More of The Big Refactor.
[VOID.git] / VOIDCore_Editor.cs
blob:a/VOIDCore_Editor.cs -> blob:b/VOIDCore_Editor.cs
--- a/VOIDCore_Editor.cs
+++ b/VOIDCore_Editor.cs
@@ -36,6 +36,7 @@
 
 namespace VOID
 {
+	[VOID_Scenes(GameScenes.EDITOR)]
 	public class VOIDCore_Editor : VOIDCore_Generic<VOIDCore_Editor>
 	{
 		public VOIDCore_Editor() : base()