Updates to work with new, stub-ified, VesselSimulator.
[VOID.git] / VOIDEditorMaster.cs
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// VOID
//
// VOIDEditorMaster.cs
//
// Copyright © 2014, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
//    this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation and/or other
//    materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors may be used
//    to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
//
//  Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors
//  behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some
//  invaluable functions and making your nicely written code available to learn from.
//
///////////////////////////////////////////////////////////////////////////////
//
//  This software uses VesselSimulator and Engineer.Extensions from Engineer Redux.
//  Engineer Redux (c) 2013 cybutek
//  Used by permission.
//
///////////////////////////////////////////////////////////////////////////////
 
using Engineer.VesselSimulator;
using KSP;
using System;
using ToadicusTools;
using UnityEngine;
 
namespace VOID
{
        [KSPAddon(KSPAddon.Startup.EditorAny, false)]
        public class VOIDEditorMaster : MonoBehaviour
        {
                protected VOID_EditorCore Core;
 
                public void Awake()
                {
                        Tools.PostDebugMessage ("VOIDEditorMaster: Waking up.");
                        this.Core = VOID_EditorCore.Instance;
                        this.Core.ResetGUI ();
                        Tools.PostDebugMessage ("VOIDEditorMaster: Awake.");
                }
 
                public void Update()
                {
                        if (!HighLogic.LoadedSceneIsEditor && this.Core != null)
                        {
                                this.Core.SaveConfig ();
                                this.Core = null;
                                VOID_EditorCore.Reset();
                                return;
                        }
 
                        if (this.Core == null)
                        {
                                this.Awake();
                        }
 
                        this.Core.Update ();
 
                        if (this.Core.factoryReset)
                        {
                                KSP.IO.File.Delete<VOID_EditorCore>("config.xml");
                                this.Core = null;
                                VOID_EditorCore.Reset();
                        }
                }
 
                public void FixedUpdate()
                {
                        if (this.Core == null || !HighLogic.LoadedSceneIsEditor)
                        {
                                return;
                        }
 
                        this.Core.FixedUpdate ();
                }
 
                public void OnGUI()
                {
                        if (this.Core == null)
                        {
                                return;
                        }
 
                        this.Core.OnGUI();
                }
 
                public void OnDestroy()
                {
                        if (this.Core == null)
                        {
                                return;
                        }
 
                        this.Core.OnDestroy();
                }
 
                public void OnApplicationQuit()
                {
                        if (this.Core == null)
                        {
                                return;
                        }
 
                        this.Core.OnApplicationQuit();
                }
        }
}