Fixed up the configurable save values; changed the way window positions are assigned after a draw.
[VOID.git] / VOID_HUD.cs
blob:a/VOID_HUD.cs -> blob:b/VOID_HUD.cs
--- a/VOID_HUD.cs
+++ b/VOID_HUD.cs
@@ -1,156 +1,140 @@
-//
-//  VOID_Hud.cs
-//
-//  Author:
-//       toadicus <>
-//
-//  Copyright (c) 2013 toadicus
-//
-//  This program is free software: you can redistribute it and/or modify
-//  it under the terms of the GNU General Public License as published by
-//  the Free Software Foundation, either version 3 of the License, or
-//  (at your option) any later version.
-//
-//  This program is distributed in the hope that it will be useful,
-//  but WITHOUT ANY WARRANTY; without even the implied warranty of
-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-//  GNU General Public License for more details.
-//
-//  You should have received a copy of the GNU General Public License
-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
-//
+//

+//  VOID_Hud.cs

+//

+//  Author:

+//       toadicus <>

+//

+//  Copyright (c) 2013 toadicus

+//

+//  This program is free software: you can redistribute it and/or modify

+//  it under the terms of the GNU General Public License as published by

+//  the Free Software Foundation, either version 3 of the License, or

+//  (at your option) any later version.

+//

+//  This program is distributed in the hope that it will be useful,

+//  but WITHOUT ANY WARRANTY; without even the implied warranty of

+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

+//  GNU General Public License for more details.

+//

+//  You should have received a copy of the GNU General Public License

+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

+//

+

+using KSP;

+using UnityEngine;

+using System;

+using System.Collections.Generic;

+

+namespace VOID

+{

+	public class VOID_HUD : VOID_Module, IVOID_Module

+	{

+		/*

+		 * Fields

+		 * */

+		protected List<Color> textColors = new List<Color>();

+

+		protected GUIStyle labelStyle;

+

+		[AVOID_ConfigValue("colorIndex")]

+		protected VOID_ConfigValue<int> _colorIndex = 0;

+

+		protected Vessel vessel = null;

+

+		/*

+		 * Properties

+		 * */

+		public int ColorIndex

+		{

+			get

+			{

+				return this._colorIndex;

+			}

+			set

+			{

+				if (this._colorIndex >= this.textColors.Count - 1)

+				{

+					this._colorIndex = 0;

+					return;

+				}

+

+				this._colorIndex = value;

+			}

+		}

+

+		/* 

+		 * Methods

+		 * */

+		public VOID_HUD() : base()

+		{

+			this._Name = "Heads-Up Display";

+			this.textColors.Add(Color.green);

+			this.textColors.Add(Color.black);

+			this.textColors.Add(Color.white);

+			this.textColors.Add(Color.red);

+			this.textColors.Add(Color.blue);

+			this.textColors.Add(Color.yellow);

+			this.textColors.Add(Color.gray);

+			this.textColors.Add(Color.cyan);

+			this.textColors.Add(Color.magenta);

+

+			this.labelStyle = new GUIStyle ();

+			this.labelStyle.normal.textColor = this.textColors [this.ColorIndex];

+

+			Tools.PostDebugMessage ("VOID_HUD: Constructed.");

+		}

+

+		public override void DrawGUI()

+		{

+			Tools.PostDebugMessage ("VOID_HUD: Drawing GUI.");

+

+			GUI.skin = VOID_Core.Instance.Skin;

+

+			if (vessel == null)

+			{

+				vessel = FlightGlobals.ActiveVessel;

+			}

+

+			if (vessel != FlightGlobals.ActiveVessel)

+			{

+				vessel = FlightGlobals.ActiveVessel;

+			}

+

+			if (VOID_Core.Instance.powerAvailable)

+			{

+				labelStyle.normal.textColor = textColors [ColorIndex];

+

+				GUI.Label (

+					new Rect ((Screen.width * .2083f), 0, 300f, 70f),

+					"Obt Alt: " + Tools.MuMech_ToSI (vessel.orbit.altitude) + "m" +

+					" Obt Vel: " + Tools.MuMech_ToSI (vessel.orbit.vel.magnitude) + "m/s" +

+					"\nAp: " + Tools.MuMech_ToSI (vessel.orbit.ApA) + "m" +

+					" ETA " + Tools.ConvertInterval (vessel.orbit.timeToAp) +

+					"\nPe: " + Tools.MuMech_ToSI (vessel.orbit.PeA) + "m" +

+					" ETA " + Tools.ConvertInterval (vessel.orbit.timeToPe) +

+					"\nInc: " + vessel.orbit.inclination.ToString ("F3") + "°",

+					labelStyle);

+				// Toadicus edit: Added "Biome: " line to surf/atmo HUD

+				GUI.Label (

+					new Rect ((Screen.width * .625f), 0, 300f, 90f),

+					"Srf Alt: " + Tools.MuMech_ToSI (Tools.TrueAltitude (vessel)) + "m" +

+					" Srf Vel: " + Tools.MuMech_ToSI (vessel.srf_velocity.magnitude) + "m/s" +

+					"\nVer: " + Tools.MuMech_ToSI (vessel.verticalSpeed) + "m/s" +

+					" Hor: " + Tools.MuMech_ToSI (vessel.horizontalSrfSpeed) + "m/s" +

+					"\nLat: " + Tools.GetLatitudeString (vessel, "F3") +

+					" Lon: " + Tools.GetLongitudeString (vessel, "F3") +

+					"\nHdg: " + Tools.MuMech_get_heading (vessel).ToString ("F2") + "° " +

+					Tools.get_heading_text (Tools.MuMech_get_heading (vessel)) +

+					"\nBiome: " + Tools.Toadicus_GetAtt (vessel).name,

+					labelStyle);

+			}

+			else

+			{

+				labelStyle.normal.textColor = Color.red;

+				GUI.Label (new Rect ((Screen.width * .2083f), 0, 300f, 70f), "-- POWER LOST --", labelStyle);

+				GUI.Label (new Rect ((Screen.width * .625f), 0, 300f, 70f), "-- POWER LOST --", labelStyle);

+			}

+		}

+	}

+}

 
-using KSP;
-using UnityEngine;
-using System;
-using System.Collections.Generic;
-
-namespace VOID
-{
-	public class VOID_HUD : VOID_Module, IVOID_Module
-	{
-		/*
-		 * Fields
-		 * */
-		protected List<Color> textColors = new List<Color>();
-
-		protected GUIStyle labelStyle;
-
-		protected int _counterTextColor = 0;
-
-		protected Vessel vessel = null;
-
-		/*
-		 * Properties
-		 * */
-		public int ColorIndex
-		{
-			get
-			{
-				return this._counterTextColor;
-			}
-			set
-			{
-				if (this._counterTextColor >= this.textColors.Count - 1)
-				{
-					this._counterTextColor = 0;
-					return;
-				}
-
-				this._counterTextColor = value;
-			}
-		}
-
-		/* 
-		 * Methods
-		 * */
-		public VOID_HUD() : base()
-		{
-			this._Name = "Heads-Up Display";
-			this.textColors.Add(Color.green);
-			this.textColors.Add(Color.black);
-			this.textColors.Add(Color.white);
-			this.textColors.Add(Color.red);
-			this.textColors.Add(Color.blue);
-			this.textColors.Add(Color.yellow);
-			this.textColors.Add(Color.gray);
-			this.textColors.Add(Color.cyan);
-			this.textColors.Add(Color.magenta);
-
-			this.labelStyle = new GUIStyle ();
-			this.labelStyle.normal.textColor = this.textColors [this.ColorIndex];
-
-			Tools.PostDebugMessage ("VOID_HUD: Constructed.");
-		}
-
-		public override void DrawGUI()
-		{
-			Tools.PostDebugMessage ("VOID_HUD: Drawing GUI.");
-
-			GUI.skin = VOID_Core.Instance.Skin;
-
-			if (vessel == null)
-			{
-				vessel = FlightGlobals.ActiveVessel;
-			}
-
-			if (vessel != FlightGlobals.ActiveVessel)
-			{
-				vessel = FlightGlobals.ActiveVessel;
-			}
-
-			if (VOID_Core.Instance.powerAvailable)
-			{
-				labelStyle.normal.textColor = textColors [ColorIndex];
-
-				GUI.Label (
-					new Rect ((Screen.width * .2083f), 0, 300f, 70f),
-					"Obt Alt: " + Tools.MuMech_ToSI (vessel.orbit.altitude) + "m" +
-					" Obt Vel: " + Tools.MuMech_ToSI (vessel.orbit.vel.magnitude) + "m/s" +
-					"\nAp: " + Tools.MuMech_ToSI (vessel.orbit.ApA) + "m" +
-					" ETA " + Tools.ConvertInterval (vessel.orbit.timeToAp) +
-					"\nPe: " + Tools.MuMech_ToSI (vessel.orbit.PeA) + "m" +
-					" ETA " + Tools.ConvertInterval (vessel.orbit.timeToPe) +
-					"\nInc: " + vessel.orbit.inclination.ToString ("F3") + "°",
-					labelStyle);
-				// Toadicus edit: Added "Biome: " line to surf/atmo HUD
-				GUI.Label (
-					new Rect ((Screen.width * .625f), 0, 300f, 90f),
-					"Srf Alt: " + Tools.MuMech_ToSI (Tools.TrueAltitude (vessel)) + "m" +
-					" Srf Vel: " + Tools.MuMech_ToSI (vessel.srf_velocity.magnitude) + "m/s" +
-					"\nVer: " + Tools.MuMech_ToSI (vessel.verticalSpeed) + "m/s" +
-					" Hor: " + Tools.MuMech_ToSI (vessel.horizontalSrfSpeed) + "m/s" +
-					"\nLat: " + Tools.GetLatitudeString (vessel, "F3") +
-					" Lon: " + Tools.GetLongitudeString (vessel, "F3") +
-					"\nHdg: " + Tools.MuMech_get_heading (vessel).ToString ("F2") + "° " +
-					Tools.get_heading_text (Tools.MuMech_get_heading (vessel)) +
-					"\nBiome: " + Tools.Toadicus_GetAtt (vessel).name,
-					labelStyle);
-			}
-			else
-			{
-				labelStyle.normal.textColor = Color.red;
-				GUI.Label (new Rect ((Screen.width * .2083f), 0, 300f, 70f), "-- POWER LOST --", labelStyle);
-				GUI.Label (new Rect ((Screen.width * .625f), 0, 300f, 70f), "-- POWER LOST --", labelStyle);
-			}
-		}
-
-		public override void SaveConfig()
-		{
-			Tools.PostDebugMessage ("VOID_HUD: Saving Config.");
-			var config = KSP.IO.PluginConfiguration.CreateForType<VOID_HUD> ();
-			config.load ();
-			config.SetValue ("ColorIndex", this.ColorIndex);
-			config.save ();
-		}
-
-		public override void LoadConfig()
-		{
-			Tools.PostDebugMessage ("VOID_HUD: Loading Config.");
-			var config = KSP.IO.PluginConfiguration.CreateForType<VOID_HUD> ();
-			config.load ();
-			this.ColorIndex = config.GetValue ("ColorIndex", 0);
-		}
-	}
-}
-