Reworking the way deployments are handled.
[VOID.git] / VOID_Styles.cs
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// VOID
//
// cs
//
// Copyright © 2014, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
//    this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation and/or other
//    materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors may be used
//    to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
using System;
using UnityEngine;
 
namespace VOID
{
        public static class VOID_Styles
        {
                public static bool Ready
                {
                        get;
                        private set;
                }
 
                public static GUIStyle labelDefault
                {
                        get;
                        private set;
                }
 
                public static GUIStyle labelLink
                {
                        get;
                        private set;
                }
 
                public static GUIStyle labelCenter
                {
                        get;
                        private set;
                }
 
                public static GUIStyle labelCenterBold
                {
                        get;
                        private set;
                }
 
                public static GUIStyle labelGreen
                {
                        get;
                        private set;
                }
 
                public static GUIStyle labelHud
                {
                        get;
                        private set;
                }
 
                public static GUIStyle labelRight
                {
                        get;
                        private set;
                }
 
                public static GUIStyle labelRed
                {
                        get;
                        private set;
                }
 
                public static void OnSkinChanged()
                {
                        labelDefault = new GUIStyle(GUI.skin.label);
 
                        labelLink = new GUIStyle(GUI.skin.label);
                        labelLink.fontStyle = FontStyle.Italic;
                        labelLink.fontSize = (int)((float)labelLink.fontSize * .8f);
 
                        labelCenter = new GUIStyle(GUI.skin.label);
                        labelCenter.normal.textColor = Color.white;
                        labelCenter.alignment = TextAnchor.UpperCenter;
 
                        labelCenterBold = new GUIStyle(GUI.skin.label);
                        labelCenterBold.normal.textColor = Color.white;
                        labelCenterBold.alignment = TextAnchor.UpperCenter;
                        labelCenterBold.fontStyle = FontStyle.Bold;
 
                        labelHud = new GUIStyle(labelDefault);
 
                        labelRight = new GUIStyle(GUI.skin.label);
                        labelRight.normal.textColor = Color.white;
                        labelRight.alignment = TextAnchor.UpperRight;
 
                        labelRed = new GUIStyle(GUI.skin.label);
                        labelRed.normal.textColor = Color.red;
 
                        labelGreen = new GUIStyle(GUI.skin.label);
                        labelGreen.normal.textColor = Color.green;
 
                        Ready = true;
                }
 
                static VOID_Styles()
                {
                        Ready = false;
                }
        }
}