1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 | // VOID // // VOID_SaveValue.cs // // Copyright © 2014, toadicus // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation and/or other // materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its contributors may be used // to endorse or promote products derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using KSP; using System; using System.Collections.Generic; using ToadicusTools; using UnityEngine; namespace VOID { public struct VOID_SaveValue<T> : IVOID_SaveValue { private T _value; private Type _type; private VOIDCore Core { get { return VOID_Data.Core; } } object IVOID_SaveValue.value { get { return this.value; } } public T value { get { return this._value; } set { if (this.Core != null && !System.Object.Equals(this._value, value)) { Tools.PostDebugMessage (string.Format ( "VOID: Dirtying config for type {0}." + "\n\t Old Value: {2}, New Value: {3}" + "\n\t Object.Equals(New, Old): {4}\n" + "{1}", this._type, new System.Diagnostics.StackTrace().ToString(), this._value, value, System.Object.Equals(this._value, value) )); this.Core.configDirty = true; } this._value = value; } } public Type type { get { if (this._type == null && this._value != null) { this._type = this._value.GetType (); } return this._type; } set { this._type = value; } } public void SetValue(object v) { this.value = (T)v; } public static implicit operator T(VOID_SaveValue<T> v) { return (T)v.value; } public static explicit operator VOID_SaveValue<T>(T v) { VOID_SaveValue<T> r = new VOID_SaveValue<T>(); r.type = v.GetType(); r.value = v; return r; } public override string ToString() { return this.value.ToString(); } } } |