "s"
  );
 
  public static readonly VOID_DoubleValue currentNodeBurnRemaining =
  new VOID_DoubleValue(
  "Burn Time Remaining",
  delegate()
  {
  if (core.LastStage == null || currManeuverDVRemaining == double.NaN)
  {
  return double.NaN;
  }
 
  double stageThrust = stageNominalThrust;
 
  return burnTime(currManeuverDVRemaining, totalMass, stageMassFlow, stageThrust);
  },
  "s"
  );
 
  public static readonly VOID_DoubleValue currentNodeHalfBurnDuration =
  new VOID_DoubleValue(
  "Half Burn Time",
  delegate()
  {
  if (core.LastStage == null || currManeuverDeltaV.Value == double.NaN)
  {
  return double.NaN;
  }
 
  double stageThrust = stageNominalThrust;
 
  return burnTime(currManeuverDeltaV.Value / 2d, totalMass, stageMassFlow, stageThrust);
  },
  "s"
  );
 
  public static readonly VOID_DoubleValue nextManeuverDeltaV =
  new VOID_DoubleValue(
  "Current Maneuver Delta-V",
  delegate()
  {
  if (upcomingManeuverNodes > 1)
  {
  return core.vessel.patchedConicSolver.maneuverNodes[1].DeltaV.magnitude;
  }
  else
  {
  return double.NaN;
  }
  },
  "m/s"
  );
 
  #endregion
 
  #region Orbits
 
  public static readonly VOID_StrValue primaryName =
  new VOID_StrValue(
  VOID_Localization.void_primary,
  delegate()
  {
  if (core.vessel == null)
  {
  return string.Empty;
  }
  return core.vessel.mainBody.name;
  }
  );
 
  public static readonly VOID_DoubleValue orbitAltitude =
  new VOID_DoubleValue(
  "Altitude (ASL)",
  new Func<double>(() => core.vessel.orbit.altitude),
  "m"
  );
 
  public static readonly VOID_DoubleValue orbitVelocity =
  new VOID_DoubleValue(
  VOID_Localization.void_velocity,
  new Func<double>(() => core.vessel.orbit.vel.magnitude),
  "m/s"
  );
 
  public static readonly VOID_DoubleValue orbitApoAlt =
  new VOID_DoubleValue(
  VOID_Localization.void_apoapsis,
  new Func<double>(() => core.vessel.orbit.ApA),
  "m"
  );
 
  public static readonly VOID_DoubleValue oribtPeriAlt =
  new VOID_DoubleValue(
  VOID_Localization.void_periapsis,
  new Func<double>(() => core.vessel.orbit.PeA),
  "m"
  );
 
  public static readonly VOID_StrValue timeToApo =
  new VOID_StrValue(
  "Time to Apoapsis",
  new Func<string>(() => VOID_Tools.ConvertInterval(core.vessel.orbit.timeToAp))
  );
 
  public static readonly VOID_StrValue timeToPeri =
  new VOID_StrValue(
  "Time to Periapsis",
  new Func<string>(() => VOID_Tools.ConvertInterval(core.vessel.orbit.timeToPe))
  );
 
  public static readonly VOID_DoubleValue orbitInclination =
  new VOID_DoubleValue(
  "Inclination",
  new Func<double>(() => core.vessel.orbit.inclination),
  "°"
  );
 
  public static readonly VOID_DoubleValue gravityAccel =
  new VOID_DoubleValue(
  "Gravity",
  delegate()
  {
  double orbitRadius = core.vessel.mainBody.Radius +
  core.vessel.mainBody.GetAltitude(core.vessel.findWorldCenterOfMass());
  return (VOID_Core.Constant_G * core.vessel.mainBody.Mass) /
  (orbitRadius * orbitRadius);
  },
  "m/s²"
  );
 
  public static readonly VOID_StrValue orbitPeriod =
  new VOID_StrValue(
  "Period",
  new Func<string>(() => VOID_Tools.ConvertInterval(core.vessel.orbit.period))
  );
 
  public static readonly VOID_DoubleValue semiMajorAxis =
  new VOID_DoubleValue(
  "Semi-Major Axis",
  new Func<double>(() => core.vessel.orbit.semiMajorAxis),
  "m"
  );
 
  public static readonly VOID_DoubleValue eccentricity =
  new VOID_DoubleValue(
  "Eccentricity",
  new Func<double>(() => core.vessel.orbit.eccentricity),
  ""
  );
 
  public static readonly VOID_DoubleValue meanAnomaly =
  new VOID_DoubleValue(
  "Mean Anomaly",
  new Func<double>(() => core.vessel.orbit.meanAnomaly * 180d / Math.PI),
  "°"
  );
 
  public static readonly VOID_DoubleValue trueAnomaly =
  new VOID_DoubleValue(
  "True Anomaly",
  new Func<double>(() => core.vessel.orbit.trueAnomaly),
  "°"
  );
 
  public static readonly VOID_DoubleValue eccAnomaly =
  new VOID_DoubleValue(
  "Eccentric Anomaly",
  new Func<double>(() => core.vessel.orbit.eccentricAnomaly * 180d / Math.PI),
  "°"
  );
 
  public static readonly VOID_DoubleValue longitudeAscNode =
  new VOID_DoubleValue(
  "Long. Ascending Node",
  new Func<double>(() => core.vessel.orbit.LAN),
  "°"
  );
 
  public static readonly VOID_DoubleValue argumentPeriapsis =
  new VOID_DoubleValue(
  "Argument of Periapsis",
  new Func<double>(() => core.vessel.orbit.argumentOfPeriapsis),
  "°"
  );
 
  public static readonly VOID_DoubleValue localSiderealLongitude =
  new VOID_DoubleValue(
  "Local Sidereal Longitude",
  new Func<double>(() => VOID_Tools.FixDegreeDomain(
  core.vessel.longitude + core.vessel.orbit.referenceBody.rotationAngle)),
  "°"
  );
 
  #endregion
 
  #region Science
 
  public static readonly VOID_StrValue expSituation =
  new VOID_StrValue(
  "Situation",
  new Func<string>(() => core.vessel.GetExperimentSituation().HumanString())
  );
 
  public static readonly VOID_StrValue currBiome =
  new VOID_StrValue(
  "Biome",
  new Func<string>(() => VOID_Tools.GetBiome(core.vessel).name)
  );
 
  #endregion
 
  #region Surface
 
  public static readonly VOID_DoubleValue terrainElevation =
  new VOID_DoubleValue(
  "Terrain elevation",
  new Func<double>(() => core.vessel.terrainAltitude),
  "m"
  );
 
  #endregion
 
  private static double burnTime(double deltaV, double initialMass, double massFlow, double thrust)
  {
  Tools.PostDebugMessage(typeof(VOID_Data), "calculating burnTime from:\n" +
  "\tdeltaV: {0}\n" +
  "\tinitialMass: {1}\n" +
  "\tmassFlow: {2}\n" +
  "\tthrust: {3}\n",
  deltaV,
  initialMass,
  massFlow,
  thrust
  );
  return initialMass / massFlow * (1d - Math.Exp(-deltaV * massFlow / thrust));
  }
  }
  }
 
 
// // VOID
// VOID_Orbital.cs //
// // VOID_DataLogger.cs
// Author: //
// toadicus <> // Copyright © 2014, toadicus
// // All rights reserved.
// Copyright (c) 2013 toadicus //
// // Redistribution and use in source and binary forms, with or without modification,
// This program is free software: you can redistribute it and/or modify // are permitted provided that the following conditions are met:
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation, either version 3 of the License, or // 1. Redistributions of source code must retain the above copyright notice,
// (at your option) any later version. // this list of conditions and the following disclaimer.
// //
// This program is distributed in the hope that it will be useful, // 2. Redistributions in binary form must reproduce the above copyright notice,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // this list of conditions and the following disclaimer in the documentation and/or other
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // materials provided with the distribution.
// GNU General Public License for more details. //
// // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// You should have received a copy of the GNU General Public License // to endorse or promote products derived from this software without specific prior written permission.
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
  using System.IO;
  using System.Text;
  using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_DataLogger : VOID_WindowModule, IVOID_BehaviorModule public class VOID_DataLogger : VOID_WindowModule, IVOID_BehaviorModule
{ {
/* /*
* Fields * Fields
* */ * */
protected bool stopwatch1_running; protected bool stopwatch1_running;
   
protected bool csv_logging; protected bool _loggingActive;
protected bool first_write; protected bool first_write;
   
protected double stopwatch1; protected double stopwatch1;
   
protected string csv_log_interval_str; protected string csv_log_interval_str;
   
protected float csv_log_interval; protected float csv_log_interval;
   
protected double csvWriteTimer;  
protected double csvCollectTimer; protected double csvCollectTimer;
   
  protected System.Text.UTF8Encoding utf8Encoding;
  protected FileStream _outputFile;
   
  protected uint outstandingWrites;
   
protected List<string> csvList = new List<string>(); protected List<string> csvList = new List<string>();
   
/* /*
* Properties * Properties
* */ * */
  // TODO: Add configurable or incremental file names.
  protected bool loggingActive
  {
  get
  {
  return this._loggingActive;
  }
  set
  {
  if (value != this._loggingActive)
  {
  if (value)
  {
   
  }
  else
  {
  if (this._outputFile != null)
  {
  Tools.DebugLogger logger = Tools.DebugLogger.New(this);
   
  logger.Append("CSV logging disabled, ");
   
  logger.Append("disposing file.");
  logger.Print();
  this.outputFile.Dispose();
  this._outputFile = null;
  }
  }
   
  this._loggingActive = value;
  }
  }
  }
  protected string fileName
  {
  get
  {
  return KSP.IO.IOUtils.GetFilePathFor(
  typeof(VOID_Core),
  string.Format(
  "{0}_{1}",
  this.vessel.vesselName,
  "data.csv"
  ),
  null
  );
  }
  }
   
  protected FileStream outputFile
  {
  get
  {
  if (this._outputFile == null)
  {
  Tools.DebugLogger logger = Tools.DebugLogger.New(this);
  logger.AppendFormat("Initializing output file '{0}' with mode ", this.fileName);
   
  if (File.Exists(this.fileName))
  {
  logger.Append("append");
  this._outputFile = new FileStream(this.fileName, FileMode.Append, FileAccess.Write, FileShare.Write, 512, true);
  }
  else
  {
  logger.Append("create");
  this._outputFile = new FileStream(this.fileName, FileMode.Create, FileAccess.Write, FileShare.Write, 512, true);
   
  byte[] bom = utf8Encoding.GetPreamble();
   
  logger.Append(" and writing preamble");
  outputFile.Write(bom, 0, bom.Length);
  }
   
  logger.Append('.');
  logger.Print();
  }
   
  return this._outputFile;
  }
  }
   
/* /*
* Methods * Methods
* */ * */
public VOID_DataLogger() public VOID_DataLogger()
{ {
this._Name = "CSV Data Logger"; this._Name = "CSV Data Logger";
   
this.stopwatch1_running = false; this.stopwatch1_running = false;
   
this.csv_logging = false; this.loggingActive = false;
this.first_write = true; this.first_write = true;
   
this.stopwatch1 = 0; this.stopwatch1 = 0;
this.csv_log_interval_str = "0.5"; this.csv_log_interval_str = "0.5";
   
this.csvWriteTimer = 0;  
this.csvCollectTimer = 0; this.csvCollectTimer = 0;
  this.outstandingWrites = 0;
   
this.WindowPos.x = Screen.width - 520; this.WindowPos.x = Screen.width - 520;
this.WindowPos.y = 85; this.WindowPos.y = 85;
} }
   
public override void ModuleWindow(int _) public override void ModuleWindow(int _)
{ {
GUIStyle txt_white = new GUIStyle(GUI.skin.label); GUIStyle txt_white = new GUIStyle(GUI.skin.label);
txt_white.normal.textColor = txt_white.focused.textColor = Color.white; txt_white.normal.textColor = txt_white.focused.textColor = Color.white;
txt_white.alignment = TextAnchor.UpperRight; txt_white.alignment = TextAnchor.UpperRight;
GUIStyle txt_green = new GUIStyle(GUI.skin.label); GUIStyle txt_green = new GUIStyle(GUI.skin.label);
txt_green.normal.textColor = txt_green.focused.textColor = Color.green; txt_green.normal.textColor = txt_green.focused.textColor = Color.green;
txt_green.alignment = TextAnchor.UpperRight; txt_green.alignment = TextAnchor.UpperRight;
GUIStyle txt_yellow = new GUIStyle(GUI.skin.label); GUIStyle txt_yellow = new GUIStyle(GUI.skin.label);
txt_yellow.normal.textColor = txt_yellow.focused.textColor = Color.yellow; txt_yellow.normal.textColor = txt_yellow.focused.textColor = Color.yellow;
txt_yellow.alignment = TextAnchor.UpperRight; txt_yellow.alignment = TextAnchor.UpperRight;
   
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
GUILayout.Label("System time: " + DateTime.Now.ToString("HH:mm:ss")); GUILayout.Label("System time: " + DateTime.Now.ToString("HH:mm:ss"));
GUILayout.Label(Tools.ConvertInterval(stopwatch1)); GUILayout.Label(VOID_Tools.ConvertInterval(stopwatch1));
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
if (GUILayout.Button("Start")) if (GUILayout.Button("Start"))
{ {
if (stopwatch1_running == false) stopwatch1_running = true; if (stopwatch1_running == false) stopwatch1_running = true;
} }
if (GUILayout.Button("Stop")) if (GUILayout.Button("Stop"))
{ {
if (stopwatch1_running == true) stopwatch1_running = false; if (stopwatch1_running == true) stopwatch1_running = false;
} }
if (GUILayout.Button("Reset")) if (GUILayout.Button("Reset"))
{ {
if (stopwatch1_running == true) stopwatch1_running = false; if (stopwatch1_running == true) stopwatch1_running = false;
stopwatch1 = 0; stopwatch1 = 0;
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUIStyle label_style = txt_white; GUIStyle label_style = txt_white;
string log_label = "Inactive"; string log_label = "Inactive";
if (csv_logging && vessel.situation.ToString() == "PRELAUNCH") if (loggingActive && vessel.situation.ToString() == "PRELAUNCH")
{ {
log_label = "Awaiting launch"; log_label = "Awaiting launch";
label_style = txt_yellow; label_style = txt_yellow;
} }
if (csv_logging && vessel.situation.ToString() != "PRELAUNCH") if (loggingActive && vessel.situation.ToString() != "PRELAUNCH")
{ {
log_label = "Active"; log_label = "Active";
label_style = txt_green; label_style = txt_green;
} }
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
csv_logging = GUILayout.Toggle(csv_logging, "Data logging: ", GUILayout.ExpandWidth(false)); this.loggingActive = GUILayout.Toggle(loggingActive, "Data logging: ", GUILayout.ExpandWidth(false));
   
GUILayout.Label(log_label, label_style, GUILayout.ExpandWidth(true)); GUILayout.Label(log_label, label_style, GUILayout.ExpandWidth(true));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label("Interval: ", GUILayout.ExpandWidth(false)); GUILayout.Label("Interval: ", GUILayout.ExpandWidth(false));
csv_log_interval_str = GUILayout.TextField(csv_log_interval_str, GUILayout.ExpandWidth(true)); csv_log_interval_str = GUILayout.TextField(csv_log_interval_str, GUILayout.ExpandWidth(true));
GUILayout.Label("s", GUILayout.ExpandWidth(false)); GUILayout.Label("s", GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
float new_log_interval; float new_log_interval;
if (Single.TryParse(csv_log_interval_str, out new_log_interval)) csv_log_interval = new_log_interval; if (float.TryParse(csv_log_interval_str, out new_log_interval))
  {
  csv_log_interval = new_log_interval;
  }
   
GUILayout.EndVertical(); GUILayout.EndVertical();
GUI.DragWindow(); GUI.DragWindow();
} }
   
public void Update() public void Update()
{ {
// CSV Logging // CSV Logging
// from ISA MapSat // from ISA MapSat
if (csv_logging) if (loggingActive)
{ {
//data logging is on //data logging is on
//increment timers //increment timers
csvWriteTimer += Time.deltaTime;  
csvCollectTimer += Time.deltaTime; csvCollectTimer += Time.deltaTime;
   
if (csvCollectTimer >= csv_log_interval && vessel.situation != Vessel.Situations.PRELAUNCH) if (csvCollectTimer >= csv_log_interval && vessel.situation != Vessel.Situations.PRELAUNCH)
{ {
//data logging is on, vessel is not prelaunch, and interval has passed //data logging is on, vessel is not prelaunch, and interval has passed
//write a line to the list //write a line to the list
line_to_csvList(); //write to the csv line_to_csvList(); //write to the csv
} }
   
if (csvList.Count != 0 && csvWriteTimer >= 15f) if (csvList.Count > 0)
{ {
// csvList is not empty and interval between writings to file has elapsed // csvList is not empty and interval between writings to file has elapsed
//write it //write it
string[] csvData;  
csvData = (string[])csvList.ToArray(); // Tools.PostDebugMessage("")
Innsewerants_writeData(csvData);  
csvList.Clear(); this.AsyncWriteData();
csvWriteTimer = 0f;  
} }
} }
else else
{ {
//data logging is off //data logging is off
//reset any timers and clear anything from csvList //reset any timers and clear anything from csvList
csvWriteTimer = 0f;  
csvCollectTimer = 0f; csvCollectTimer = 0f;
if (csvList.Count > 0) csvList.Clear(); if (csvList.Count > 0) csvList.Clear();
} }
   
if (stopwatch1_running) if (stopwatch1_running)
{ {
stopwatch1 += Time.deltaTime; stopwatch1 += Time.deltaTime;
} }
} }
   
public void FixedUpdate() {} public void FixedUpdate() {}
   
private void Innsewerants_writeData(string[] csvArray) public void OnDestroy()
{ {
var efile = KSP.IO.File.AppendText<VOID_Core>(vessel.vesselName + "_data.csv", null); Tools.DebugLogger logger = Tools.DebugLogger.New(this);
foreach (string line in csvArray)  
{ logger.Append("Destroying...");
efile.Write(line);  
} if (this.csvList.Count > 0)
efile.Close(); {
  logger.Append(" Writing final data...");
  this.AsyncWriteData();
  }
   
  while (this.outstandingWrites > 0)
  {
  System.Threading.Thread.Sleep(10);
  }
   
  if (this._outputFile != null)
  {
  logger.Append(" Closing File...");
  this.outputFile.Close();
  }
   
  logger.Append(" Done.");
  logger.Print();
  }
   
  ~VOID_DataLogger()
  {
  this.OnDestroy();
  }
   
  protected void AsyncWriteCallback(IAsyncResult result)
  {
  Tools.PostDebugMessage(this, "Got async callback, IsCompleted = {0}", result.IsCompleted);
   
  this.outputFile.EndWrite(result);
  this.outstandingWrites--;
  }
   
  private void AsyncWriteData()
  {
  if (this.utf8Encoding == null)
  {
  this.utf8Encoding = new System.Text.UTF8Encoding(true, true);
  }
   
  List<byte> bytes = new List<byte>();
   
  foreach (string line in this.csvList)
  {
  byte[] lineBytes = utf8Encoding.GetBytes(line);
  bytes.AddRange(lineBytes);
  }
   
  WriteState state = new WriteState();
   
  state.bytes = bytes.ToArray();
  state.stream = this.outputFile;
   
  this.outstandingWrites++;
  var writeCallback = new AsyncCallback(this.AsyncWriteCallback);
   
  this.outputFile.BeginWrite(state.bytes, 0, state.bytes.Length, writeCallback, state);
   
  this.csvList.Clear();
} }
   
private void line_to_csvList() private void line_to_csvList()
{ {
//called if logging is on and interval has passed //called if logging is on and interval has passed
//writes one line to the csvList //writes one line to the csvList
   
string line = ""; StringBuilder line = new StringBuilder();
if (first_write && !KSP.IO.File.Exists<VOID_Core>(vessel.vesselName + "_data.csv", null))  
  if (first_write)
{ {
first_write = false; first_write = false;
line += "Mission Elapsed Time (s);Altitude ASL (m);Altitude above terrain (m);Orbital Velocity (m/s);Surface Velocity (m/s);Vertical Speed (m/s);Horizontal Speed (m/s);Gee Force (gees);Temperature (°C);Gravity (m/s²);Atmosphere Density (g/m³);\n"; line.Append(
} "\"Mission Elapsed Time (s)\t\"," +
  "\"Altitude ASL (m)\"," +
  "\"Altitude above terrain (m)\"," +
  "\"Surface Latitude (°)\"," +
  "\"Surface Longitude (°)\"," +
  "\"Orbital Velocity (m/s)\"," +
  "\"Surface Velocity (m/s)\"," +
  "\"Vertical Speed (m/s)\"," +
  "\"Horizontal Speed (m/s)\"," +
  "\"Gee Force (gees)\"," +
  "\"Temperature (°C)\"," +
  "\"Gravity (m/s²)\"," +
  "\"Atmosphere Density (g/m³)\"," +
  "\"Downrange Distance (m)\"," +
  "\n"
  );
  }
   
//Mission time //Mission time
line += vessel.missionTime.ToString("F3") + ";"; line.Append(vessel.missionTime.ToString("F3"));
  line.Append(',');
   
   
//Altitude ASL //Altitude ASL
line += vessel.orbit.altitude.ToString("F3") + ";"; line.Append(VOID_Data.orbitAltitude.Value.ToString("F3"));
  line.Append(',');
   
//Altitude (true) //Altitude (true)
double alt_true = vessel.orbit.altitude - vessel.terrainAltitude; line.Append(VOID_Data.trueAltitude.Value.ToString("F3"));
if (vessel.terrainAltitude < 0) alt_true = vessel.orbit.altitude; line.Append(',');
line += alt_true.ToString("F3") + ";";  
  // Surface Latitude
  line.Append('"');
  line.Append(VOID_Data.surfLatitude.Value);
  line.Append('"');
  line.Append(',');
   
  // Surface Longitude
  line.Append('"');
  line.Append(VOID_Data.surfLongitude.Value);
  line.Append('"');
  line.Append(',');
   
//Orbital velocity //Orbital velocity
line += vessel.orbit.vel.magnitude.ToString("F3") + ";"; line.Append(VOID_Data.orbitVelocity.Value.ToString("F3"));
  line.Append(',');
   
//surface velocity //surface velocity
line += vessel.srf_velocity.magnitude.ToString("F3") + ";"; line.Append(VOID_Data.surfVelocity.Value.ToString("F3"));
  line.Append(',');
   
//vertical speed //vertical speed
line += vessel.verticalSpeed.ToString("F3") + ";"; line.Append(VOID_Data.vertVelocity.Value.ToString("F3"));
  line.Append(',');
   
//horizontal speed //horizontal speed
line += vessel.horizontalSrfSpeed.ToString("F3") + ";"; line.Append(VOID_Data.horzVelocity.Value.ToString("F3"));
  line.Append(',');
   
//gee force //gee force
line += vessel.geeForce.ToString("F3") + ";"; line.Append(VOID_Data.geeForce.Value.ToString("F3"));
  line.Append(',');
   
//temperature //temperature
line += vessel.flightIntegrator.getExternalTemperature().ToString("F2") + ";"; line.Append(VOID_Data.temperature.Value.ToString("F2"));
  line.Append(',');
   
//gravity //gravity
double r_vessel = vessel.mainBody.Radius + vessel.mainBody.GetAltitude(vessel.findWorldCenterOfMass()); line.Append(VOID_Data.gravityAccel.Value.ToString("F3"));
double g_vessel = (VOID_Core.Constant_G * vessel.mainBody.Mass) / Math.Pow(r_vessel, 2); line.Append(',');
line += g_vessel.ToString("F3") + ";";  
//atm density //atm density
line += (vessel.atmDensity * 1000).ToString("F3") + ";"; line.Append(Tools.MuMech_ToSI(VOID_Data.atmDensity.Value * 1000d, 3));
line += "\n"; line.Append(',');
if (csvList.Contains(line) == false) csvList.Add(line);  
  // Downrange Distance
  line.Append((VOID_Data.downrangeDistance.Value.ToString("G3")));
   
  line.Append('\n');
   
  csvList.Add(line.ToString());
   
csvCollectTimer = 0f; csvCollectTimer = 0f;
  }
   
  private class WriteState
  {
  public byte[] bytes;
  public FileStream stream;
} }
} }
} }
   
   
// // VOID
// VOID_DataValue.cs //
// // VOID_DataValue.cs
// Author: //
// toadicus <> // Copyright © 2014, toadicus
// // All rights reserved.
// Copyright (c) 2013 toadicus //
// // Redistribution and use in source and binary forms, with or without modification,
// This program is free software: you can redistribute it and/or modify // are permitted provided that the following conditions are met:
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation, either version 3 of the License, or // 1. Redistributions of source code must retain the above copyright notice,
// (at your option) any later version. // this list of conditions and the following disclaimer.
// //
// This program is distributed in the hope that it will be useful, // 2. Redistributions in binary form must reproduce the above copyright notice,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // this list of conditions and the following disclaimer in the documentation and/or other
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // materials provided with the distribution.
// GNU General Public License for more details. //
// // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// You should have received a copy of the GNU General Public License // to endorse or promote products derived from this software without specific prior written permission.
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using System; using System;
  using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public interface IVOID_DataValue public interface IVOID_DataValue
{ {
  string Label { get; }
  string Units { get; }
  object Value { get; }
   
void Refresh(); void Refresh();
string ValueUnitString(); string ValueUnitString();
void DoGUIHorizontal(); void DoGUIHorizontal();
} }
   
public class VOID_DataValue<T> : IVOID_DataValue public class VOID_DataValue<T> : IVOID_DataValue
{ {
/* /*
* Static Members * Static Members
* */ * */
public static implicit operator T(VOID_DataValue<T> v) public static implicit operator T(VOID_DataValue<T> v)
{ {
return (T)v.Value; return (T)v.Value;
} }
   
/* /*
* Instance Members * Instance Members
* */ * */
/* /*
* Fields * Fields
* */ * */
protected T cache; protected T cache;
protected Func<T> ValueFunc; protected Func<T> ValueFunc;
  protected float lastUpdate;
   
/* /*
* Properties * Properties
* */ * */
public string Label { get; protected set; } public string Label { get; protected set; }
public string Units { get; protected set; } public string Units { get; protected set; }
   
public T Value { object IVOID_DataValue.Value
get { {
  get
  {
  return (object)this.Value;
  }
  }
   
  public T Value
  {
  get
  {
  if (
  HighLogic.LoadedSceneIsEditor ||
  (VOID_Core.Instance.updateTimer - this.lastUpdate > VOID_Core.Instance.updatePeriod) ||
  (this.lastUpdate > VOID_Core.Instance.updateTimer)
  )
  {
  this.Refresh();
  }
return (T)this.cache; return (T)this.cache;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public VOID_DataValue(string Label, Func<T> ValueFunc, string Units = "") public VOID_DataValue(string Label, Func<T> ValueFunc, string Units = "")
{ {
this.Label = Label; this.Label = Label;
this.Units = Units; this.Units = Units;
this.ValueFunc = ValueFunc; this.ValueFunc = ValueFunc;
  this.lastUpdate = 0;
   
  VOID_Data.DataValues[this.GetHashCode()] = this;
} }
   
public void Refresh() public void Refresh()
{ {
this.cache = this.ValueFunc.Invoke (); this.cache = this.ValueFunc.Invoke ();
  this.lastUpdate = VOID_Core.Instance.updateTimer;
} }
   
public T GetFreshValue() public T GetFreshValue()
{ {
this.Refresh (); this.Refresh ();
return (T)this.cache; return (T)this.cache;
} }
   
public string ValueUnitString() { public virtual string ValueUnitString() {
return this.Value.ToString() + this.Units; return this.Value.ToString() + this.Units;
} }
   
public virtual void DoGUIHorizontal() public virtual void DoGUIHorizontal()
{ {
GUILayout.BeginHorizontal (GUILayout.ExpandWidth (true)); GUILayout.BeginHorizontal (GUILayout.ExpandWidth (true));
GUILayout.Label (this.Label + ":"); GUILayout.Label (this.Label + ":");
GUILayout.FlexibleSpace (); GUILayout.FlexibleSpace ();
GUILayout.Label (this.ValueUnitString(), GUILayout.ExpandWidth (false)); GUILayout.Label (this.ValueUnitString(), GUILayout.ExpandWidth (false));
GUILayout.EndHorizontal (); GUILayout.EndHorizontal ();
  }
   
  public override int GetHashCode()
  {
  int hash;
  unchecked
  {
  hash = 79999;
   
  hash = hash * 104399 + this.Label.GetHashCode();
  hash = hash * 104399 + this.ValueFunc.GetHashCode();
  hash = hash * 104399 + this.Units.GetHashCode();
  }
   
  return hash;
} }
   
public override string ToString() public override string ToString()
{ {
return string.Format ( return string.Format (
"{0}: {1}{2}", "{0}: {1}{2}",
this.Label, this.Label,
this.Value.ToString (), this.Value.ToString (),
this.Units this.Units
); );
} }
} }
   
internal interface IVOID_NumericValue public abstract class VOID_NumValue<T> : VOID_DataValue<T>
{ where T : IFormattable, IConvertible, IComparable
double ToDouble(); {
string ToString(string format); public static implicit operator Double(VOID_NumValue<T> v)
string ToSIString(int digits, int MinMagnitude, int MaxMagnitude); {
} return v.ToDouble();
  }
public abstract class VOID_NumValue<T> : VOID_DataValue<T>, IVOID_NumericValue  
{ public static implicit operator Int32(VOID_NumValue<T> v)
public VOID_NumValue(string Label, Func<T> ValueFunc, string Units = "") : base(Label, ValueFunc, Units) {} {
  return v.ToInt32();
public abstract double ToDouble(); }
public abstract string ToString(string Format);  
public abstract string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue);  
  public static implicit operator Single(VOID_NumValue<T> v)
public abstract string ValueUnitString(string format); {
  return v.ToSingle();
  }
   
  protected IFormatProvider formatProvider;
   
  public VOID_NumValue(string Label, Func<T> ValueFunc, string Units = "") : base(Label, ValueFunc, Units)
  {
  this.formatProvider = System.Globalization.CultureInfo.CurrentUICulture;
  }
   
  public virtual double ToDouble(IFormatProvider provider)
  {
  return this.Value.ToDouble(provider);
  }
   
  public virtual double ToDouble()
  {
  return this.ToDouble(this.formatProvider);
  }
   
  public virtual int ToInt32(IFormatProvider provider)
  {
  return this.Value.ToInt32(provider);
  }
   
  public virtual int ToInt32()
  {
  return this.ToInt32(this.formatProvider);
  }
   
  public virtual float ToSingle(IFormatProvider provider)
  {
  return this.Value.ToSingle(provider);
  }
   
  public virtual float ToSingle()
  {
  return this.ToSingle(this.formatProvider);
  }
   
  public virtual string ToString(string Format)
  {
  return string.Format (
  "{0}: {1}{2}",
  this.Label,
  this.Value.ToString(Format, this.formatProvider),
  this.Units
  );
  }
   
  public virtual string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
  {
  return string.Format (
  "{0}{1}",
  Tools.MuMech_ToSI (this, digits, MinMagnitude, MaxMagnitude),
  this.Units
  );
  }
   
  public virtual string ValueUnitString(string format)
  {
  return this.Value.ToString(format, this.formatProvider) + this.Units;
  }
public virtual string ValueUnitString(int digits) { public virtual string ValueUnitString(int digits) {
return Tools.MuMech_ToSI(this.ToDouble(), digits) + this.Units; return Tools.MuMech_ToSI(this, digits) + this.Units;
} }
   
public virtual string ValueUnitString(int digits, int MinMagnitude, int MaxMagnitude) public virtual string ValueUnitString(int digits, int MinMagnitude, int MaxMagnitude)
{ {
return Tools.MuMech_ToSI(this.ToDouble(), digits, MinMagnitude, MaxMagnitude) + this.Units; return Tools.MuMech_ToSI(this, digits, MinMagnitude, MaxMagnitude) + this.Units;
} }
   
public virtual void DoGUIHorizontal(string format) public virtual void DoGUIHorizontal(string format)
{ {
GUILayout.BeginHorizontal (GUILayout.ExpandWidth (true)); GUILayout.BeginHorizontal (GUILayout.ExpandWidth (true));
GUILayout.Label (this.Label + ":"); GUILayout.Label (this.Label + ":");
GUILayout.FlexibleSpace (); GUILayout.FlexibleSpace ();
GUILayout.Label (this.ValueUnitString(format), GUILayout.ExpandWidth (false)); GUILayout.Label (this.ValueUnitString(format), GUILayout.ExpandWidth (false));
GUILayout.EndHorizontal (); GUILayout.EndHorizontal ();
} }
   
public virtual int DoGUIHorizontal(int digits, bool precisionButton = true) public virtual int DoGUIHorizontal(int digits, bool precisionButton = true)
{ {
if (precisionButton) if (precisionButton)
{ {
return this.DoGUIHorizontalPrec(digits); return this.DoGUIHorizontalPrec(digits);
} }
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(this.Label + ":", GUILayout.ExpandWidth(true)); GUILayout.Label(this.Label + ":", GUILayout.ExpandWidth(true));
GUILayout.FlexibleSpace(); GUILayout.FlexibleSpace();
GUILayout.Label(this.ValueUnitString(digits), GUILayout.ExpandWidth(false)); GUILayout.Label(this.ValueUnitString(digits), GUILayout.ExpandWidth(false));
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
return digits; return digits;
} }
   
public virtual int DoGUIHorizontalPrec(int digits) public virtual int DoGUIHorizontalPrec(int digits)
{ {
float magnitude; double magnitude;
float magLimit; double magLimit;
   
magnitude = (float)Math.Log10(Math.Abs(this.ToDouble())); magnitude = Math.Log10(Math.Abs((double)this));
   
magLimit = Mathf.Max(magnitude, 6f); magLimit = Math.Max(Math.Abs(magnitude), 3d) + 3d;
magLimit = Mathf.Round((float)Math.Ceiling(magLimit / 3f) * 3f); magLimit = Math.Round(Math.Ceiling(magLimit / 3f)) * 3d;
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
GUILayout.Label(this.Label + "ⁱ:", GUILayout.ExpandWidth(true)); GUILayout.Label(this.Label + "ⁱ:", GUILayout.ExpandWidth(true));
GUILayout.FlexibleSpace(); GUILayout.FlexibleSpace();
   
GUILayout.Label(this.ValueUnitString(3, int.MinValue, (int)magnitude - digits), GUILayout.ExpandWidth(false)); if (magnitude >= 0)
  {
  GUILayout.Label(this.ValueUnitString(3, int.MinValue, (int)magnitude - digits), GUILayout.ExpandWidth(false));
  }
  else
  {
  GUILayout.Label(this.ValueUnitString(3, (int)magnitude + digits, int.MaxValue), GUILayout.ExpandWidth(false));
  }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
if (Event.current.type == EventType.mouseUp) if (Event.current.type == EventType.mouseUp)
{ {
Rect lastRect = GUILayoutUtility.GetLastRect(); Rect lastRect = GUILayoutUtility.GetLastRect();
if (lastRect.Contains(Event.current.mousePosition)) if (lastRect.Contains(Event.current.mousePosition))
{ {
  Tools.PostDebugMessage(string.Format("{0}: Changing digits from {1} within magLimit {2}.",
  this.GetType().Name,
  digits,
  magLimit));
   
if (Event.current.button == 0) if (Event.current.button == 0)
{ {
digits = (digits + 3) % (int)magLimit; digits = (digits + 3) % (int)magLimit;
} }
else if (Event.current.button == 1) else if (Event.current.button == 1)
{ {
digits = (digits - 3) % (int)magLimit; digits = (digits - 3) % (int)magLimit;
if (digits < 0)  
{  
digits = (int)magLimit - 3;  
}  
} }
   
  if (digits < 0)
  {
  digits += (int)magLimit;
  }
   
  Tools.PostDebugMessage(string.Format("{0}: Changed digits to {1}." +
  "\n\tNew minMagnitude: {2}, maxMagnitude: {3}" +
  "\n\tMagnitude: {4}",
  this.GetType().Name,
  digits,
  magnitude >= 0 ? int.MinValue : (int)magnitude - 4 + digits,
  magnitude >= 0 ? (int)magnitude - digits : int.MaxValue,
  magnitude
  ));
} }
} }
   
return digits; return digits;
} }
} }
   
public class VOID_DoubleValue : VOID_NumValue<double>, IVOID_NumericValue public class VOID_DoubleValue : VOID_NumValue<double>
{ {
public VOID_DoubleValue(string Label, Func<double> ValueFunc, string Units) : base(Label, ValueFunc, Units) {} public VOID_DoubleValue(string Label, Func<double> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
  }
public override double ToDouble ()  
{ public class VOID_FloatValue : VOID_NumValue<float>
return this.Value; {
} public VOID_FloatValue(string Label, Func<float> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
  }
public override string ToString(string format)  
{ public class VOID_IntValue : VOID_NumValue<int>
return string.Format ( {
"{0}: {1}{2}", public VOID_IntValue(string Label, Func<int> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}
  }
   
  public class VOID_StrValue : VOID_DataValue<string>
  {
  public VOID_StrValue(string Label, Func<string> ValueFunc) : base(Label, ValueFunc, "") {}
  }
   
  public class VOID_Vector3dValue : VOID_DataValue<Vector3d>
  {
  public VOID_Vector3dValue(string Label, Func<Vector3d> ValueFunc, string Units)
  : base(Label, ValueFunc, Units)
  {}
   
  public string ToString(string format)
  {
  return string.Format("{0}: {1}{2}",
this.Label, this.Label,
this.Value.ToString (format), this.Value.ToString(format),
this.Units this.Units
); );
} }
   
public override string ValueUnitString(string format) { public string ValueUnitString(string format) {
return this.Value.ToString(format) + this.Units; return this.Value.ToString(format) + this.Units;
} }
   
public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)  
{  
return string.Format (  
"{0}{1}",  
Tools.MuMech_ToSI (this.Value, digits, MinMagnitude, MaxMagnitude),  
this.Units  
);  
}  
}  
public class VOID_FloatValue : VOID_NumValue<float>, IVOID_NumericValue  
{  
public VOID_FloatValue(string Label, Func<float> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}  
   
public override double ToDouble ()  
{  
return (double)this.Value;  
}  
   
public override string ValueUnitString(string format) {  
return this.Value.ToString(format) + this.Units;  
}  
   
public override string ToString(string format)  
{  
return string.Format (  
"{0}: {1}{2}",  
this.Label,  
this.Value.ToString (format),  
this.Units  
);  
}  
   
public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)  
{  
return string.Format (  
"{0}{1}",  
Tools.MuMech_ToSI ((double)this.Value, digits, MinMagnitude, MaxMagnitude),  
this.Units  
);  
}  
}  
public class VOID_IntValue : VOID_NumValue<int>, IVOID_NumericValue  
{  
public VOID_IntValue(string Label, Func<int> ValueFunc, string Units) : base(Label, ValueFunc, Units) {}  
   
public override double ToDouble ()  
{  
return (double)this.Value;  
}  
   
public override string ValueUnitString(string format) {  
return this.Value.ToString(format) + this.Units;  
}  
   
public override string ToString(string format)  
{  
return string.Format (  
"{0}: {1}{2}",  
this.Label,  
this.Value.ToString (format),  
this.Units  
);  
}  
   
public override string ToSIString(int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)  
{  
return string.Format (  
"{0}{1}",  
Tools.MuMech_ToSI ((double)this.Value, digits, MinMagnitude, MaxMagnitude),  
this.Units  
);  
}  
}  
   
   
public class VOID_StrValue : VOID_DataValue<string>  
{  
public VOID_StrValue(string Label, Func<string> ValueFunc) : base(Label, ValueFunc, "") {}  
} }
} }
   
   
  // VOID
// //
// VOID_EditorCore.cs // VOID_EditorCore.cs
// //
// Author: // Copyright © 2014, toadicus
// toadicus <> // All rights reserved.
// //
// Copyright (c) 2013 toadicus // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
// //
// This program is free software: you can redistribute it and/or modify // 1. Redistributions of source code must retain the above copyright notice,
// it under the terms of the GNU General Public License as published by // this list of conditions and the following disclaimer.
// the Free Software Foundation, either version 3 of the License, or  
// (at your option) any later version.  
// //
// This program is distributed in the hope that it will be useful, // 2. Redistributions in binary form must reproduce the above copyright notice,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // this list of conditions and the following disclaimer in the documentation and/or other
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // materials provided with the distribution.
// GNU General Public License for more details.  
// //
// You should have received a copy of the GNU General Public License // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// along with this program. If not, see <http://www.gnu.org/licenses/>. // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using Engineer.VesselSimulator; using Engineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
  using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_EditorCore : VOID_Core public class VOID_EditorCore : VOID_Core
{ {
/* /*
* Static Members * Static Members
* */ * */
protected new static bool _initialized = false; protected new static bool _initialized = false;
public new static bool Initialized public new static bool Initialized
{ {
get get
{ {
return _initialized; return _initialized;
} }
} }
   
protected new static VOID_EditorCore _instance; protected new static VOID_EditorCore _instance;
public new static VOID_EditorCore Instance public new static VOID_EditorCore Instance
{ {
get get
{ {
if (_instance == null) if (_instance == null)
{ {
_instance = new VOID_EditorCore(); _instance = new VOID_EditorCore();
_initialized = true; _initialized = true;
} }
return _instance; return _instance;
} }
} }
   
public new static void Reset() public new static void Reset()
{ {
if (_initialized) if (_initialized)
{ {
_instance.StopGUI(); _instance.StopGUI();
  _instance.Dispose();
_instance = null; _instance = null;
_initialized = false; _initialized = false;
  }
  }
   
  protected override ApplicationLauncher.AppScenes appIconVisibleScenes
  {
  get
  {
  return ApplicationLauncher.AppScenes.VAB | ApplicationLauncher.AppScenes.SPH;
} }
} }
   
public VOID_EditorCore() : base() public VOID_EditorCore() : base()
{ {
this._Name = "VOID Editor Core"; this._Name = "VOID Editor Core";
} }
   
public new void OnGUI() {} public override void OnGUI() {}
   
public override void DrawGUI() public override void DrawGUI()
{ {
if (!this._modulesLoaded) if (!this._modulesLoaded)
{ {
this.LoadModulesOfType<IVOID_EditorModule>(); this.LoadModulesOfType<IVOID_EditorModule>();
} }
   
Rect _iconPos = Tools.DockToWindow (this.VOIDIconPos, this.mainWindowPos); Rect _iconPos = Tools.DockToWindow (this.VOIDIconPos, this.mainWindowPos);
   
_iconPos = Tools.ClampRectToScreen (_iconPos, (int)_iconPos.width, (int)_iconPos.height); _iconPos = Tools.ClampRectToEditorPad (_iconPos);
   
if (_iconPos != this.VOIDIconPos) if (_iconPos != this.VOIDIconPos)
{ {
this.VOIDIconPos = _iconPos; this.VOIDIconPos = _iconPos;
} }
   
base.DrawGUI(); base.DrawGUI();
} }
   
public new void Update() public override void Update()
{ {
  this.LoadBeforeUpdate();
   
foreach (IVOID_EditorModule module in this.Modules) foreach (IVOID_EditorModule module in this.Modules)
{ {
if (EditorLogic.startPod == null) if (EditorLogic.startPod == null)
{ {
module.StopGUI(); module.StopGUI();
continue; continue;
} }
if (HighLogic.LoadedSceneIsEditor && module.toggleActive && EditorLogic.SortedShipList.Any()) if (HighLogic.LoadedSceneIsEditor && module.toggleActive && EditorLogic.SortedShipList.Any())
{ {
module.StartGUI(); module.StartGUI();
} }
if (!HighLogic.LoadedSceneIsEditor || !module.toggleActive || !EditorLogic.SortedShipList.Any()) if (!HighLogic.LoadedSceneIsEditor || !module.toggleActive || !EditorLogic.SortedShipList.Any())
{ {
module.StopGUI(); module.StopGUI();
} }
} }
   
if (EditorLogic.startPod == null || !HighLogic.LoadedSceneIsEditor) if (EditorLogic.startPod == null || !HighLogic.LoadedSceneIsEditor)
{ {
this.StopGUI(); this.StopGUI();
return; return;
} }
else if (!this.guiRunning && HighLogic.LoadedSceneIsEditor) else if (!this.guiRunning && HighLogic.LoadedSceneIsEditor)
{ {
this.StartGUI(); this.StartGUI();
} }
   
if (EditorLogic.SortedShipList.Count > 0) if (EditorLogic.SortedShipList.Count > 0 && this.vesselSimActive)
{ {
SimManager.Instance.Gravity = 9.08665; Tools.PostDebugMessage(this, "Updating SimManager.");
SimManager.Instance.TryStartSimulation(); this.UpdateSimManager();
} }
   
this.CheckAndSave (); this.CheckAndSave ();
} }
   
public new void FixedUpdate() {} public override void FixedUpdate() {}
} }
} }
   
   
// // VOID
// VOID_Hud.cs //
// // VOID_EditorHUD.cs
// Author: //
// toadicus <> // Copyright © 2014, toadicus
// // All rights reserved.
// Copyright (c) 2013 toadicus //
// // Redistribution and use in source and binary forms, with or without modification,
// This program is free software: you can redistribute it and/or modify // are permitted provided that the following conditions are met:
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation, either version 3 of the License, or // 1. Redistributions of source code must retain the above copyright notice,
// (at your option) any later version. // this list of conditions and the following disclaimer.
// //
// This program is distributed in the hope that it will be useful, // 2. Redistributions in binary form must reproduce the above copyright notice,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // this list of conditions and the following disclaimer in the documentation and/or other
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // materials provided with the distribution.
// GNU General Public License for more details. //
// // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// You should have received a copy of the GNU General Public License // to endorse or promote products derived from this software without specific prior written permission.
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
// // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using Engineer.VesselSimulator; using Engineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
  using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_EditorHUD : VOID_Module, IVOID_EditorModule public class VOID_EditorHUD : VOID_Module, IVOID_EditorModule
{ {
/* /*
* Fields * Fields
* */ * */
[AVOID_SaveValue("colorIndex")] [AVOID_SaveValue("colorIndex")]
protected VOID_SaveValue<int> _colorIndex = 0; protected VOID_SaveValue<int> _colorIndex = 0;
   
protected List<Color> textColors = new List<Color>(); protected List<Color> textColors = new List<Color>();
   
protected GUIStyle labelStyle; protected GUIStyle labelStyle;
   
protected EditorVesselOverlays _vesselOverlays; protected EditorVesselOverlays _vesselOverlays;
   
/* /*
* Properties * Properties
* */ * */
public int ColorIndex public int ColorIndex
{ {
get get
{ {
return this._colorIndex; return this._colorIndex;
} }
set set
{ {
if (this._colorIndex >= this.textColors.Count - 1) if (this._colorIndex >= this.textColors.Count - 1)
{ {
this._colorIndex = 0; this._colorIndex = 0;
return; return;
} }
   
this._colorIndex = value; this._colorIndex = value;
} }
} }
   
protected EditorVesselOverlays vesselOverlays protected EditorVesselOverlays vesselOverlays
{ {
get get
{ {
if (this._vesselOverlays == null) if (this._vesselOverlays == null)
{ {
this._vesselOverlays = (EditorVesselOverlays)Resources this._vesselOverlays = (EditorVesselOverlays)Resources
.FindObjectsOfTypeAll(typeof(EditorVesselOverlays)) .FindObjectsOfTypeAll(typeof(EditorVesselOverlays))
.FirstOrDefault(); .FirstOrDefault();
} }
   
return this._vesselOverlays; return this._vesselOverlays;
} }
} }
   
protected EditorMarker_CoM CoMmarker protected EditorMarker_CoM CoMmarker
{ {
get get
{ {
if (this.vesselOverlays == null) if (this.vesselOverlays == null)
{ {
return null; return null;
} }
   
return this.vesselOverlays.CoMmarker; return this.vesselOverlays.CoMmarker;
} }
} }
   
protected EditorMarker_CoT CoTmarker protected EditorMarker_CoT CoTmarker
{ {
get get
{ {
if (this.vesselOverlays == null) if (this.vesselOverlays == null)
{ {
return null; return null;
} }
   
return this.vesselOverlays.CoTmarker; return this.vesselOverlays.CoTmarker;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public VOID_EditorHUD() : base() public VOID_EditorHUD() : base()
{ {
this._Name = "Heads-Up Display"; this._Name = "Heads-Up Display";
   
this._Active.value = true; this.toggleActive = true;
   
this.textColors.Add(Color.green); this.textColors.Add(Color.green);
this.textColors.Add(Color.black); this.textColors.Add(Color.black);
this.textColors.Add(Color.white); this.textColors.Add(Color.white);
this.textColors.Add(Color.red); this.textColors.Add(Color.red);
this.textColors.Add(Color.blue); this.textColors.Add(Color.blue);
this.textColors.Add(Color.yellow); this.textColors.Add(Color.yellow);
this.textColors.Add(Color.gray); this.textColors.Add(Color.gray);
this.textColors.Add(Color.cyan); this.textColors.Add(Color.cyan);
this.textColors.Add(Color.magenta); this.textColors.Add(Color.magenta);
   
this.labelStyle = new GUIStyle (); this.labelStyle = new GUIStyle ();
// this.labelStyle.alignment = TextAnchor.UpperRight; // this.labelStyle.alignment = TextAnchor.UpperRight;
this.labelStyle.normal.textColor = this.textColors [this.ColorIndex]; this.labelStyle.normal.textColor = this.textColors [this.ColorIndex];
   
Tools.PostDebugMessage (this.GetType().Name + ": Constructed."); Tools.PostDebugMessage (this.GetType().Name + ": Constructed.");
} }
   
public override void DrawGUI() public override void DrawGUI()
{ {
SimManager.Instance.RequestSimulation(); SimManager.RequestSimulation();
   
if (SimManager.Instance.LastStage == null) if (this.core.LastStage == null)
{ {
return; return;
} }
   
float hudLeft; float hudLeft;
StringBuilder hudString; StringBuilder hudString;
   
if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Parts) if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Parts)
{ {
hudLeft = EditorPanels.Instance.partsPanelWidth + 10; hudLeft = EditorPanels.Instance.partsPanelWidth + 10;
} }
else if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Actions) else if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Actions)
{ {
hudLeft = EditorPanels.Instance.actionsPanelWidth + 10; hudLeft = EditorPanels.Instance.actionsPanelWidth + 10;
} }
else else
{ {
return; return;
} }
   
  GUI.skin = this.core.Skin;
   
Rect hudPos = new Rect (hudLeft, 48, 300, 32); Rect hudPos = new Rect (hudLeft, 48, 300, 32);
   
hudString = new StringBuilder(); hudString = new StringBuilder();
   
// GUI.skin = AssetBase.GetGUISkin("KSP window 2"); // GUI.skin = AssetBase.GetGUISkin("KSP window 2");
   
labelStyle.normal.textColor = textColors [ColorIndex]; labelStyle.normal.textColor = textColors [ColorIndex];
   
hudString.Append("Total Mass: "); hudString.Append("Total Mass: ");
hudString.Append(SimManager.Instance.LastStage.totalMass.ToString("F3")); hudString.Append(this.core.LastStage.totalMass.ToString("F3"));
hudString.Append('t'); hudString.Append('t');
   
hudString.Append(' '); hudString.Append(' ');
   
hudString.Append("Part Count: "); hudString.Append("Part Count: ");
hudString.Append(EditorLogic.SortedShipList.Count); hudString.Append(EditorLogic.SortedShipList.Count);
   
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Total Delta-V: "); hudString.Append("Total Delta-V: ");
hudString.Append(Tools.MuMech_ToSI(SimManager.Instance.LastStage.totalDeltaV)); hudString.Append(Tools.MuMech_ToSI(this.core.LastStage.totalDeltaV));
hudString.Append("m/s"); hudString.Append("m/s");
   
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Bottom Stage Delta-V"); hudString.Append("Bottom Stage Delta-V");
hudString.Append(Tools.MuMech_ToSI(SimManager.Instance.LastStage.deltaV)); hudString.Append(Tools.MuMech_ToSI(this.core.LastStage.deltaV));
hudString.Append("m/s"); hudString.Append("m/s");
   
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Bottom Stage T/W Ratio: "); hudString.Append("Bottom Stage T/W Ratio: ");
hudString.Append(SimManager.Instance.LastStage.thrustToWeight.ToString("F3")); hudString.Append(this.core.LastStage.thrustToWeight.ToString("F3"));
   
if (this.CoMmarker.gameObject.activeInHierarchy && this.CoTmarker.gameObject.activeInHierarchy) if (this.CoMmarker.gameObject.activeInHierarchy && this.CoTmarker.gameObject.activeInHierarchy)
{ {
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Thrust Offset: "); hudString.Append("Thrust Offset: ");
hudString.Append( hudString.Append(
Vector3.Cross( Vector3.Cross(
this.CoTmarker.dirMarkerObject.transform.forward, this.CoTmarker.dirMarkerObject.transform.forward,
this.CoMmarker.posMarkerObject.transform.position - this.CoTmarker.posMarkerObject.transform.position this.CoMmarker.posMarkerObject.transform.position - this.CoTmarker.posMarkerObject.transform.position
).ToString("F3")); ).ToString("F3"));
} }
   
GUI.Label ( GUI.Label (
hudPos, hudPos,
hudString.ToString(), hudString.ToString(),
labelStyle); labelStyle);
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false))) if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false)))
{ {
++this.ColorIndex; ++this.ColorIndex;
} }
} }
} }
} }
   
// // VOID
// VOID_Hud.cs //
// // VOID_HUD.cs
// Author: //
// toadicus <> // Copyright © 2014, toadicus
// // All rights reserved.
// Copyright (c) 2013 toadicus //
// // Redistribution and use in source and binary forms, with or without modification,
// This program is free software: you can redistribute it and/or modify // are permitted provided that the following conditions are met:
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation, either version 3 of the License, or // 1. Redistributions of source code must retain the above copyright notice,
// (at your option) any later version. // this list of conditions and the following disclaimer.
// //
// This program is distributed in the hope that it will be useful, // 2. Redistributions in binary form must reproduce the above copyright notice,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // this list of conditions and the following disclaimer in the documentation and/or other
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // materials provided with the distribution.
// GNU General Public License for more details. //
// // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// You should have received a copy of the GNU General Public License // to endorse or promote products derived from this software without specific prior written permission.
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
// // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
  using Engineer.VesselSimulator;
using KSP; using KSP;
using UnityEngine;  
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
  using System.Text;
  using ToadicusTools;
  using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_HUD : VOID_Module, IVOID_Module public class VOID_HUD : VOID_Module, IVOID_Module
{ {
/* /*
* Fields * Fields
* */ * */
[AVOID_SaveValue("colorIndex")] [AVOID_SaveValue("colorIndex")]
protected VOID_SaveValue<int> _colorIndex = 0; protected VOID_SaveValue<int> _colorIndex;
   
protected List<Color> textColors = new List<Color>(); protected List<Color> textColors;
   
  protected Rect leftHUDdefaultPos;
  protected Rect rightHUDdefaultPos;
   
  [AVOID_SaveValue("leftHUDPos")]
  protected VOID_SaveValue<Rect> leftHUDPos;
  [AVOID_SaveValue("rightHUDPos")]
  protected VOID_SaveValue<Rect> rightHUDPos;
   
  [AVOID_SaveValue("positionsLocked")]
  protected VOID_SaveValue<bool> positionsLocked;
   
/* /*
* Properties * Properties
* */ * */
public int ColorIndex public int ColorIndex
{ {
get get
{ {
return this._colorIndex; return this._colorIndex;
} }
set set
{ {
if (this._colorIndex >= this.textColors.Count - 1) if (this._colorIndex >= this.textColors.Count - 1)
{ {
this._colorIndex = 0; this._colorIndex = 0;
return; return;
} }
   
this._colorIndex = value; this._colorIndex = value;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public VOID_HUD() : base() public VOID_HUD() : base()
{ {
this._Name = "Heads-Up Display"; this._Name = "Heads-Up Display";
   
this._Active.value = true; this.toggleActive = true;
   
  this._colorIndex = 0;
   
  this.textColors = new List<Color>();
   
this.textColors.Add(Color.green); this.textColors.Add(Color.green);
this.textColors.Add(Color.black); this.textColors.Add(Color.black);
this.textColors.Add(Color.white); this.textColors.Add(Color.white);
this.textColors.Add(Color.red); this.textColors.Add(Color.red);
this.textColors.Add(Color.blue); this.textColors.Add(Color.blue);
this.textColors.Add(Color.yellow); this.textColors.Add(Color.yellow);
this.textColors.Add(Color.gray); this.textColors.Add(Color.gray);
this.textColors.Add(Color.cyan); this.textColors.Add(Color.cyan);
this.textColors.Add(Color.magenta); this.textColors.Add(Color.magenta);
   
VOID_Core.Instance.LabelStyles["hud"] = new GUIStyle(); this.leftHUDdefaultPos = new Rect(Screen.width * .375f - 300f, 0f, 300f, 90f);
VOID_Core.Instance.LabelStyles["hud"].normal.textColor = this.textColors [this.ColorIndex]; this.leftHUDPos = new Rect(this.leftHUDdefaultPos);
   
  this.rightHUDdefaultPos = new Rect(Screen.width * .625f, 0f, 300f, 90f);
  this.rightHUDPos = new Rect(this.rightHUDdefaultPos);
   
  this.positionsLocked = true;
   
Tools.PostDebugMessage ("VOID_HUD: Constructed."); Tools.PostDebugMessage ("VOID_HUD: Constructed.");
} }
   
  protected void leftHUDWindow(int id)
  {
  StringBuilder leftHUD;
   
  leftHUD = new StringBuilder();
   
  VOID_Styles.labelHud.alignment = TextAnchor.UpperRight;
   
  if (this.core.powerAvailable)
  {
  leftHUD.AppendFormat("Primary: {0} Inc: {1}",
  VOID_Data.primaryName.ValueUnitString(),
  VOID_Data.orbitInclination.ValueUnitString("F3")
  );
  leftHUD.AppendFormat("\nObt Alt: {0} Obt Vel: {1}",
  VOID_Data.orbitAltitude.ToSIString(),
  VOID_Data.orbitVelocity.ToSIString()
  );
  leftHUD.AppendFormat("\nAp: {0} ETA {1}",
  VOID_Data.orbitApoAlt.ToSIString(),
  VOID_Data.timeToApo.ValueUnitString()
  );
  leftHUD.AppendFormat("\nPe: {0} ETA {1}",
  VOID_Data.oribtPeriAlt.ToSIString(),
  VOID_Data.timeToPeri.ValueUnitString()
  );
  leftHUD.AppendFormat("\nTot Δv: {0} Stg Δv: {1}",
  VOID_Data.totalDeltaV.ToSIString(2),
  VOID_Data.stageDeltaV.ToSIString(2)
  );
  }
  else
  {
  VOID_Styles.labelHud.normal.textColor = Color.red;
  leftHUD.Append(string.Intern("-- POWER LOST --"));
  }
   
  GUILayout.Label(leftHUD.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true));
   
  if (!this.positionsLocked)
  {
  GUI.DragWindow();
  }
   
  GUI.BringWindowToBack(id);
  }
   
  protected void rightHUDWindow(int id)
  {
  StringBuilder rightHUD;
   
  rightHUD = new StringBuilder();
   
  VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft;
   
  if (this.core.powerAvailable)
  {
  rightHUD.AppendFormat("Biome: {0} Sit: {1}",
  VOID_Data.currBiome.ValueUnitString(),
  VOID_Data.expSituation.ValueUnitString()
  );
  rightHUD.AppendFormat("\nSrf Alt: {0} Srf Vel: {1}",
  VOID_Data.trueAltitude.ToSIString(),
  VOID_Data.surfVelocity.ToSIString()
  );
  rightHUD.AppendFormat("\nVer: {0} Hor: {1}",
  VOID_Data.vertVelocity.ToSIString(),
  VOID_Data.horzVelocity.ToSIString()
  );
  rightHUD.AppendFormat("\nLat: {0} Lon: {1}",
  VOID_Data.surfLatitude.ValueUnitString(),
  VOID_Data.surfLongitude.ValueUnitString()
  );
  rightHUD.AppendFormat("\nHdg: {0} Pit: {1}",
  VOID_Data.vesselHeading.ValueUnitString(),
  VOID_Data.vesselPitch.ToSIString(2)
  );
   
  if (
  this.core.vessel.mainBody == this.core.HomeBody &&
  (
  this.core.vessel.situation == Vessel.Situations.FLYING ||
  this.core.vessel.situation == Vessel.Situations.SUB_ORBITAL ||
  this.core.vessel.situation == Vessel.Situations.LANDED ||
  this.core.vessel.situation == Vessel.Situations.SPLASHED
  )
  )
  {
  rightHUD.AppendFormat("\nRange to KSC: {0}", VOID_Data.downrangeDistance.ValueUnitString(2));
  }
  }
  else
  {
  VOID_Styles.labelHud.normal.textColor = Color.red;
  rightHUD.Append(string.Intern("-- POWER LOST --"));
  }
   
   
  GUILayout.Label(rightHUD.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true));
   
  if (!this.positionsLocked)
  {
  GUI.DragWindow();
  }
   
  GUI.BringWindowToBack(id);
  }
   
public override void DrawGUI() public override void DrawGUI()
{ {
GUI.skin = VOID_Core.Instance.Skin; VOID_Styles.labelHud.normal.textColor = textColors [ColorIndex];
   
if (VOID_Core.Instance.powerAvailable) GUI.skin = this.core.Skin;
{  
VOID_Core.Instance.LabelStyles["hud"].normal.textColor = textColors [ColorIndex]; if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))
  {
GUI.Label ( SimManager.RequestSimulation();
new Rect ((Screen.width * .2083f), 0, 300f, 70f), }
"Obt Alt: " + Tools.MuMech_ToSI (vessel.orbit.altitude) + "m" +  
" Obt Vel: " + Tools.MuMech_ToSI (vessel.orbit.vel.magnitude) + "m/s" + this.leftHUDPos.value = GUI.Window(
"\nAp: " + Tools.MuMech_ToSI (vessel.orbit.ApA) + "m" + this.core.windowID,
" ETA " + Tools.ConvertInterval (vessel.orbit.timeToAp) + this.leftHUDPos,
"\nPe: " + Tools.MuMech_ToSI (vessel.orbit.PeA) + "m" + VOID_Tools.GetWindowHandler(this.leftHUDWindow),
" ETA " + Tools.ConvertInterval (vessel.orbit.timeToPe) + GUIContent.none,
"\nInc: " + vessel.orbit.inclination.ToString ("F3") + "°" + GUIStyle.none
"\nPrimary: " + vessel.mainBody.bodyName, );
VOID_Core.Instance.LabelStyles["hud"]);  
// Toadicus edit: Added "Biome: " line to surf/atmo HUD this.rightHUDPos.value = GUI.Window(
GUI.Label ( this.core.windowID,
new Rect ((Screen.width * .625f), 0, 300f, 90f), this.rightHUDPos,
"Srf Alt: " + Tools.MuMech_ToSI (Tools.TrueAltitude (vessel)) + "m" + VOID_Tools.GetWindowHandler(this.rightHUDWindow),
" Srf Vel: " + Tools.MuMech_ToSI (vessel.srf_velocity.magnitude) + "m/s" + GUIContent.none,
"\nVer: " + Tools.MuMech_ToSI (vessel.verticalSpeed) + "m/s" + GUIStyle.none
" Hor: " + Tools.MuMech_ToSI (vessel.horizontalSrfSpeed) + "m/s" + );
"\nLat: " + Tools.GetLatitudeString (vessel, "F3") +  
" Lon: " + Tools.GetLongitudeString (vessel, "F3") +  
"\nHdg: " + Tools.MuMech_get_heading (vessel).ToString ("F2") + "° " +  
Tools.get_heading_text (Tools.MuMech_get_heading (vessel)) +  
"\nBiome: " + Tools.Toadicus_GetAtt (vessel).name +  
" Sit: " + vessel.GetExperimentSituation().HumanString(),  
VOID_Core.Instance.LabelStyles["hud"]);  
}  
else  
{  
VOID_Core.Instance.LabelStyles["hud"].normal.textColor = Color.red;  
GUI.Label (new Rect ((Screen.width * .2083f), 0, 300f, 70f), "-- POWER LOST --", VOID_Core.Instance.LabelStyles["hud"]);  
GUI.Label (new Rect ((Screen.width * .625f), 0, 300f, 70f), "-- POWER LOST --", VOID_Core.Instance.LabelStyles["hud"]);  
}  
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false))) if (GUILayout.Button (string.Intern("Change HUD color"), GUILayout.ExpandWidth (false)))
{ {
++this.ColorIndex; ++this.ColorIndex;
} }
   
  if (GUILayout.Button(string.Intern("Reset HUD Positions"), GUILayout.ExpandWidth(false)))
  {
  this.leftHUDPos = new Rect(this.leftHUDdefaultPos);
  this.rightHUDPos = new Rect(this.rightHUDdefaultPos);
  }
   
  this.positionsLocked = GUILayout.Toggle(this.positionsLocked,
  string.Intern("Lock HUD Positions"),
  GUILayout.ExpandWidth(false));
} }
} }
} }
   
  // VOID
  //
  // VOID_HUD.cs
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
  using Engineer.VesselSimulator;
  using KSP;
  using System;
  using System.Collections.Generic;
  using System.Linq;
  using System.Text;
  using ToadicusTools;
  using UnityEngine;
 
  namespace VOID
  {
  public class VOID_HUDAdvanced : VOID_Module, IVOID_Module
  {
  /*
  * Fields