Major changes to the way VOID_Core was implemented to allow a more-extensible core framework for use in multiple scenes.
[VOID.git] / VOID.csproj
blob:a/VOID.csproj -> blob:b/VOID.csproj
--- a/VOID.csproj
+++ b/VOID.csproj
@@ -74,8 +74,6 @@
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>
     <Compile Include="IVOID_Module.cs" />
-    <Compile Include="VOIDFlightMaster.cs" />
-    <Compile Include="VOID_Core.cs" />
     <Compile Include="VOID_Module.cs" />
     <Compile Include="VOID_HUD.cs" />
     <Compile Include="VOID_SaveValue.cs" />
@@ -87,10 +85,8 @@
     <Compile Include="VOID_Rendezvous.cs" />
     <Compile Include="VOID_VesselRegister.cs" />
     <Compile Include="VOID_DataLogger.cs" />
-    <Compile Include="VOID_EditorCore.cs" />
     <Compile Include="VOID_EditorHUD.cs" />
     <Compile Include="VOID_DataValue.cs" />
-    <Compile Include="VOIDEditorMaster.cs" />
     <Compile Include="VOID_Tools.cs" />
     <Compile Include="VOID_Localization.cs" />
     <Compile Include="Properties\AssemblyInfo.cs" />
@@ -101,6 +97,17 @@
     <Compile Include="VOID_Styles.cs" />
     <Compile Include="VOID_Data.cs" />
     <Compile Include="VOID_HUDModule.cs" />
+    <Compile Include="VOIDMaster.cs" />
+    <Compile Include="VOIDMaster_Flight.cs" />
+    <Compile Include="VOIDMaster_Editor.cs" />
+    <Compile Include="VOIDMaster_SpaceCentre.cs" />
+    <Compile Include="VOIDCore_SpaceCentre.cs" />
+    <Compile Include="VOID_ScenesAttribute.cs" />
+    <Compile Include="VOID_SingletonModule.cs" />
+    <Compile Include="VOIDCore_Flight.cs" />
+    <Compile Include="VOIDCore_Editor.cs" />
+    <Compile Include="VOIDCore_Generic.cs" />
+    <Compile Include="VOIDCore.cs" />
   </ItemGroup>
   <ProjectExtensions>
     <MonoDevelop>