VOID_HUD: Re-added primary because I'm a loser.
[VOID.git] / VOID_HUD.cs
blob:a/VOID_HUD.cs -> blob:b/VOID_HUD.cs
--- a/VOID_HUD.cs
+++ b/VOID_HUD.cs
@@ -1,137 +1,187 @@
+// VOID
 //
-//  VOID_Hud.cs
+// VOID_HUD.cs
 //
-//  Author:
-//       toadicus <>
+// Copyright © 2014, toadicus
+// All rights reserved.
 //
-//  Copyright (c) 2013 toadicus
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
 //
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
 //
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
 //
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
 //
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
+using KerbalEngineer.VesselSimulator;
 using KSP;
-using UnityEngine;
 using System;
 using System.Collections.Generic;
+using System.Text;
+using ToadicusTools;
+using UnityEngine;
 
 namespace VOID
 {
-	public class VOID_HUD : VOID_Module, IVOID_Module
+	public class VOID_HUD : VOID_HUDModule, IVOID_Module
 	{
 		/*
 		 * Fields
 		 * */
-		[AVOID_SaveValue("colorIndex")]
-		protected VOID_SaveValue<int> _colorIndex = 0;
-
-		protected List<Color> textColors = new List<Color>();
-
-		protected GUIStyle labelStyle;
+		protected HUDWindow leftHUD;
+		protected HUDWindow rightHUD;
 
 		/*
 		 * Properties
 		 * */
-		public int ColorIndex
-		{
-			get
-			{
-				return this._colorIndex;
-			}
-			set
-			{
-				if (this._colorIndex >= this.textColors.Count - 1)
-				{
-					this._colorIndex = 0;
-					return;
-				}
-
-				this._colorIndex = value;
-			}
-		}
 
 		/* 
 		 * Methods
 		 * */
 		public VOID_HUD() : base()
 		{
-			this._Name = "Heads-Up Display";
+			this.Name = "Heads-Up Display";
 
-			this._Active = true;
+			this.Active = true;
 
-			this.textColors.Add(Color.green);
-			this.textColors.Add(Color.black);
-			this.textColors.Add(Color.white);
-			this.textColors.Add(Color.red);
-			this.textColors.Add(Color.blue);
-			this.textColors.Add(Color.yellow);
-			this.textColors.Add(Color.gray);
-			this.textColors.Add(Color.cyan);
-			this.textColors.Add(Color.magenta);
+			this.leftHUD = new HUDWindow("leftHUD", this.leftHUDWindow, new Rect(Screen.width * .375f - 300f, 0f, 300f, 90f));
+			this.Windows.Add(this.leftHUD);
 
-			this.labelStyle = new GUIStyle ();
-			this.labelStyle.normal.textColor = this.textColors [this.ColorIndex];
+			this.rightHUD = new HUDWindow("rightHUD", this.rightHUDWindow, new Rect(Screen.width * .625f, 0f, 300f, 90f));
+			this.Windows.Add(this.rightHUD);
 
 			Tools.PostDebugMessage ("VOID_HUD: Constructed.");
 		}
 
-		public override void DrawGUI()
+		protected void leftHUDWindow(int id)
 		{
-			GUI.skin = VOID_Core.Instance.Skin;
+			StringBuilder leftHUD;
 
-			if (VOID_Core.Instance.powerAvailable)
+			leftHUD = new StringBuilder();
+
+			VOID_Styles.labelHud.alignment = TextAnchor.UpperRight;
+
+			if (this.core.powerAvailable)
 			{
-				labelStyle.normal.textColor = textColors [ColorIndex];
-
-				GUI.Label (
-					new Rect ((Screen.width * .2083f), 0, 300f, 70f),
-					"Obt Alt: " + Tools.MuMech_ToSI (vessel.orbit.altitude) + "m" +
-					" Obt Vel: " + Tools.MuMech_ToSI (vessel.orbit.vel.magnitude) + "m/s" +
-					"\nAp: " + Tools.MuMech_ToSI (vessel.orbit.ApA) + "m" +
-					" ETA " + Tools.ConvertInterval (vessel.orbit.timeToAp) +
-					"\nPe: " + Tools.MuMech_ToSI (vessel.orbit.PeA) + "m" +
-					" ETA " + Tools.ConvertInterval (vessel.orbit.timeToPe) +
-					"\nInc: " + vessel.orbit.inclination.ToString ("F3") + "°" +
-					"\nPrimary: " + vessel.mainBody.bodyName,
-					labelStyle);
-				// Toadicus edit: Added "Biome: " line to surf/atmo HUD
-				GUI.Label (
-					new Rect ((Screen.width * .625f), 0, 300f, 90f),
-					"Srf Alt: " + Tools.MuMech_ToSI (Tools.TrueAltitude (vessel)) + "m" +
-					" Srf Vel: " + Tools.MuMech_ToSI (vessel.srf_velocity.magnitude) + "m/s" +
-					"\nVer: " + Tools.MuMech_ToSI (vessel.verticalSpeed) + "m/s" +
-					" Hor: " + Tools.MuMech_ToSI (vessel.horizontalSrfSpeed) + "m/s" +
-					"\nLat: " + Tools.GetLatitudeString (vessel, "F3") +
-					" Lon: " + Tools.GetLongitudeString (vessel, "F3") +
-					"\nHdg: " + Tools.MuMech_get_heading (vessel).ToString ("F2") + "° " +
-					Tools.get_heading_text (Tools.MuMech_get_heading (vessel)) +
-					"\nBiome: " + Tools.Toadicus_GetAtt (vessel).name,
-					labelStyle);
+				leftHUD.AppendFormat("Primary: {0} Inc: {1}",
+					VOID_Data.primaryName.ValueUnitString(),
+					VOID_Data.orbitInclination.ValueUnitString("F3")
+				);
+				leftHUD.AppendFormat("\nObt Alt: {0} Obt Vel: {1}",
+					VOID_Data.orbitAltitude.ToSIString(),
+					VOID_Data.orbitVelocity.ToSIString()
+				);
+				leftHUD.AppendFormat("\nAp: {0} ETA {1}",
+					VOID_Data.orbitApoAlt.ToSIString(),
+					VOID_Data.timeToApo.ValueUnitString()
+				);
+				leftHUD.AppendFormat("\nPe: {0} ETA {1}",
+					VOID_Data.oribtPeriAlt.ToSIString(),
+					VOID_Data.timeToPeri.ValueUnitString()
+				);
+				leftHUD.AppendFormat("\nTot Δv: {0} Stg Δv: {1}",
+					VOID_Data.totalDeltaV.ToSIString(2),
+					VOID_Data.stageDeltaV.ToSIString(2)
+				);
 			}
 			else
 			{
-				labelStyle.normal.textColor = Color.red;
-				GUI.Label (new Rect ((Screen.width * .2083f), 0, 300f, 70f), "-- POWER LOST --", labelStyle);
-				GUI.Label (new Rect ((Screen.width * .625f), 0, 300f, 70f), "-- POWER LOST --", labelStyle);
+				VOID_Styles.labelHud.normal.textColor = Color.red;
+				leftHUD.Append(string.Intern("-- POWER LOST --"));
 			}
+
+			GUILayout.Label(
+				leftHUD.ToString(),
+				VOID_Styles.labelHud,
+				GUILayout.ExpandWidth(true),
+				GUILayout.ExpandHeight(true)
+			);
+
+			if (!this.positionsLocked)
+			{
+				GUI.DragWindow();
+			}
+
+			GUI.BringWindowToBack(id);
 		}
 
-		public override void DrawConfigurables()
+		protected void rightHUDWindow(int id)
 		{
-			if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false)))
+			StringBuilder rightHUD;
+
+			rightHUD = new StringBuilder();
+
+			VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft;
+
+			if (this.core.powerAvailable)
 			{
-				++this.ColorIndex;
+				rightHUD.AppendFormat("Biome: {0} Sit: {1}",
+					VOID_Data.currBiome.ValueUnitString(),
+					VOID_Data.expSituation.ValueUnitString()
+				);
+				rightHUD.AppendFormat("\nSrf Alt: {0} Srf Vel: {1}",
+					VOID_Data.trueAltitude.ToSIString(),
+					VOID_Data.surfVelocity.ToSIString()
+				);
+				rightHUD.AppendFormat("\nVer: {0} Hor: {1}",
+					VOID_Data.vertVelocity.ToSIString(),
+					VOID_Data.horzVelocity.ToSIString()
+				);
+				rightHUD.AppendFormat("\nLat: {0} Lon: {1}",
+					VOID_Data.surfLatitude.ValueUnitString(),
+					VOID_Data.surfLongitude.ValueUnitString()
+				);
+				rightHUD.AppendFormat("\nHdg: {0} Pit: {1}",
+					VOID_Data.vesselHeading.ValueUnitString(),
+					VOID_Data.vesselPitch.ToSIString(2)
+				);
+
+				if (
+					this.core.Vessel.mainBody == this.core.HomeBody &&
+					(
+						this.core.Vessel.situation == Vessel.Situations.FLYING ||
+						this.core.Vessel.situation == Vessel.Situations.SUB_ORBITAL ||
+						this.core.Vessel.situation == Vessel.Situations.LANDED ||
+						this.core.Vessel.situation == Vessel.Situations.SPLASHED
+					)
+				)
+				{
+					rightHUD.AppendFormat("\nRange to KSC: {0}", VOID_Data.downrangeDistance.ValueUnitString(2));
+				}
 			}
+			else
+			{
+				VOID_Styles.labelHud.normal.textColor = Color.red;
+				rightHUD.Append(string.Intern("-- POWER LOST --"));
+			}
+
+
+			GUILayout.Label(
+				rightHUD.ToString(),
+				VOID_Styles.labelHud,
+				GUILayout.ExpandWidth(true),
+				GUILayout.ExpandHeight(true)
+			);
+
+			if (!this.positionsLocked)
+			{
+				GUI.DragWindow();
+			}
+
+			GUI.BringWindowToBack(id);
 		}
 	}
 }