VOID_SurfAtmo: Shortened window title to try to avoid clipping.
[VOID.git] /
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
// VOID
//
// VOID_SurfAtmo.cs
//
// Copyright © 2014, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
//    this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation and/or other
//    materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors may be used
//    to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

using KSP;
using System;
using ToadicusTools;
using UnityEngine;

namespace VOID
{
	public class VOID_SurfAtmo : VOID_WindowModule
	{
		[AVOID_SaveValue("precisionValues")]
		protected VOID_SaveValue<long> _precisionValues;
		protected IntCollection precisionValues;

		public VOID_SurfAtmo()
		{
			this.Name = "Surface & Atmospheric Information";

			this.WindowPos.x = Screen.width - 260f;
			this.WindowPos.y = 85;

			this._precisionValues = (VOID_SaveValue<long>)230584300921369395;
		}

		public override void ModuleWindow(int id)
		{
			int idx = 0;

			GUILayout.BeginVertical();

			this.precisionValues [idx]= (ushort)VOID_Data.trueAltitude.DoGUIHorizontal (this.precisionValues [idx]);
			idx++;

			VOID_Data.surfLatitude.DoGUIHorizontal ();

			VOID_Data.surfLongitude.DoGUIHorizontal ();

			VOID_Data.vesselHeading.DoGUIHorizontal ();

			this.precisionValues [idx]= (ushort)VOID_Data.terrainElevation.DoGUIHorizontal (this.precisionValues [idx]);
			idx++;

			this.precisionValues[idx] = (ushort)VOID_Data.downrangeDistance.DoGUIHorizontal(this.precisionValues[idx]);
			idx++;

			this.precisionValues [idx]= (ushort)VOID_Data.surfVelocity.DoGUIHorizontal (this.precisionValues [idx]);
			idx++;

			this.precisionValues [idx]= (ushort)VOID_Data.vertVelocity.DoGUIHorizontal (this.precisionValues [idx]);
			idx++;

			this.precisionValues [idx]= (ushort)VOID_Data.horzVelocity.DoGUIHorizontal (this.precisionValues [idx]);
			idx++;

			VOID_Data.temperature.DoGUIHorizontal ("F2");

			this.precisionValues [idx]= (ushort)VOID_Data.atmDensity.DoGUIHorizontal (this.precisionValues [idx]);
			idx++;

			VOID_Data.atmPressure.DoGUIHorizontal ("F2");

			this.precisionValues [idx]= (ushort)VOID_Data.atmLimit.DoGUIHorizontal (this.precisionValues [idx]);
			idx++;

			// Toadicus edit: added Biome
			VOID_Data.currBiome.DoGUIHorizontal ();

			GUILayout.EndVertical();

			base.ModuleWindow(id);
		}

		public override void LoadConfig ()
		{
			base.LoadConfig ();

			this.precisionValues = new IntCollection (4, this._precisionValues);
		}

		public override void Save (KSP.IO.PluginConfiguration config)
		{
			this._precisionValues.value = this.precisionValues.collection;

			base.Save (config);
		}
	}
}