Made a new Singleton clone for non-core modules that should persist across scenes, and applied it.
[VOID.git] /
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// VOID
//
// VOIDCore_Flight.cs
//
// Copyright © 2015, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
//    this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation and/or other
//    materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors may be used
//    to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

using KSP;
using System;
using UnityEngine;
using ToadicusTools;

namespace VOID
{
	[VOID_Scenes(GameScenes.FLIGHT)]
	public class VOIDCore_Flight : VOIDCore_Generic<VOIDCore_Flight>
	{
		public override void DrawConfigurables()
		{
			if (HighLogic.LoadedSceneIsFlight)
			{
				this.consumeResource.value = GUITools.Toggle(this.consumeResource, "Consume Resources");
			}

			base.DrawConfigurables();
		}
	}
}