Got VesselRegister ported, and coupled into the Rendezvous window as before. This seems a little messy.
[VOID.git] / VOID_Core.cs
blob:a/VOID_Core.cs -> blob:b/VOID_Core.cs
  // VOID
// //
// VOID_Core.cs // VOID_Core.cs
// //
// Author: // Copyright © 2014, toadicus
// toadicus <> // All rights reserved.
// //
// Copyright (c) 2013 toadicus // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
// //
// This program is free software: you can redistribute it and/or modify // 1. Redistributions of source code must retain the above copyright notice,
// it under the terms of the GNU General Public License as published by // this list of conditions and the following disclaimer.
// the Free Software Foundation, either version 3 of the License, or  
// (at your option) any later version.  
// //
// This program is distributed in the hope that it will be useful, // 2. Redistributions in binary form must reproduce the above copyright notice,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // this list of conditions and the following disclaimer in the documentation and/or other
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // materials provided with the distribution.
// GNU General Public License for more details.  
// //
// You should have received a copy of the GNU General Public License // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// along with this program. If not, see <http://www.gnu.org/licenses/>. // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
  using Engineer.VesselSimulator;
  using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Reflection; using ToadicusTools;
using KSP;  
using UnityEngine; using UnityEngine;
   
namespace VOID namespace VOID
{ {
public class VOID_Core : VOID_Module, IVOID_Module public class VOID_Core : VOID_Module, IVOID_Module
{ {
  #region Singleton Members
/* /*
* Static Members * Static Members
* */ * */
protected static bool _initialized = false; protected static bool _initialized = false;
   
public static bool Initialized public static bool Initialized
{ {
get get
{ {
return _initialized; return _initialized;
} }
} }
   
protected static VOID_Core _instance; protected static VOID_Core _instance;
   
public static VOID_Core Instance public static VOID_Core Instance
{ {
get get
{ {
if (_instance == null) if (_instance == null)
{ {
_instance = new VOID_Core(); _instance = new VOID_Core();
_initialized = true; _initialized = true;
} }
return _instance; return _instance;
} }
} }
   
  public static void Reset()
  {
  _instance.StopGUI();
  _instance = null;
  _initialized = false;
  }
  #endregion
   
public static double Constant_G = 6.674e-11; public static double Constant_G = 6.674e-11;
   
/* /*
* Fields * Fields
* */ * */
protected string VoidName = "VOID"; protected string VoidName = "VOID";
protected string VoidVersion = "0.9.9"; protected string VoidVersion = "0.11.0";
   
  protected bool _factoryReset = false;
   
[AVOID_SaveValue("configValue")] [AVOID_SaveValue("configValue")]
protected VOID_SaveValue<int> configVersion = 1; protected VOID_SaveValue<int> configVersion = 1;
   
protected List<IVOID_Module> _modules = new List<IVOID_Module>(); protected List<IVOID_Module> _modules = new List<IVOID_Module>();
protected bool _modulesLoaded = false; protected bool _modulesLoaded = false;
   
[AVOID_SaveValue("mainWindowPos")] [AVOID_SaveValue("mainWindowPos")]
protected VOID_SaveValue<Rect> mainWindowPos = new Rect(Screen.width / 2, Screen.height / 2, 10f, 10f); protected VOID_SaveValue<Rect> mainWindowPos = new Rect(475, 575, 10f, 10f);
   
[AVOID_SaveValue("mainGuiMinimized")] [AVOID_SaveValue("mainGuiMinimized")]
protected VOID_SaveValue<bool> mainGuiMinimized = false; protected VOID_SaveValue<bool> mainGuiMinimized = false;
   
[AVOID_SaveValue("configWindowPos")] [AVOID_SaveValue("configWindowPos")]
protected VOID_SaveValue<Rect> configWindowPos = new Rect(Screen.width / 2, Screen.height /2, 10f, 10f); protected VOID_SaveValue<Rect> configWindowPos = new Rect(825, 625, 10f, 10f);
   
[AVOID_SaveValue("configWindowMinimized")] [AVOID_SaveValue("configWindowMinimized")]
   
protected VOID_SaveValue<bool> configWindowMinimized = true; protected VOID_SaveValue<bool> configWindowMinimized = true;
   
[AVOID_SaveValue("VOIDIconPos")] [AVOID_SaveValue("VOIDIconPos")]
protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 30, 30f, 30f); protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 32, 32f, 32f);
protected Texture2D VOIDIconOff = new Texture2D(30, 30, TextureFormat.ARGB32, false);  
protected Texture2D VOIDIconOn = new Texture2D(30, 30, TextureFormat.ARGB32, false);  
protected Texture2D VOIDIconTexture; protected Texture2D VOIDIconTexture;
protected string VOIDIconOnPath = "VOID/Textures/void_icon_on"; protected string VOIDIconOnActivePath;
protected string VOIDIconOffPath = "VOID/Textures/void_icon_off"; protected string VOIDIconOnInactivePath;
  protected string VOIDIconOffActivePath;
  protected string VOIDIconOffInactivePath;
   
  protected bool VOIDIconLocked = true;
   
  protected GUIStyle iconStyle;
   
protected int windowBaseID = -96518722; protected int windowBaseID = -96518722;
protected int _windowID = 0; protected int _windowID = 0;
   
protected bool GUIStylesLoaded = false; protected bool GUIStylesLoaded = false;
   
protected Dictionary<string, GUIStyle> _LabelStyles = new Dictionary<string, GUIStyle>(); protected Dictionary<string, GUIStyle> _LabelStyles = new Dictionary<string, GUIStyle>();
   
  protected CelestialBody _Kerbin;
   
[AVOID_SaveValue("togglePower")] [AVOID_SaveValue("togglePower")]
public VOID_SaveValue<bool> togglePower = true; public VOID_SaveValue<bool> togglePower = true;
   
public bool powerAvailable = true; public bool powerAvailable = true;
   
[AVOID_SaveValue("consumeResource")] [AVOID_SaveValue("consumeResource")]
protected VOID_SaveValue<bool> consumeResource = false; protected VOID_SaveValue<bool> consumeResource = false;
   
[AVOID_SaveValue("resourceName")] [AVOID_SaveValue("resourceName")]
protected VOID_SaveValue<string> resourceName = "ElectricCharge"; protected VOID_SaveValue<string> resourceName = "ElectricCharge";
   
[AVOID_SaveValue("resourceRate")] [AVOID_SaveValue("resourceRate")]
protected VOID_SaveValue<float> resourceRate = 0.2f; protected VOID_SaveValue<float> resourceRate = 0.2f;
   
// Celestial Body Housekeeping [AVOID_SaveValue("updatePeriod")]
protected List<CelestialBody> _allBodies = new List<CelestialBody>(); protected VOID_SaveValue<double> _updatePeriod = 1001f / 15000f;
protected bool bodiesLoaded = false; protected float _updateTimer = 0f;
  protected string stringFrequency;
   
  [AVOID_SaveValue("vesselSimActive")]
  protected VOID_SaveValue<bool> vesselSimActive;
   
// Vessel Type Housekeeping // Vessel Type Housekeeping
protected List<VesselType> _allVesselTypes = new List<VesselType>(); protected List<VesselType> _allVesselTypes = new List<VesselType>();
protected bool vesselTypesLoaded = false; protected bool vesselTypesLoaded = false;
   
public float saveTimer = 0; public float saveTimer = 0;
   
protected string defaultSkin = "KSP window 2"; protected string defaultSkin = "KSP window 2";
protected VOID_SaveValue<string> _skin;  
  [AVOID_SaveValue("defaultSkin")]
  protected VOID_SaveValue<string> _skinName;
  protected int _skinIdx;
   
  protected Dictionary<string, GUISkin> validSkins;
  protected string[] skinNames;
  protected string[] forbiddenSkins =
  {
  "PlaqueDialogSkin",
  "FlagBrowserSkin",
  "SSUITextAreaDefault",
  "ExperimentsDialogSkin",
  "ExpRecoveryDialogSkin",
  "KSP window 5",
  "KSP window 6",
  "PartTooltipSkin"
  };
  protected bool skinsLoaded = false;
   
public bool configDirty; public bool configDirty;
   
  [AVOID_SaveValue("UseBlizzyToolbar")]
  protected VOID_SaveValue<bool> _UseToolbarManager;
  internal IButton ToolbarButton;
   
/* /*
* Properties * Properties
* */ * */
  public bool factoryReset
  {
  get
  {
  return this._factoryReset;
  }
  }
   
public List<IVOID_Module> Modules public List<IVOID_Module> Modules
{ {
get get
{ {
return this._modules; return this._modules;
} }
} }
   
public GUISkin Skin public GUISkin Skin
{ {
get get
{ {
if (this._skin == null) if (this.skinsLoaded)
{ {
this._skin = this.defaultSkin; try
} {
return AssetBase.GetGUISkin(this._skin); return this.validSkins[this._skinName];
  }
  catch
  {
  }
  }
   
  return AssetBase.GetGUISkin(this.defaultSkin);
} }
} }
   
public int windowID public int windowID
{ {
get get
{ {
if (this._windowID == 0) if (this._windowID == 0)
{ {
this._windowID = this.windowBaseID; this._windowID = this.windowBaseID;
} }
return this._windowID++; return this._windowID++;
} }
} }
   
public Dictionary<string, GUIStyle> LabelStyles public Dictionary<string, GUIStyle> LabelStyles
{ {
get get
{ {
return this._LabelStyles; return this._LabelStyles;
} }
} }
   
public List<CelestialBody> allBodies public List<CelestialBody> allBodies
{ {
get get
{ {
return this._allBodies; return FlightGlobals.Bodies;
  }
  }
   
  public CelestialBody Kerbin
  {
  get
  {
  if (this._Kerbin == null)
  {
  if (FlightGlobals.Bodies != null)
  {
  this._Kerbin = FlightGlobals.Bodies.First(b => b.name == "Kerbin");
  }
  }
   
  return this._Kerbin;
} }
} }
   
public List<VesselType> allVesselTypes public List<VesselType> allVesselTypes
{ {
get get
{ {
return this._allVesselTypes; return this._allVesselTypes;
  }
  }
   
  public float updateTimer
  {
  get
  {
  return this._updateTimer;
  }
  }
   
  public double updatePeriod
  {
  get
  {
  return this._updatePeriod;
  }
  }
   
  protected IconState powerState
  {
  get
  {
  if (this.togglePower && this.powerAvailable)
  {
  return IconState.PowerOn;
  }
  else
  {
  return IconState.PowerOff;
  }
   
  }
  }
   
  protected IconState activeState
  {
  get
  {
  if (this.mainGuiMinimized)
  {
  return IconState.Inactive;
  }
  else
  {
  return IconState.Active;
  }
   
  }
  }
   
  protected bool UseToolbarManager
  {
  get
  {
  return _UseToolbarManager & ToolbarManager.ToolbarAvailable;
  }
  set
  {
  if (this._UseToolbarManager == value)
  {
  return;
  }
   
  if (value == false && this.ToolbarButton != null)
  {
  this.ToolbarButton.Destroy();
  this.ToolbarButton = null;
  }
  if (value == true)
  {
  this.InitializeToolbarButton();
  }
   
  _UseToolbarManager.value = value;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
protected VOID_Core() public override void DrawGUI()
{ {
this._Name = "VOID Core"; this._windowID = this.windowBaseID;
   
this.VOIDIconOn = GameDatabase.Instance.GetTexture (this.VOIDIconOnPath, false); if (!this._modulesLoaded)
this.VOIDIconOff = GameDatabase.Instance.GetTexture (this.VOIDIconOffPath, false); {
  this.LoadModulesOfType<IVOID_Module>();
this.LoadConfig (); }
}  
  if (!this.skinsLoaded)
protected void LoadModules() {
  this.LoadSkins();
  }
   
  GUI.skin = this.Skin;
   
  if (!this.GUIStylesLoaded)
  {
  this.LoadGUIStyles();
  }
   
  if (!this.UseToolbarManager)
  {
  if (GUI.Button(VOIDIconPos, VOIDIconTexture, this.iconStyle) && this.VOIDIconLocked)
  {
  this.ToggleMainWindow();
  }
  }
  else if (this.ToolbarButton == null)
  {
  this.InitializeToolbarButton();
  }
   
  if (!this.mainGuiMinimized)
  {
   
  Rect _mainWindowPos = this.mainWindowPos;
   
  _mainWindowPos = GUILayout.Window(
  this.windowID,
  _mainWindowPos,
  this.VOIDMainWindow,
  string.Join(" ", new string[] { this.VoidName, this.VoidVersion }),
  GUILayout.Width(250),
  GUILayout.Height(50)
  );
   
  _mainWindowPos = Tools.ClampRectToScreen(_mainWindowPos);
   
  if (_mainWindowPos != this.mainWindowPos)
  {
  this.mainWindowPos = _mainWindowPos;
  }
  }
   
  if (!this.configWindowMinimized && !this.mainGuiMinimized)
  {
  Rect _configWindowPos = this.configWindowPos;
   
  _configWindowPos = GUILayout.Window(
  this.windowID,
  _configWindowPos,
  this.VOIDConfigWindow,
  string.Join(" ", new string[] { this.VoidName, "Configuration" }),
  GUILayout.Width(250),
  GUILayout.Height(50)
  );
   
  _configWindowPos = Tools.ClampRectToScreen(_configWindowPos);
   
  if (_configWindowPos != this.configWindowPos)
  {
  this.configWindowPos = _configWindowPos;
  }
  }
  }
   
  public void OnGUI()
  {
  if (Event.current.type == EventType.Repaint)
  {
  return;
  }
   
  /*
  Tools.PostDebugMessage(string.Format(
  "Event.current.type: {0}" +
  "\nthis.VOIDIconLocked: {1}" +
  "\nEvent.current.mousePosition: {2}" +
  "\nVOIDIconPos: ({3}, {4}),({5}, {6})",
  Event.current.type,
  this.VOIDIconLocked,
  Event.current.mousePosition,
  this.VOIDIconPos.value.xMin,
  this.VOIDIconPos.value.yMin,
  this.VOIDIconPos.value.xMax,
  this.VOIDIconPos.value.yMax
  ));
  */
   
  if (!this.VOIDIconLocked &&
  VOIDIconPos.value.Contains(Event.current.mousePosition)
  && Event.current.type == EventType.mouseDrag)
  {
  Tools.PostDebugMessage(string.Format(
  "Event.current.type: {0}" +
  "\ndelta.x: {1}; delta.y: {2}",
  Event.current.type,
  Event.current.delta.x,
  Event.current.delta.y
  ));
   
  Rect tmp = new Rect(VOIDIconPos);
   
  tmp.x = Event.current.mousePosition.x - tmp.width / 2;
  tmp.y = Event.current.mousePosition.y - tmp.height / 2;
   
  if (tmp.x > Screen.width - tmp.width)
  {
  tmp.x = Screen.width - tmp.width;
  }
   
  if (tmp.y > Screen.height - tmp.height)
  {
  tmp.y = Screen.height - tmp.height;
  }
   
  VOIDIconPos = tmp;
  }
  }
   
  public void Update()
  {
  this.LoadBeforeUpdate();
   
  if (this.vessel != null && this.vesselSimActive)
  {
  double radius = VOID_Core.Instance.vessel.Radius();
  SimManager.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
  (radius * radius);
  SimManager.TryStartSimulation();
  }
  else if (!this.vesselSimActive)
  {
  SimManager.ClearResults();
  }
   
  if (!this.guiRunning)
  {
  this.StartGUI();
  }
   
  if (!HighLogic.LoadedSceneIsFlight && this.guiRunning)
  {
  this.StopGUI();
  }
   
  foreach (IVOID_Module module in this.Modules)
  {
  if (!module.guiRunning && module.toggleActive)
  {
  module.StartGUI();
  }
  if (module.guiRunning && !module.toggleActive ||
  !this.togglePower ||
  !HighLogic.LoadedSceneIsFlight ||
  this.factoryReset)
  {
  module.StopGUI();
  }
   
  if (module is IVOID_BehaviorModule)
  {
  ((IVOID_BehaviorModule)module).Update();
  }
  }
   
  this.CheckAndSave();
  this._updateTimer += Time.deltaTime;
  }
   
  public void FixedUpdate()
  {
  bool newPowerState = this.powerAvailable;
   
  if (this.togglePower && this.consumeResource &&
  this.vessel.vesselType != VesselType.EVA &&
  TimeWarp.deltaTime != 0)
  {
  float powerReceived = this.vessel.rootPart.RequestResource(
  this.resourceName,
  this.resourceRate * TimeWarp.fixedDeltaTime
  );
   
  if (powerReceived > 0)
  {
  newPowerState = true;
  }
  else
  {
  newPowerState = false;
  }
   
  if (this.powerAvailable != newPowerState)
  {
  this.powerAvailable = newPowerState;
  this.SetIconTexture(this.powerState | this.activeState);
  }
  }
   
  foreach (IVOID_BehaviorModule module in
  this._modules.OfType<IVOID_BehaviorModule>().Where(m => !m.GetType().IsAbstract))
  {
  module.FixedUpdate();
  }
  }
   
  public void ResetGUI()
  {
  this.StopGUI();
   
  foreach (IVOID_Module module in this.Modules)
  {
  module.StopGUI();
  module.StartGUI();
  }
   
  this.StartGUI();
  }
   
  public void VOIDMainWindow(int _)
  {
  GUILayout.BeginVertical();
   
  if (this.powerAvailable || HighLogic.LoadedSceneIsEditor)
  {
  if (!HighLogic.LoadedSceneIsEditor)
  {
  string str = string.Intern("ON");
  if (togglePower)
  str = string.Intern("OFF");
  if (GUILayout.Button("Power " + str))
  {
  togglePower.value = !togglePower;
  this.SetIconTexture(this.powerState | this.activeState);
  }
  }
   
  if (togglePower || HighLogic.LoadedSceneIsEditor)
  {
  foreach (IVOID_Module module in this.Modules)
  {
  module.toggleActive = GUILayout.Toggle(module.toggleActive, module.Name);
  }
  }
  }
  else
  {
  GUILayout.Label("-- POWER LOST --", this.LabelStyles["red"]);
  }
   
  this.configWindowMinimized.value = !GUILayout.Toggle(!this.configWindowMinimized, "Configuration");
   
  GUILayout.EndVertical();
  GUI.DragWindow();
  }
   
  public void VOIDConfigWindow(int _)
  {
  GUILayout.BeginVertical();
   
  this.DrawConfigurables();
   
  GUILayout.EndVertical();
  GUI.DragWindow();
  }
   
  public override void DrawConfigurables()
  {
  GUIContent _content;
   
  if (HighLogic.LoadedSceneIsFlight)
  {
  this.consumeResource.value = GUILayout.Toggle(this.consumeResource, "Consume Resources");
   
  this.VOIDIconLocked = GUILayout.Toggle(this.VOIDIconLocked, "Lock Icon Position");
  }
   
  this.UseToolbarManager = GUILayout.Toggle(this.UseToolbarManager, "Use Blizzy's Toolbar If Available");
   
  this.vesselSimActive.value = GUILayout.Toggle(this.vesselSimActive.value,
  "Enable Engineering Calculations");
   
  GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
  GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
   
  _content = new GUIContent();
   
  _content.text = "◄";
  _content.tooltip = "Select previous skin";
  if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
  {
  this.GUIStylesLoaded = false;
  this._skinIdx--;
  Tools.PostDebugMessage(string.Format(
  "{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
  this.GetType().Name,
  this._skinName,
  this.validSkins.Count
  ));
  }
   
  _content.text = this.Skin.name;
  _content.tooltip = "Current skin";
  GUILayout.Label(_content, this.LabelStyles["center"], GUILayout.ExpandWidth(true));
   
  _content.text = "►";
  _content.tooltip = "Select next skin";
  if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
  {
  this.GUIStylesLoaded = false;
  this._skinIdx++;
  Tools.PostDebugMessage(string.Format(
  "{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
  this.GetType().Name,
  this._skinName,
  this.validSkins.Count
  ));
  }
   
  this._skinIdx %= this.skinNames.Length;
  if (this._skinIdx < 0)
  {
  this._skinIdx += this.skinNames.Length;
  }
   
  if (this._skinName != skinNames[this._skinIdx])
  {
  this._skinName.value = skinNames[this._skinIdx];
  }
   
  GUILayout.EndHorizontal();
   
  GUILayout.BeginHorizontal();
  GUILayout.Label("Update Rate (Hz):");
  if (this.stringFrequency == null)
  {
  this.stringFrequency = (1f / this.updatePeriod).ToString();
  }
  this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true));
  // GUILayout.FlexibleSpace();
  if (GUILayout.Button("Apply"))
  {
  double updateFreq = 1f / this.updatePeriod;
  double.TryParse(stringFrequency, out updateFreq);
  this._updatePeriod = 1 / updateFreq;
  }
  GUILayout.EndHorizontal();
   
  foreach (IVOID_Module mod in this.Modules)
  {
  mod.DrawConfigurables();
  }
   
  this._factoryReset = GUILayout.Toggle(this._factoryReset, "Factory Reset");
  }
   
  protected void LoadModulesOfType<T>()
{ {
var types = AssemblyLoader.loadedAssemblies var types = AssemblyLoader.loadedAssemblies
.Select (a => a.assembly.GetExportedTypes ()) .Select(a => a.assembly.GetExportedTypes())
.SelectMany (t => t) .SelectMany(t => t)
.Where (v => typeof(IVOID_Module).IsAssignableFrom (v) .Where(v => typeof(T).IsAssignableFrom(v)
&& !(v.IsInterface || v.IsAbstract) && && !(v.IsInterface || v.IsAbstract) &&
!typeof(VOID_Core).IsAssignableFrom (v) !typeof(VOID_Core).IsAssignableFrom(v)
); );
   
Tools.PostDebugMessage (string.Format ( Tools.PostDebugMessage(string.Format(
"{0}: Found {1} modules to check.", "{0}: Found {1} modules to check.",
this.GetType ().Name, this.GetType().Name,
types.Count () types.Count()
  ));
  foreach (var voidType in types)
  {
  if (!HighLogic.LoadedSceneIsEditor &&
  typeof(IVOID_EditorModule).IsAssignableFrom(voidType))
  {
  continue;
  }
   
  Tools.PostDebugMessage(string.Format(
  "{0}: found Type {1}",
  this.GetType().Name,
  voidType.Name
)); ));
foreach (var voidType in types)  
{  
Tools.PostDebugMessage (string.Format (  
"{0}: found Type {1}",  
this.GetType ().Name,  
voidType.Name  
));  
   
this.LoadModule(voidType); this.LoadModule(voidType);
} }
   
this._modulesLoaded = true; this._modulesLoaded = true;
   
Tools.PostDebugMessage (string.Format ("VOID_Core: Loaded {0} modules.", this.Modules.Count)); Tools.PostDebugMessage(string.Format(
  "{0}: Loaded {1} modules.",
  this.GetType().Name,
  this.Modules.Count
  ));
} }
   
protected void LoadModule(Type T) protected void LoadModule(Type T)
{ {
var existingModules = this._modules.Where (mod => mod.GetType ().Name == T.Name); var existingModules = this._modules.Where(mod => mod.GetType().Name == T.Name);
if (existingModules.Any()) if (existingModules.Any())
{ {
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: refusing to load {1}: already loaded", "{0}: refusing to load {1}: already loaded",
this.GetType().Name, this.GetType().Name,
T.Name T.Name
)); ));
return; return;
} }
IVOID_Module module = Activator.CreateInstance (T) as IVOID_Module; IVOID_Module module = Activator.CreateInstance(T) as IVOID_Module;
module.LoadConfig(); module.LoadConfig();
this._modules.Add (module); this._modules.Add(module);
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: loaded module {1}.", "{0}: loaded module {1}.",
this.GetType().Name, this.GetType().Name,
T.Name T.Name
)); ));
} }
   
public void Update() protected void LoadSkins()
{ {
this.saveTimer += Time.deltaTime; Tools.PostDebugMessage("AssetBase has skins: \n" +
  string.Join("\n\t",
if (!this.bodiesLoaded) Resources.FindObjectsOfTypeAll(typeof(GUISkin))
{ .Select(s => s.ToString())
this.LoadAllBodies(); .ToArray()
} )
  );
if (!this.vesselTypesLoaded)  
{ this.validSkins = Resources.FindObjectsOfTypeAll(typeof(GUISkin))
this.LoadVesselTypes(); .Where(s => !this.forbiddenSkins.Contains(s.name))
} .Select(s => s as GUISkin)
  .GroupBy(s => s.name)
if (!this.guiRunning) .Select(g => g.First())
{ .ToDictionary(s => s.name);
this.StartGUI ();  
} Tools.PostDebugMessage(string.Format(
  "{0}: loaded {1} GUISkins.",
if (!HighLogic.LoadedSceneIsFlight && this.guiRunning) this.GetType().Name,
{ this.validSkins.Count
this.StopGUI (); ));
}  
  this.skinNames = this.validSkins.Keys.ToArray();
foreach (IVOID_Module module in this.Modules) Array.Sort(this.skinNames);
{  
if (!module.guiRunning && module.toggleActive) int defaultIdx = int.MinValue;
{  
module.StartGUI (); for (int i = 0; i < this.skinNames.Length; i++)
} {
if (module.guiRunning && !module.toggleActive || !this.togglePower || !HighLogic.LoadedSceneIsFlight) if (this.skinNames[i] == this._skinName)
{ {
module.StopGUI(); this._skinIdx = i;
} }
} if (this.skinNames[i] == this.defaultSkin)
  {
if (this.saveTimer > 2f) defaultIdx = i;
{ }
this.SaveConfig (); if (this._skinIdx != int.MinValue && defaultIdx != int.MinValue)
this.saveTimer = 0; {
} break;
} }
  }
public void FixedUpdate()  
{ if (this._skinIdx == int.MinValue)
if (this.consumeResource && {
this.vessel.vesselType != VesselType.EVA && this._skinIdx = defaultIdx;
TimeWarp.deltaTime != 0 }
)  
{ Tools.PostDebugMessage(string.Format(
float powerReceived = this.vessel.rootPart.RequestResource(this.resourceName, "{0}: _skinIdx = {1}.",
this.resourceRate * TimeWarp.fixedDeltaTime); this.GetType().Name,
if (powerReceived > 0) this._skinName.ToString()
{ ));
this.powerAvailable = true;  
} this.skinsLoaded = true;
else  
{  
this.powerAvailable = false;  
}  
}  
} }
   
protected void LoadGUIStyles() protected void LoadGUIStyles()
{ {
  this.LabelStyles["link"] = new GUIStyle(GUI.skin.label);
  this.LabelStyles["link"].fontStyle = FontStyle.Bold;
   
this.LabelStyles["center"] = new GUIStyle(GUI.skin.label); this.LabelStyles["center"] = new GUIStyle(GUI.skin.label);
this.LabelStyles["center"].normal.textColor = Color.white; this.LabelStyles["center"].normal.textColor = Color.white;
this.LabelStyles["center"].alignment = TextAnchor.UpperCenter; this.LabelStyles["center"].alignment = TextAnchor.UpperCenter;
   
this.LabelStyles["center_bold"] = new GUIStyle(GUI.skin.label); this.LabelStyles["center_bold"] = new GUIStyle(GUI.skin.label);
this.LabelStyles["center_bold"].normal.textColor = Color.white; this.LabelStyles["center_bold"].normal.textColor = Color.white;
this.LabelStyles["center_bold"].alignment = TextAnchor.UpperCenter; this.LabelStyles["center_bold"].alignment = TextAnchor.UpperCenter;
this.LabelStyles["center_bold"].fontStyle = FontStyle.Bold; this.LabelStyles["center_bold"].fontStyle = FontStyle.Bold;
   
this.LabelStyles["txt_right"] = new GUIStyle(GUI.skin.label); this.LabelStyles["right"] = new GUIStyle(GUI.skin.label);
this.LabelStyles["txt_right"].normal.textColor = Color.white; this.LabelStyles["right"].normal.textColor = Color.white;
this.LabelStyles["txt_right"].alignment = TextAnchor.UpperRight; this.LabelStyles["right"].alignment = TextAnchor.UpperRight;
   
  this.LabelStyles["red"] = new GUIStyle(GUI.skin.label);
  this.LabelStyles["red"].normal.textColor = Color.red;
  this.LabelStyles["red"].alignment = TextAnchor.MiddleCenter;
   
  this.iconStyle = new GUIStyle(GUI.skin.button);
  this.iconStyle.padding = new RectOffset(0, 0, 0, 0);
  // this.iconStyle.margin = new RectOffset(0, 0, 0, 0);
  // this.iconStyle.contentOffset = new Vector2(0, 0);
  this.iconStyle.overflow = new RectOffset(0, 0, 0, 0);
  // this.iconStyle.border = new RectOffset(0, 0, 0, 0);
   
this.GUIStylesLoaded = true; this.GUIStylesLoaded = true;
}  
   
   
protected void LoadAllBodies()  
{  
this._allBodies = FlightGlobals.Bodies;  
this.bodiesLoaded = true;  
} }
   
protected void LoadVesselTypes() protected void LoadVesselTypes()
{ {
this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList(); this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList();
this.vesselTypesLoaded = true; this.vesselTypesLoaded = true;
} }
   
public void VOIDMainWindow(int _) protected void LoadBeforeUpdate()
{ {
GUILayout.BeginVertical(); if (!this.vesselTypesLoaded)
  {
if (this.powerAvailable) this.LoadVesselTypes();
{ }
string str = "ON"; }
if (togglePower) str = "OFF";  
if (GUILayout.Button("Power " + str)) togglePower = !togglePower; protected void InitializeToolbarButton()
if (togglePower) {
{ // Do nothing if the Toolbar is not available.
foreach (IVOID_Module module in this.Modules) if (!ToolbarManager.ToolbarAvailable)
{ {
module.toggleActive = GUILayout.Toggle (module.toggleActive, module.Name); return;
} }
}  
} this.ToolbarButton = ToolbarManager.Instance.add(this.VoidName, "coreToggle");
else this.ToolbarButton.Text = this.VoidName;
{ this.SetIconTexture(this.powerState | this.activeState);
GUIStyle label_txt_red = new GUIStyle(GUI.skin.label);  
label_txt_red.normal.textColor = Color.red; this.ToolbarButton.Visibility = new GameScenesVisibility(GameScenes.EDITOR, GameScenes.FLIGHT, GameScenes.SPH);
label_txt_red.alignment = TextAnchor.MiddleCenter;  
GUILayout.Label("-- POWER LOST --", label_txt_red); this.ToolbarButton.OnClick +=
} (e) =>
  {
this.configWindowMinimized = !GUILayout.Toggle (!this.configWindowMinimized, "Configuration"); this.ToggleMainWindow();
  };
GUILayout.EndVertical();  
GUI.DragWindow(); Tools.PostDebugMessage(string.Format("{0}: Toolbar Button initialized.", this.GetType().Name));
} }
   
public void VOIDConfigWindow(int _) protected void ToggleMainWindow()
{ {
GUILayout.BeginVertical (); this.mainGuiMinimized = !this.mainGuiMinimized;
  this.SetIconTexture(this.powerState | this.activeState);
this.DrawConfigurables (); }
   
GUILayout.EndVertical (); protected void SetIconTexture(IconState state)
GUI.DragWindow (); {
} switch (state)
  {
public override void DrawConfigurables() case (IconState.PowerOff | IconState.Inactive):
{ this.SetIconTexture(this.VOIDIconOffInactivePath);
this.consumeResource = GUILayout.Toggle (this.consumeResource, "Consume Resources"); break;
  case (IconState.PowerOff | IconState.Active):
foreach (IVOID_Module mod in this.Modules) this.SetIconTexture(this.VOIDIconOffActivePath);
{ break;
mod.DrawConfigurables (); case (IconState.PowerOn | IconState.Inactive):
} this.SetIconTexture(this.VOIDIconOnInactivePath);
} break;
  case (IconState.PowerOn | IconState.Active):
public override void DrawGUI() this.SetIconTexture(this.VOIDIconOnActivePath);
{ break;
if (!this._modulesLoaded) default:
{ throw new NotImplementedException();
this.LoadModules (); }
} }
   
this._windowID = this.windowBaseID; protected void SetIconTexture(string texturePath)
  {
GUI.skin = this.Skin; if (this.ToolbarButton != null)
  {
if (!this.GUIStylesLoaded) this.ToolbarButton.TexturePath = texturePath;
{ }
this.LoadGUIStyles ();  
} this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath, false);
  }
this.VOIDIconTexture = this.VOIDIconOff; //icon off default  
if (this.togglePower) this.VOIDIconTexture = this.VOIDIconOn; //or on if power_toggle==true protected void CheckAndSave()
if (GUI.Button(new Rect(VOIDIconPos), VOIDIconTexture, new GUIStyle())) {
{ this.saveTimer += Time.deltaTime;
this.mainGuiMinimized = !this.mainGuiMinimized;  
} if (this.saveTimer > 2f)
  {
if (!this.mainGuiMinimized) if (!this.configDirty)
{ {
Rect _mainWindowPos = this.mainWindowPos; return;
  }
_mainWindowPos = GUILayout.Window (  
this.windowID, Tools.PostDebugMessage(string.Format(
_mainWindowPos, "{0}: Time to save, checking if configDirty: {1}",
this.VOIDMainWindow, this.GetType().Name,
string.Join (" ", new string[] {this.VoidName, this.VoidVersion}), this.configDirty
GUILayout.Width (250), ));
GUILayout.Height (50)  
); this.SaveConfig();
  this.saveTimer = 0;
if (_mainWindowPos != this.mainWindowPos)  
{  
this.mainWindowPos = _mainWindowPos;  
}  
}  
   
if (!this.configWindowMinimized)  
{  
Rect _configWindowPos = this.configWindowPos;  
   
_configWindowPos = GUILayout.Window (  
this.windowID,  
_configWindowPos,  
this.VOIDConfigWindow,  
string.Join (" ", new string[] {this.VoidName, "Configuration"}),  
GUILayout.Width (250),  
GUILayout.Height (50)  
);  
   
if (_configWindowPos != this.configWindowPos)  
{  
this.configWindowPos = _configWindowPos;  
}  
} }
} }
   
public override void LoadConfig() public override void LoadConfig()
{ {
base.LoadConfig (); base.LoadConfig();
   
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
module.LoadConfig (); module.LoadConfig();
} }
} }
   
public void SaveConfig() public void SaveConfig()
{ {
if (!this.configDirty) var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core>();
{ config.load();
return;  
}  
   
var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core> ();  
config.load ();  
   
this._SaveToConfig(config); this._SaveToConfig(config);
   
foreach (IVOID_Module module in this.Modules) foreach (IVOID_Module module in this.Modules)
{ {
module._SaveToConfig (config); module._SaveToConfig(config);
} }
   
config.save(); config.save();
   
this.configDirty = false; this.configDirty = false;
  }
   
  protected VOID_Core()
  {
  this._Name = "VOID Core";
   
  this._Active.value = true;
   
  this._skinName = this.defaultSkin;
  this._skinIdx = int.MinValue;
   
  this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_light_glow";
  this.VOIDIconOnActivePath = "VOID/Textures/void_icon_dark_glow";
  this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_light";
  this.VOIDIconOffActivePath = "VOID/Textures/void_icon_dark";
   
  this.vesselSimActive = true;
   
  this.UseToolbarManager = false;
   
  this.LoadConfig();
   
  this.SetIconTexture(this.powerState | this.activeState);
  }
   
  protected enum IconState
  {
  PowerOff = 1,
  PowerOn = 2,
  Inactive = 4,
  Active = 8
  }
  }
   
  public static partial class VOID_Data
  {
  public static VOID_Core core
  {
  get
  {
  return VOID_Core.Instance;
  }
  }
   
  public static double KerbinGee
  {
  get
  {
  return core.Kerbin.gravParameter / (core.Kerbin.Radius * core.Kerbin.Radius);
  }
} }
} }
} }