1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 | /////////////////////////////////////////////////////////////////////////////// // // VOID - Vessel Orbital Information Display for Kerbal Space Program // Copyright (C) 2012 Iannic-ann-od // Copyright (C) 2013 Toadicus // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // /////////////////////////////////////////////////////////////////////////////// // // Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors // behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some // invaluable functions and making your nicely written code available to learn from. // /////////////////////////////////////////////////////////////////////////////// // // This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. // Engineer Redux (c) 2013 cybutek // Used by permission. // /////////////////////////////////////////////////////////////////////////////// using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using Engineer.VesselSimulator; namespace VOID { [KSPAddon(KSPAddon.Startup.Flight, false)] public class VOIDFlightMaster : MonoBehaviour { protected VOID_Core Core; public void Awake() { Tools.PostDebugMessage ("VOIDFlightMaster: Waking up."); this.Core = (VOID_Core)VOID_Core.Instance; this.Core.StopGUI (); this.Core.StartGUI (); Tools.PostDebugMessage ("VOIDFlightMaster: Awake."); } public void Update() { if (!HighLogic.LoadedSceneIsFlight && this.Core != null) { this.Core = null; VOID_Core.Reset(); return; } if (this.Core == null) { this.Awake(); } this.Core.Update (); if (this.Core.vessel != null) { SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter / Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2); SimManager.Instance.TryStartSimulation(); } if (this.Core.factoryReset) { KSP.IO.File.Delete<VOID_Core>("config.xml"); this.Core = null; VOID_Core.Reset(); } } public void FixedUpdate() { if (this.Core == null || !HighLogic.LoadedSceneIsFlight) { return; } this.Core.FixedUpdate (); } public void OnGUI() { if (this.Core == null) { return; } this.Core.OnGUI(); } } [KSPAddon(KSPAddon.Startup.EditorAny, false)] public class VOIDEditorMaster : MonoBehaviour { protected VOID_EditorCore Core; public void Awake() { Tools.PostDebugMessage ("VOIDEditorMaster: Waking up."); this.Core = VOID_EditorCore.Instance; this.Core.StopGUI (); this.Core.StartGUI (); Tools.PostDebugMessage ("VOIDEditorMaster: Awake."); } public void Update() { if (!HighLogic.LoadedSceneIsEditor && this.Core != null) { this.Core = null; VOID_EditorCore.Reset(); return; } if (this.Core == null) { this.Awake(); } this.Core.Update (); if (this.Core.factoryReset) { KSP.IO.File.Delete<VOID_EditorCore>("config.xml"); this.Core = null; VOID_EditorCore.Reset(); } } public void FixedUpdate() { if (this.Core == null || !HighLogic.LoadedSceneIsEditor) { return; } this.Core.FixedUpdate (); } public void OnGUI() { if (this.Core == null) { return; } this.Core.OnGUI(); } } } |