Moved all VOID_Data entries to a common VOID_Data class file, then organized and formatted it.
[VOID.git] / VOID_Orbital.cs
blob:a/VOID_Orbital.cs -> blob:b/VOID_Orbital.cs
--- a/VOID_Orbital.cs
+++ b/VOID_Orbital.cs
@@ -44,7 +44,7 @@
 
 		public VOID_Orbital()
 		{
-			this._Name = "Orbital Information";
+			this.Name = "Orbital Information";
 
 			this.WindowPos.x = Screen.width - 520f;
 			this.WindowPos.y = 250f;
@@ -79,7 +79,7 @@
 			this.precisionValues [idx]= (ushort)VOID_Data.gravityAccel.DoGUIHorizontal (this.precisionValues [idx]);
 			idx++;
 
-			this.toggleExtended.value = GUILayout.Toggle(this.toggleExtended, "Extended info");
+			this.toggleExtended.value = GUITools.Toggle(this.toggleExtended, "Extended info");
 
 			if (this.toggleExtended)
             {