1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 | // VOID // // cs // // Copyright © 2014, toadicus // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation and/or other // materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its contributors may be used // to endorse or promote products derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System; using UnityEngine; namespace VOID { public static class VOID_Styles { public static bool Ready { get; private set; } public static GUIStyle labelDefault { get; private set; } public static GUIStyle labelLink { get; private set; } public static GUIStyle labelCenter { get; private set; } public static GUIStyle labelCenterBold { get; private set; } public static GUIStyle labelGreen { get; private set; } public static GUIStyle labelHud { get; private set; } public static GUIStyle labelRight { get; private set; } public static GUIStyle labelRed { get; private set; } public static void OnSkinChanged() { labelDefault = new GUIStyle(GUI.skin.label); labelLink = new GUIStyle(GUI.skin.label); labelLink.fontStyle = FontStyle.Italic; labelLink.fontSize = (int)((float)labelLink.fontSize * .8f); labelCenter = new GUIStyle(GUI.skin.label); labelCenter.normal.textColor = Color.white; labelCenter.alignment = TextAnchor.UpperCenter; labelCenterBold = new GUIStyle(GUI.skin.label); labelCenterBold.normal.textColor = Color.white; labelCenterBold.alignment = TextAnchor.UpperCenter; labelCenterBold.fontStyle = FontStyle.Bold; labelHud = new GUIStyle(labelDefault); labelRight = new GUIStyle(GUI.skin.label); labelRight.normal.textColor = Color.white; labelRight.alignment = TextAnchor.UpperRight; labelRed = new GUIStyle(GUI.skin.label); labelRed.normal.textColor = Color.red; labelGreen = new GUIStyle(GUI.skin.label); labelGreen.normal.textColor = Color.green; Ready = true; } static VOID_Styles() { Ready = false; } } } |