Lots and lots of changes that have brought the modular system into basic functionality. Configurable values still need to be implemented.
[VOID.git] / VOID_Module.cs
blob:a/VOID_Module.cs -> blob:b/VOID_Module.cs
--- a/VOID_Module.cs
+++ b/VOID_Module.cs
@@ -1,106 +1,105 @@
-//

-//  VOID_Module.cs

-//

-//  Author:

-//       toadicus <>

-//

-//  Copyright (c) 2013 toadicus

-//

-//  This program is free software: you can redistribute it and/or modify

-//  it under the terms of the GNU General Public License as published by

-//  the Free Software Foundation, either version 3 of the License, or

-//  (at your option) any later version.

-//

-//  This program is distributed in the hope that it will be useful,

-//  but WITHOUT ANY WARRANTY; without even the implied warranty of

-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

-//  GNU General Public License for more details.

-//

-//  You should have received a copy of the GNU General Public License

-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

-using System;

-

-namespace VOID

-{

-	public abstract class VOID_Module

-	{

-		/*

-		 * Fields

-		 * */

-		protected bool _Active = true;

-		protected bool _Running = false;

-		protected bool _hasGUICfg = false;

-		protected bool configDirty = false;

-

-		protected string _Name;

-

-		/*

-		 * Properties

-		 * */

-		public virtual bool hasGUIConfig

-		{

-			get

-			{

-				return this._hasGUICfg;

-			}

-		}

-

-		public virtual bool toggleActive

-		{

-			get

-			{

-				return this._Active;

-			}

-			set

-			{

-				this._Active = value;

-			}

-		}

-

-		public virtual bool guiRunning

-		{

-			get

-			{

-				return this._Running;

-			}

-		}

-

-		public virtual string Name

-		{

-			get

-			{

-				return this._Name;

-			}

-		}

-

-		/*

-		 * Methods

-		 * */

-		public void StartGUI()

-		{

-			Tools.PostDebugMessage (string.Format("Adding {0} to the draw queue.", this.GetType().Name));

-			RenderingManager.AddToPostDrawQueue (3, this.DrawGUI);

-			this._Running = true;

-		}

-

-		public void StopGUI()

-		{

-			Tools.PostDebugMessage (string.Format("Removing {0} from the draw queue.", this.GetType().Name));

-			RenderingManager.RemoveFromPostDrawQueue (3, this.DrawGUI);

-			this._Running = false;

-		}

-

-		public abstract void DrawGUI();

-

-		public abstract void LoadConfig();

-

-		public abstract void SaveConfig();

-

-		~VOID_Module()

-		{

-			this.SaveConfig ();

-		}

-	}

-}

-

+//
+//  VOID_Module.cs
+//
+//  Author:
+//       toadicus <>
+//
+//  Copyright (c) 2013 toadicus
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+using System;
 
+namespace VOID
+{
+	public abstract class VOID_Module
+	{
+		/*
+		 * Fields
+		 * */
+		protected bool _Active = true;
+		protected bool _Running = false;
+		protected bool _hasGUICfg = false;
+
+		protected string _Name;
+
+		/*
+		 * Properties
+		 * */
+		public virtual bool hasGUIConfig
+		{
+			get
+			{
+				return this._hasGUICfg;
+			}
+		}
+
+		public virtual bool toggleActive
+		{
+			get
+			{
+				return this._Active;
+			}
+			set
+			{
+				this._Active = value;
+			}
+		}
+
+		public virtual bool guiRunning
+		{
+			get
+			{
+				return this._Running;
+			}
+		}
+
+		public virtual string Name
+		{
+			get
+			{
+				return this._Name;
+			}
+		}
+
+		/*
+		 * Methods
+		 * */
+		public void StartGUI()
+		{
+			Tools.PostDebugMessage (string.Format("Adding {0} to the draw queue.", this.GetType().Name));
+			RenderingManager.AddToPostDrawQueue (3, this.DrawGUI);
+			this._Running = true;
+		}
+
+		public void StopGUI()
+		{
+			Tools.PostDebugMessage (string.Format("Removing {0} from the draw queue.", this.GetType().Name));
+			RenderingManager.RemoveFromPostDrawQueue (3, this.DrawGUI);
+			this._Running = false;
+		}
+
+		public abstract void DrawGUI();
+
+		public abstract void LoadConfig();
+
+		public abstract void SaveConfig();
+
+		~VOID_Module()
+		{
+			this.SaveConfig ();
+		}
+	}
+}
+
+