Moved from Math.Pow to direct multiplication throughout.
[VOID.git] / VOID_Orbital.cs
blob:a/VOID_Orbital.cs -> blob:b/VOID_Orbital.cs
--- a/VOID_Orbital.cs
+++ b/VOID_Orbital.cs
@@ -186,7 +186,7 @@
 			double orbitRadius = VOID_Core.Instance.vessel.mainBody.Radius +
 				VOID_Core.Instance.vessel.mainBody.GetAltitude(VOID_Core.Instance.vessel.findWorldCenterOfMass());
 			return (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) /
-				Math.Pow(orbitRadius, 2);
+				(orbitRadius * orbitRadius);
 		},
 			"m/s²"
 		);