VOID_EditorHUD: Moved the HUD to the top left, and made it move with the parts and actions panels... in theory.
VOID_EditorHUD: Moved the HUD to the top left, and made it move with the parts and actions panels... in theory.

--- a/VOID.csproj
+++ b/VOID.csproj
@@ -22,7 +22,7 @@
     <ConsolePause>false</ConsolePause>
     <CustomCommands>
       <CustomCommands>
-        <Command type="AfterBuild" command="/usr/bin/cp -fv ${ProjectDir}/bin/Debug/VOID.dll /mnt/games/ssd/KSP_linux/GameData/VOID/Plugins/" />
+        <Command type="AfterBuild" command="xcopy /Y ${ProjectDir}\bin\Debug\*.dll ..\..\..\Games\KSP_win\GameData\VOID\Plugins\" workingdir="${ProjectDir}" externalConsole="True" />
       </CustomCommands>
     </CustomCommands>
   </PropertyGroup>
@@ -35,7 +35,7 @@
     <DefineConstants>TRACE</DefineConstants>
     <CustomCommands>
       <CustomCommands>
-        <Command type="AfterBuild" command="/usr/bin/cp -fv ${ProjectDir}/bin/Release/VOID.dll /mnt/games/ssd/KSP_linux/GameData/VOID/Plugins/" />
+        <Command type="AfterBuild" command="xcopy /Y ${ProjectDir}\bin\Release\*.dll ..\..\..\Games\KSP_win\GameData\VOID\Plugins\" workingdir="${ProjectDir}" externalConsole="True" />
       </CustomCommands>
     </CustomCommands>
   </PropertyGroup>
@@ -61,16 +61,13 @@
   </ItemGroup>
   <ItemGroup>
     <Reference Include="Assembly-CSharp">
-      <HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
-      <Private>False</Private>
+      <HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine">
-      <HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\UnityEngine.dll</HintPath>
-      <Private>False</Private>
+      <HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\UnityEngine.dll</HintPath>
     </Reference>
     <Reference Include="System">
-      <HintPath>..\..\..\..\..\mnt\games-ssd\KSP_linux\KSP_Data\Managed\System.dll</HintPath>
-      <Private>False</Private>
+      <HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\System.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>

--- a/VOID_EditorHUD.cs
+++ b/VOID_EditorHUD.cs
@@ -81,7 +81,7 @@
 			this.textColors.Add(Color.magenta);
 
 			this.labelStyle = new GUIStyle ();
-			this.labelStyle.alignment = TextAnchor.UpperRight;
+			// this.labelStyle.alignment = TextAnchor.UpperRight;
 			this.labelStyle.normal.textColor = this.textColors [this.ColorIndex];
 
 			Tools.PostDebugMessage (this.GetType().Name + ": Constructed.");
@@ -96,12 +96,29 @@
 				return;
 			}
 
+			float hudLeft;
+
+			if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Parts)
+			{
+				hudLeft = EditorPanels.Instance.partsPanelWidth + 10;
+			}
+			else if (EditorLogic.fetch.editorScreen == EditorLogic.EditorScreen.Actions)
+			{
+				hudLeft = EditorPanels.Instance.actionsPanelWidth + 10;
+			}
+			else
+			{
+				return;
+			}
+
+			Rect hudPos = new Rect (hudLeft, 48, 300, 32);
+
 			// GUI.skin = AssetBase.GetGUISkin("KSP window 2");
 
 			labelStyle.normal.textColor = textColors [ColorIndex];
 
 			GUI.Label (
-				new Rect (Screen.width - 310, 80, 300f, 32f),
+				hudPos,
 				"Total Mass: " + SimManager.Instance.LastStage.totalMass.ToString("F3") + "t" +
 				" Part Count: " + EditorLogic.SortedShipList.Count +
 				"\nTotal Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.totalDeltaV) + "m/s" +