Merge branch 'laptop_dev'
Merge branch 'laptop_dev'

file:b/IntCollection.cs (new)
--- /dev/null
+++ b/IntCollection.cs
@@ -1,1 +1,91 @@
+//
+//  IntCollection.cs
+//
+//  Author:
+//       toadicus <>
+//
+//  Copyright (c) 2013 toadicus
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+using System;
 
+namespace VOID
+{
+	public class IntCollection : IVOID_SaveValue
+	{
+		public static implicit operator long(IntCollection c)
+		{
+			return c.collection;
+		}
+
+		protected long mask;
+
+		public long collection { get; protected set; }
+		public ushort maxCount { get; protected set; }
+		public ushort wordLength { get; protected set; }
+
+		public Type type { get { return typeof(long); } }
+		public object AsType { get { return this.collection; } }
+
+		public void SetValue(object v)
+		{
+			this.collection = (long)v;
+		}
+
+		public IntCollection (ushort wordLength = 4, long initialCollection = 0)
+		{
+			this.collection = initialCollection;
+			this.wordLength = wordLength;
+			this.maxCount = (ushort)((sizeof(long) * 8 - 1) / wordLength);
+			this.mask = ((1 << this.wordLength) - 1);
+		}
+
+		public ushort this[int idx]
+		{
+			get {
+				if (idx < 0) {
+					idx += this.maxCount;
+				}
+
+				if (idx >= maxCount || idx < 0) {
+					throw new IndexOutOfRangeException ();
+				}
+
+				idx *= wordLength;
+
+				return (ushort)((this.collection & (this.mask << idx)) >> idx);
+			}
+			set {
+				Console.WriteLine (value);
+				if (idx < 0) {
+					idx += this.maxCount;
+				}
+
+				if (idx >= maxCount || idx < 0) {
+					throw new IndexOutOfRangeException ();
+				}
+
+				idx *= wordLength;
+
+				long packvalue = value & this.mask;
+				Console.WriteLine (packvalue);
+
+				this.collection &= ~(this.mask << idx);
+				this.collection |= packvalue << idx;
+			}
+		}
+	}
+}
+
+

file:a/Tools.cs -> file:b/Tools.cs
--- a/Tools.cs
+++ b/Tools.cs
@@ -143,238 +143,247 @@
 			return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat);
 		}
 
-        ///////////////////////////////////////////////////////////////////////////////
-
-        //For MuMech_get_heading()
-        public class MuMech_MovingAverage
-        {
-            private double[] store;
-            private int storeSize;
-            private int nextIndex = 0;
-
-            public double value
-            {
-                get
-                {
-                    double tmp = 0;
-                    foreach (double i in store)
-                    {
-                        tmp += i;
-                    }
-                    return tmp / storeSize;
-                }
-                set
-                {
-                    store[nextIndex] = value;
-                    nextIndex = (nextIndex + 1) % storeSize;
-                }
-            }
-
-            public MuMech_MovingAverage(int size = 10, double startingValue = 0)
-            {
-                storeSize = size;
-                store = new double[size];
-                force(startingValue);
-            }
-
-            public void force(double newValue)
-            {
-                for (int i = 0; i < storeSize; i++)
-                {
-                    store[i] = newValue;
-                }
-            }
-
-            public static implicit operator double(MuMech_MovingAverage v)
-            {
-                return v.value;
-            }
-
-            public override string ToString()
-            {
-                return value.ToString();
-            }
-
-            public string ToString(string format)
-            {
-                return value.ToString(format);
-            }
-        }
-
-        //From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs
-        public static double MuMech_get_heading(Vessel vessel)
-        {
-            Vector3d CoM = vessel.findWorldCenterOfMass();
-            Vector3d up = (CoM - vessel.mainBody.position).normalized;
-            Vector3d north = Vector3d.Exclude(up, (vessel.mainBody.position + vessel.mainBody.transform.up * (float)vessel.mainBody.Radius) - CoM).normalized;
-
-            Quaternion rotationSurface = Quaternion.LookRotation(north, up);
-            Quaternion rotationvesselSurface = Quaternion.Inverse(Quaternion.Euler(90, 0, 0) * Quaternion.Inverse(vessel.transform.rotation) * rotationSurface);
-            MuMech_MovingAverage vesselHeading = new MuMech_MovingAverage();
-            vesselHeading.value = rotationvesselSurface.eulerAngles.y;
-            return vesselHeading.value * 10;    // *10 by me
-        }
-
-        //From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs
-        public static string MuMech_ToSI(double d)
-        {
-            int digits = 2;
-            double exponent = Math.Log10(Math.Abs(d));
-            if (Math.Abs(d) >= 1)
-            {
-                switch ((int)Math.Floor(exponent))
-                {
-                    case 0:
-                    case 1:
-                    case 2:
-                        return d.ToString("F" + digits);
-                    case 3:
-                    case 4:
-                    case 5:
-                        return (d / 1e3).ToString("F" + digits) + "k";
-                    case 6:
-                    case 7:
-                    case 8:
-                        return (d / 1e6).ToString("F" + digits) + "M";
-                    case 9:
-                    case 10:
-                    case 11:
-                        return (d / 1e9).ToString("F" + digits) + "G";
-                    case 12:
-                    case 13:
-                    case 14:
-                        return (d / 1e12).ToString("F" + digits) + "T";
-                    case 15:
-                    case 16:
-                    case 17:
-                        return (d / 1e15).ToString("F" + digits) + "P";
-                    case 18:
-                    case 19:
-                    case 20:
-                        return (d / 1e18).ToString("F" + digits) + "E";
-                    case 21:
-                    case 22:
-                    case 23:
-                        return (d / 1e21).ToString("F" + digits) + "Z";
-                    default:
-                        return (d / 1e24).ToString("F" + digits) + "Y";
-                }
-            }
-            else if (Math.Abs(d) > 0)
-            {
-                switch ((int)Math.Floor(exponent))
-                {
-                    case -1:
-                    case -2:
-                    case -3:
-                        return (d * 1e3).ToString("F" + digits) + "m";
-                    case -4:
-                    case -5:
-                    case -6:
-                        return (d * 1e6).ToString("F" + digits) + "μ";
-                    case -7:
-                    case -8:
-                    case -9:
-                        return (d * 1e9).ToString("F" + digits) + "n";
-                    case -10:
-                    case -11:
-                    case -12:
-                        return (d * 1e12).ToString("F" + digits) + "p";
-                    case -13:
-                    case -14:
-                    case -15:
-                        return (d * 1e15).ToString("F" + digits) + "f";
-                    case -16:
-                    case -17:
-                    case -18:
-                        return (d * 1e18).ToString("F" + digits) + "a";
-                    case -19:
-                    case -20:
-                    case -21:
-                        return (d * 1e21).ToString("F" + digits) + "z";
-                    default:
-                        return (d * 1e24).ToString("F" + digits) + "y";
-                }
-            }
-            else
-            {
-                return "0";
-            }
-        }
-
-        public static string ConvertInterval(double seconds)
-        {
-            string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s";
-            string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s";
-            string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s";
+		///////////////////////////////////////////////////////////////////////////////
+
+		//For MuMech_get_heading()
+		public class MuMech_MovingAverage
+		{
+			private double[] store;
+			private int storeSize;
+			private int nextIndex = 0;
+
+			public double value
+			{
+				get
+				{
+					double tmp = 0;
+					foreach (double i in store)
+					{
+						tmp += i;
+					}
+					return tmp / storeSize;
+				}
+				set
+				{
+					store[nextIndex] = value;
+					nextIndex = (nextIndex + 1) % storeSize;
+				}
+			}
+
+			public MuMech_MovingAverage(int size = 10, double startingValue = 0)
+			{
+				storeSize = size;
+				store = new double[size];
+				force(startingValue);
+			}
+
+			public void force(double newValue)
+			{
+				for (int i = 0; i < storeSize; i++)
+				{
+					store[i] = newValue;
+				}
+			}
+
+			public static implicit operator double(MuMech_MovingAverage v)
+			{
+				return v.value;
+			}
+
+			public override string ToString()
+			{
+				return value.ToString();
+			}
+
+			public string ToString(string format)
+			{
+				return value.ToString(format);
+			}
+		}
+
+		//From http://svn.mumech.com/KSP/trunk/MuMechLib/VOID.vesselState.cs
+		public static double MuMech_get_heading(Vessel vessel)
+		{
+			Vector3d CoM = vessel.findWorldCenterOfMass();
+			Vector3d up = (CoM - vessel.mainBody.position).normalized;
+			Vector3d north = Vector3d.Exclude(
+				up,
+				(vessel.mainBody.position +
+					vessel.mainBody.transform.up * (float)vessel.mainBody.Radius
+				) - CoM).normalized;
+
+			Quaternion rotationSurface = Quaternion.LookRotation(north, up);
+			Quaternion rotationvesselSurface = Quaternion.Inverse(
+				Quaternion.Euler(90, 0, 0) *
+				Quaternion.Inverse(vessel.transform.rotation) *
+				rotationSurface);
+
+			return rotationvesselSurface.eulerAngles.y;
+		}
+
+		//From http://svn.mumech.com/KSP/trunk/MuMechLib/MuUtils.cs
+		public static string MuMech_ToSI(
+			double d, int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue
+		)
+		{
+			float exponent = (float)Math.Log10(Math.Abs(d));
+			exponent = Mathf.Clamp(exponent, (float)MinMagnitude, (float)MaxMagnitude);
+
+			if (exponent >= 0)
+			{
+				switch ((int)Math.Floor(exponent))
+				{
+				case 0:
+				case 1:
+				case 2:
+					return d.ToString("F" + digits);
+				case 3:
+				case 4:
+				case 5:
+					return (d / 1e3).ToString("F" + digits) + "k";
+				case 6:
+				case 7:
+				case 8:
+					return (d / 1e6).ToString("F" + digits) + "M";
+				case 9:
+				case 10:
+				case 11:
+					return (d / 1e9).ToString("F" + digits) + "G";
+				case 12:
+				case 13:
+				case 14:
+					return (d / 1e12).ToString("F" + digits) + "T";
+				case 15:
+				case 16:
+				case 17:
+					return (d / 1e15).ToString("F" + digits) + "P";
+				case 18:
+				case 19:
+				case 20:
+					return (d / 1e18).ToString("F" + digits) + "E";
+				case 21:
+				case 22:
+				case 23:
+					return (d / 1e21).ToString("F" + digits) + "Z";
+				default:
+					return (d / 1e24).ToString("F" + digits) + "Y";
+				}
+			}
+			else if (exponent < 0)
+			{
+				switch ((int)Math.Floor(exponent))
+				{
+				case -1:
+				case -2:
+				case -3:
+					return (d * 1e3).ToString("F" + digits) + "m";
+				case -4:
+				case -5:
+				case -6:
+					return (d * 1e6).ToString("F" + digits) + "μ";
+				case -7:
+				case -8:
+				case -9:
+					return (d * 1e9).ToString("F" + digits) + "n";
+				case -10:
+				case -11:
+				case -12:
+					return (d * 1e12).ToString("F" + digits) + "p";
+				case -13:
+				case -14:
+				case -15:
+					return (d * 1e15).ToString("F" + digits) + "f";
+				case -16:
+				case -17:
+				case -18:
+					return (d * 1e18).ToString("F" + digits) + "a";
+				case -19:
+				case -20:
+				case -21:
+					return (d * 1e21).ToString("F" + digits) + "z";
+				default:
+					return (d * 1e24).ToString("F" + digits) + "y";
+				}
+			}
+			else
+			{
+				return "0";
+			}
+		}
+
+		public static string ConvertInterval(double seconds)
+		{
+			string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s";
+			string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s";
+			string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s";
 
 			TimeSpan interval;
 
 			try
 			{
-            	interval = TimeSpan.FromSeconds(seconds);
+				interval = TimeSpan.FromSeconds(seconds);
 			}
 			catch (OverflowException)
 			{
 				return "NaN";
 			}
 
-            int years = interval.Days / 365;
-
-            string output;
-            if (years > 0)
-            {
-                output = string.Format(format_1,
-                    years,
-                    interval.Days - (years * 365), //  subtract years * 365 for accurate day count
-                    interval.Hours,
-                    interval.Minutes,
-                    interval.Seconds,
-                    interval.Milliseconds.ToString().Substring(0, 1));
-            }
-            else if (interval.Days > 0)
-            {
-                output = string.Format(format_2,
-                    interval.Days,
-                    interval.Hours,
-                    interval.Minutes,
-                    interval.Seconds,
-                    interval.Milliseconds.ToString().Substring(0, 1));
-            }
-            else
-            {
-                output = string.Format(format_3,
-                    interval.Hours,
-                    interval.Minutes,
-                    interval.Seconds,
-                    interval.Milliseconds.ToString().Substring(0, 1));
-            }
-            return output;
-        }
-
-        public static string UppercaseFirst(string s)
-        {
-            if (string.IsNullOrEmpty(s))
-            {
-                return string.Empty;
-            }
-            char[] a = s.ToCharArray();
-            a[0] = char.ToUpper(a[0]);
-            return new string(a);
-        }
-
-        //transfer angles
-
-        public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param)
-        {
-            double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000));
-            double T_transfer = (2 * Math.PI) * Math.Sqrt(Math.Pow((((r_target / 1000) + (r_current / 1000)) / 2), 3) / (grav_param / 1000000000));
-            return 360 * (0.5 - (T_transfer / (2 * T_target)));
-        }
-
-        public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2)
-        {
-            /*
+			int years = interval.Days / 365;
+
+			string output;
+			if (years > 0)
+			{
+				output = string.Format(format_1,
+					years,
+					interval.Days - (years * 365), //  subtract years * 365 for accurate day count
+					interval.Hours,
+					interval.Minutes,
+					interval.Seconds,
+					interval.Milliseconds.ToString().Substring(0, 1));
+			}
+			else if (interval.Days > 0)
+			{
+				output = string.Format(format_2,
+					interval.Days,
+					interval.Hours,
+					interval.Minutes,
+					interval.Seconds,
+					interval.Milliseconds.ToString().Substring(0, 1));
+			}
+			else
+			{
+				output = string.Format(format_3,
+					interval.Hours,
+					interval.Minutes,
+					interval.Seconds,
+					interval.Milliseconds.ToString().Substring(0, 1));
+			}
+			return output;
+		}
+
+		public static string UppercaseFirst(string s)
+		{
+			if (string.IsNullOrEmpty(s))
+			{
+				return string.Empty;
+			}
+			char[] a = s.ToCharArray();
+			a[0] = char.ToUpper(a[0]);
+			return new string(a);
+		}
+
+		//transfer angles
+
+		public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param)
+		{
+			double T_target = (2 * Math.PI) * Math.Sqrt(Math.Pow((r_target / 1000), 3) / (grav_param / 1000000000));
+			double T_transfer = (2 * Math.PI) * Math.Sqrt(Math.Pow((((r_target / 1000) + (r_current / 1000)) / 2), 3) / (grav_param / 1000000000));
+			return 360 * (0.5 - (T_transfer / (2 * T_target)));
+		}
+
+		public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2)
+		{
+			/*			
             def deltaVToGetToOtherBody(mu, r1, r2):
             # mu = gravity param of common orbiting body of r1 and r2
             # (e.g. for mun to minmus, mu is kerbin's gravity param
@@ -387,16 +396,16 @@
             mult = sr1r2 - 1
             return sur1 * mult
             */
-            double sur1, sr1r2, mult;
-            sur1 = Math.Sqrt(mu / r1);
-            sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2));
-            mult = sr1r2 - 1;
-            return sur1 * mult;
-        }
-
-        public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v)
-        {
-            /*
+			double sur1, sr1r2, mult;
+			sur1 = Math.Sqrt(mu / r1);
+			sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2));
+			mult = sr1r2 - 1;
+			return sur1 * mult;
+		}
+
+		public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v)
+		{
+			/*			
             def deltaVToExitSOI(mu, r1, r2, v):
             # mu = gravity param of current body
             # r1 = current orbit radius
@@ -407,15 +416,15 @@
             r = r1*r2
             return math.sqrt(bar / r)
             */
-            double foo = r2 * Math.Pow(v, 2) - 2 * mu;
-            double bar = r1 * foo + (2 * r2 * mu);
-            double r = r1 * r2;
-            return Math.Sqrt(bar / r);
-        }
-
-        public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu)
-        {
-            /*
+			double foo = r2 * Math.Pow(v, 2) - 2 * mu;
+			double bar = r1 * foo + (2 * r2 * mu);
+			double r = r1 * r2;
+			return Math.Sqrt(bar / r);
+		}
+
+		public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu)
+		{
+			/*			
             def transferBurnPoint(r, v, angle, mu):
             # r = parking orbit radius
             # v = ejection velocity
@@ -428,65 +437,65 @@
             degrees = theta * (180.0 / math.pi)
             return 180 - degrees
             */
-            double epsilon, h, ee, theta, degrees;
-            epsilon = (Math.Pow(v, 2) / 2) - (mu / r);
-            h = r * v * Math.Sin(angle);
-            ee = Math.Sqrt(1 + ((2 * epsilon * Math.Pow(h, 2)) / Math.Pow(mu, 2)));
-            theta = Math.Acos(1.0 / ee);
-            degrees = theta * (180.0 / Math.PI);
-            return 180 - degrees;
-            // returns the ejection angle
-        }
-
-        public static double Adammada_CurrrentPhaseAngle(double body_LAN, double body_orbitPct, double origin_LAN, double origin_orbitPct)
-        {
-            double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct);
-            if (angle > 1) angle = angle - 1;
-            if (angle < 0) angle = angle + 1;
-            if (angle > 0.5) angle = angle - 1;
-            angle = angle * 360;
-            return angle;
-        }
-
-        public static double Adammada_CurrentEjectionAngle(double vessel_long, double origin_rotAngle, double origin_LAN, double origin_orbitPct)
-        {
-            //double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360);
-            double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360);
-
-            while (eangle < 0) eangle = eangle + 360;
-            while (eangle > 360) eangle = eangle - 360;
-            if (eangle < 270) eangle = 90 - eangle;
-            else eangle = 450 - eangle;
-            return eangle;
-        }
-
-        public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target)   //calculates phase angle between the current body and target body
-        {
-            Vector3d vecthis = new Vector3d();
-            Vector3d vectarget = new Vector3d();
-            vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
-
-            if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun"))
-            {
-                vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
-            }
-            else
-            {
-                vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
-            }
-
-            vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis);
-            vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget);
-
-            Vector3d prograde = new Vector3d();
-            prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis;
-
-            double phase = Vector3d.Angle(vecthis, vectarget);
-
-            if (Vector3d.Angle(prograde, vectarget) > 90) phase = 360 - phase;
-
-            return (phase + 360) % 360;
-        }
+			double epsilon, h, ee, theta, degrees;
+			epsilon = (Math.Pow(v, 2) / 2) - (mu / r);
+			h = r * v * Math.Sin(angle);
+			ee = Math.Sqrt(1 + ((2 * epsilon * Math.Pow(h, 2)) / Math.Pow(mu, 2)));
+			theta = Math.Acos(1.0 / ee);
+			degrees = theta * (180.0 / Math.PI);
+			return 180 - degrees;
+			// returns the ejection angle
+		}
+
+		public static double Adammada_CurrrentPhaseAngle(double body_LAN, double body_orbitPct, double origin_LAN, double origin_orbitPct)
+		{
+			double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct);
+			if (angle > 1) angle = angle - 1;
+			if (angle < 0) angle = angle + 1;
+			if (angle > 0.5) angle = angle - 1;
+			angle = angle * 360;
+			return angle;
+		}
+
+		public static double Adammada_CurrentEjectionAngle(double vessel_long, double origin_rotAngle, double origin_LAN, double origin_orbitPct)
+		{
+			//double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360);
+			double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360);
+
+			while (eangle < 0) eangle = eangle + 360;
+			while (eangle > 360) eangle = eangle - 360;
+			if (eangle < 270) eangle = 90 - eangle;
+			else eangle = 450 - eangle;
+			return eangle;
+		}
+
+		public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target)   //calculates phase angle between the current body and target body
+		{
+			Vector3d vecthis = new Vector3d();
+			Vector3d vectarget = new Vector3d();
+			vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
+
+			if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun"))
+			{
+				vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
+			}
+			else
+			{
+				vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime());
+			}
+
+			vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis);
+			vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget);
+
+			Vector3d prograde = new Vector3d();
+			prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis;
+
+			double phase = Vector3d.Angle(vecthis, vectarget);
+
+			if (Vector3d.Angle(prograde, vectarget) > 90) phase = 360 - phase;
+
+			return (phase + 360) % 360;
+		}
 
 		public static double FixAngleDomain(double Angle, bool Degrees = false)
 		{
@@ -509,55 +518,56 @@
 			return FixAngleDomain (Angle, true);
 		}
 
-        public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase)
-        {
-            if (transfer_angle < 0)
-            {
-                if (curr_phase > 0) return (-1 * (360 - curr_phase));
-                else if (curr_phase < 0) return curr_phase;
-            }
-            else if (transfer_angle > 0)
-            {
-                if (curr_phase > 0) return curr_phase;
-                else if (curr_phase < 0) return (360 + curr_phase);
-            }
-            return curr_phase;
-        }
-
-        public static double adjust_current_ejection_angle(double curr_ejection)
-        {
-            //curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180
-            // need 0-360 instead
-            //
-            // ie i have -17 in the screenshot
-            // need it to show 343
-            //
-            // do this
-            //
-            // if < 0, add curr to 360  // 360 + (-17) = 343
-            // else its good as it is
-
-            if (curr_ejection < 0) return 360 + curr_ejection;
-            else return curr_ejection;
-
-        }
-
-        public static double adjust_transfer_ejection_angle(double trans_ejection, double trans_phase)
-        {
-            // if transfer_phase_angle < 0 its a lower transfer
-            //180 + curr_ejection
-            // else if transfer_phase_angle > 0 its good as it is
-
-            if (trans_phase < 0) return 180 + trans_ejection;
-            else return trans_ejection;
-
-        }
-
-        public static double TrueAltitude(Vessel vessel)
+		public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase)
+		{
+			if (transfer_angle < 0)
+			{
+				if (curr_phase > 0) return (-1 * (360 - curr_phase));
+				else if (curr_phase < 0) return curr_phase;
+			}
+			else if (transfer_angle > 0)
+			{
+				if (curr_phase > 0) return curr_phase;
+				else if (curr_phase < 0) return (360 + curr_phase);
+			}
+			return curr_phase;
+		}
+
+		public static double adjust_current_ejection_angle(double curr_ejection)
+		{
+			//curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180
+			// need 0-360 instead
+			//
+			// ie i have -17 in the screenshot
+			// need it to show 343
+			//
+			// do this
+			//
+			// if < 0, add curr to 360  // 360 + (-17) = 343
+			// else its good as it is
+
+			if (curr_ejection < 0) return 360 + curr_ejection;
+			else return curr_ejection;
+
+		}
+
+		public static double adjust_transfer_ejection_angle(double trans_ejection, double trans_phase)
+		{
+			// if transfer_phase_angle < 0 its a lower transfer
+			//180 + curr_ejection
+			// else if transfer_phase_angle > 0 its good as it is
+
+			if (trans_phase < 0) return 180 + trans_ejection;
+			else return trans_ejection;
+
+		}
+
+		public static double TrueAltitude(Vessel vessel)
 		{
 			double trueAltitude = vessel.orbit.altitude - vessel.terrainAltitude;
 
-			// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m, and water covers the whole surface at 0 m.
+			// HACK: This assumes that on worlds with oceans, all water is fixed at 0 m,
+			// and water covers the whole surface at 0 m.
 			if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean )
 			{
 				trueAltitude = vessel.orbit.altitude;
@@ -587,7 +597,7 @@
 			else return "";
 		}
 
-		
+
 
 		public static void display_transfer_angles_SUN2PLANET(CelestialBody body, Vessel vessel)
 		{
@@ -732,13 +742,13 @@
 
 			// If we are near the top or bottom of the screen...
 			if (window.yMax > Screen.height - icon.height ||
-			    window.yMin < icon.height
-			    )
+				window.yMin < icon.height
+			)
 			{
 				// If we are in a corner...
 				if (window.xMax > Screen.width - icon.width ||
-				    window.xMin < icon.width
-				    )
+					window.xMin < icon.width
+				)
 				{
 					// If it is a top corner, put the icon below the window.
 					if (window.yMax < Screen.height / 2)
@@ -787,8 +797,8 @@
 
 				// If we are along a side...
 				if (window.xMax > Screen.width - icon.width ||
-				    window.xMin < icon.width
-				    )
+					window.xMin < icon.width
+				)
 				{
 					// UNDONE: I'm not sure I like the feel of this part.
 					// If we are along a side towards the bottom, put the icon below the window
@@ -816,7 +826,7 @@
 			// Return the icon's position.
 			return icon;
 		}
-				
+
 		private static ScreenMessage debugmsg = new ScreenMessage("", 2f, ScreenMessageStyle.UPPER_RIGHT);
 
 		[System.Diagnostics.Conditional("DEBUG")]

--- a/VOID.csproj
+++ b/VOID.csproj
@@ -58,6 +58,7 @@
     <Compile Include="VOID_DataLogger.cs" />
     <Compile Include="VOID_EditorCore.cs" />
     <Compile Include="VOID_EditorHUD.cs" />
+    <Compile Include="IntCollection.cs" />
   </ItemGroup>
   <ItemGroup>
     <Reference Include="Assembly-CSharp">

--- a/VOID_Module.cs
+++ b/VOID_Module.cs
@@ -131,15 +131,22 @@
 				object fieldValue = field.GetValue(this);
 
 				bool convertBack = false;
+				bool isIntCollection = false;
 				if (fieldValue is IVOID_SaveValue)
 				{
+					if (fieldValue is IntCollection) {
+						isIntCollection = true;
+					}
 					fieldValue = (fieldValue as IVOID_SaveValue).AsType;
 					convertBack = true;
 				}
 
 				fieldValue = config.GetValue(fieldName, fieldValue);
 
-				if (convertBack)
+				if (isIntCollection) {
+					fieldValue = new IntCollection (4, (long)fieldValue);
+				}
+				else if (convertBack)
 				{
 					Type type = typeof(VOID_SaveValue<>).MakeGenericType (fieldValue.GetType ());
 					IVOID_SaveValue convertValue = Activator.CreateInstance (type) as IVOID_SaveValue;

--- a/VOID_Orbital.cs
+++ b/VOID_Orbital.cs
@@ -29,6 +29,9 @@
 		[AVOID_SaveValue("toggleExtended")]
 		protected VOID_SaveValue<bool> toggleExtended = false;
 
+		[AVOID_SaveValue("precisionValues")]
+		protected IntCollection precisionValues = new IntCollection(4, 230584300921369395);
+
 		public VOID_Orbital()
 		{
 			this._Name = "Orbital Information";
@@ -42,6 +45,7 @@
 			// Toadicus edit: added local sidereal longitude.
 			double LSL = vessel.longitude + vessel.orbit.referenceBody.rotationAngle;
 			LSL = Tools.FixDegreeDomain (LSL);
+			int idx = 0;
 
             GUILayout.BeginVertical();
 
@@ -52,28 +56,48 @@
 
             GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(VOIDLabels.void_altitude_asl + ":");
-			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.altitude) + "m", GUILayout.ExpandWidth(false));
+			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.altitude, this.precisionValues [idx]) + "m", GUILayout.ExpandWidth(false));
+			GUILayout.FlexibleSpace ();
+			if (GUILayout.Button ("P")) {
+				this.precisionValues [idx] = (ushort)((this.precisionValues[idx] + 3) % 15);
+			}
             GUILayout.EndHorizontal();
+			idx++;
 
             GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(VOIDLabels.void_velocity + ":");
-			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.vel.magnitude) + "m/s", GUILayout.ExpandWidth(false));
+			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.vel.magnitude, this.precisionValues [idx]) + "m/s", GUILayout.ExpandWidth(false));
+			GUILayout.FlexibleSpace ();
+			if (GUILayout.Button ("P")) {
+				this.precisionValues [idx] = (ushort)((this.precisionValues[idx] + 3) % 15);
+			}
             GUILayout.EndHorizontal();
+			idx++;
 
             GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(VOIDLabels.void_apoapsis + ":");
-			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.ApA) + "m", GUILayout.ExpandWidth(false));
+			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.ApA, this.precisionValues [idx]) + "m", GUILayout.ExpandWidth(false));
+			GUILayout.FlexibleSpace ();
+			if (GUILayout.Button ("P")) {
+				this.precisionValues [idx] = (ushort)((this.precisionValues[idx] + 3) % 15);
+			}
             GUILayout.EndHorizontal();
+			idx++;
 
             GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
             GUILayout.Label("Time to Ap:");
-            GUILayout.Label(Tools.ConvertInterval(vessel.orbit.timeToAp), GUILayout.ExpandWidth(false));
+			GUILayout.Label(Tools.ConvertInterval(vessel.orbit.timeToAp), GUILayout.ExpandWidth(false));
             GUILayout.EndHorizontal();
 
             GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 			GUILayout.Label(VOIDLabels.void_periapsis + ":");
-			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.PeA) + "m", GUILayout.ExpandWidth(false));
+			GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.PeA, this.precisionValues [idx]) + "m", GUILayout.ExpandWidth(false));
+			GUILayout.FlexibleSpace ();
+			if (GUILayout.Button ("P")) {
+				this.precisionValues [idx] = (ushort)((this.precisionValues[idx] + 3) % 15);
+			}
             GUILayout.EndHorizontal();
+			idx++;
 
             GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
             GUILayout.Label("Time to Pe:");
@@ -89,8 +113,13 @@
             double g_vessel = (VOID_Core.Constant_G * vessel.mainBody.Mass) / Math.Pow(r_vessel, 2);
             GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
             GUILayout.Label("Gravity:");
-			GUILayout.Label(Tools.MuMech_ToSI(g_vessel) + "m/s²", GUILayout.ExpandWidth(false));
+			GUILayout.Label(Tools.MuMech_ToSI(g_vessel, this.precisionValues[idx]) + "m/s²", GUILayout.ExpandWidth(false));
+			GUILayout.FlexibleSpace ();
+			if (GUILayout.Button ("P")) {
+				this.precisionValues [idx] = (ushort)((this.precisionValues[idx] + 3) % 15);
+			}
             GUILayout.EndHorizontal();
+			idx++;
 
 			this.toggleExtended = GUILayout.Toggle(this.toggleExtended, "Extended info");
 
@@ -103,8 +132,13 @@
 
                 GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                 GUILayout.Label("Semi-major axis:");
-                GUILayout.Label((vessel.orbit.semiMajorAxis / 1000).ToString("##,#") + "km", GUILayout.ExpandWidth(false));
+				GUILayout.Label(Tools.MuMech_ToSI(vessel.orbit.semiMajorAxis, this.precisionValues [idx]) + "m", GUILayout.ExpandWidth(false));
+				GUILayout.FlexibleSpace ();
+				if (GUILayout.Button ("P")) {
+					this.precisionValues [idx] = (ushort)((this.precisionValues[idx] + 3) % 15);
+				}
                 GUILayout.EndHorizontal();
+				idx++;
 
                 GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                 GUILayout.Label("Eccentricity:");
@@ -119,7 +153,7 @@
 
                 GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
                 GUILayout.Label("True anomaly:");
-                GUILayout.Label(vessel.orbit.trueAnomaly.ToString("F3") + "°", GUILayout.ExpandWidth(false));
+				GUILayout.Label(vessel.orbit.trueAnomaly.ToString("F3") + "°", GUILayout.ExpandWidth(false));
                 GUILayout.EndHorizontal();
 
 				// Toadicus edit: convert eccentric anomaly into degrees.

--- a/VOID_SaveValue.cs
+++ b/VOID_SaveValue.cs
@@ -69,7 +69,7 @@
 
 		public static implicit operator T(VOID_SaveValue<T> v)
 		{
-			return v.value;
+			return (T)v.value;
 		}
 
 		public static implicit operator VOID_SaveValue<T>(T v)
@@ -91,7 +91,7 @@
 			return r;
 		}
 
-		public new string ToString()
+		public override string ToString()
 		{
 			return this.value.ToString();
 		}