* VOID.csproj: Added facility to lock, unlock, and move the VOID
* VOID.csproj: Added facility to lock, unlock, and move the VOID
icon.

* VOID_Core.cs:
* VOIDFlightMaster.cs:

--- a/VOID.csproj
+++ b/VOID.csproj
@@ -33,6 +33,11 @@
     <WarningLevel>4</WarningLevel>
     <ConsolePause>false</ConsolePause>
     <DefineConstants>TRACE</DefineConstants>
+    <CustomCommands>
+      <CustomCommands>
+        <Command type="AfterBuild" command="/usr/bin/cp -fv ${ProjectDir}/bin/Release/VOID.dll /mnt/games/ssd/KSP_linux/GameData/VOID/Plugins/" />
+      </CustomCommands>
+    </CustomCommands>
   </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>

--- a/VOIDFlightMaster.cs
+++ b/VOIDFlightMaster.cs
@@ -84,6 +84,16 @@
 
 			this.Core.FixedUpdate ();
 		}
+
+		public void OnGUI()
+		{
+			if (this.Core == null)
+			{
+				return;
+			}
+
+			this.Core.OnGUI();
+		}
     }
 }
 

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -97,6 +97,7 @@
 		protected Texture2D VOIDIconTexture;
 		protected string VOIDIconOnPath = "VOID/Textures/void_icon_on";
 		protected string VOIDIconOffPath = "VOID/Textures/void_icon_off";
+		protected bool VOIDIconLocked = true;
 
 		protected int windowBaseID = -96518722;
 		protected int _windowID = 0;
@@ -228,12 +229,12 @@
 			this.LoadConfig ();
 		}
 
-		protected void LoadModules()
+		protected void LoadModulesOfType<T>()
 		{
 			var types = AssemblyLoader.loadedAssemblies
 				.Select (a => a.assembly.GetExportedTypes ())
 					.SelectMany (t => t)
-					.Where (v => typeof(IVOID_Module).IsAssignableFrom (v)
+					.Where (v => typeof(T).IsAssignableFrom (v)
 					        && !(v.IsInterface || v.IsAbstract) &&
 					        !typeof(VOID_Core).IsAssignableFrom (v)
 					        );
@@ -256,7 +257,11 @@
 
 			this._modulesLoaded = true;
 
-			Tools.PostDebugMessage (string.Format ("VOID_Core: Loaded {0} modules.", this.Modules.Count));
+			Tools.PostDebugMessage(string.Format(
+				"{0}: Loaded {1} modules.",
+				this.GetType().Name,
+				this.Modules.Count
+			));
 		}
 
 		protected void LoadModule(Type T)
@@ -467,6 +472,8 @@
 		{
 			this.consumeResource = GUILayout.Toggle (this.consumeResource, "Consume Resources");
 
+			this.VOIDIconLocked = GUILayout.Toggle (this.VOIDIconLocked, "Lock Icon Position");
+
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 
 			GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
@@ -506,11 +513,45 @@
 			this._factoryReset = GUILayout.Toggle (this._factoryReset, "Factory Reset");
 		}
 
+		public void OnGUI()
+		{
+			if (!this.VOIDIconLocked &&
+			    VOIDIconPos.value.Contains(Event.current.mousePosition)
+			    && Event.current.type == EventType.mouseDrag
+			    )
+			{
+				Tools.PostDebugMessage(string.Format(
+					"Event.current.type: {0}" +
+					"\ndelta.x: {1}; delta.y: {2}",
+					Event.current.type,
+					Event.current.delta.x,
+					Event.current.delta.y
+				));
+
+				Rect tmp = new Rect(VOIDIconPos);
+
+				tmp.x = Event.current.mousePosition.x - tmp.width / 2;
+				tmp.y = Event.current.mousePosition.y - tmp.height / 2;
+
+				if (tmp.x > Screen.width - tmp.width)
+				{
+					tmp.x = Screen.width - tmp.width;
+				}
+
+				if (tmp.y > Screen.height - tmp.height)
+				{
+					tmp.y = Screen.height - tmp.height;
+				}
+
+				VOIDIconPos = tmp;
+			}
+		}
+
 		public override void DrawGUI()
 		{
 			if (!this._modulesLoaded)
 			{
-				this.LoadModules ();
+				this.LoadModulesOfType<IVOID_Module> ();
 			}
 
 			this._windowID = this.windowBaseID;
@@ -529,7 +570,7 @@
 
 			this.VOIDIconTexture = this.VOIDIconOff;  //icon off default
 			if (this.togglePower) this.VOIDIconTexture = this.VOIDIconOn;     //or on if power_toggle==true
-			if (GUI.Button(new Rect(VOIDIconPos), VOIDIconTexture, new GUIStyle()))
+			if (GUI.Button(VOIDIconPos, VOIDIconTexture, new GUIStyle()) && this.VOIDIconLocked)
 			{
 				this.mainGuiMinimized = !this.mainGuiMinimized;
 			}