Made VOID_SaveValues not assignable implicitly, to help enforce keeping the save cache clean, for reasons, and some other various refactoring.
[VOID.git] / VOIDCore_SpaceCentre.cs
blob:a/VOIDCore_SpaceCentre.cs -> blob:b/VOIDCore_SpaceCentre.cs
--- a/VOIDCore_SpaceCentre.cs
+++ b/VOIDCore_SpaceCentre.cs
@@ -32,11 +32,6 @@
 	[VOID_Scenes(GameScenes.SPACECENTER)]
 	public class VOIDCore_SpaceCentre : VOIDCore_Generic<VOIDCore_SpaceCentre>
 	{
-		public VOIDCore_SpaceCentre() : base()
-		{
-			base.Name = "VOID Core: SpaceCentre";
-		}
-
 		public override void FixedUpdate() {}
 	}
 }