Added GUI stuff from base Core. Working on relocating the icon which isn't working for who knows why. editordev
Added GUI stuff from base Core. Working on relocating the icon which isn't working for who knows why.

--- a/IVOID_Module.cs
+++ b/IVOID_Module.cs
@@ -39,12 +39,12 @@
 		void _SaveToConfig(KSP.IO.PluginConfiguration config);
 	}
 
-	
-
 	public interface IVOID_BehaviorModule : IVOID_Module
 	{
 		void Update();
 		void FixedUpdate();
 	}
+
+	public interface IVOID_EditorModule : IVOID_Module {}
 }
 

--- a/VOID.csproj
+++ b/VOID.csproj
@@ -33,6 +33,11 @@
     <WarningLevel>4</WarningLevel>
     <ConsolePause>false</ConsolePause>
     <DefineConstants>TRACE</DefineConstants>
+    <CustomCommands>
+      <CustomCommands>
+        <Command type="AfterBuild" command="/usr/bin/cp -fv ${ProjectDir}/bin/Release/VOID.dll /mnt/games/ssd/KSP_linux/GameData/VOID/Plugins/" />
+      </CustomCommands>
+    </CustomCommands>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>
@@ -51,6 +56,8 @@
     <Compile Include="VOID_Rendezvous.cs" />
     <Compile Include="VOID_VesselRegister.cs" />
     <Compile Include="VOID_DataLogger.cs" />
+    <Compile Include="VOID_EditorCore.cs" />
+    <Compile Include="VOID_EditorHUD.cs" />
   </ItemGroup>
   <ItemGroup>
     <Reference Include="Assembly-CSharp">

--- a/VOIDFlightMaster.cs
+++ b/VOIDFlightMaster.cs
@@ -54,6 +54,13 @@
 
 		public void Update()
 		{
+			if (!HighLogic.LoadedSceneIsEditor)
+			{
+				this.Core = null;
+				VOID_Core.Reset();
+				return;
+			}
+
 			if (this.Core == null)
 			{
 				this.Awake();
@@ -77,13 +84,81 @@
 
 		public void FixedUpdate()
 		{
-			if (this.Core == null)
+			if (this.Core == null || !HighLogic.LoadedSceneIsFlight)
 			{
 				return;
 			}
 
 			this.Core.FixedUpdate ();
 		}
+
+		public void OnGUI()
+		{
+			if (this.Core == null)
+			{
+				return;
+			}
+
+			this.Core.OnGUI();
+		}
     }
+
+	[KSPAddon(KSPAddon.Startup.EditorAny, false)]
+	public class VOIDEditorMaster : MonoBehaviour
+	{
+		protected VOID_EditorCore Core;
+
+		public void Awake()
+		{
+			Tools.PostDebugMessage ("VOIDEditorMaster: Waking up.");
+			this.Core = VOID_EditorCore.Instance;
+			this.Core.StartGUI ();
+			Tools.PostDebugMessage ("VOIDEditorMaster: Awake.");
+		}
+
+		public void Update()
+		{
+			if (!HighLogic.LoadedSceneIsEditor)
+			{
+				this.Core = null;
+				VOID_EditorCore.Reset();
+				return;
+			}
+
+			if (this.Core == null)
+			{
+				this.Awake();
+			}
+
+			this.Core.Update ();
+
+			if (this.Core.factoryReset)
+			{
+				KSP.IO.File.Delete<VOID_EditorCore>("config.xml");
+				this.Core = null;
+				VOID_EditorCore.Reset();
+			}
+		}
+
+		public void FixedUpdate()
+		{
+			if (this.Core == null || !HighLogic.LoadedSceneIsEditor)
+			{
+				return;
+			}
+
+			this.Core.FixedUpdate ();
+		}
+
+		public void OnGUI()
+		{
+			if (this.Core == null)
+			{
+				return;
+			}
+
+			this.Core.OnGUI();
+		}
+	}
 }
 

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -97,6 +97,7 @@
 		protected Texture2D VOIDIconTexture;
 		protected string VOIDIconOnPath = "VOID/Textures/void_icon_on";
 		protected string VOIDIconOffPath = "VOID/Textures/void_icon_off";
+		protected bool VOIDIconLocked = true;
 
 		protected int windowBaseID = -96518722;
 		protected int _windowID = 0;
@@ -471,6 +472,8 @@
 		{
 			this.consumeResource = GUILayout.Toggle (this.consumeResource, "Consume Resources");
 
+			this.VOIDIconLocked = GUILayout.Toggle (this.VOIDIconLocked, "Lock Icon Position");
+
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 
 			GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
@@ -510,6 +513,54 @@
 			this._factoryReset = GUILayout.Toggle (this._factoryReset, "Factory Reset");
 		}
 
+		public void OnGUI()
+		{
+			if (Event.current.type == EventType.Layout || Event.current.type == EventType.Repaint)
+			{
+				return;
+			}
+
+			Tools.PostDebugMessage(string.Format(
+				"Event.current.type: {0}" +
+				"this.VOIDIconLocked: {1}" +
+				"Event.current.mousePosition: {2}",
+				Event.current.type,
+				this.VOIDIconLocked,
+				Event.current.mousePosition
+				));
+
+			if (!this.VOIDIconLocked &&
+			    VOIDIconPos.value.Contains(Event.current.mousePosition)
+			    && Event.current.type == EventType.mouseDrag
+			    )
+			{
+				Tools.PostDebugMessage(string.Format(
+					"Event.current.type: {0}" +
+					"\ndelta.x: {1}; delta.y: {2}",
+					Event.current.type,
+					Event.current.delta.x,
+					Event.current.delta.y
+				));
+
+				Rect tmp = new Rect(VOIDIconPos);
+
+				tmp.x = Event.current.mousePosition.x - tmp.width / 2;
+				tmp.y = Event.current.mousePosition.y - tmp.height / 2;
+
+				if (tmp.x > Screen.width - tmp.width)
+				{
+					tmp.x = Screen.width - tmp.width;
+				}
+
+				if (tmp.y > Screen.height - tmp.height)
+				{
+					tmp.y = Screen.height - tmp.height;
+				}
+
+				VOIDIconPos = tmp;
+			}
+		}
+
 		public override void DrawGUI()
 		{
 			if (!this._modulesLoaded)
@@ -533,7 +584,7 @@
 
 			this.VOIDIconTexture = this.VOIDIconOff;  //icon off default
 			if (this.togglePower) this.VOIDIconTexture = this.VOIDIconOn;     //or on if power_toggle==true
-			if (GUI.Button(new Rect(VOIDIconPos), VOIDIconTexture, new GUIStyle()))
+			if (GUI.Button(VOIDIconPos, VOIDIconTexture, new GUIStyle()) && this.VOIDIconLocked)
 			{
 				this.mainGuiMinimized = !this.mainGuiMinimized;
 			}

--- /dev/null
+++ b/VOID_EditorCore.cs
@@ -1,1 +1,125 @@
+//
+//  VOID_EditorCore.cs
+//
+//  Author:
+//       toadicus <>
+//
+//  Copyright (c) 2013 toadicus
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+using Engineer.VesselSimulator;
+using KSP;
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using UnityEngine;
 
+namespace VOID
+{
+	public class VOID_EditorCore : VOID_Core
+	{
+		/*
+		 * Static Members
+		 * */
+		protected new static bool _initialized = false;
+		public new static bool Initialized
+		{
+			get 
+			{
+				return _initialized;
+			}
+		}
+
+		protected new static VOID_EditorCore _instance;
+		public new static VOID_EditorCore Instance
+		{
+			get
+			{
+				if (_instance == null)
+				{
+					_instance = new VOID_EditorCore();
+					_initialized = true;
+				}
+				return _instance;
+			}
+		}
+
+		public new static void Reset()
+		{
+			if (_initialized)
+			{
+				_instance.StopGUI();
+				_instance = null;
+				_initialized = false;
+			}
+		}
+
+		public VOID_EditorCore() : base()
+		{
+			this._Name = "VOID Editor Core";
+
+			this.VOIDIconPos = new Rect(Screen.width - 60, Screen.height - 30, 30, 30);
+		}
+
+		public override void DrawGUI()
+		{
+			if (!this._modulesLoaded)
+			{
+				this.LoadModulesOfType<IVOID_EditorModule>();
+			}
+
+			base.DrawGUI();
+		}
+
+		public new void Update()
+		{
+			foreach (IVOID_EditorModule module in this.Modules)
+			{
+				if (EditorLogic.startPod == null)
+				{
+					module.StopGUI();
+					continue;
+				}
+				if (HighLogic.LoadedSceneIsEditor && module.toggleActive && EditorLogic.SortedShipList.Any())
+				{
+					module.StartGUI();
+				}
+				if (!HighLogic.LoadedSceneIsEditor || !module.toggleActive || !EditorLogic.SortedShipList.Any())
+				{
+					module.StopGUI();
+				}
+			}
+
+			if (EditorLogic.startPod == null)
+			{
+				this.StopGUI();
+				return;
+			}
+			else if (!this.guiRunning)
+			{
+				this.StartGUI();
+			}
+
+			if (EditorLogic.SortedShipList.Count > 0)
+			{
+				SimManager.Instance.Gravity = 9.08665;
+				SimManager.Instance.TryStartSimulation();
+			}
+		}
+
+		public new void FixedUpdate() {}
+	}
+}
+
+

file:b/VOID_EditorHUD.cs (new)
--- /dev/null
+++ b/VOID_EditorHUD.cs
@@ -1,1 +1,122 @@
+//
+//  VOID_Hud.cs
+//
+//  Author:
+//       toadicus <>
+//
+//  Copyright (c) 2013 toadicus
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//
 
+using Engineer.VesselSimulator;
+using KSP;
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace VOID
+{
+	public class VOID_EditorHUD : VOID_Module, IVOID_EditorModule
+	{
+		/*
+		 * Fields
+		 * */
+		[AVOID_SaveValue("colorIndex")]
+		protected VOID_SaveValue<int> _colorIndex = 0;
+
+		protected List<Color> textColors = new List<Color>();
+
+		protected GUIStyle labelStyle;
+
+		/*
+		 * Properties
+		 * */
+		public int ColorIndex
+		{
+			get
+			{
+				return this._colorIndex;
+			}
+			set
+			{
+				if (this._colorIndex >= this.textColors.Count - 1)
+				{
+					this._colorIndex = 0;
+					return;
+				}
+
+				this._colorIndex = value;
+			}
+		}
+
+		/* 
+		 * Methods
+		 * */
+		public VOID_EditorHUD() : base()
+		{
+			this._Name = "Heads-Up Display";
+
+			this._Active = true;
+
+			this.textColors.Add(Color.green);
+			this.textColors.Add(Color.black);
+			this.textColors.Add(Color.white);
+			this.textColors.Add(Color.red);
+			this.textColors.Add(Color.blue);
+			this.textColors.Add(Color.yellow);
+			this.textColors.Add(Color.gray);
+			this.textColors.Add(Color.cyan);
+			this.textColors.Add(Color.magenta);
+
+			this.labelStyle = new GUIStyle ();
+			this.labelStyle.alignment = TextAnchor.UpperRight;
+			this.labelStyle.normal.textColor = this.textColors [this.ColorIndex];
+
+			Tools.PostDebugMessage (this.GetType().Name + ": Constructed.");
+		}
+
+		public override void DrawGUI()
+		{
+			SimManager.Instance.RequestSimulation();
+
+			if (SimManager.Instance.LastStage == null)
+			{
+				return;
+			}
+
+			// GUI.skin = AssetBase.GetGUISkin("KSP window 2");
+
+			labelStyle.normal.textColor = textColors [ColorIndex];
+
+			GUI.Label (
+				new Rect (Screen.width - 310, 80, 300f, 32f),
+				"Total Mass: " + SimManager.Instance.LastStage.totalMass.ToString("F3") + "t" +
+				" Part Count: " + EditorLogic.SortedShipList.Count +
+				"\nTotal Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.totalDeltaV) + "m/s" +
+				"\nBottom Stage Delta-V: " + Tools.MuMech_ToSI(SimManager.Instance.LastStage.deltaV) + "m/s" +
+				"\nBottom Stage T/W Ratio: " + SimManager.Instance.LastStage.thrustToWeight.ToString("F3"),
+				labelStyle);
+		}
+
+		public override void DrawConfigurables()
+		{
+			if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false)))
+			{
+				++this.ColorIndex;
+			}
+		}
+	}
+}
+

--- a/VOID_Module.cs
+++ b/VOID_Module.cs
@@ -81,7 +81,7 @@
 		 * */
 		public void StartGUI()
 		{
-			if (!this.toggleActive)
+			if (!this.toggleActive || this.guiRunning)
 			{
 				return;
 			}
@@ -93,6 +93,10 @@
 
 		public void StopGUI()
 		{
+			if (!this.guiRunning)
+			{
+				return;
+			}
 			Tools.PostDebugMessage (string.Format("Removing {0} from the draw queue.", this.GetType().Name));
 			RenderingManager.RemoveFromPostDrawQueue (3, this.DrawGUI);
 			this._Running = false;