Major changes to the way VOID_Core was implemented to allow a more-extensible core framework for use in multiple scenes.
[VOID.git] / VOID_TWR.cs
blob:a/VOID_TWR.cs -> blob:b/VOID_TWR.cs
--- a/VOID_TWR.cs
+++ b/VOID_TWR.cs
@@ -12,6 +12,7 @@
 
 namespace VOID
 {
+	[VOID_Scenes(GameScenes.EDITOR, GameScenes.FLIGHT)]
 	public class VOID_TWR : VOID_WindowModule
 	{
 		public VOID_TWR() : base()
@@ -62,8 +63,6 @@
 			GUI.DragWindow();
 		}
 	}
-
-	public class VOID_EditorTWR : VOID_TWR, IVOID_EditorModule {}
 }