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Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation and/or other // materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its contributors may be used // to endorse or promote products derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using KSP; using System; using System.Collections.Generic; using ToadicusTools; using UnityEngine; namespace VOID { public static class VOID_Tools { #region CelestialBody Utilities public static bool hasAncestor(this CelestialBody bodyA, CelestialBody bodyB) { if (bodyA == null || bodyB == null) { return false; } while (bodyA.orbitDriver != null) { if (bodyA.orbit.referenceBody == bodyB) { return true; } bodyA = bodyA.orbit.referenceBody; } return false; } public static bool NearestRelatedParents(ref CelestialBody bodyA, ref CelestialBody bodyB) { if (bodyA == null || bodyB == null || bodyA.orbitDriver == null || bodyB.orbitDriver == null) { throw new ArgumentException(string.Concat( "CelestialBody::FindRelatedParents: ", "Neither body may be null, and both bodies must have orbits." )); } CelestialBody a, b; a = bodyA; while (bodyA.orbitDriver != null) { b = bodyB; while (b.orbitDriver != null) { if (a.orbit.referenceBody == b.orbit.referenceBody) { bodyA = a; bodyB = b; return true; } b = b.orbit.referenceBody; } a = a.orbit.referenceBody; } return false; } #endregion #region VESSEL_EXTENSIONS_SCIENCE public static CBAttributeMapSO.MapAttribute GetBiome(this Vessel vessel) { CBAttributeMapSO.MapAttribute mapAttribute; try { CBAttributeMapSO BiomeMap = vessel.mainBody.BiomeMap; double lat = vessel.latitude * Math.PI / 180d; double lon = vessel.longitude * Math.PI / 180d; mapAttribute = BiomeMap.GetAtt(lat, lon); /* lon -= Math.PI / 2d; if (lon < 0d) { lon += 2d * Math.PI; } float v = (float)(lat / Math.PI) + 0.5f; float u = (float)(lon / (2d * Math.PI)); Color pixelBilinear = BiomeMap.Map.GetPixelBilinear(u, v); mapAttribute = BiomeMap.defaultAttribute; if (BiomeMap.Map != null) { if (BiomeMap.exactSearch) { for (int i = 0; i < BiomeMap.Attributes.Length; ++i) { if (pixelBilinear == BiomeMap.Attributes[i].mapColor) { mapAttribute = BiomeMap.Attributes[i]; } } } else { float zero = 0; float num = 1 / zero; for (int j = 0; j < BiomeMap.Attributes.Length; ++j) { Color mapColor = BiomeMap.Attributes[j].mapColor; float sqrMagnitude = ((Vector4)(mapColor - pixelBilinear)).sqrMagnitude; if (sqrMagnitude < num) { bool testCase = true; if (BiomeMap.nonExactThreshold != -1) { testCase = (sqrMagnitude < BiomeMap.nonExactThreshold); } if (testCase) { mapAttribute = BiomeMap.Attributes[j]; num = sqrMagnitude; } } } } } */ } catch (NullReferenceException) { mapAttribute = new CBAttributeMapSO.MapAttribute(); mapAttribute.name = "N/A"; } return mapAttribute; } public static ExperimentSituations GetExperimentSituation(this Vessel vessel) { if (vessel == null) { return ExperimentSituations.SrfSplashed; } Vessel.Situations situation = vessel.situation; switch (situation) { case Vessel.Situations.PRELAUNCH: case Vessel.Situations.LANDED: return ExperimentSituations.SrfLanded; case Vessel.Situations.SPLASHED: return ExperimentSituations.SrfSplashed; case Vessel.Situations.FLYING: if (vessel.altitude < (double)vessel.mainBody.scienceValues.flyingAltitudeThreshold) { return ExperimentSituations.FlyingLow; } else { return ExperimentSituations.FlyingHigh; } } if (vessel.altitude < (double)vessel.mainBody.scienceValues.spaceAltitudeThreshold) { return ExperimentSituations.InSpaceLow; } else { return ExperimentSituations.InSpaceHigh; } } public static string HumanString(this ExperimentSituations situation) { switch (situation) { case ExperimentSituations.FlyingHigh: return "Upper Atmosphere"; case ExperimentSituations.FlyingLow: return "Flying"; case ExperimentSituations.SrfLanded: return "Surface"; case ExperimentSituations.InSpaceLow: return "Near in Space"; case ExperimentSituations.InSpaceHigh: return "High in Space"; case ExperimentSituations.SrfSplashed: return "Splashed Down"; default: return "Unknown"; } } #endregion #region VESSEL_EXTENSIONS_LAT_LONG public static string GetLongitudeString(this Vessel vessel, string format = "F4") { string dir_long = "W"; double v_long = vessel.longitude; v_long = FixDegreeDomain(v_long); if (v_long < -180d) { v_long += 360d; } if (v_long >= 180) { v_long -= 360d; } if (v_long > 0) dir_long = "E"; return string.Format("{0}° {1}", Math.Abs(v_long).ToString(format), dir_long); } public static string GetLatitudeString(this Vessel vessel, string format = "F4") { string dir_lat = "S"; double v_lat = vessel.latitude; if (v_lat > 0) dir_lat = "N"; return string.Format("{0}° {1}", Math.Abs(v_lat).ToString(format), dir_lat); } #endregion #region VESSEL_EXTENSIONS_GENERAL public static double TrueAltitude(Vessel vessel) { double trueAltitude = vessel.orbit.altitude - vessel.terrainAltitude; // HACK: This assumes that on worlds with oceans, all water is fixed at 0 m, // and water covers the whole surface at 0 m. if (vessel.terrainAltitude < 0 && vessel.mainBody.ocean) { trueAltitude = vessel.orbit.altitude; } return trueAltitude; } public static double Radius(this Vessel vessel) { double radius; radius = vessel.altitude; if (vessel.mainBody != null) { radius += vessel.mainBody.Radius; } return radius; } #endregion #region GEOMETRY_UTILS public static double FixAngleDomain(double Angle, bool Degrees = false) { double Extent = 2d * Math.PI; if (Degrees) { Extent = 360d; } Angle = Angle % (Extent); if (Angle < 0d) { Angle += Extent; } return Angle; } public static double FixDegreeDomain(double Angle) { return FixAngleDomain(Angle, true); } #endregion #region WINDOW_UTILS private static Dictionary<int, GUI.WindowFunction> functionCache; public static UnityEngine.GUI.WindowFunction GetWindowHandler(Action<int> func) { if (functionCache == null) { functionCache = new Dictionary<int, GUI.WindowFunction>(); } int hashCode = func.GetHashCode(); if (!functionCache.ContainsKey(hashCode)) { functionCache[hashCode] = delegate (int id) { try { func(id); } #if DEBUG catch (ArgumentException) #else catch (ArgumentException) #endif { Debug.LogWarning( string.Format("[{0}]: ArgumentException caught during window call. This is not a bug.", func.Target.GetType().Name )); /*#if DEBUG Debug.LogException(ex); #endif*/ } catch (Exception ex) { Debug.LogError( string.Format("[{0}]: {1} caught during window call.\nMessage:\n{2}\nStackTrace:\n{3}", func.Target.GetType().Name, ex.GetType().Name, ex.Message, ex.StackTrace )); } }; } return functionCache[hashCode]; } public static void UncacheWindow(Action<int> func) { if (functionCache != null) { int hashCode = func.GetHashCode(); if (functionCache.ContainsKey(hashCode)) { functionCache.Remove(hashCode); } } } #endregion #region TIME_UTILS /// <summary> /// Formats the interval given in seconds as a human-friendly /// time period in [[[[years, ]days, ]hours, ]minutes, and ]seconds. /// /// Uses sidereal days, since "6 hours per day" is the Kerbal standard. /// </summary> /// <returns>Human readable interval</returns> /// <param name="seconds"></param> public static string FormatInterval(double seconds) { return UnpackedTime.FromSeconds(seconds).FormatAsSpan(); } /// <summary> /// Formats the date given in seconds since epoch as a human-friendly /// date in the format YY, DD, HH:MM:SS /// </summary> /// <returns>The date.</returns> /// <param name="seconds">Seconds.</param> public static string FormatDate(double seconds) { return UnpackedTime.FromSeconds(seconds).FormatAsDate(); } public class UnpackedTime { public const double SecondsPerMinute = 60d; public const double SecondsPerHour = 3600d; public static double SecondsPerDay { get { if (GameSettings.KERBIN_TIME) { return 21600d; } else { return 86164.1d; } } } public static double SecondsPerYear { get { if (GameSettings.KERBIN_TIME) { return 9203545d; } else { return 31558149d; } } } public static UnpackedTime FromSeconds(double seconds) { UnpackedTime time = new UnpackedTime(); time.years = (int)(seconds / SecondsPerYear); seconds %= SecondsPerYear; time.days = (int)(seconds / SecondsPerDay); seconds %= SecondsPerDay; time.hours = (int)(seconds / SecondsPerHour); seconds %= SecondsPerHour; time.minutes = (int)(seconds / SecondsPerMinute); seconds %= SecondsPerMinute; time.seconds = seconds; return time; } public static explicit operator UnpackedTime(double seconds) { return FromSeconds(seconds); } public static implicit operator double(UnpackedTime time) { return time.ToSeconds(); } public static UnpackedTime operator+ (UnpackedTime lhs, UnpackedTime rhs) { return FromSeconds(lhs.ToSeconds() + rhs.ToSeconds()); } public static UnpackedTime operator- (UnpackedTime lhs, UnpackedTime rhs) { return FromSeconds(lhs.ToSeconds() - rhs.ToSeconds()); } public int years; public int days; public int hours; public int minutes; public double seconds; public double ToSeconds() { return (double)years * SecondsPerYear + (double)days * SecondsPerDay + (double)hours * SecondsPerHour + (double)minutes * SecondsPerMinute + seconds; } public string FormatAsSpan() { string format_1 = "{0:D1}y {1:D1}d {2:D2}h {3:D2}m {4:00.0}s"; string format_2 = "{0:D1}d {1:D2}h {2:D2}m {3:00.0}s"; string format_3 = "{0:D2}h {1:D2}m {2:00.0}s"; string format_4 = "{0:D2}m {1:00.0}s"; string format_5 = "{0:00.0}s"; if (this.years > 0) { return string.Format(format_1, this.years, this.days, this.hours, this.minutes, this.seconds); } else if (this.days > 0) { return string.Format(format_2, this.days, this.hours, this.minutes, this.seconds); } else if (this.hours > 0) { return string.Format(format_3, this.hours, this.minutes, this.seconds); } else if (this.minutes > 0) { return string.Format(format_4, this.minutes, this.seconds); } else { return string.Format(format_5, this.seconds); } } public string FormatAsDate() { string format = "Y{0:#0}, D{1:#0} {2:00}:{3:00}:{4:00.0}s"; return string.Format(format, years + 1, days + 1, hours, minutes, seconds); } public UnpackedTime(int years, int days, int hours, int minutes, double seconds) { this.years = years; this.days = days; this.hours = hours; this.minutes = minutes; this.seconds = seconds; } public UnpackedTime() : this(0, 0, 0, 0, 0d) {} } #endregion public static string UppercaseFirst(string s) { if (string.IsNullOrEmpty(s)) { return string.Empty; } char[] a = s.ToCharArray(); a[0] = char.ToUpper(a[0]); return new string(a); } //transfer angles public static double Nivvy_CalcTransferPhaseAngle(double r_current, double r_target, double grav_param) { r_target /= 1000; r_current /= 1000; grav_param /= 1000000000; double midpoint = (r_target + r_current) / 2; double T_target = (2 * Math.PI) * Math.Sqrt((r_target * r_target * r_target) / grav_param); double T_transfer = (2 * Math.PI) * Math.Sqrt((midpoint * midpoint * midpoint) / grav_param); return 360 * (0.5 - (T_transfer / (2 * T_target))); } public static double Younata_DeltaVToGetToOtherBody(double mu, double r1, double r2) { /* def deltaVToGetToOtherBody(mu, r1, r2): # mu = gravity param of common orbiting body of r1 and r2 # (e.g. for mun to minmus, mu is kerbin's gravity param # r1 = initial body's orbit radius # r2 = target body's orbit radius # return value is km/s sur1 = math.sqrt(mu / r1) sr1r2 = math.sqrt(float(2*r2)/float(r1+r2)) mult = sr1r2 - 1 return sur1 * mult */ double sur1, sr1r2, mult; sur1 = Math.Sqrt(mu / r1); sr1r2 = Math.Sqrt((2 * r2) / (r1 + r2)); mult = sr1r2 - 1; return sur1 * mult; } public static double Younata_DeltaVToExitSOI(double mu, double r1, double r2, double v) { /* def deltaVToExitSOI(mu, r1, r2, v): # mu = gravity param of current body # r1 = current orbit radius # r2 = SOI radius # v = SOI exit velocity foo = r2 * (v**2) - 2 * mu bar = r1 * foo + (2 * r2 * mu) r = r1*r2 return math.sqrt(bar / r) */ double foo = r2 * (v * v) - 2 * mu; double bar = r1 * foo + (2 * r2 * mu); double r = r1 * r2; return Math.Sqrt(bar / r); } public static double Younata_TransferBurnPoint(double r, double v, double angle, double mu) { /* def transferBurnPoint(r, v, angle, mu): # r = parking orbit radius # v = ejection velocity # angle = phase angle (from function phaseAngle()) # mu = gravity param of current body. epsilon = ((v**2)/2) - (mu / r) h = r * v * math.sin(angle) e = math.sqrt(1 + ((2 * epsilon * h**2)/(mu**2))) theta = math.acos(1.0 / e) degrees = theta * (180.0 / math.pi) return 180 - degrees */ double epsilon, h, ee, theta, degrees; epsilon = ((v * v) / 2) - (mu / r); h = r * v * Math.Sin(angle); ee = Math.Sqrt(1 + ((2 * epsilon * (h * h)) / (mu * mu))); theta = Math.Acos(1.0 / ee); degrees = theta * (180.0 / Math.PI); return 180 - degrees; // returns the ejection angle } public static double Adammada_CurrrentPhaseAngle( double body_LAN, double body_orbitPct, double origin_LAN, double origin_orbitPct ) { double angle = (body_LAN / 360 + body_orbitPct) - (origin_LAN / 360 + origin_orbitPct); if (angle > 1) angle = angle - 1; if (angle < 0) angle = angle + 1; if (angle > 0.5) angle = angle - 1; angle = angle * 360; return angle; } public static double Adammada_CurrentEjectionAngle( double vessel_long, double origin_rotAngle, double origin_LAN, double origin_orbitPct ) { //double eangle = ((FlightGlobals.ActiveVOID.vessel.longitude + orbiting.rotationAngle) - (orbiting.orbit.LAN / 360 + orbiting.orbit.orbitPercent) * 360); double eangle = ((vessel_long + origin_rotAngle) - (origin_LAN / 360 + origin_orbitPct) * 360); while (eangle < 0) eangle = eangle + 360; while (eangle > 360) eangle = eangle - 360; if (eangle < 270) eangle = 90 - eangle; else eangle = 450 - eangle; return eangle; } public static double mrenigma03_calcphase(Vessel vessel, CelestialBody target) //calculates phase angle between the current body and target body { Vector3d vecthis = new Vector3d(); Vector3d vectarget = new Vector3d(); vectarget = target.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); if ((vessel.mainBody.name == "Sun") || (vessel.mainBody.referenceBody.referenceBody.name == "Sun")) { vecthis = vessel.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); } else { vecthis = vessel.mainBody.orbit.getRelativePositionAtUT(Planetarium.GetUniversalTime()); } vecthis = Vector3d.Project(new Vector3d(vecthis.x, 0, vecthis.z), vecthis); vectarget = Vector3d.Project(new Vector3d(vectarget.x, 0, vectarget.z), vectarget); Vector3d prograde = new Vector3d(); prograde = Quaternion.AngleAxis(90, Vector3d.forward) * vecthis; double phase = Vector3d.Angle(vecthis, vectarget); if (Vector3d.Angle(prograde, vectarget) > 90) phase = 360 - phase; return (phase + 360) % 360; } public static double adjustCurrPhaseAngle(double transfer_angle, double curr_phase) { if (transfer_angle < 0) { if (curr_phase > 0) return (-1 * (360 - curr_phase)); else if (curr_phase < 0) return curr_phase; } else if (transfer_angle > 0) { if (curr_phase > 0) return curr_phase; else if (curr_phase < 0) return (360 + curr_phase); } return curr_phase; } public static double adjust_current_ejection_angle(double curr_ejection) { //curr_ejection WILL need to be adjusted once for all transfers as it returns values ranging -180 to 180 // need 0-360 instead // // ie i have -17 in the screenshot // need it to show 343 // // do this // // if < 0, add curr to 360 // 360 + (-17) = 343 // else its good as it is if (curr_ejection < 0) return 360 + curr_ejection; else return curr_ejection; } public static double adjust_transfer_ejection_angle(double trans_ejection, double trans_phase) { // if transfer_phase_angle < 0 its a lower transfer //180 + curr_ejection // else if transfer_phase_angle > 0 its good as it is if (trans_phase < 0) return 180 + trans_ejection; else return trans_ejection; } public static void display_transfer_angles_SUN2PLANET(CelestialBody body, Vessel vessel) { GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.Label("Phase angle (curr/trans):"); GUILayout.Label( VOID_Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + VOID_Tools.Nivvy_CalcTransferPhaseAngle( vessel.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.gravParameter ).ToString("F3") + "°", GUILayout.ExpandWidth(false) ); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.Label("Transfer velocity:"); GUILayout.Label( (VOID_Tools.Younata_DeltaVToGetToOtherBody( (vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000) ) * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false) ); GUILayout.EndHorizontal(); } public static void display_transfer_angles_PLANET2PLANET(CelestialBody body, Vessel vessel) { double dv1 = VOID_Tools.Younata_DeltaVToGetToOtherBody( (vessel.mainBody.referenceBody.gravParameter / 1000000000), (vessel.mainBody.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000) ); double dv2 = VOID_Tools.Younata_DeltaVToExitSOI( (vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (vessel.mainBody.sphereOfInfluence / 1000), Math.Abs(dv1) ); double trans_ejection_angle = VOID_Tools.Younata_TransferBurnPoint( (vessel.orbit.semiMajorAxis / 1000), dv2, (Math.PI / 2.0), (vessel.mainBody.gravParameter / 1000000000) ); double curr_ejection_angle = VOID_Tools.Adammada_CurrentEjectionAngle( FlightGlobals.ActiveVessel.longitude, FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent ); double trans_phase_angle = VOID_Tools.Nivvy_CalcTransferPhaseAngle( vessel.mainBody.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.referenceBody.gravParameter ) % 360; double curr_phase_angle = VOID_Tools.Adammada_CurrrentPhaseAngle( body.orbit.LAN, body.orbit.orbitPercent, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent ); double adj_phase_angle = VOID_Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle); double adj_trans_ejection_angle = VOID_Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle); double adj_curr_ejection_angle = VOID_Tools.adjust_current_ejection_angle(curr_ejection_angle); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.Label("Phase angle (curr/trans):"); GUILayout.Label( adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false) ); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.Label("Ejection angle (curr/trans):"); GUILayout.Label( adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false) ); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.Label("Transfer velocity:"); GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); GUILayout.EndHorizontal(); } public static void display_transfer_angles_PLANET2MOON(CelestialBody body, Vessel vessel) { double dv1 = VOID_Tools.Younata_DeltaVToGetToOtherBody( (vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000) ); double trans_phase_angle = VOID_Tools.Nivvy_CalcTransferPhaseAngle( vessel.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.gravParameter ); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.Label("Phase angle (curr/trans):"); GUILayout.Label( VOID_Tools.mrenigma03_calcphase(vessel, body).ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false) ); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.Label("Transfer velocity:"); GUILayout.Label((dv1 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); GUILayout.EndHorizontal(); } public static void display_transfer_angles_MOON2MOON(CelestialBody body, Vessel vessel) { double dv1 = VOID_Tools.Younata_DeltaVToGetToOtherBody( (vessel.mainBody.referenceBody.gravParameter / 1000000000), (vessel.mainBody.orbit.semiMajorAxis / 1000), (body.orbit.semiMajorAxis / 1000) ); double dv2 = VOID_Tools.Younata_DeltaVToExitSOI( (vessel.mainBody.gravParameter / 1000000000), (vessel.orbit.semiMajorAxis / 1000), (vessel.mainBody.sphereOfInfluence / 1000), Math.Abs(dv1) ); double trans_ejection_angle = VOID_Tools.Younata_TransferBurnPoint( (vessel.orbit.semiMajorAxis / 1000), dv2, (Math.PI / 2.0), (vessel.mainBody.gravParameter / 1000000000) ); double curr_phase_angle = VOID_Tools.Adammada_CurrrentPhaseAngle( body.orbit.LAN, body.orbit.orbitPercent, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent ); double curr_ejection_angle = VOID_Tools.Adammada_CurrentEjectionAngle( FlightGlobals.ActiveVessel.longitude, FlightGlobals.ActiveVessel.orbit.referenceBody.rotationAngle, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.LAN, FlightGlobals.ActiveVessel.orbit.referenceBody.orbit.orbitPercent ); double trans_phase_angle = VOID_Tools.Nivvy_CalcTransferPhaseAngle( vessel.mainBody.orbit.semiMajorAxis, body.orbit.semiMajorAxis, vessel.mainBody.referenceBody.gravParameter ) % 360; double adj_phase_angle = VOID_Tools.adjustCurrPhaseAngle(trans_phase_angle, curr_phase_angle); //double adj_ejection_angle = adjustCurrEjectionAngle(trans_phase_angle, curr_ejection_angle); //new stuff // double adj_trans_ejection_angle = VOID_Tools.adjust_transfer_ejection_angle(trans_ejection_angle, trans_phase_angle); double adj_curr_ejection_angle = VOID_Tools.adjust_current_ejection_angle(curr_ejection_angle); // // GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.Label("Phase angle (curr/trans):"); GUILayout.Label( adj_phase_angle.ToString("F3") + "° / " + trans_phase_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false) ); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.Label("Ejection angle (curr/trans):"); GUILayout.Label( adj_curr_ejection_angle.ToString("F3") + "° / " + adj_trans_ejection_angle.ToString("F3") + "°", GUILayout.ExpandWidth(false) ); GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.Label("Transfer velocity:"); GUILayout.Label((dv2 * 1000).ToString("F2") + "m/s", GUILayout.ExpandWidth(false)); GUILayout.EndHorizontal(); } public static string get_heading_text(double heading) { if (heading > 348.75 || heading <= 11.25) return "N"; else if (heading > 11.25 && heading <= 33.75) return "NNE"; else if (heading > 33.75 && heading <= 56.25) return "NE"; else if (heading > 56.25 && heading <= 78.75) return "ENE"; else if (heading > 78.75 && heading <= 101.25) return "E"; else if (heading > 101.25 && heading <= 123.75) return "ESE"; else if (heading > 123.75 && heading <= 146.25) return "SE"; else if (heading > 146.25 && heading <= 168.75) return "SSE"; else if (heading > 168.75 && heading <= 191.25) return "S"; else if (heading > 191.25 && heading <= 213.75) return "SSW"; else if (heading > 213.75 && heading <= 236.25) return "SW"; else if (heading > 236.25 && heading <= 258.75) return "WSW"; else if (heading > 258.75 && heading <= 281.25) return "W"; else if (heading > 281.25 && heading <= 303.75) return "WNW"; else if (heading > 303.75 && heading <= 326.25) return "NW"; else if (heading > 326.25 && heading <= 348.75) return "NNW"; else return ""; } } public class CBListComparer : IComparer<CelestialBody> { public int Compare(CelestialBody bodyA, CelestialBody bodyB) { Tools.PostDebugMessage(this, "got bodyA: {0} & bodyB: {1}", bodyA, bodyB); if (bodyA == null && bodyB == null) { Tools.PostDebugMessage(this, "both bodies are null, returning 0"); return 0; } if (bodyA == null) { Tools.PostDebugMessage(this, "bodyA is null, returning -1"); return -1; } if (bodyB == null) { Tools.PostDebugMessage(this, "bodyB is null, returning 1"); return 1; } Tools.PostDebugMessage(this, "bodies are not null, carrying on"); if (object.ReferenceEquals(bodyA, bodyB)) { Tools.PostDebugMessage(this, "bodies are equal, returning 0"); return 0; } Tools.PostDebugMessage(this, "bodies are not equal, carrying on"); if (bodyA.orbitDriver == null) { Tools.PostDebugMessage(this, "bodyA.orbit is null (bodyA is the sun, returning 1"); return 1; } if (bodyB.orbitDriver == null) { Tools.PostDebugMessage(this, "bodyB.orbit is null (bodyB is the sun, returning -1"); return -1; } Tools.PostDebugMessage(this, "orbits are not null, carrying on"); if (bodyA.orbit.referenceBody == bodyB.orbit.referenceBody) { Tools.PostDebugMessage(this, "bodies share a parent, comparing SMAs"); return -bodyA.orbit.semiMajorAxis.CompareTo(bodyB.orbit.semiMajorAxis); } Tools.PostDebugMessage(this, "orbits do not share a parent, carrying on"); if (bodyA.hasAncestor(bodyB)) { Tools.PostDebugMessage(this, "bodyA is a moon or sub-moon of bodyB, returning -1"); return -1; } if (bodyB.hasAncestor(bodyA)) { Tools.PostDebugMessage(this, "bodyA is a moon or sub-moon of bodyB, returning 1"); return 1; } Tools.PostDebugMessage(this, "bodies do not have an obvious relationship, searching for one"); if (VOID_Tools.NearestRelatedParents(ref bodyA, ref bodyB)) { Tools.PostDebugMessage(this, "good relation {0} and {1}, comparing", bodyA.bodyName, bodyB.bodyName); return this.Compare(bodyA, bodyB); } Tools.PostDebugMessage(this, "bad relation {0} and {1}, giving up", bodyA.bodyName, bodyB.bodyName); return 0; } } } |