1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 | /////////////////////////////////////////////////////////////////////////////// // // VOID - Vessel Orbital Information Display for Kerbal Space Program // Copyright (C) 2012 Iannic-ann-od // Copyright (C) 2013 Toadicus // // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program. If not, see <http://www.gnu.org/licenses/>. // /////////////////////////////////////////////////////////////////////////////// // // Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors // behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some // invaluable functions and making your nicely written code available to learn from. // /////////////////////////////////////////////////////////////////////////////// // // This software uses VesselSimulator and Engineer.Extensions from Engineer Redux. // Engineer Redux (c) 2013 cybutek // Used by permission. // /////////////////////////////////////////////////////////////////////////////// using System; using UnityEngine; using Engineer.VesselSimulator; namespace VOID { [KSPAddon(KSPAddon.Startup.Flight, false)] public class VOIDFlightMaster : MonoBehaviour { protected VOID_Core Core; public void Awake() { Tools.PostDebugMessage ("VOIDFlightMaster: Waking up."); this.Core = (VOID_Core)VOID_Core.Instance; this.Core.ResetGUI (); SimManager.HardReset(); Tools.PostDebugMessage ("VOIDFlightMaster: Awake."); } public void Update() { if (!HighLogic.LoadedSceneIsFlight && this.Core != null) { this.Core.SaveConfig (); this.Core = null; VOID_Core.Reset(); return; } if (this.Core == null) { this.Awake(); } this.Core.Update (); if (this.Core.factoryReset) { KSP.IO.File.Delete<VOID_Core>("config.xml"); this.Core = null; VOID_Core.Reset(); } } public void FixedUpdate() { if (this.Core == null || !HighLogic.LoadedSceneIsFlight) { return; } this.Core.FixedUpdate (); } public void OnGUI() { if (this.Core == null) { return; } this.Core.OnGUI(); } } } |