1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 | // // VOID_EditorCore.cs // // Author: // toadicus <> // // Copyright (c) 2013 toadicus // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. using Engineer.VesselSimulator; using KSP; using System; using System.Collections.Generic; using System.Linq; using UnityEngine; namespace VOID { public class VOID_EditorCore : VOID_Core { /* * Static Members * */ protected new static bool _initialized = false; public new static bool Initialized { get { return _initialized; } } protected new static VOID_EditorCore _instance; public new static VOID_EditorCore Instance { get { if (_instance == null) { _instance = new VOID_EditorCore(); _initialized = true; } return _instance; } } public new static void Reset() { if (_initialized) { _instance.StopGUI(); _instance = null; _initialized = false; } } public VOID_EditorCore() : base() { this._Name = "VOID Editor Core"; } public new void OnGUI() {} public override void DrawGUI() { if (!this._modulesLoaded) { this.LoadModulesOfType<IVOID_EditorModule>(); } Rect _iconPos = Tools.DockToWindow (this.VOIDIconPos, this.mainWindowPos); _iconPos = Tools.ClampRectToScreen (_iconPos, (int)_iconPos.width, (int)_iconPos.height); if (_iconPos != this.VOIDIconPos) { this.VOIDIconPos = _iconPos; } base.DrawGUI(); } public new void Update() { foreach (IVOID_EditorModule module in this.Modules) { if (EditorLogic.startPod == null) { module.StopGUI(); continue; } if (HighLogic.LoadedSceneIsEditor && module.toggleActive && EditorLogic.SortedShipList.Any()) { module.StartGUI(); } if (!HighLogic.LoadedSceneIsEditor || !module.toggleActive || !EditorLogic.SortedShipList.Any()) { module.StopGUI(); } } if (EditorLogic.startPod == null || !HighLogic.LoadedSceneIsEditor) { this.StopGUI(); return; } else if (!this.guiRunning && HighLogic.LoadedSceneIsEditor) { this.StartGUI(); } if (EditorLogic.SortedShipList.Count > 0) { SimManager.Instance.Gravity = this.Kerbin.gravParameter / Math.Pow(this.Kerbin.Radius, 2); SimManager.Instance.TryStartSimulation(); } this.CheckAndSave (); } public new void FixedUpdate() {} } } |