VOID_Tools: Added just-minutes and just-seconds formats to ConvertInterval.
VOID_Tools: Added just-minutes and just-seconds formats to ConvertInterval.

--- /dev/null
+++ b/Properties/AssemblyInfo.cs
@@ -1,1 +1,48 @@
+// VOID
+//
+// AssemblyInfo.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+using System.Reflection;
+using System.Runtime.CompilerServices;
 
+[assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)]
+[assembly: KSPAssemblyDependency("VesselSimulator", 0, 0)]
+
+// Information about this assembly is defined by the following attributes.
+// Change them to the values specific to your project.
+[assembly: AssemblyTitle("VOID")]
+[assembly: AssemblyDescription("A KSP mod that provides at-a-glance information about Vessels, Orbits, and their states.")]
+[assembly: AssemblyCopyright("toadicus")]
+// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
+// The form "{Major}.{Minor}.*" will automatically update the build and revision,
+// and "{Major}.{Minor}.{Build}.*" will update just the revision.
+[assembly: AssemblyVersion("0.11.0.*")]
+// The following attributes are used to specify the signing key for the assembly,
+// if desired. See the Mono documentation for more information about signing.
+//[assembly: AssemblyDelaySign(false)]
+//[assembly: AssemblyKeyFile("")]
+
+

--- a/VOID.csproj
+++ b/VOID.csproj
@@ -2,16 +2,17 @@
 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
   <PropertyGroup>
     <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>
-    <ProductVersion>10.0.0</ProductVersion>
+    <ProductVersion>8.0.30703</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <ProjectGuid>{45ACC1CC-942C-4A66-BFC7-8BE375938B18}</ProjectGuid>
     <OutputType>Library</OutputType>
     <RootNamespace>VOID</RootNamespace>
     <AssemblyName>VOID</AssemblyName>
     <CodePage>65001</CodePage>
-    <UseMSBuildEngine>False</UseMSBuildEngine>
     <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
     <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+    <ReleaseVersion>0.11</ReleaseVersion>
+    <SynchReleaseVersion>false</SynchReleaseVersion>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
@@ -41,6 +42,34 @@
       </CustomCommands>
     </CustomCommands>
   </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' ">
+    <DebugSymbols>true</DebugSymbols>
+    <DebugType>full</DebugType>
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Debug</OutputPath>
+    <DefineConstants>DEBUG; TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <ConsolePause>false</ConsolePause>
+    <CustomCommands>
+      <CustomCommands>
+        <Command type="AfterBuild" command="cp -afv ${TargetFile} /opt/games/KSP_linux/GameData/${ProjectName}/Plugins/" />
+      </CustomCommands>
+    </CustomCommands>
+  </PropertyGroup>
+  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' ">
+    <Optimize>false</Optimize>
+    <OutputPath>bin\Release</OutputPath>
+    <DefineConstants>TRACE</DefineConstants>
+    <ErrorReport>prompt</ErrorReport>
+    <WarningLevel>4</WarningLevel>
+    <ConsolePause>false</ConsolePause>
+    <CustomCommands>
+      <CustomCommands>
+        <Command type="AfterBuild" command="cp -afv ${TargetFile} /opt/games/KSP_linux/GameData/${ProjectName}/Plugins/" />
+      </CustomCommands>
+    </CustomCommands>
+  </PropertyGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>
     <Compile Include="IVOID_Module.cs" />
@@ -63,6 +92,7 @@
     <Compile Include="VOIDEditorMaster.cs" />
     <Compile Include="VOID_Tools.cs" />
     <Compile Include="VOID_Localization.cs" />
+    <Compile Include="Properties\AssemblyInfo.cs" />
   </ItemGroup>
   <ProjectExtensions>
     <MonoDevelop>
@@ -74,25 +104,25 @@
     </MonoDevelop>
   </ProjectExtensions>
   <ItemGroup>
+    <Reference Include="System">
+      <HintPath>..\_KSPAssemblies\System.dll</HintPath>
+    </Reference>
     <Reference Include="Assembly-CSharp">
-      <HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\Assembly-CSharp.dll</HintPath>
-    </Reference>
-    <Reference Include="System">
-      <HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\System.dll</HintPath>
+      <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>
     </Reference>
     <Reference Include="UnityEngine">
-      <HintPath>..\..\..\Games\KSP_win\KSP_Data\Managed\UnityEngine.dll</HintPath>
+      <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
     </Reference>
   </ItemGroup>
   <ItemGroup>
+    <ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj">
+      <Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project>
+      <Name>ToadicusTools</Name>
+    </ProjectReference>
     <ProjectReference Include="..\VesselSimulator\VesselSimulator.csproj">
       <Project>{30FD6C0B-D36E-462F-B0FF-F0FAC9C666CF}</Project>
       <Name>VesselSimulator</Name>
     </ProjectReference>
-    <ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj">
-      <Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project>
-      <Name>ToadicusTools</Name>
-    </ProjectReference>
   </ItemGroup>
 </Project>
 

--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -81,7 +81,7 @@
 		 * Fields
 		 * */
 		protected string VoidName = "VOID";
-		protected string VoidVersion = "0.10.0";
+		protected string VoidVersion = "0.11.0";
 
 		protected bool _factoryReset = false;
 
@@ -484,6 +484,10 @@
 					Math.Pow(VOID_Core.Instance.vessel.Radius(), 2);
 				SimManager.TryStartSimulation();
 			}
+			else if (!this.vesselSimActive)
+			{
+				SimManager.ClearResults();
+			}
 
 			if (!this.guiRunning)
 			{
@@ -1029,7 +1033,7 @@
 		{
 			get
 			{
-				return core.Kerbin.gravParameter / Math.Pow(core.Kerbin.Radius, 2);
+				return core.Kerbin.gravParameter / (core.Kerbin.Radius * core.Kerbin.Radius);
 			}
 		}
 	}

--- a/VOID_EditorCore.cs
+++ b/VOID_EditorCore.cs
@@ -134,6 +134,10 @@
 				SimManager.Gravity = VOID_Data.KerbinGee;
 				SimManager.TryStartSimulation();
 			}
+			else if (!this.vesselSimActive)
+			{
+				SimManager.ClearResults();
+			}
 
 			this.CheckAndSave ();
 		}

--- a/VOID_Orbital.cs
+++ b/VOID_Orbital.cs
@@ -129,7 +129,14 @@
 	{
 		public static readonly VOID_StrValue primaryName = new VOID_StrValue (
 			VOID_Localization.void_primary,
-			new Func<string> (() => VOID_Core.Instance.vessel.mainBody.name)
+			delegate()
+		{
+			if (VOID_Core.Instance.vessel == null)
+			{
+				return string.Empty;
+			}
+			return VOID_Core.Instance.vessel.mainBody.name;
+		}
 		);
 
 		public static readonly VOID_DoubleValue orbitAltitude = new VOID_DoubleValue (

--- a/VOID_Tools.cs
+++ b/VOID_Tools.cs
@@ -111,6 +111,11 @@
 
 		public static ExperimentSituations GetExperimentSituation(this Vessel vessel)
 		{
+			if (vessel == null)
+			{
+				return ExperimentSituations.SrfSplashed;
+			}
+
 			Vessel.Situations situation = vessel.situation;
 
 			switch (situation)
@@ -251,54 +256,79 @@
 		}
 		#endregion
 
+		/// <summary>
+		/// Converts the interval given in seconds to a human-friendly
+		/// time period in [years], [days], hours, minutes, and seconds.
+		/// 
+		/// Uses sidereal days, since "6 hours per day" is the Kerbal standard.
+		/// </summary>
+		/// <returns>Human readable interval</returns>
+		/// <param name="seconds"></param>
 		public static string ConvertInterval(double seconds)
 		{
-			string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:D2}.{5:D1}s";
-			string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:D2}.{4:D1}s";
-			string format_3 = "{0:D2}h {1:D2}m {2:D2}.{3:D1}s";
-
-			TimeSpan interval;
-
-			try
-			{
-				interval = TimeSpan.FromSeconds(seconds);
-			}
-			catch (OverflowException)
-			{
-				return "NaN";
-			}
-
-			int years = interval.Days / 365;
-
-			string output;
+			double SecondsPerMinute = 60d;
+			double SecondsPerHour = 3600d;
+			double SecondsPerDay;
+			double SecondsPerYear;
+
+			if (GameSettings.KERBIN_TIME)
+			{
+				SecondsPerDay = 21600d;
+				SecondsPerYear = 9203545d;
+			}
+			else
+			{
+				SecondsPerDay = 86164.1d;
+				SecondsPerYear = 31558149d;
+			}
+
+			int years;
+			int days;
+			int hours;
+			int minutes;
+
+			years = (int)(seconds / SecondsPerYear);
+
+			seconds %= SecondsPerYear;
+
+			days = (int)(seconds / SecondsPerDay);
+
+			seconds %= SecondsPerDay;
+
+			hours = (int)(seconds / SecondsPerHour);
+
+			seconds %= SecondsPerHour;
+
+			minutes = (int)(seconds / SecondsPerMinute);
+
+			seconds %= SecondsPerMinute;
+
+			string format_1 = string.Intern("{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:00.0}s");
+			string format_2 = string.Intern("{0:D1}d {1:D2}h {2:D2}m {3:00.0}s");
+			string format_3 = string.Intern("{0:D2}h {1:D2}m {2:00.0}s");
+			string format_4 = string.Intern("{0:D2}m {1:00.0}s");
+			string format_5 = string.Intern("{0:00.0}s");
+
 			if (years > 0)
 			{
-				output = string.Format(format_1,
-					years,
-					interval.Days - (years * 365), //  subtract years * 365 for accurate day count
-					interval.Hours,
-					interval.Minutes,
-					interval.Seconds,
-					interval.Milliseconds.ToString().Substring(0, 1));
-			}
-			else if (interval.Days > 0)
-			{
-				output = string.Format(format_2,
-					interval.Days,
-					interval.Hours,
-					interval.Minutes,
-					interval.Seconds,
-					interval.Milliseconds.ToString().Substring(0, 1));
+				return string.Format(format_1, years, days, hours, minutes, seconds);
+			}
+			else if (days > 0)
+			{
+				return string.Format(format_2, days, hours, minutes, seconds);
+			}
+			else if (hours > 0)
+			{
+				return string.Format(format_3, hours, minutes, seconds);
+			}
+			else if (minutes > 0)
+			{
+				return string.Format(format_4, minutes, seconds);
 			}
 			else
 			{
-				output = string.Format(format_3,
-					interval.Hours,
-					interval.Minutes,
-					interval.Seconds,
-					interval.Milliseconds.ToString().Substring(0, 1));
-			}
-			return output;
+				return string.Format(format_5, seconds);
+			}
 		}
 
 		public static string UppercaseFirst(string s)