VOID_DataValue: Now using new sigfig-based ToSI method.
[VOID.git] / VOIDCore_Editor.cs
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// VOID
//
// VOID_EditorCore.cs
//
// Copyright © 2014, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
//    this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation and/or other
//    materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors may be used
//    to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
using KerbalEngineer.VesselSimulator;
using KSP;
using System;
using System.Collections.Generic;
using System.Linq;
using ToadicusTools;
using UnityEngine;
 
namespace VOID
{
        public class VOIDCore_Editor : VOIDCore_Generic<VOIDCore_Editor>
        {
                protected override ApplicationLauncher.AppScenes appIconVisibleScenes
                {
                        get
                        {
                                return ApplicationLauncher.AppScenes.VAB | ApplicationLauncher.AppScenes.SPH;
                        }
                }
 
                public VOIDCore_Editor() : base()
                {
                        this._Name = "VOID Editor Core";
                }
 
                public override void Update()
                {
                        this.LoadBeforeUpdate();
 
                        foreach (IVOID_Module module in this.Modules)
                        {
                                if (EditorLogic.RootPart == null)
                                {
                                        module.StopGUI();
                                        continue;
                                }
                                if (HighLogic.LoadedSceneIsEditor && module.toggleActive && EditorLogic.SortedShipList.Any())
                                {
                                        module.StartGUI();
                                }
                                if (!HighLogic.LoadedSceneIsEditor || !module.toggleActive || !EditorLogic.SortedShipList.Any())
                                {
                                        module.StopGUI();
                                }
                        }
 
                        if (EditorLogic.RootPart == null || !HighLogic.LoadedSceneIsEditor)
                        {
                                this.StopGUI();
                                return;
                        }
                        else if (!this.guiRunning && HighLogic.LoadedSceneIsEditor)
                        {
                                this.StartGUI();
                        }
 
                        if (EditorLogic.SortedShipList.Count > 0 && this.vesselSimActive)
                        {
                                Tools.PostDebugMessage(this, "Updating SimManager.");
                                this.UpdateSimManager();
                        }
 
                        this.CheckAndSave ();
                }
 
                public override void FixedUpdate() {}
        }
}