Deploy reworking, Windows edition.
Deploy reworking, Windows edition.

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  ACTIVE_TEXTURE_MANAGER_CONFIG
  {
  folder = VOID
  enabled = true
  OVERRIDES
  {
  VOID/.*
  {
  compress = true
  mipmaps = false
  scale = 1
  max_size = 0
  }
  }
  }
 
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// VOID // VOID
// //
// AssemblyInfo.cs // AssemblyInfo.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
   
[assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)] [assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)]
[assembly: KSPAssemblyDependency("VesselSimulator", 0, 0)] [assembly: KSPAssemblyDependency("VesselSimulator", 0, 0)]
   
// Information about this assembly is defined by the following attributes. // Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project. // Change them to the values specific to your project.
[assembly: AssemblyTitle("VOID")] [assembly: AssemblyTitle("VOID")]
[assembly: AssemblyDescription("A KSP mod that provides at-a-glance information about Vessels, Orbits, and their states.")] [assembly: AssemblyDescription("A KSP mod that provides at-a-glance information about Vessels, Orbits, and their states.")]
[assembly: AssemblyCopyright("toadicus")] [assembly: AssemblyCopyright("toadicus")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision, // The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision. // and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("0.16.*")] [assembly: AssemblyVersion("0.16.4.*")]
// The following attributes are used to specify the signing key for the assembly, // The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing. // if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)] //[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")] //[assembly: AssemblyKeyFile("")]
   
   
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>
<ProductVersion>8.0.30703</ProductVersion> <ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{45ACC1CC-942C-4A66-BFC7-8BE375938B18}</ProjectGuid> <ProjectGuid>{45ACC1CC-942C-4A66-BFC7-8BE375938B18}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<RootNamespace>VOID</RootNamespace> <RootNamespace>VOID</RootNamespace>
<AssemblyName>VOID</AssemblyName> <AssemblyName>VOID</AssemblyName>
<CodePage>65001</CodePage> <CodePage>65001</CodePage>
<UseMSBuildEngine>False</UseMSBuildEngine> <UseMSBuildEngine>False</UseMSBuildEngine>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ReleaseVersion>0.11</ReleaseVersion> <ReleaseVersion>0.11</ReleaseVersion>
<SynchReleaseVersion>false</SynchReleaseVersion> <SynchReleaseVersion>false</SynchReleaseVersion>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath> <OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG; TRACE</DefineConstants> <DefineConstants>DEBUG; TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="xcopy /Y ${TargetFile} ..\..\..\Games\KSP_win\GameData\VOID\Plugins\" /> <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ${ProjectDir}\GameData\VOID\Plugins\" />
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' ">
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Release</OutputPath> <OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="xcopy /Y ${TargetFile} ..\..\..\Games\KSP_win\GameData\VOID\Plugins\" /> <Command type="AfterBuild" command="xcopy /Y ${TargetFile} ${ProjectDir}\GameData\VOID\Plugins\" />
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath> <OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG; TRACE</DefineConstants> <DefineConstants>DEBUG; TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="cp -afv ${TargetFile} /opt/games/KSP_linux/GameData/${ProjectName}/Plugins/" /> <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/${ProjectName}/Plugins/" />
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' ">
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Release</OutputPath> <OutputPath>bin\Release</OutputPath>
<DefineConstants>TRACE</DefineConstants> <DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="cp -afv ${TargetFile} /opt/games/KSP_linux/GameData/${ProjectName}/Plugins/" /> <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/${ProjectName}/Plugins/" />
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup> <ItemGroup>
<Compile Include="IVOID_Module.cs" /> <Compile Include="IVOID_Module.cs" />
<Compile Include="VOIDFlightMaster.cs" /> <Compile Include="VOIDFlightMaster.cs" />
<Compile Include="VOID_Core.cs" /> <Compile Include="VOID_Core.cs" />
<Compile Include="VOID_Module.cs" /> <Compile Include="VOID_Module.cs" />
<Compile Include="VOID_HUD.cs" /> <Compile Include="VOID_HUD.cs" />
<Compile Include="VOID_SaveValue.cs" /> <Compile Include="VOID_SaveValue.cs" />
<Compile Include="VOID_Orbital.cs" /> <Compile Include="VOID_Orbital.cs" />
<Compile Include="VOID_SurfAtmo.cs" /> <Compile Include="VOID_SurfAtmo.cs" />
<Compile Include="VOID_VesselInfo.cs" /> <Compile Include="VOID_VesselInfo.cs" />
<Compile Include="VOID_Transfer.cs" /> <Compile Include="VOID_Transfer.cs" />
<Compile Include="VOID_CBInfoBrowser.cs" /> <Compile Include="VOID_CBInfoBrowser.cs" />
<Compile Include="VOID_Rendezvous.cs" /> <Compile Include="VOID_Rendezvous.cs" />
<Compile Include="VOID_VesselRegister.cs" /> <Compile Include="VOID_VesselRegister.cs" />
<Compile Include="VOID_DataLogger.cs" /> <Compile Include="VOID_DataLogger.cs" />
<Compile Include="VOID_EditorCore.cs" /> <Compile Include="VOID_EditorCore.cs" />
<Compile Include="VOID_EditorHUD.cs" /> <Compile Include="VOID_EditorHUD.cs" />
<Compile Include="VOID_DataValue.cs" /> <Compile Include="VOID_DataValue.cs" />
<Compile Include="VOIDEditorMaster.cs" /> <Compile Include="VOIDEditorMaster.cs" />
<Compile Include="VOID_Tools.cs" /> <Compile Include="VOID_Tools.cs" />
<Compile Include="VOID_Localization.cs" /> <Compile Include="VOID_Localization.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="VOID_HUDAdvanced.cs" /> <Compile Include="VOID_HUDAdvanced.cs" />
<Compile Include="VOID_TWR.cs" /> <Compile Include="VOID_TWR.cs" />
<Compile Include="VOID_CareerStatus.cs" /> <Compile Include="VOID_CareerStatus.cs" />
<Compile Include="VOID_StageInfo.cs" /> <Compile Include="VOID_StageInfo.cs" />
<Compile Include="VOID_Styles.cs" /> <Compile Include="VOID_Styles.cs" />
<Compile Include="VOID_Data.cs" /> <Compile Include="VOID_Data.cs" />
<Compile Include="VOID_HUDModule.cs" /> <Compile Include="VOID_HUDModule.cs" />
</ItemGroup> </ItemGroup>
<ProjectExtensions> <ProjectExtensions>
<MonoDevelop> <MonoDevelop>
<Properties> <Properties>
<Policies> <Policies>
<TextStylePolicy FileWidth="120" TabsToSpaces="False" EolMarker="Unix" inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/plain" /> <TextStylePolicy FileWidth="120" TabsToSpaces="False" EolMarker="Unix" inheritsSet="VisualStudio" inheritsScope="text/plain" scope="text/plain" />
</Policies> </Policies>
</Properties> </Properties>
</MonoDevelop> </MonoDevelop>
</ProjectExtensions> </ProjectExtensions>
<ItemGroup> <ItemGroup>
<Reference Include="System"> <Reference Include="System">
<HintPath>..\_KSPAssemblies\System.dll</HintPath> <HintPath>..\_KSPAssemblies\System.dll</HintPath>
</Reference> </Reference>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath> <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath> <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj"> <ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj">
<Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project> <Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project>
<Name>ToadicusTools</Name> <Name>ToadicusTools</Name>
</ProjectReference> </ProjectReference>
<ProjectReference Include="..\VesselSimulator\VesselSimulator.csproj"> <ProjectReference Include="..\VesselSimulator\VesselSimulator.csproj">
<Project>{30FD6C0B-D36E-462F-B0FF-F0FAC9C666CF}</Project> <Project>{30FD6C0B-D36E-462F-B0FF-F0FAC9C666CF}</Project>
<Name>VesselSimulator</Name> <Name>VesselSimulator</Name>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
  <ItemGroup>
  <None Include="GameData\VOID\Textures\ATM_VOID.cfg" />
  </ItemGroup>
</Project> </Project>
   
// VOID // VOID
// //
// VOID_Core.cs // VOID_Core.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_Core : VOID_Module, IVOID_Module public class VOID_Core : VOID_Module, IVOID_Module
{ {
#region Singleton Members #region Singleton Members
/* /*
* Static Members * Static Members
* */ * */
protected static bool _initialized = false; protected static bool _initialized = false;
   
public static bool Initialized public static bool Initialized
{ {
get get
{ {
return _initialized; return _initialized;
} }
} }
   
protected static VOID_Core _instance; protected static VOID_Core _instance;
   
public static VOID_Core Instance public static VOID_Core Instance
{ {
get get
{ {
if (_instance == null) if (_instance == null)
{ {
_instance = new VOID_Core(); _instance = new VOID_Core();
_initialized = true; _initialized = true;
} }
return _instance; return _instance;
} }
} }
   
public static void Reset() public static void Reset()
{ {
_instance.StopGUI(); _instance.StopGUI();
_instance.Dispose(); _instance.Dispose();
_instance = null; _instance = null;
_initialized = false; _initialized = false;
} }
#endregion #endregion
   
public static readonly double Constant_G = 6.674e-11; public static readonly double Constant_G = 6.674e-11;
   
/* /*
* Fields * Fields
* */ * */
protected string VoidName = "VOID"; protected string VoidName = "VOID";
protected string VoidVersion; protected string VoidVersion;
   
protected bool _factoryReset = false; protected bool _factoryReset = false;
   
[AVOID_SaveValue("configValue")] [AVOID_SaveValue("configValue")]
protected VOID_SaveValue<int> configVersion = 1; protected VOID_SaveValue<int> configVersion = 1;
   
protected List<IVOID_Module> _modules = new List<IVOID_Module>(); protected List<IVOID_Module> _modules = new List<IVOID_Module>();
protected bool _modulesLoaded = false; protected bool _modulesLoaded = false;
   
[AVOID_SaveValue("mainWindowPos")] [AVOID_SaveValue("mainWindowPos")]
protected VOID_SaveValue<Rect> mainWindowPos = new Rect(475, 575, 10f, 10f); protected VOID_SaveValue<Rect> mainWindowPos = new Rect(475, 575, 10f, 10f);
[AVOID_SaveValue("mainGuiMinimized")] [AVOID_SaveValue("mainGuiMinimized")]
protected VOID_SaveValue<bool> mainGuiMinimized = false; protected VOID_SaveValue<bool> mainGuiMinimized = false;
   
[AVOID_SaveValue("configWindowPos")] [AVOID_SaveValue("configWindowPos")]
protected VOID_SaveValue<Rect> configWindowPos = new Rect(825, 625, 10f, 10f); protected VOID_SaveValue<Rect> configWindowPos = new Rect(825, 625, 10f, 10f);
[AVOID_SaveValue("configWindowMinimized")] [AVOID_SaveValue("configWindowMinimized")]
   
protected VOID_SaveValue<bool> configWindowMinimized = true; protected VOID_SaveValue<bool> configWindowMinimized = true;
[AVOID_SaveValue("VOIDIconPos")] [AVOID_SaveValue("VOIDIconPos")]
protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 32, 32f, 32f); protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 32, 32f, 32f);
   
protected Texture2D VOIDIconTexture; protected Texture2D VOIDIconTexture;
protected string VOIDIconOnActivePath; protected string VOIDIconOnActivePath;
protected string VOIDIconOnInactivePath; protected string VOIDIconOnInactivePath;
protected string VOIDIconOffActivePath; protected string VOIDIconOffActivePath;
protected string VOIDIconOffInactivePath; protected string VOIDIconOffInactivePath;
   
protected bool VOIDIconLocked = true; protected bool VOIDIconLocked = true;
   
protected GUIStyle iconStyle; protected GUIStyle iconStyle;
   
protected int windowBaseID = -96518722; protected int windowBaseID = -96518722;
protected int _windowID = 0; protected int _windowID = 0;
   
protected bool GUIStylesLoaded = false; protected bool GUIStylesLoaded = false;
   
protected CelestialBody _homeBody; protected CelestialBody _homeBody;
   
[AVOID_SaveValue("togglePower")] [AVOID_SaveValue("togglePower")]
public VOID_SaveValue<bool> togglePower = true; public VOID_SaveValue<bool> togglePower = true;
public bool powerAvailable = true; public bool powerAvailable = true;
   
[AVOID_SaveValue("consumeResource")] [AVOID_SaveValue("consumeResource")]
protected VOID_SaveValue<bool> consumeResource = false; protected VOID_SaveValue<bool> consumeResource = false;
   
[AVOID_SaveValue("resourceName")] [AVOID_SaveValue("resourceName")]
protected VOID_SaveValue<string> resourceName = "ElectricCharge"; protected VOID_SaveValue<string> resourceName = "ElectricCharge";
   
[AVOID_SaveValue("resourceRate")] [AVOID_SaveValue("resourceRate")]
protected VOID_SaveValue<float> resourceRate = 0.2f; protected VOID_SaveValue<float> resourceRate = 0.2f;
   
[AVOID_SaveValue("updatePeriod")] [AVOID_SaveValue("updatePeriod")]
protected VOID_SaveValue<double> _updatePeriod = 1001f / 15000f; protected VOID_SaveValue<double> _updatePeriod = 1001f / 15000f;
protected float _updateTimer = 0f; protected float _updateTimer = 0f;
protected string stringFrequency; protected string stringFrequency;
   
[AVOID_SaveValue("vesselSimActive")] [AVOID_SaveValue("vesselSimActive")]
protected VOID_SaveValue<bool> vesselSimActive; protected VOID_SaveValue<bool> vesselSimActive;
   
// Vessel Type Housekeeping // Vessel Type Housekeeping
protected List<VesselType> _allVesselTypes = new List<VesselType>(); protected List<VesselType> _allVesselTypes = new List<VesselType>();
protected bool vesselTypesLoaded = false; protected bool vesselTypesLoaded = false;
public float saveTimer = 0; public float saveTimer = 0;
   
protected string defaultSkin = "KSP window 2"; protected string defaultSkin = "KSP window 2";
   
[AVOID_SaveValue("defaultSkin")] [AVOID_SaveValue("defaultSkin")]
protected VOID_SaveValue<string> _skinName; protected VOID_SaveValue<string> _skinName;
protected int _skinIdx; protected int _skinIdx;
   
protected Dictionary<string, GUISkin> validSkins; protected Dictionary<string, GUISkin> validSkins;
protected string[] skinNames; protected string[] skinNames;
protected string[] forbiddenSkins = protected string[] forbiddenSkins =
{ {
"PlaqueDialogSkin", "PlaqueDialogSkin",
"FlagBrowserSkin", "FlagBrowserSkin",
"SSUITextAreaDefault", "SSUITextAreaDefault",
"ExperimentsDialogSkin", "ExperimentsDialogSkin",
"ExpRecoveryDialogSkin", "ExpRecoveryDialogSkin",
"KSP window 5", "KSP window 5",
"KSP window 6", "KSP window 6",
"PartTooltipSkin", "PartTooltipSkin",
"KSCContextMenuSkin" "KSCContextMenuSkin"
}; };
protected bool skinsLoaded = false; protected bool skinsLoaded = false;
   
public bool configDirty; public bool configDirty;
   
[AVOID_SaveValue("UseBlizzyToolbar")] [AVOID_SaveValue("UseBlizzyToolbar")]
protected VOID_SaveValue<bool> _UseToolbarManager; protected VOID_SaveValue<bool> _UseToolbarManager;
internal IButton ToolbarButton; internal IButton ToolbarButton;
   
internal ApplicationLauncherButton AppLauncherButton; internal ApplicationLauncherButton AppLauncherButton;
   
/* /*
* Events * Events
* */ * */
public delegate void VOIDEventHandler(object sender); public delegate void VOIDEventHandler(object sender);
public event VOIDEventHandler onApplicationQuit; public event VOIDEventHandler onApplicationQuit;
   
/* /*
* Properties * Properties
* */ * */
public bool factoryReset public bool factoryReset
{ {
get get
{ {
return this._factoryReset; return this._factoryReset;
} }
} }
   
public List<IVOID_Module> Modules public List<IVOID_Module> Modules
{ {
get get
{ {
return this._modules; return this._modules;
} }
} }
   
public GUISkin Skin public GUISkin Skin
{ {
get get
{ {
if (this.skinsLoaded) if (this.skinsLoaded)
{ {
try try
{ {
return this.validSkins[this._skinName]; return this.validSkins[this._skinName];
} }
catch catch
{ {
} }
} }
   
return AssetBase.GetGUISkin(this.defaultSkin); return AssetBase.GetGUISkin(this.defaultSkin);
} }
} }
   
public int windowID public int windowID
{ {
get get
{ {
if (this._windowID == 0) if (this._windowID == 0)
{ {
this._windowID = this.windowBaseID; this._windowID = this.windowBaseID;
} }
return this._windowID++; return this._windowID++;
} }
} }
   
public List<CelestialBody> allBodies public List<CelestialBody> allBodies
{ {
get get
{ {
return FlightGlobals.Bodies; return FlightGlobals.Bodies;
} }
} }
   
public List<CelestialBody> sortedBodyList public List<CelestialBody> sortedBodyList
{ {
get; get;
private set; private set;
} }
   
public CelestialBody HomeBody public CelestialBody HomeBody
{ {
get get
{ {
if (this._homeBody == null) if (this._homeBody == null)
{ {
if (Planetarium.fetch != null) if (Planetarium.fetch != null)
{ {
this._homeBody = Planetarium.fetch.Home; this._homeBody = Planetarium.fetch.Home;
} }
} }
   
return this._homeBody; return this._homeBody;
} }
} }
   
public List<VesselType> allVesselTypes public List<VesselType> allVesselTypes
{ {
get get
{ {
return this._allVesselTypes; return this._allVesselTypes;
} }
} }
   
public float updateTimer public float updateTimer
{ {
get get
{ {
return this._updateTimer; return this._updateTimer;
} }
} }
   
public double updatePeriod public double updatePeriod
{ {
get get
{ {
return this._updatePeriod; return this._updatePeriod;
} }
} }
   
public Stage[] Stages public Stage[] Stages
{ {
get; get;
protected set; protected set;
} }
   
public Stage LastStage public Stage LastStage
{ {
get; get;
protected set; protected set;
} }
   
protected IconState powerState protected IconState powerState
{ {
get get
{ {
if (this.togglePower && this.powerAvailable) if (this.togglePower && this.powerAvailable)
{ {
return IconState.PowerOn; return IconState.PowerOn;
} }
else else
{ {
return IconState.PowerOff; return IconState.PowerOff;
} }
   
} }
} }
   
protected IconState activeState protected IconState activeState
{ {
get get
{ {
if (this.mainGuiMinimized) if (this.mainGuiMinimized)
{ {
return IconState.Inactive; return IconState.Inactive;
} }
else else
{ {
return IconState.Active; return IconState.Active;
} }
   
} }
} }
   
protected bool UseToolbarManager protected bool UseToolbarManager
{ {
get get
{ {
return _UseToolbarManager & ToolbarManager.ToolbarAvailable; return _UseToolbarManager & ToolbarManager.ToolbarAvailable;
} }
set set
{ {
if (this._UseToolbarManager == value) if (this._UseToolbarManager == value)
{ {
return; return;
} }
   
if (value == false && this.ToolbarButton != null) if (value == false && this.ToolbarButton != null)
{ {
this.ToolbarButton.Destroy(); this.ToolbarButton.Destroy();
this.ToolbarButton = null; this.ToolbarButton = null;
} }
if (value == true) if (value == true)
{ {
if (this.AppLauncherButton != null) if (this.AppLauncherButton != null)
{ {
ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton); ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton);
this.AppLauncherButton = null; this.AppLauncherButton = null;
} }
   
this.InitializeToolbarButton(); this.InitializeToolbarButton();
} }
   
_UseToolbarManager.value = value; _UseToolbarManager.value = value;
} }
} }
   
protected virtual ApplicationLauncher.AppScenes appIconVisibleScenes protected virtual ApplicationLauncher.AppScenes appIconVisibleScenes
{ {
get get
{ {
return ApplicationLauncher.AppScenes.FLIGHT; return ApplicationLauncher.AppScenes.FLIGHT;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public override void DrawGUI() public override void DrawGUI()
{ {
this._windowID = this.windowBaseID; this._windowID = this.windowBaseID;
   
if (!this._modulesLoaded) if (!this._modulesLoaded)
{ {
this.LoadModulesOfType<IVOID_Module>(); this.LoadModulesOfType<IVOID_Module>();
} }
   
if (!this.skinsLoaded) if (!this.skinsLoaded)
{ {
this.LoadSkins(); this.LoadSkins();
} }
   
GUI.skin = this.Skin; GUI.skin = this.Skin;
   
if (!this.GUIStylesLoaded) if (!this.GUIStylesLoaded)
{ {
this.LoadGUIStyles(); this.LoadGUIStyles();
   
Tools.PostDebugMessage( Tools.PostDebugMessage(
this, this,
"ToolbarAvailable: {0}, UseToobarManager: {1}", "ToolbarAvailable: {0}, UseToobarManager: {1}",
ToolbarManager.ToolbarAvailable, ToolbarManager.ToolbarAvailable,
this.UseToolbarManager); this.UseToolbarManager);
} }
   
if (!this.UseToolbarManager) if (!this.UseToolbarManager)
{ {
if (this.AppLauncherButton == null) if (this.AppLauncherButton == null)
{ {
Tools.PostDebugMessage(this, Tools.PostDebugMessage(this,
"UseToolbarManager = false (ToolbarAvailable = {0}) and " + "UseToolbarManager = false (ToolbarAvailable = {0}) and " +
"AppLauncherButton is null, making AppLauncher button.", "AppLauncherButton is null, making AppLauncher button.",
ToolbarManager.ToolbarAvailable ToolbarManager.ToolbarAvailable
); );
this.InitializeAppLauncherButton(); this.InitializeAppLauncherButton();
} }
} }
else if (this.ToolbarButton == null) else if (this.ToolbarButton == null)
{ {
Tools.PostDebugMessage(this, Tools.PostDebugMessage(this,
"UseToolbarManager = true (ToolbarAvailable = {0}) and " + "UseToolbarManager = true (ToolbarAvailable = {0}) and " +
"ToolbarButton is null, making Toolbar button.", "ToolbarButton is null, making Toolbar button.",
ToolbarManager.ToolbarAvailable ToolbarManager.ToolbarAvailable
); );
this.InitializeToolbarButton(); this.InitializeToolbarButton();
} }
   
if (!this.mainGuiMinimized) if (!this.mainGuiMinimized)
{ {
   
Rect _mainWindowPos = this.mainWindowPos; Rect _mainWindowPos = this.mainWindowPos;
   
_mainWindowPos = GUILayout.Window( _mainWindowPos = GUILayout.Window(
this.windowID, this.windowID,
_mainWindowPos, _mainWindowPos,
VOID_Tools.GetWindowHandler(this.VOIDMainWindow), VOID_Tools.GetWindowHandler(this.VOIDMainWindow),
string.Join(" ", new string[] { this.VoidName, this.VoidVersion }), string.Join(" ", new string[] { this.VoidName, this.VoidVersion }),
GUILayout.Width(250), GUILayout.Width(250),
GUILayout.Height(50) GUILayout.Height(50)
); );
   
if (HighLogic.LoadedSceneIsEditor) if (HighLogic.LoadedSceneIsEditor)
{ {
_mainWindowPos = Tools.ClampRectToEditorPad(_mainWindowPos); _mainWindowPos = Tools.ClampRectToEditorPad(_mainWindowPos);
} }
else else
{ {
_mainWindowPos = Tools.ClampRectToScreen(_mainWindowPos); _mainWindowPos = Tools.ClampRectToScreen(_mainWindowPos);
} }
   
if (_mainWindowPos != this.mainWindowPos) if (_mainWindowPos != this.mainWindowPos)
{ {
this.mainWindowPos = _mainWindowPos; this.mainWindowPos = _mainWindowPos;
} }
} }
   
if (!this.configWindowMinimized && !this.mainGuiMinimized) if (!this.configWindowMinimized && !this.mainGuiMinimized)
{ {
Rect _configWindowPos = this.configWindowPos; Rect _configWindowPos = this.configWindowPos;
   
_configWindowPos = GUILayout.Window( _configWindowPos = GUILayout.Window(
this.windowID, this.windowID,
_configWindowPos, _configWindowPos,
VOID_Tools.GetWindowHandler(this.VOIDConfigWindow), VOID_Tools.GetWindowHandler(this.VOIDConfigWindow),
string.Join(" ", new string[] { this.VoidName, "Configuration" }), string.Join(" ", new string[] { this.VoidName, "Configuration" }),
GUILayout.Width(250), GUILayout.Width(250),
GUILayout.Height(50) GUILayout.Height(50)
); );
   
if (HighLogic.LoadedSceneIsEditor) if (HighLogic.LoadedSceneIsEditor)
{ {
_configWindowPos = Tools.ClampRectToEditorPad(_configWindowPos); _configWindowPos = Tools.ClampRectToEditorPad(_configWindowPos);
} }
else else
{ {
_configWindowPos = Tools.ClampRectToScreen(_configWindowPos); _configWindowPos = Tools.ClampRectToScreen(_configWindowPos);
} }
   
if (_configWindowPos != this.configWindowPos) if (_configWindowPos != this.configWindowPos)
{ {
this.configWindowPos = _configWindowPos; this.configWindowPos = _configWindowPos;
} }
} }
} }
   
public virtual void OnGUI() public virtual void OnGUI()
{ {
if (Event.current.type == EventType.Repaint) if (Event.current.type == EventType.Repaint)
{ {
return; return;
} }
   
/* /*
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"Event.current.type: {0}" + "Event.current.type: {0}" +
"\nthis.VOIDIconLocked: {1}" + "\nthis.VOIDIconLocked: {1}" +
"\nEvent.current.mousePosition: {2}" + "\nEvent.current.mousePosition: {2}" +
"\nVOIDIconPos: ({3}, {4}),({5}, {6})", "\nVOIDIconPos: ({3}, {4}),({5}, {6})",
Event.current.type, Event.current.type,
this.VOIDIconLocked, this.VOIDIconLocked,
Event.current.mousePosition, Event.current.mousePosition,
this.VOIDIconPos.value.xMin, this.VOIDIconPos.value.xMin,
this.VOIDIconPos.value.yMin, this.VOIDIconPos.value.yMin,
this.VOIDIconPos.value.xMax, this.VOIDIconPos.value.xMax,
this.VOIDIconPos.value.yMax this.VOIDIconPos.value.yMax
)); ));
*/ */
   
if (!this.VOIDIconLocked && if (!this.VOIDIconLocked &&
VOIDIconPos.value.Contains(Event.current.mousePosition) VOIDIconPos.value.Contains(Event.current.mousePosition)
&& Event.current.type == EventType.mouseDrag) && Event.current.type == EventType.mouseDrag)
{ {
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"Event.current.type: {0}" + "Event.current.type: {0}" +
"\ndelta.x: {1}; delta.y: {2}", "\ndelta.x: {1}; delta.y: {2}",
Event.current.type, Event.current.type,
Event.current.delta.x, Event.current.delta.x,
Event.current.delta.y Event.current.delta.y
)); ));
   
Rect tmp = new Rect(VOIDIconPos); Rect tmp = new Rect(VOIDIconPos);
   
tmp.x = Event.current.mousePosition.x - tmp.width / 2; tmp.x = Event.current.mousePosition.x - tmp.width / 2;
tmp.y = Event.current.mousePosition.y - tmp.height / 2; tmp.y = Event.current.mousePosition.y - tmp.height / 2;
   
if (tmp.x > Screen.width - tmp.width) if (tmp.x > Screen.width - tmp.width)
{ {
tmp.x = Screen.width - tmp.width; tmp.x = Screen.width - tmp.width;
} }
   
if (tmp.y > Screen.height - tmp.height) if (tmp.y > Screen.height - tmp.height)
{ {
tmp.y = Screen.height - tmp.height; tmp.y = Screen.height - tmp.height;
} }
   
VOIDIconPos = tmp; VOIDIconPos = tmp;
} }
} }
   
public virtual void Update() public virtual void Update()
{ {
this.LoadBeforeUpdate(); this.LoadBeforeUpdate();
   
if (this.vessel != null && this.vesselSimActive) if (this.vessel != null && this.vesselSimActive)
{ {
Tools.PostDebugMessage(this, "Updating SimManager."); Tools.PostDebugMessage(this, "Updating SimManager.");
this.UpdateSimManager(); this.UpdateSimManager();
} }
   
if (!this.guiRunning) if (!this.guiRunning)
{ {
this.StartGUI(); this.StartGUI();
} }
   
if (!HighLogic.LoadedSceneIsFlight && this.guiRunning) if (!HighLogic.LoadedSceneIsFlight && this.guiRunning)
{ {
this.StopGUI(); this.StopGUI();
} }
   
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
if (!module.guiRunning && module.toggleActive) if (!module.guiRunning && module.toggleActive)
{ {
module.StartGUI(); module.StartGUI();
} }
if (module.guiRunning && !module.toggleActive || if (module.guiRunning && !module.toggleActive ||
!this.togglePower || !this.togglePower ||
!HighLogic.LoadedSceneIsFlight || !HighLogic.LoadedSceneIsFlight ||
this.factoryReset) this.factoryReset)
{ {
module.StopGUI(); module.StopGUI();
} }
   
if (module is IVOID_BehaviorModule) if (module is IVOID_BehaviorModule)
{ {
((IVOID_BehaviorModule)module).Update(); ((IVOID_BehaviorModule)module).Update();
} }
} }
   
this.CheckAndSave(); this.CheckAndSave();
this._updateTimer += Time.deltaTime; this._updateTimer += Time.deltaTime;
} }
   
public virtual void FixedUpdate() public virtual void FixedUpdate()
{ {
bool newPowerState = this.powerAvailable; bool newPowerState = this.powerAvailable;
   
if (this.togglePower && this.consumeResource && if (this.togglePower && this.consumeResource &&
this.vessel.vesselType != VesselType.EVA && this.vessel.vesselType != VesselType.EVA &&
TimeWarp.deltaTime != 0) TimeWarp.deltaTime != 0)
{ {
float powerReceived = this.vessel.rootPart.RequestResource( float powerReceived = this.vessel.rootPart.RequestResource(
this.resourceName, this.resourceName,
this.resourceRate * TimeWarp.fixedDeltaTime this.resourceRate * TimeWarp.fixedDeltaTime
); );
   
if (powerReceived > 0) if (powerReceived > 0)
{ {
newPowerState = true; newPowerState = true;
} }
else else
{ {
newPowerState = false; newPowerState = false;
} }
   
if (this.powerAvailable != newPowerState) if (this.powerAvailable != newPowerState)
{ {
this.powerAvailable = newPowerState; this.powerAvailable = newPowerState;
this.SetIconTexture(this.powerState | this.activeState); this.SetIconTexture(this.powerState | this.activeState);
} }
} }
   
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
if (module is IVOID_BehaviorModule) if (module is IVOID_BehaviorModule)
{ {
((IVOID_BehaviorModule)module).FixedUpdate(); ((IVOID_BehaviorModule)module).FixedUpdate();
} }
} }
} }
   
public void OnDestroy() public void OnDestroy()
{ {
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
if (module is IVOID_BehaviorModule) if (module is IVOID_BehaviorModule)
{ {
((IVOID_BehaviorModule)module).OnDestroy(); ((IVOID_BehaviorModule)module).OnDestroy();
} }
} }
} }
   
public void OnApplicationQuit() public void OnApplicationQuit()
{ {
this.onApplicationQuit(this); this.onApplicationQuit(this);
} }
   
public void ResetGUI() public void ResetGUI()
{ {
this.StopGUI(); this.StopGUI();
   
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
module.StopGUI(); module.StopGUI();
module.StartGUI(); module.StartGUI();
} }
   
this.StartGUI(); this.StartGUI();
} }
   
public void VOIDMainWindow(int _) public void VOIDMainWindow(int _)
{ {
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
if (this.powerAvailable || HighLogic.LoadedSceneIsEditor) if (this.powerAvailable || HighLogic.LoadedSceneIsEditor)
{ {
if (!HighLogic.LoadedSceneIsEditor) if (!HighLogic.LoadedSceneIsEditor)
{ {
string str = string.Intern("ON"); string str = string.Intern("ON");
if (togglePower) if (togglePower)
str = string.Intern("OFF"); str = string.Intern("OFF");
if (GUILayout.Button("Power " + str)) if (GUILayout.Button("Power " + str))
{ {
togglePower.value = !togglePower; togglePower.value = !togglePower;
this.SetIconTexture(this.powerState | this.activeState); this.SetIconTexture(this.powerState | this.activeState);
} }
} }
   
if (togglePower || HighLogic.LoadedSceneIsEditor) if (togglePower || HighLogic.LoadedSceneIsEditor)
{ {
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
module.toggleActive = GUILayout.Toggle(module.toggleActive, module.Name); module.toggleActive = GUILayout.Toggle(module.toggleActive, module.Name);
} }
} }
} }
else else
{ {
GUILayout.Label("-- POWER LOST --", VOID_Styles.labelRed); GUILayout.Label("-- POWER LOST --", VOID_Styles.labelRed);
} }
   
this.configWindowMinimized.value = !GUILayout.Toggle(!this.configWindowMinimized, "Configuration"); this.configWindowMinimized.value = !GUILayout.Toggle(!this.configWindowMinimized, "Configuration");
   
GUILayout.EndVertical(); GUILayout.EndVertical();
GUI.DragWindow(); GUI.DragWindow();
} }
   
public void VOIDConfigWindow(int _) public void VOIDConfigWindow(int _)
{ {
GUILayout.BeginVertical(); GUILayout.BeginVertical();
   
this.DrawConfigurables(); this.DrawConfigurables();
   
GUILayout.EndVertical(); GUILayout.EndVertical();
GUI.DragWindow(); GUI.DragWindow();
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
GUIContent _content; GUIContent _content;
   
if (HighLogic.LoadedSceneIsFlight) if (HighLogic.LoadedSceneIsFlight)
{ {
this.consumeResource.value = GUILayout.Toggle(this.consumeResource, "Consume Resources"); this.consumeResource.value = GUILayout.Toggle(this.consumeResource, "Consume Resources");
   
this.VOIDIconLocked = GUILayout.Toggle(this.VOIDIconLocked, "Lock Icon Position"); this.VOIDIconLocked = GUILayout.Toggle(this.VOIDIconLocked, "Lock Icon Position");
} }
   
this.UseToolbarManager = GUILayout.Toggle(this.UseToolbarManager, "Use Blizzy's Toolbar If Available"); this.UseToolbarManager = GUILayout.Toggle(this.UseToolbarManager, "Use Blizzy's Toolbar If Available");
   
this.vesselSimActive.value = GUILayout.Toggle(this.vesselSimActive.value, this.vesselSimActive.value = GUILayout.Toggle(this.vesselSimActive.value,
"Enable Engineering Calculations"); "Enable Engineering Calculations");
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
GUILayout.Label("Skin:", GUILayout.ExpandWidth(false)); GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
   
_content = new GUIContent(); _content = new GUIContent();
   
_content.text = "◄"; _content.text = "◄";
_content.tooltip = "Select previous skin"; _content.tooltip = "Select previous skin";
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
{ {
this._skinIdx--; this._skinIdx--;
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}", "{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
this.GetType().Name, this.GetType().Name,
this._skinName, this._skinName,
this.validSkins.Count this.validSkins.Count
)); ));
} }
   
_content.text = this.Skin.name; _content.text = this.Skin.name;
_content.tooltip = "Current skin"; _content.tooltip = "Current skin";
GUILayout.Label(_content, VOID_Styles.labelCenter, GUILayout.ExpandWidth(true)); GUILayout.Label(_content, VOID_Styles.labelCenter, GUILayout.ExpandWidth(true));
   
_content.text = "►"; _content.text = "►";
_content.tooltip = "Select next skin"; _content.tooltip = "Select next skin";
if (GUILayout.Button(_content, GUILayout.ExpandWidth(true))) if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
{ {
this._skinIdx++; this._skinIdx++;
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}", "{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
this.GetType().Name, this.GetType().Name,
this._skinName, this._skinName,
this.validSkins.Count this.validSkins.Count
)); ));
} }
   
this._skinIdx %= this.skinNames.Length; this._skinIdx %= this.skinNames.Length;
if (this._skinIdx < 0) if (this._skinIdx < 0)
{ {
this._skinIdx += this.skinNames.Length; this._skinIdx += this.skinNames.Length;
} }
   
if (this._skinName != skinNames[this._skinIdx]) if (this._skinName != skinNames[this._skinIdx])
{ {
this._skinName.value = skinNames[this._skinIdx]; this._skinName.value = skinNames[this._skinIdx];
this.GUIStylesLoaded = false; this.GUIStylesLoaded = false;
} }
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
GUILayout.Label("Update Rate (Hz):"); GUILayout.Label("Update Rate (Hz):");
if (this.stringFrequency == null) if (this.stringFrequency == null)
{ {
this.stringFrequency = (1f / this.updatePeriod).ToString(); this.stringFrequency = (1f / this.updatePeriod).ToString();
} }
this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true)); this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true));
   
if (GUILayout.Button("Apply")) if (GUILayout.Button("Apply"))
{ {
double updateFreq = 1f / this.updatePeriod; double updateFreq = 1f / this.updatePeriod;
double.TryParse(stringFrequency, out updateFreq); double.TryParse(stringFrequency, out updateFreq);
this._updatePeriod = 1 / updateFreq; this._updatePeriod = 1 / updateFreq;
} }
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
foreach (IVOID_Module mod in this.Modules) foreach (IVOID_Module mod in this.Modules)
{ {
mod.DrawConfigurables(); mod.DrawConfigurables();
} }
   
this._factoryReset = GUILayout.Toggle(this._factoryReset, "Factory Reset"); this._factoryReset = GUILayout.Toggle(this._factoryReset, "Factory Reset");
} }
   
protected void UpdateSimManager() protected void UpdateSimManager()
{ {
if (SimManager.ResultsReady()) if (SimManager.ResultsReady())
{ {
Tools.PostDebugMessage(this, "VesselSimulator results ready, setting Stages."); Tools.PostDebugMessage(this, "VesselSimulator results ready, setting Stages.");
   
this.Stages = SimManager.Stages; this.Stages = SimManager.Stages;
   
if (this.Stages != null) if (this.Stages != null)
{ {
this.LastStage = this.Stages.Last(); this.LastStage = this.Stages.Last();
} }
   
if (HighLogic.LoadedSceneIsEditor) if (HighLogic.LoadedSceneIsEditor)
{ {
SimManager.Gravity = VOID_Data.KerbinGee; SimManager.Gravity = VOID_Data.KerbinGee;
} }
else else
{ {
double radius = this.vessel.Radius(); double radius = this.vessel.Radius();
SimManager.Gravity = this.vessel.mainBody.gravParameter / (radius * radius); SimManager.Gravity = this.vessel.mainBody.gravParameter / (radius * radius);
} }
   
SimManager.minSimTime = new TimeSpan(0, 0, 0, 0, (int)(this.updatePeriod * 1000d)); SimManager.minSimTime = new TimeSpan(0, 0, 0, 0, (int)(this.updatePeriod * 1000d));
   
SimManager.TryStartSimulation(); SimManager.TryStartSimulation();
} }
#if DEBUG #if DEBUG
else else
{ {
Tools.PostDebugMessage(this, "VesselSimulator results not ready."); Tools.PostDebugMessage(this, "VesselSimulator results not ready.");
} }
#endif #endif
} }
   
protected void LoadModulesOfType<T>() protected void LoadModulesOfType<T>()
{ {
StringBuilder sb = new StringBuilder("Loading modules..."); StringBuilder sb = new StringBuilder("Loading modules...");
sb.AppendLine(); sb.AppendLine();
   
foreach (AssemblyLoader.LoadedAssembly assy in AssemblyLoader.loadedAssemblies) foreach (AssemblyLoader.LoadedAssembly assy in AssemblyLoader.loadedAssemblies)
{ {
foreach (Type loadedType in assy.assembly.GetExportedTypes()) foreach (Type loadedType in assy.assembly.GetExportedTypes())
{ {
if ( if (
loadedType.IsInterface || loadedType.IsInterface ||
loadedType.IsAbstract || loadedType.IsAbstract ||
!typeof(T).IsAssignableFrom(loadedType) || !typeof(T).IsAssignableFrom(loadedType) ||
this.GetType().IsAssignableFrom(loadedType) this.GetType().IsAssignableFrom(loadedType)
) )
{ {
continue; continue;
} }
   
// HACK: This stops editor modules from loading in flight. It is a dirty hack and should be fixed. // HACK: This stops editor modules from loading in flight. It is a dirty hack and should be fixed.
if (!HighLogic.LoadedSceneIsEditor && typeof(IVOID_EditorModule).IsAssignableFrom(loadedType)) if (!HighLogic.LoadedSceneIsEditor && typeof(IVOID_EditorModule).IsAssignableFrom(loadedType))
{ {
continue; continue;
} }
   
sb.AppendFormat("Loading IVOID_Module type {0}...", loadedType.Name); sb.AppendFormat("Loading IVOID_Module type {0}...", loadedType.Name);
   
try try
{ {
this.LoadModule(loadedType); this.LoadModule(loadedType);
sb.AppendLine("Success."); sb.AppendLine("Success.");
} }
catch (Exception ex) catch (Exception ex)
{ {
sb.AppendFormat("Failed, caught {0}", ex.GetType().Name); sb.AppendFormat("Failed, caught {0}", ex.GetType().Name);
sb.AppendLine(); sb.AppendLine();
   
#if DEBUG #if DEBUG
Debug.LogException(ex); Debug.LogException(ex);
#endif #endif
} }
} }
} }
   
this._modulesLoaded = true; this._modulesLoaded = true;
   
sb.AppendFormat("Loaded {0} modules.", this.Modules.Count); sb.AppendFormat("Loaded {0} modules.", this.Modules.Count);
sb.AppendLine(); sb.AppendLine();
} }
   
protected void LoadModule(Type T) protected void LoadModule(Type T)
{ {
var existingModules = this._modules.Where(mod => mod.GetType().Name == T.Name); var existingModules = this._modules.Where(mod => mod.GetType().Name == T.Name);
if (existingModules.Any()) if (existingModules.Any())
{ {
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: refusing to load {1}: already loaded", "{0}: refusing to load {1}: already loaded",
this.GetType().Name, this.GetType().Name,
T.Name T.Name
)); ));
return; return;
} }
IVOID_Module module = Activator.CreateInstance(T) as IVOID_Module; IVOID_Module module = Activator.CreateInstance(T) as IVOID_Module;
module.LoadConfig(); module.LoadConfig();
this._modules.Add(module); this._modules.Add(module);
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: loaded module {1}.", "{0}: loaded module {1}.",
this.GetType().Name, this.GetType().Name,
T.Name T.Name
)); ));
} }
   
protected void LoadSkins() protected void LoadSkins()
{ {
Tools.PostDebugMessage("AssetBase has skins: \n" + Tools.PostDebugMessage("AssetBase has skins: \n" +
string.Join("\n\t", string.Join("\n\t",
Resources.FindObjectsOfTypeAll(typeof(GUISkin)) Resources.FindObjectsOfTypeAll(typeof(GUISkin))
.Select(s => s.ToString()) .Select(s => s.ToString())
.ToArray() .ToArray()
) )
); );
   
this.validSkins = Resources.FindObjectsOfTypeAll(typeof(GUISkin)) this.validSkins = Resources.FindObjectsOfTypeAll(typeof(GUISkin))
.Where(s => !this.forbiddenSkins.Contains(s.name)) .Where(s => !this.forbiddenSkins.Contains(s.name))
.Select(s => s as GUISkin) .Select(s => s as GUISkin)
.GroupBy(s => s.name) .GroupBy(s => s.name)
.Select(g => g.First()) .Select(g => g.First())
.ToDictionary(s => s.name); .ToDictionary(s => s.name);
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: loaded {1} GUISkins.", "{0}: loaded {1} GUISkins.",
this.GetType().Name, this.GetType().Name,
this.validSkins.Count this.validSkins.Count
)); ));
   
this.skinNames = this.validSkins.Keys.ToArray(); this.skinNames = this.validSkins.Keys.ToArray();
Array.Sort(this.skinNames); Array.Sort(this.skinNames);
   
int defaultIdx = int.MinValue; int defaultIdx = int.MinValue;
   
for (int i = 0; i < this.skinNames.Length; i++) for (int i = 0; i < this.skinNames.Length; i++)
{ {
if (this.skinNames[i] == this._skinName) if (this.skinNames[i] == this._skinName)
{ {
this._skinIdx = i; this._skinIdx = i;
} }
if (this.skinNames[i] == this.defaultSkin) if (this.skinNames[i] == this.defaultSkin)
{ {
defaultIdx = i; defaultIdx = i;
} }
if (this._skinIdx != int.MinValue && defaultIdx != int.MinValue) if (this._skinIdx != int.MinValue && defaultIdx != int.MinValue)
{ {
break; break;
} }
} }
   
if (this._skinIdx == int.MinValue) if (this._skinIdx == int.MinValue)
{ {
this._skinIdx = defaultIdx; this._skinIdx = defaultIdx;
} }
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: _skinIdx = {1}.", "{0}: _skinIdx = {1}.",
this.GetType().Name, this.GetType().Name,
this._skinName.ToString() this._skinName.ToString()
)); ));
   
this.skinsLoaded = true; this.skinsLoaded = true;
} }
   
protected void LoadGUIStyles() protected void LoadGUIStyles()
{ {
VOID_Styles.OnSkinChanged(); VOID_Styles.OnSkinChanged();
   
this.GUIStylesLoaded = true; this.GUIStylesLoaded = true;
} }
   
protected void LoadVesselTypes() protected void LoadVesselTypes()
{ {
this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList(); this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList();
this.vesselTypesLoaded = true; this.vesselTypesLoaded = true;
} }
   
protected void LoadBeforeUpdate() protected void LoadBeforeUpdate()
{ {
if (!this.vesselTypesLoaded) if (!this.vesselTypesLoaded)
{ {
this.LoadVesselTypes(); this.LoadVesselTypes();
} }
   
if (this.sortedBodyList == null && FlightGlobals.Bodies != null && FlightGlobals.Bodies.Count > 0) if (this.sortedBodyList == null && FlightGlobals.Bodies != null && FlightGlobals.Bodies.Count > 0)
{ {
this.sortedBodyList = new List<CelestialBody>(FlightGlobals.Bodies); this.sortedBodyList = new List<CelestialBody>(FlightGlobals.Bodies);
this.sortedBodyList.Sort(new CBListComparer()); this.sortedBodyList.Sort(new CBListComparer());
this.sortedBodyList.Reverse(); this.sortedBodyList.Reverse();
   
Debug.Log(string.Format("sortedBodyList: {0}", string.Join("\n\t", this.sortedBodyList.Select(b => b.bodyName).ToArray()))); Debug.Log(string.Format("sortedBodyList: {0}", string.Join("\n\t", this.sortedBodyList.Select(b => b.bodyName).ToArray())));
} }
   
} }
   
protected void InitializeToolbarButton() protected void InitializeToolbarButton()
{ {
// Do nothing if (the Toolbar is not available. // Do nothing if (the Toolbar is not available.
if (!ToolbarManager.ToolbarAvailable) if (!ToolbarManager.ToolbarAvailable)
{ {
Tools.PostDebugMessage(this, "Refusing to make a ToolbarButton: ToolbarAvailable = false"); Tools.PostDebugMessage(this, "Refusing to make a ToolbarButton: ToolbarAvailable = false");
return; return;
} }
   
this.ToolbarButton = ToolbarManager.Instance.add(this.VoidName, "coreToggle"); this.ToolbarButton = ToolbarManager.Instance.add(this.VoidName, "coreToggle");
this.ToolbarButton.Text = this.VoidName; this.ToolbarButton.Text = this.VoidName;
this.SetIconTexture(this.powerState | this.activeState); this.SetIconTexture(this.powerState | this.activeState);
   
this.ToolbarButton.Visibility = new GameScenesVisibility(GameScenes.EDITOR, GameScenes.FLIGHT); this.ToolbarButton.Visibility = new GameScenesVisibility(GameScenes.EDITOR, GameScenes.FLIGHT);
   
this.ToolbarButton.OnClick += this.ToolbarButton.OnClick +=
(e) => (e) =>
{ {
this.ToggleMainWindow(); this.ToggleMainWindow();
}; };
   
Tools.PostDebugMessage(string.Format("{0}: Toolbar Button initialized.", this.GetType().Name)); Tools.PostDebugMessage(string.Format("{0}: Toolbar Button initialized.", this.GetType().Name));
} }
   
protected void InitializeAppLauncherButton() protected void InitializeAppLauncherButton()
{ {
if (ApplicationLauncher.Ready) if (ApplicationLauncher.Ready)
{ {
this.AppLauncherButton = ApplicationLauncher.Instance.AddModApplication( this.AppLauncherButton = ApplicationLauncher.Instance.AddModApplication(
this.ToggleMainWindow, this.ToggleMainWindow, this.ToggleMainWindow, this.ToggleMainWindow,
this.appIconVisibleScenes, this.appIconVisibleScenes,
this.VOIDIconTexture this.VOIDIconTexture
); );
   
Tools.PostDebugMessage( Tools.PostDebugMessage(
this, this,
"AppLauncherButton initialized in {0}", "AppLauncherButton initialized in {0}",
Enum.GetName( Enum.GetName(
typeof(GameScenes), typeof(GameScenes),
HighLogic.LoadedScene HighLogic.LoadedScene
) )
); );
} }
} }
   
protected void ToggleMainWindow() protected void ToggleMainWindow()
{ {
this.mainGuiMinimized = !this.mainGuiMinimized; this.mainGuiMinimized = !this.mainGuiMinimized;
this.SetIconTexture(this.powerState | this.activeState); this.SetIconTexture(this.powerState | this.activeState);
} }
   
protected void SetIconTexture(IconState state) protected void SetIconTexture(IconState state)
{ {
switch (state) switch (state)
{ {
case (IconState.PowerOff | IconState.Inactive): case (IconState.PowerOff | IconState.Inactive):
this.SetIconTexture(this.VOIDIconOffInactivePath); this.SetIconTexture(this.VOIDIconOffInactivePath);
break; break;
case (IconState.PowerOff | IconState.Active): case (IconState.PowerOff | IconState.Active):
this.SetIconTexture(this.VOIDIconOffActivePath); this.SetIconTexture(this.VOIDIconOffActivePath);
break; break;
case (IconState.PowerOn | IconState.Inactive): case (IconState.PowerOn | IconState.Inactive):
this.SetIconTexture(this.VOIDIconOnInactivePath); this.SetIconTexture(this.VOIDIconOnInactivePath);
break; break;
case (IconState.PowerOn | IconState.Active): case (IconState.PowerOn | IconState.Active):
this.SetIconTexture(this.VOIDIconOnActivePath); this.SetIconTexture(this.VOIDIconOnActivePath);
break; break;
default: default:
throw new NotImplementedException(); throw new NotImplementedException();
} }
} }
   
protected void SetIconTexture(string texturePath) protected void SetIconTexture(string texturePath)
{ {
if (this.ToolbarButton != null) if (this.ToolbarButton != null)
{ {
this.ToolbarButton.TexturePath = texturePath; this.ToolbarButton.TexturePath = texturePath;
} }
   
this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath.Replace("icon", "appIcon"), false); this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath.Replace("icon", "appIcon"), false);
   
if (this.AppLauncherButton != null) if (this.AppLauncherButton != null)
{ {
this.AppLauncherButton.SetTexture(VOIDIconTexture); this.AppLauncherButton.SetTexture(VOIDIconTexture);
} }
} }
   
protected void CheckAndSave() protected void CheckAndSave()
{ {
this.saveTimer += Time.deltaTime; this.saveTimer += Time.deltaTime;
   
if (this.saveTimer > 2f) if (this.saveTimer > 2f)
{ {
if (!this.configDirty) if (!this.configDirty)
{ {
return; return;
} }
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: Time to save, checking if configDirty: {1}", "{0}: Time to save, checking if configDirty: {1}",
this.GetType().Name, this.GetType().Name,
this.configDirty this.configDirty
)); ));
   
this.SaveConfig(); this.SaveConfig();
this.saveTimer = 0; this.saveTimer = 0;
} }
} }
   
public override void LoadConfig() public override void LoadConfig()
{ {
base.LoadConfig(); base.LoadConfig();
   
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
module.LoadConfig(); module.LoadConfig();
} }
} }
   
public void SaveConfig() public void SaveConfig()
{ {
var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core>(); var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core>();
config.load(); config.load();
   
this._SaveToConfig(config); this._SaveToConfig(config);
   
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
module._SaveToConfig(config); module._SaveToConfig(config);
} }
   
config.save(); config.save();
   
this.configDirty = false; this.configDirty = false;
} }
   
protected VOID_Core() protected VOID_Core()
{ {
this._Name = "VOID Core"; this._Name = "VOID Core";
   
System.Version version = this.GetType().Assembly.GetName().Version; System.Version version = this.GetType().Assembly.GetName().Version;
   
this.VoidVersion = string.Format("{0}.{1}.{2}", version.Major, version.Minor, version.MajorRevision); this.VoidVersion = string.Format("{0}.{1}.{2}", version.Major, version.Minor, version.MajorRevision);
   
this.toggleActive = true; this.toggleActive = true;
   
this._skinName = this.defaultSkin; this._skinName = this.defaultSkin;
this._skinIdx = int.MinValue; this._skinIdx = int.MinValue;
   
this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_light_glow"; this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_light_glow";
this.VOIDIconOnActivePath = "VOID/Textures/void_icon_dark_glow"; this.VOIDIconOnActivePath = "VOID/Textures/void_icon_dark_glow";
this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_light"; this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_light";
this.VOIDIconOffActivePath = "VOID/Textures/void_icon_dark"; this.VOIDIconOffActivePath = "VOID/Textures/void_icon_dark";
   
this.vesselSimActive = true; this.vesselSimActive = true;
   
this.UseToolbarManager = false; this.UseToolbarManager = ToolbarManager.ToolbarAvailable;
   
this.LoadConfig(); this.LoadConfig();
   
this.SetIconTexture(this.powerState | this.activeState); this.SetIconTexture(this.powerState | this.activeState);
} }
   
public virtual void Dispose() public virtual void Dispose()
{ {
if (this.AppLauncherButton != null) if (this.AppLauncherButton != null)
{ {
ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton); ApplicationLauncher.Instance.RemoveModApplication(this.AppLauncherButton);
this.AppLauncherButton = null; this.AppLauncherButton = null;
} }
if (this.ToolbarButton != null) if (this.ToolbarButton != null)
{ {
this.ToolbarButton.Destroy(); this.ToolbarButton.Destroy();
this.ToolbarButton = null; this.ToolbarButton = null;
} }
} }
   
protected enum IconState protected enum IconState
{ {
PowerOff = 1, PowerOff = 1,
PowerOn = 2, PowerOn = 2,
Inactive = 4, Inactive = 4,
Active = 8 Active = 8
} }
} }
} }
   
   
// VOID // VOID
// //
// VOID_EditorHUD.cs // VOID_EditorHUD.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_EditorHUD : VOID_HUDModule, IVOID_EditorModule public class VOID_EditorHUD : VOID_HUDModule, IVOID_EditorModule
{ {
/* /*
* Fields * Fields
* */ * */
[AVOID_SaveValue("ehudWindowPos")]  
protected VOID_SaveValue<Rect> ehudWindowPos;  
   
protected HUDWindow ehudWindow; protected HUDWindow ehudWindow;
protected EditorVesselOverlays _vesselOverlays; protected EditorVesselOverlays _vesselOverlays;
   
  [AVOID_SaveValue("snapToLeft")]
  protected VOID_SaveValue<bool> snapToLeft;
   
/* /*
* Properties * Properties
* */ * */
protected EditorVesselOverlays vesselOverlays protected EditorVesselOverlays vesselOverlays
{ {
get get
{ {
if (this._vesselOverlays == null) if (this._vesselOverlays == null)
{ {
this._vesselOverlays = (EditorVesselOverlays)Resources this._vesselOverlays = (EditorVesselOverlays)Resources
.FindObjectsOfTypeAll(typeof(EditorVesselOverlays)) .FindObjectsOfTypeAll(typeof(EditorVesselOverlays))
.FirstOrDefault(); .FirstOrDefault();
} }
   
return this._vesselOverlays; return this._vesselOverlays;
} }
} }
   
protected EditorMarker_CoM CoMmarker protected EditorMarker_CoM CoMmarker
{ {
get get
{ {
if (this.vesselOverlays == null) if (this.vesselOverlays == null)
{ {
return null; return null;
} }
   
return this.vesselOverlays.CoMmarker; return this.vesselOverlays.CoMmarker;
} }
} }
   
protected EditorMarker_CoT CoTmarker protected EditorMarker_CoT CoTmarker
{ {
get get
{ {
if (this.vesselOverlays == null) if (this.vesselOverlays == null)
{ {
return null; return null;
} }
   
return this.vesselOverlays.CoTmarker; return this.vesselOverlays.CoTmarker;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public VOID_EditorHUD() : base() public VOID_EditorHUD() : base()
{ {
this._Name = "Heads-Up Display"; this._Name = "Heads-Up Display";
   
this.toggleActive = true; this.toggleActive = true;
   
  this.snapToLeft.value = true;
   
this.ehudWindow = new HUDWindow( this.ehudWindow = new HUDWindow(
  "editorHUD",
this.ehudWindowFunc, this.ehudWindowFunc,
new Rect(EditorPanels.Instance.partsPanelWidth + 10f, 125f, 300f, 64f) new Rect(EditorPanels.Instance.partsPanelWidth + 10f, 125f, 300f, 64f)
); );
this.Windows.Add(this.ehudWindow); this.Windows.Add(this.ehudWindow);
this.ehudWindowPos = this.ehudWindow.WindowPos;  
   
Tools.PostDebugMessage (this.GetType().Name + ": Constructed."); Tools.PostDebugMessage (this.GetType().Name + ": Constructed.");
} }
   
public void ehudWindowFunc(int id) public void ehudWindowFunc(int id)
{ {
StringBuilder hudString = new StringBuilder(); StringBuilder hudString = new StringBuilder();
   
if (this.core.LastStage == null) if (this.core.LastStage == null)
{ {
return; return;
} }
   
// GUI.skin = AssetBase.GetGUISkin("KSP window 2"); VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft;
   
hudString.Append("Total Mass: "); hudString.Append("Total Mass: ");
hudString.Append(this.core.LastStage.totalMass.ToString("F3")); hudString.Append(this.core.LastStage.totalMass.ToString("F3"));
hudString.Append('t'); hudString.Append('t');
   
hudString.Append(' '); hudString.Append(' ');
   
hudString.Append("Part Count: "); hudString.Append("Part Count: ");
hudString.Append(EditorLogic.SortedShipList.Count); hudString.Append(EditorLogic.SortedShipList.Count);
   
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Total Delta-V: "); hudString.Append("Total Delta-V: ");
hudString.Append(Tools.MuMech_ToSI(this.core.LastStage.totalDeltaV)); hudString.Append(Tools.MuMech_ToSI(this.core.LastStage.totalDeltaV));
hudString.Append("m/s"); hudString.Append("m/s");
   
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Bottom Stage Delta-V"); hudString.Append("Bottom Stage Delta-V");
hudString.Append(Tools.MuMech_ToSI(this.core.LastStage.deltaV)); hudString.Append(Tools.MuMech_ToSI(this.core.LastStage.deltaV));
hudString.Append("m/s"); hudString.Append("m/s");
   
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Bottom Stage T/W Ratio: "); hudString.Append("Bottom Stage T/W Ratio: ");
hudString.Append(this.core.LastStage.thrustToWeight.ToString("F3")); hudString.Append(this.core.LastStage.thrustToWeight.ToString("F3"));
   
  Tools.PostDebugMessage(this,
  "CoMmarker.gameObject.activeInHierarchy: {0};" +
  "CoTmarker.gameObject.activeInHierarchy: {1}",
  this.CoMmarker.gameObject.activeInHierarchy,
  this.CoTmarker.gameObject.activeInHierarchy
  );
   
if (this.CoMmarker.gameObject.activeInHierarchy && this.CoTmarker.gameObject.activeInHierarchy) if (this.CoMmarker.gameObject.activeInHierarchy && this.CoTmarker.gameObject.activeInHierarchy)
{ {
  Tools.PostDebugMessage(this, "CoM and CoT markers are active, doing thrust offset.");
hudString.Append('\n'); hudString.Append('\n');
   
hudString.Append("Thrust Offset: "); hudString.Append("Thrust Offset: ");
hudString.Append( hudString.Append(
Vector3.Cross( Vector3.Cross(
this.CoTmarker.dirMarkerObject.transform.forward, this.CoTmarker.dirMarkerObject.transform.forward,
this.CoMmarker.posMarkerObject.transform.position - this.CoTmarker.posMarkerObject.transform.position this.CoMmarker.posMarkerObject.transform.position - this.CoTmarker.posMarkerObject.transform.position
).ToString("F3")); ).ToString("F3"));
} }
  #if DEBUG
GUILayout.Label(hudString.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true)); else
  {
  Tools.PostDebugMessage(this, "CoM and CoT markers are not active, thrust offset skipped.");
  }
  #endif
   
  GUILayout.Label(
  hudString.ToString(),
  VOID_Styles.labelHud,
  GUILayout.ExpandWidth(true),
  GUILayout.ExpandHeight(true)
  );
   
if (!this.positionsLocked) if (!this.positionsLocked)
{ {
GUI.DragWindow(); GUI.DragWindow();
} }
   
GUI.BringWindowToBack(id); GUI.BringWindowToBack(id);
} }
   
public override void DrawGUI() public override void DrawGUI()
{ {
float hudLeft; float hudLeft;
   
if (EditorLogic.fetch.editorScreen == EditorScreen.Parts) if (EditorLogic.fetch.editorScreen == EditorScreen.Parts)
{ {
hudLeft = EditorPanels.Instance.partsPanelWidth + 10f; hudLeft = EditorPanels.Instance.partsPanelWidth + 10f;
hudLeft += EditorPartList.Instance.transformTopLeft.position.x - hudLeft += EditorPartList.Instance.transformTopLeft.position.x -
EditorPartList.Instance.transformTopLeft.parent.parent.position.x - EditorPartList.Instance.transformTopLeft.parent.parent.position.x -
72f; 72f;
} }
else if (EditorLogic.fetch.editorScreen == EditorScreen.Actions) else if (EditorLogic.fetch.editorScreen == EditorScreen.Actions)
{ {
hudLeft = EditorPanels.Instance.actionsPanelWidth + 10f; hudLeft = EditorPanels.Instance.actionsPanelWidth + 10f;
} }
else else
{ {
return; return;
} }
   
bool snapToEdge = Mathf.Abs(this.ehudWindowPos.value.xMin - hudLeft) < 15f;  
   
Tools.PostDebugMessage(this, Tools.PostDebugMessage(this,
"EditorPartList topLeft.parent.parent.position: {0}\n" + "EditorPartList topLeft.parent.parent.position: {0}\n" +
"EditorPartList topLeft.parent.position: {1}\n" + "EditorPartList topLeft.parent.position: {1}\n" +
"EditorPartList topLeft.position: {2}\n" + "EditorPartList topLeft.position: {2}\n" +
"snapToEdge: {3} (pos.Xmin: {4}; hudLeft: {5})", "snapToEdge: {3} (pos.Xmin: {4}; hudLeft: {5})",
EditorPartList.Instance.transformTopLeft.parent.parent.position, EditorPartList.Instance.transformTopLeft.parent.parent.position,
EditorPartList.Instance.transformTopLeft.parent.position, EditorPartList.Instance.transformTopLeft.parent.position,
EditorPartList.Instance.transformTopLeft.position, EditorPartList.Instance.transformTopLeft.position,
snapToEdge, this.ehudWindowPos.value.xMin, hudLeft this.snapToLeft, this.ehudWindow.WindowPos.xMin, hudLeft
); );
   
base.DrawGUI(); base.DrawGUI();
   
Rect hudPos = this.ehudWindow.WindowPos; Rect hudPos = this.ehudWindow.WindowPos;
   
hudPos.xMin = hudLeft; if (this.snapToLeft && this.positionsLocked)
  {
  hudPos.xMin = hudLeft;
  }
  else
  {
  hudPos.xMin = Mathf.Max(hudLeft, hudPos.xMin);
  }
   
hudPos.width = this.ehudWindow.defaultWindowPos.width; hudPos.width = this.ehudWindow.defaultWindowPos.width;
   
this.ehudWindowPos.value = hudPos; this.ehudWindow.WindowPos = hudPos;
   
this.ehudWindow.WindowPos = this.ehudWindowPos; this.snapToLeft = Mathf.Abs(this.ehudWindow.WindowPos.xMin - hudLeft) < 15f;
   
} }
} }
} }
   
// VOID // VOID
// //
// VOID_HUD.cs // VOID_HUD.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_HUD : VOID_HUDModule, IVOID_Module public class VOID_HUD : VOID_HUDModule, IVOID_Module
{ {
/* /*
* Fields * Fields
* */ * */
[AVOID_SaveValue("leftHUDPos")] protected HUDWindow leftHUD;
protected VOID_SaveValue<Rect> leftHUDPos; protected HUDWindow rightHUD;
[AVOID_SaveValue("rightHUDPos")]  
protected VOID_SaveValue<Rect> rightHUDPos;  
   
protected HUDWindow leftWindow;  
protected HUDWindow rightWindow;  
   
/* /*
* Properties * Properties
* */ * */
   
/* /*
* Methods * Methods
* */ * */
public VOID_HUD() : base() public VOID_HUD() : base()
{ {
this._Name = "Heads-Up Display"; this._Name = "Heads-Up Display";
   
this.toggleActive = true; this.toggleActive = true;
   
this.leftWindow = new HUDWindow(this.leftHUDWindow, new Rect(Screen.width * .375f - 300f, 0f, 300f, 90f)); this.leftHUD = new HUDWindow("leftHUD", this.leftHUDWindow, new Rect(Screen.width * .375f - 300f, 0f, 300f, 90f));
this.Windows.Add(this.leftWindow); this.Windows.Add(this.leftHUD);
   
this.leftHUDPos = this.leftWindow.WindowPos; this.rightHUD = new HUDWindow("rightHUD", this.rightHUDWindow, new Rect(Screen.width * .625f, 0f, 300f, 90f));
  this.Windows.Add(this.rightHUD);
this.rightWindow = new HUDWindow(this.rightHUDWindow, new Rect(Screen.width * .625f, 0f, 300f, 90f));  
this.Windows.Add(this.rightWindow);  
   
this.rightHUDPos = this.rightWindow.WindowPos;  
   
Tools.PostDebugMessage ("VOID_HUD: Constructed."); Tools.PostDebugMessage ("VOID_HUD: Constructed.");
}  
   
public override void DrawGUI()  
{  
base.DrawGUI();  
   
this.leftHUDPos.value = this.leftWindow.WindowPos;  
this.rightHUDPos.value = this.rightWindow.WindowPos;  
} }
   
protected void leftHUDWindow(int id) protected void leftHUDWindow(int id)
{ {
StringBuilder leftHUD; StringBuilder leftHUD;
   
leftHUD = new StringBuilder(); leftHUD = new StringBuilder();
   
VOID_Styles.labelHud.alignment = TextAnchor.UpperRight; VOID_Styles.labelHud.alignment = TextAnchor.UpperRight;
   
if (this.core.powerAvailable) if (this.core.powerAvailable)
{ {
leftHUD.AppendFormat("Primary: {0} Inc: {1}", leftHUD.AppendFormat("Primary: {0} Inc: {1}",
VOID_Data.primaryName.ValueUnitString(), VOID_Data.primaryName.ValueUnitString(),
VOID_Data.orbitInclination.ValueUnitString("F3") VOID_Data.orbitInclination.ValueUnitString("F3")
); );
leftHUD.AppendFormat("\nObt Alt: {0} Obt Vel: {1}", leftHUD.AppendFormat("\nObt Alt: {0} Obt Vel: {1}",
VOID_Data.orbitAltitude.ToSIString(), VOID_Data.orbitAltitude.ToSIString(),
VOID_Data.orbitVelocity.ToSIString() VOID_Data.orbitVelocity.ToSIString()
); );
leftHUD.AppendFormat("\nAp: {0} ETA {1}", leftHUD.AppendFormat("\nAp: {0} ETA {1}",
VOID_Data.orbitApoAlt.ToSIString(), VOID_Data.orbitApoAlt.ToSIString(),
VOID_Data.timeToApo.ValueUnitString() VOID_Data.timeToApo.ValueUnitString()
); );
leftHUD.AppendFormat("\nPe: {0} ETA {1}", leftHUD.AppendFormat("\nPe: {0} ETA {1}",
VOID_Data.oribtPeriAlt.ToSIString(), VOID_Data.oribtPeriAlt.ToSIString(),
VOID_Data.timeToPeri.ValueUnitString() VOID_Data.timeToPeri.ValueUnitString()
); );
leftHUD.AppendFormat("\nTot Δv: {0} Stg Δv: {1}", leftHUD.AppendFormat("\nTot Δv: {0} Stg Δv: {1}",
VOID_Data.totalDeltaV.ToSIString(2), VOID_Data.totalDeltaV.ToSIString(2),
VOID_Data.stageDeltaV.ToSIString(2) VOID_Data.stageDeltaV.ToSIString(2)
); );
} }
else else
{ {
VOID_Styles.labelHud.normal.textColor = Color.red; VOID_Styles.labelHud.normal.textColor = Color.red;
leftHUD.Append(string.Intern("-- POWER LOST --")); leftHUD.Append(string.Intern("-- POWER LOST --"));
} }
   
GUILayout.Label(leftHUD.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true)); GUILayout.Label(
  leftHUD.ToString(),
  VOID_Styles.labelHud,
  GUILayout.ExpandWidth(true),
  GUILayout.ExpandHeight(true)
  );
   
if (!this.positionsLocked) if (!this.positionsLocked)
{ {
GUI.DragWindow(); GUI.DragWindow();
} }
   
GUI.BringWindowToBack(id); GUI.BringWindowToBack(id);
} }
   
protected void rightHUDWindow(int id) protected void rightHUDWindow(int id)
{ {
StringBuilder rightHUD; StringBuilder rightHUD;
   
rightHUD = new StringBuilder(); rightHUD = new StringBuilder();
   
VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft; VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft;
   
if (this.core.powerAvailable) if (this.core.powerAvailable)
{ {
rightHUD.AppendFormat("Biome: {0} Sit: {1}", rightHUD.AppendFormat("Biome: {0} Sit: {1}",
VOID_Data.currBiome.ValueUnitString(), VOID_Data.currBiome.ValueUnitString(),
VOID_Data.expSituation.ValueUnitString() VOID_Data.expSituation.ValueUnitString()
); );
rightHUD.AppendFormat("\nSrf Alt: {0} Srf Vel: {1}", rightHUD.AppendFormat("\nSrf Alt: {0} Srf Vel: {1}",
VOID_Data.trueAltitude.ToSIString(), VOID_Data.trueAltitude.ToSIString(),
VOID_Data.surfVelocity.ToSIString() VOID_Data.surfVelocity.ToSIString()
); );
rightHUD.AppendFormat("\nVer: {0} Hor: {1}", rightHUD.AppendFormat("\nVer: {0} Hor: {1}",
VOID_Data.vertVelocity.ToSIString(), VOID_Data.vertVelocity.ToSIString(),
VOID_Data.horzVelocity.ToSIString() VOID_Data.horzVelocity.ToSIString()
); );
rightHUD.AppendFormat("\nLat: {0} Lon: {1}", rightHUD.AppendFormat("\nLat: {0} Lon: {1}",
VOID_Data.surfLatitude.ValueUnitString(), VOID_Data.surfLatitude.ValueUnitString(),
VOID_Data.surfLongitude.ValueUnitString() VOID_Data.surfLongitude.ValueUnitString()
); );
rightHUD.AppendFormat("\nHdg: {0} Pit: {1}", rightHUD.AppendFormat("\nHdg: {0} Pit: {1}",
VOID_Data.vesselHeading.ValueUnitString(), VOID_Data.vesselHeading.ValueUnitString(),
VOID_Data.vesselPitch.ToSIString(2) VOID_Data.vesselPitch.ToSIString(2)
); );
   
if ( if (
this.core.vessel.mainBody == this.core.HomeBody && this.core.vessel.mainBody == this.core.HomeBody &&
( (
this.core.vessel.situation == Vessel.Situations.FLYING || this.core.vessel.situation == Vessel.Situations.FLYING ||
this.core.vessel.situation == Vessel.Situations.SUB_ORBITAL || this.core.vessel.situation == Vessel.Situations.SUB_ORBITAL ||
this.core.vessel.situation == Vessel.Situations.LANDED || this.core.vessel.situation == Vessel.Situations.LANDED ||
this.core.vessel.situation == Vessel.Situations.SPLASHED this.core.vessel.situation == Vessel.Situations.SPLASHED
) )
) )
{ {
rightHUD.AppendFormat("\nRange to KSC: {0}", VOID_Data.downrangeDistance.ValueUnitString(2)); rightHUD.AppendFormat("\nRange to KSC: {0}", VOID_Data.downrangeDistance.ValueUnitString(2));
} }
} }
else else
{ {
VOID_Styles.labelHud.normal.textColor = Color.red; VOID_Styles.labelHud.normal.textColor = Color.red;
rightHUD.Append(string.Intern("-- POWER LOST --")); rightHUD.Append(string.Intern("-- POWER LOST --"));
} }
   
   
GUILayout.Label(rightHUD.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true)); GUILayout.Label(
  rightHUD.ToString(),
  VOID_Styles.labelHud,
  GUILayout.ExpandWidth(true),
  GUILayout.ExpandHeight(true)
  );
   
if (!this.positionsLocked) if (!this.positionsLocked)
{ {
GUI.DragWindow(); GUI.DragWindow();
} }
   
GUI.BringWindowToBack(id); GUI.BringWindowToBack(id);
} }
} }
} }
   
// VOID // VOID
// //
// VOID_HUD.cs // VOID_HUD.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_HUDAdvanced : VOID_HUDModule, IVOID_Module public class VOID_HUDAdvanced : VOID_HUDModule, IVOID_Module
{ {
/* /*
* Fields * Fields
* */ * */
protected VOID_HUD primaryHUD; protected VOID_HUD primaryHUD;
   
protected HUDWindow leftHUD; protected HUDWindow leftHUD;
protected HUDWindow rightHUD; protected HUDWindow rightHUD;
   
[AVOID_SaveValue("leftHUDPos")]  
protected VOID_SaveValue<Rect> leftHUDPos;  
[AVOID_SaveValue("rightHUDPos")]  
protected VOID_SaveValue<Rect> rightHUDPos;  
   
/* /*
* Properties * Properties
* */ * */
public override int ColorIndex public override int ColorIndex
{ {
get get
{ {
if (this.primaryHUD != null) if (this.primaryHUD != null)
{ {
return this.primaryHUD.ColorIndex; return this.primaryHUD.ColorIndex;
} }
   
return base.ColorIndex; return base.ColorIndex;
} }
set set
{ {
base.ColorIndex = value; base.ColorIndex = value;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public VOID_HUDAdvanced() : base() public VOID_HUDAdvanced() : base()
{ {
this._Name = "Advanced Heads-Up Display"; this._Name = "Advanced Heads-Up Display";
   
this.toggleActive = true; this.toggleActive = true;
   
this.leftHUD = new HUDWindow(this.leftHUDWindow, new Rect( this.leftHUD = new HUDWindow("leftHUD",
Screen.width * .5f - (float)GameSettings.UI_SIZE * .25f - 300f, this.leftHUDWindow,
Screen.height - 200f, new Rect(
300f, 90f) Screen.width * .5f - (float)GameSettings.UI_SIZE * .25f - 300f,
  Screen.height - 200f,
  300f, 90f)
); );
this.Windows.Add(this.leftHUD); this.Windows.Add(this.leftHUD);
   
this.leftHUDPos = this.leftHUD.WindowPos; this.rightHUD = new HUDWindow(
  "rightHUD",
this.rightHUD = new HUDWindow(this.rightHUDWindow, new Rect( this.rightHUDWindow,
Screen.width * .5f + (float)GameSettings.UI_SIZE * .25f, new Rect(
Screen.height - 200f, Screen.width * .5f + (float)GameSettings.UI_SIZE * .25f,
300f, 90f) Screen.height - 200f,
  300f, 90f)
); );
this.Windows.Add(this.rightHUD); this.Windows.Add(this.rightHUD);
   
this.rightHUDPos = this.rightHUD.WindowPos;  
   
this.positionsLocked = true; this.positionsLocked = true;
   
Tools.PostDebugMessage (this, "Constructed."); Tools.PostDebugMessage (this, "Constructed.");
} }
   
protected void leftHUDWindow(int id) protected void leftHUDWindow(int id)
{ {
StringBuilder leftHUD; StringBuilder leftHUD;
   
leftHUD = new StringBuilder(); leftHUD = new StringBuilder();
   
VOID_Styles.labelHud.alignment = TextAnchor.UpperRight; VOID_Styles.labelHud.alignment = TextAnchor.UpperRight;
   
if (this.core.powerAvailable) if (this.core.powerAvailable)
{ {
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Mass: {0}\n"), string.Intern("Mass: {0}\n"),
VOID_Data.totalMass.ToSIString(2) VOID_Data.totalMass.ToSIString(2)
); );
   
if (VOID_Data.vesselCrewCapacity > 0) if (VOID_Data.vesselCrewCapacity > 0)
{ {
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Crew: {0} / {1}\n"), string.Intern("Crew: {0} / {1}\n"),
VOID_Data.vesselCrewCount.Value, VOID_Data.vesselCrewCount.Value,
VOID_Data.vesselCrewCapacity.Value VOID_Data.vesselCrewCapacity.Value
); );
} }
   
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Acc: {0} T:W: {1}\n"), string.Intern("Acc: {0} T:W: {1}\n"),
VOID_Data.vesselAccel.ToSIString(2), VOID_Data.vesselAccel.ToSIString(2),
VOID_Data.currThrustWeight.Value.ToString("f2") VOID_Data.currThrustWeight.Value.ToString("f2")
); );
   
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Ang Vel: {0}\n"), string.Intern("Ang Vel: {0}\n"),
VOID_Data.vesselAngularVelocity.ToSIString(2) VOID_Data.vesselAngularVelocity.ToSIString(2)
); );
   
if (VOID_Data.stageNominalThrust != 0d) if (VOID_Data.stageNominalThrust != 0d)
{ {
leftHUD.AppendFormat( leftHUD.AppendFormat(
string.Intern("Thrust Offset: {0}\n"), string.Intern("Thrust Offset: {0}\n"),
VOID_Data.vesselThrustOffset.Value.ToString("F1") VOID_Data.vesselThrustOffset.Value.ToString("F1")
); );
} }
} }
else else
{ {
VOID_Styles.labelHud.normal.textColor = Color.red; VOID_Styles.labelHud.normal.textColor = Color.red;
leftHUD.Append(string.Intern("-- POWER LOST --")); leftHUD.Append(string.Intern("-- POWER LOST --"));
} }
   
GUILayout.Label(leftHUD.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true)); GUILayout.Label(
  leftHUD.ToString(),
  VOID_Styles.labelHud,
  GUILayout.ExpandWidth(true),
  GUILayout.ExpandHeight(true)
  );
   
if (!this.positionsLocked) if (!this.positionsLocked)
{ {
GUI.DragWindow(); GUI.DragWindow();
} }
   
GUI.BringWindowToBack(id); GUI.BringWindowToBack(id);
} }
   
protected void rightHUDWindow(int id) protected void rightHUDWindow(int id)
{ {
StringBuilder rightHUD; StringBuilder rightHUD;
   
rightHUD = new StringBuilder(); rightHUD = new StringBuilder();
   
VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft; VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft;
   
if (this.core.powerAvailable) if (this.core.powerAvailable)
{ {
rightHUD.AppendFormat( rightHUD.AppendFormat(
"Burn Δv (Rem/Tot): {0} / {1}\n", "Burn Δv (Rem/Tot): {0} / {1}\n",
VOID_Data.currManeuverDVRemaining.ValueUnitString("f2"), VOID_Data.currManeuverDVRemaining.ValueUnitString("f2"),
VOID_Data.currManeuverDeltaV.ValueUnitString("f2") VOID_Data.currManeuverDeltaV.ValueUnitString("f2")
); );
   
if (VOID_Data.upcomingManeuverNodes > 1) if (VOID_Data.upcomingManeuverNodes > 1)
{ {
rightHUD.AppendFormat("Next Burn Δv: {0}\n", rightHUD.AppendFormat("Next Burn Δv: {0}\n",
VOID_Data.nextManeuverDeltaV.ValueUnitString("f2") VOID_Data.nextManeuverDeltaV.ValueUnitString("f2")
); );
} }
   
rightHUD.AppendFormat("Burn Time (Rem/Total): {0} / {1}\n", rightHUD.AppendFormat("Burn Time (Rem/Total): {0} / {1}\n",
VOID_Tools.FormatInterval(VOID_Data.currentNodeBurnRemaining.Value), VOID_Tools.FormatInterval(VOID_Data.currentNodeBurnRemaining.Value),
VOID_Tools.FormatInterval(VOID_Data.currentNodeBurnDuration.Value) VOID_Tools.FormatInterval(VOID_Data.currentNodeBurnDuration.Value)
); );
   
if (VOID_Data.burnTimeDoneAtNode.Value != string.Empty) if (VOID_Data.burnTimeDoneAtNode.Value != string.Empty)
{ {
rightHUD.AppendFormat("{0} (done @ node)\n", rightHUD.AppendFormat("{0} (done @ node)\n",
VOID_Data.burnTimeDoneAtNode.Value VOID_Data.burnTimeDoneAtNode.Value
); );
   
rightHUD.AppendFormat("{0} (½ done @ node)", rightHUD.AppendFormat("{0} (½ done @ node)",
VOID_Data.burnTimeHalfDoneAtNode.Value VOID_Data.burnTimeHalfDoneAtNode.Value
); );
} }
else else
{ {
rightHUD.Append("Node is past"); rightHUD.Append("Node is past");
} }
} }
else else
{ {
VOID_Styles.labelHud.normal.textColor = Color.red; VOID_Styles.labelHud.normal.textColor = Color.red;
rightHUD.Append(string.Intern("-- POWER LOST --")); rightHUD.Append(string.Intern("-- POWER LOST --"));
} }
   
GUILayout.Label(rightHUD.ToString(), VOID_Styles.labelHud, GUILayout.ExpandWidth(true)); GUILayout.Label(
  rightHUD.ToString(),
  VOID_Styles.labelHud,
  GUILayout.ExpandWidth(true),
  GUILayout.ExpandHeight(true)
  );
   
if (!this.positionsLocked) if (!this.positionsLocked)
{ {
GUI.DragWindow(); GUI.DragWindow();
} }
   
GUI.BringWindowToBack(id); GUI.BringWindowToBack(id);
} }
   
public override void DrawGUI() public override void DrawGUI()
{ {
if (this.primaryHUD == null) if (this.primaryHUD == null)
{ {
foreach (IVOID_Module module in this.core.Modules) foreach (IVOID_Module module in this.core.Modules)
{ {
if (module is VOID_HUD) if (module is VOID_HUD)
{ {
this.primaryHUD = module as VOID_HUD; this.primaryHUD = module as VOID_HUD;
} }
} }
} }
   
  if (VOID_Data.upcomingManeuverNodes < 1 && this.Windows.Contains(this.rightHUD))
  {
  this.Windows.Remove(this.rightHUD);
  }
  else if (VOID_Data.upcomingManeuverNodes > 0 && !this.Windows.Contains(this.rightHUD))
  {
  this.Windows.Add(this.rightHUD);
  }
   
base.DrawGUI(); base.DrawGUI();
   
this.leftHUDPos.value = this.leftHUD.WindowPos;  
this.rightHUDPos.value = this.rightHUD.WindowPos;  
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
  if (GUILayout.Button(string.Intern("Reset Advanced HUD Positions"), GUILayout.ExpandWidth(false)))
  {
  foreach (HUDWindow window in this.Windows)
  {
  window.WindowPos = new Rect(window.defaultWindowPos);
  }
  }
   
this.positionsLocked = GUILayout.Toggle(this.positionsLocked, this.positionsLocked = GUILayout.Toggle(this.positionsLocked,
string.Intern("Lock Advanced HUD Positions"), string.Intern("Lock Advanced HUD Positions"),
GUILayout.ExpandWidth(false)); GUILayout.ExpandWidth(false));
} }
} }
} }
   
// VOID // VOID
// //
// VOID_HUDModule.cs // VOID_HUDModule.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KerbalEngineer.VesselSimulator; using KerbalEngineer.VesselSimulator;
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public abstract class VOID_HUDModule : VOID_Module public abstract class VOID_HUDModule : VOID_Module
{ {
[AVOID_SaveValue("colorIndex")] [AVOID_SaveValue("colorIndex")]
protected VOID_SaveValue<int> _colorIndex; protected VOID_SaveValue<int> _colorIndex;
   
protected List<Color> textColors; protected List<Color> textColors;
   
[AVOID_SaveValue("positionsLocked")] [AVOID_SaveValue("positionsLocked")]
protected VOID_SaveValue<bool> positionsLocked; protected VOID_SaveValue<bool> positionsLocked;
   
public virtual int ColorIndex public virtual int ColorIndex
{ {
get get
{ {
return this._colorIndex; return this._colorIndex;
} }
set set
{ {
if (this._colorIndex >= this.textColors.Count - 1) if (this._colorIndex >= this.textColors.Count - 1)
{ {
this._colorIndex = 0; this._colorIndex = 0;
return; return;
} }
   
this._colorIndex = value; this._colorIndex = value;
} }
} }
   
public virtual List<HUDWindow> Windows public virtual List<HUDWindow> Windows
{ {
get; get;
protected set; protected set;
} }
   
public VOID_HUDModule() : base() public VOID_HUDModule() : base()
{ {
this._colorIndex = 0; this._colorIndex = 0;
   
this.textColors = new List<Color>(); this.textColors = new List<Color>();
   
this.textColors.Add(Color.green); this.textColors.Add(Color.green);
this.textColors.Add(Color.black); this.textColors.Add(Color.black);
this.textColors.Add(Color.white); this.textColors.Add(Color.white);
this.textColors.Add(Color.red); this.textColors.Add(Color.red);
this.textColors.Add(Color.blue); this.textColors.Add(Color.blue);
this.textColors.Add(Color.yellow); this.textColors.Add(Color.yellow);
this.textColors.Add(Color.gray); this.textColors.Add(Color.gray);
this.textColors.Add(Color.cyan); this.textColors.Add(Color.cyan);
this.textColors.Add(Color.magenta); this.textColors.Add(Color.magenta);
   
this.positionsLocked = true; this.positionsLocked = true;
   
this.Windows = new List<HUDWindow>(); this.Windows = new List<HUDWindow>();
} }
   
public override void DrawGUI() public override void DrawGUI()
{ {
VOID_Styles.labelHud.normal.textColor = textColors [ColorIndex]; VOID_Styles.labelHud.normal.textColor = textColors [ColorIndex];
   
GUI.skin = this.core.Skin; GUI.skin = this.core.Skin;
   
if (HighLogic.LoadedSceneIsEditor || if (HighLogic.LoadedSceneIsEditor ||
(TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate) (TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate)
) )
{ {
SimManager.RequestSimulation(); SimManager.RequestSimulation();
} }
   
foreach (HUDWindow window in this.Windows) foreach (HUDWindow window in this.Windows)
{ {
window.WindowPos = GUI.Window( window.WindowPos = GUILayout.Window(
this.core.windowID, this.core.windowID,
window.WindowPos, window.WindowPos,
VOID_Tools.GetWindowHandler(window.WindowFunction), VOID_Tools.GetWindowHandler(window.WindowFunction),
GUIContent.none, GUIContent.none,
GUIStyle.none GUIStyle.none
); );
} }
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
if (GUILayout.Button (string.Intern("Change HUD color"), GUILayout.ExpandWidth (false))) if (GUILayout.Button (string.Intern("Change HUD color"), GUILayout.ExpandWidth (false)))
{ {
++this.ColorIndex; ++this.ColorIndex;
} }
   
if (GUILayout.Button(string.Intern("Reset HUD Positions"), GUILayout.ExpandWidth(false))) if (GUILayout.Button(string.Intern("Reset HUD Positions"), GUILayout.ExpandWidth(false)))
{ {
foreach (HUDWindow window in this.Windows) foreach (HUDWindow window in this.Windows)
{ {
window.WindowPos = new Rect(window.defaultWindowPos); window.WindowPos = new Rect(window.defaultWindowPos);
} }
} }
   
this.positionsLocked = GUILayout.Toggle(this.positionsLocked, this.positionsLocked = GUILayout.Toggle(this.positionsLocked,
string.Intern("Lock HUD Positions"), string.Intern("Lock HUD Positions"),
GUILayout.ExpandWidth(false)); GUILayout.ExpandWidth(false));
} }
   
  public override void LoadConfig()
  {
  base.LoadConfig();
   
  var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core>();
  config.load();
   
  foreach (HUDWindow window in this.Windows)
  {
  string saveName = string.Format("{0}_{1}", this.GetType().Name, window.WindowName);
  Rect loadedPos = config.GetValue(saveName, window.defaultWindowPos);
   
  window.WindowPos = loadedPos;
  }
  }
   
  public override void _SaveToConfig(KSP.IO.PluginConfiguration config)
  {
  base._SaveToConfig(config);
   
  foreach (HUDWindow window in this.Windows)
  {
  string saveName = string.Format("{0}_{1}", this.GetType().Name, window.WindowName);
  config.SetValue(saveName, window.WindowPos);
  }
  }
} }
   
public class HUDWindow public class HUDWindow
{ {
public readonly Rect defaultWindowPos; public readonly Rect defaultWindowPos;
   
  private Rect _windowPos;
   
public Action<int> WindowFunction public Action<int> WindowFunction
{ {
get; get;
private set; private set;
} }
   
public Rect WindowPos public Rect WindowPos
{ {
  get
  {
  return this._windowPos;
  }
  set
  {
  if (value != this._windowPos)
  {
  this._windowPos = value;
   
  if (VOID_Data.core != null)
  {
  VOID_Data.core.configDirty = true;
  }
  }
  }
  }
   
  public string WindowName
  {
get; get;
set; private set;
} }
   
private HUDWindow() {} private HUDWindow() {}
   
public HUDWindow(Action<int> windowFunc, Rect defaultPos) public HUDWindow(string name, Action<int> windowFunc, Rect defaultPos)
{ {
  this.WindowName = name;
this.WindowFunction = windowFunc; this.WindowFunction = windowFunc;
this.defaultWindowPos = defaultPos; this.defaultWindowPos = defaultPos;
this.WindowPos = new Rect(this.defaultWindowPos); this.WindowPos = new Rect(this.defaultWindowPos);
} }
} }
} }