Added a special case to load for IntCollection. I don't really like this.
[VOID.git] / VOID_Module.cs
blob:a/VOID_Module.cs -> blob:b/VOID_Module.cs
--- a/VOID_Module.cs
+++ b/VOID_Module.cs
@@ -1,27 +1,36 @@
-//
-//  VOID_Module.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// VOID
+//
+// VOID_Module.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
 using System;
 using System.Collections.Generic;
 using System.Linq;
 using System.Reflection;
+using ToadicusTools;
 using UnityEngine;
 
 namespace VOID
@@ -37,9 +46,24 @@
 
 		protected string _Name;
 
+		protected float lastUpdate = 0;
+
 		/*
 		 * Properties
 		 * */
+		protected virtual VOID_Core core
+		{
+			get
+			{
+				if (HighLogic.LoadedSceneIsEditor)
+				{
+					return VOID_EditorCore.Instance as VOID_Core;
+				}
+
+				return VOID_Core.Instance;
+			}
+		}
+
 		public virtual bool toggleActive
 		{
 			get
@@ -48,7 +72,7 @@
 			}
 			set
 			{
-				this._Active = value;
+				this._Active.value = value;
 			}
 		}
 
@@ -128,25 +152,20 @@
 
 				string fieldName = string.Format("{0}_{1}", this.GetType().Name, attr.Name);
 
+				Tools.PostDebugMessage(string.Format("{0}: Loading field {1}.", this.GetType().Name, fieldName));
+
 				object fieldValue = field.GetValue(this);
 
 				bool convertBack = false;
-				bool isIntCollection = false;
 				if (fieldValue is IVOID_SaveValue)
 				{
-					if (fieldValue is IntCollection) {
-						isIntCollection = true;
-					}
 					fieldValue = (fieldValue as IVOID_SaveValue).AsType;
 					convertBack = true;
 				}
 
 				fieldValue = config.GetValue(fieldName, fieldValue);
 
-				if (isIntCollection) {
-					fieldValue = new IntCollection (4, (long)fieldValue);
-				}
-				else if (convertBack)
+				if (convertBack)
 				{
 					Type type = typeof(VOID_SaveValue<>).MakeGenericType (fieldValue.GetType ());
 					IVOID_SaveValue convertValue = Activator.CreateInstance (type) as IVOID_SaveValue;
@@ -196,31 +215,94 @@
 	public abstract class VOID_WindowModule : VOID_Module
 	{
 		[AVOID_SaveValue("WindowPos")]
-		protected Rect WindowPos = new Rect(Screen.width / 2, Screen.height / 2, 250f, 50f);
-		protected float defWidth = 250f;
-		protected float defHeight = 50f;
+		protected Rect WindowPos;
+		protected float defWidth;
+		protected float defHeight;
+
+		protected string inputLockName;
+
+		public VOID_WindowModule() : base()
+		{
+			this.defWidth = 250f;
+			this.defHeight = 50f;
+
+			this.inputLockName = string.Concat(this.Name, "_edlock");
+
+			this.WindowPos = new Rect(Screen.width / 2, Screen.height / 2, this.defWidth, this.defHeight);
+		}
 
 		public abstract void ModuleWindow(int _);
 
 		public override void DrawGUI()
 		{
+			GUI.skin = this.core.Skin;
+
 			Rect _Pos = this.WindowPos;
 
 			_Pos = GUILayout.Window(
-				VOID_Core.Instance.windowID,
+				this.core.windowID,
 				_Pos,
-				this.ModuleWindow,
+				VOID_Tools.GetWindowHandler(this.ModuleWindow),
 				this.Name,
 				GUILayout.Width(this.defWidth),
 				GUILayout.Height(this.defHeight)
 			);
 
-			_Pos = Tools.ClampRectToScreen (_Pos);
+			bool cursorInWindow = _Pos.Contains(Mouse.screenPos);
+
+			switch (HighLogic.LoadedScene)
+			{
+				case GameScenes.EDITOR:
+				case GameScenes.SPH:
+					if (cursorInWindow)
+					{
+						InputLockManager.SetControlLock(
+							ControlTypes.EDITOR_ICON_HOVER | ControlTypes.EDITOR_ICON_PICK |
+							ControlTypes.EDITOR_PAD_PICK_COPY | ControlTypes.EDITOR_PAD_PICK_COPY,
+							this.inputLockName
+						);
+						EditorLogic.fetch.Lock(false, false, false, this.inputLockName);
+					}
+					else
+					{
+						EditorLogic.fetch.Unlock(this.inputLockName);
+					}
+					break;
+				case GameScenes.FLIGHT:
+					if (cursorInWindow)
+					{
+						InputLockManager.SetControlLock(ControlTypes.CAMERACONTROLS, this.inputLockName);
+					}
+					else if (InputLockManager.GetControlLock(this.inputLockName) != ControlTypes.None)
+					{
+						InputLockManager.RemoveControlLock(this.inputLockName);
+					}
+					break;
+				case GameScenes.SPACECENTER:
+					if (cursorInWindow)
+					{
+						InputLockManager.SetControlLock(ControlTypes.KSC_FACILITIES, this.inputLockName);
+					}
+					else if (InputLockManager.GetControlLock(this.inputLockName) != ControlTypes.None)
+					{
+						InputLockManager.RemoveControlLock(this.inputLockName);
+					}
+					break;
+			}
+
+			if (HighLogic.LoadedSceneIsEditor)
+			{
+				_Pos = Tools.ClampRectToEditorPad(_Pos);
+			}
+			else
+			{
+				_Pos = Tools.ClampRectToScreen(_Pos);
+			}
 
 			if (_Pos != this.WindowPos)
 			{
 				this.WindowPos = _Pos;
-				VOID_Core.Instance.configDirty = true;
+				this.core.configDirty = true;
 			}
 		}
 	}