Removed a few extraneous bits.
[VOID.git] / VOID_VesselInfo.cs
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// VOID
//
// VOID_VesselInfo.cs
//
// Copyright © 2014, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
//    this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation and/or other
//    materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors may be used
//    to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
using Engineer.VesselSimulator;
using Engineer.Extensions;
using KSP;
using System;
using System.Collections.Generic;
using ToadicusTools;
using UnityEngine;
 
namespace VOID
{
        public class VOID_VesselInfo : VOID_WindowModule
        {
                public VOID_VesselInfo() : base()
                {
                        this._Name = "Vessel Information";
 
                        this.WindowPos.x = Screen.width - 260;
                        this.WindowPos.y = 450;
                }
 
                public override void ModuleWindow(int _)
                {
                        if ((TimeWarp.WarpMode == TimeWarp.Modes.LOW) || (TimeWarp.CurrentRate <= TimeWarp.MaxPhysicsRate))
                        {
                                SimManager.RequestSimulation();
                        }
 
                        GUILayout.BeginVertical();
 
                        GUILayout.Label(
                                vessel.vesselName,
                                VOID_Styles.labelCenterBold,
                                GUILayout.ExpandWidth(true));
 
                        VOID_Data.geeForce.DoGUIHorizontal ("F2");
 
                        VOID_Data.partCount.DoGUIHorizontal ();
 
                        VOID_Data.totalMass.DoGUIHorizontal ("F3");
 
                        VOID_Data.stageResourceMass.DoGUIHorizontal("F2");
 
                        VOID_Data.resourceMass.DoGUIHorizontal("F2");
 
                        VOID_Data.stageDeltaV.DoGUIHorizontal (3, false);
 
                        VOID_Data.totalDeltaV.DoGUIHorizontal (3, false);
 
                        VOID_Data.mainThrottle.DoGUIHorizontal ("F0");
 
                        VOID_Data.currmaxThrust.DoGUIHorizontal ();
 
                        VOID_Data.currmaxThrustWeight.DoGUIHorizontal ();
 
                        VOID_Data.surfaceThrustWeight.DoGUIHorizontal ("F2");
 
                        VOID_Data.intakeAirStatus.DoGUIHorizontal();
 
                        GUILayout.EndVertical();
 
                        GUI.DragWindow();
                }
        }
}