Lots and lots of changes that have brought the modular system into basic functionality. Configurable values still need to be implemented.
[VOID.git] / VOID_Core.cs
blob:a/VOID_Core.cs -> blob:b/VOID_Core.cs
--- a/VOID_Core.cs
+++ b/VOID_Core.cs
@@ -1,355 +1,980 @@
-//

-//  VOID_Core.cs

-//

-//  Author:

-//       toadicus <>

-//

-//  Copyright (c) 2013 toadicus

-//

-//  This program is free software: you can redistribute it and/or modify

-//  it under the terms of the GNU General Public License as published by

-//  the Free Software Foundation, either version 3 of the License, or

-//  (at your option) any later version.

-//

-//  This program is distributed in the hope that it will be useful,

-//  but WITHOUT ANY WARRANTY; without even the implied warranty of

-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

-//  GNU General Public License for more details.

-//

-//  You should have received a copy of the GNU General Public License

-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

-using System;

-using System.Collections.Generic;

-using System.Linq;

-using KSP;

-using UnityEngine;

-

-namespace VOID

-{

-	public class VOID_Core : VOID_Module, IVOID_Module

-	{

-		/*

-		 * Static Members

-		 * */

-		protected static VOID_Core _instance;

-		public static VOID_Core Instance

-		{

-			get

-			{

-				if (_instance == null)

-				{

-					_instance = new VOID_Core();

-				}

-				return _instance;

-			}

-		}

-

-		/*

-		 * Fields

-		 * */

-		protected string VoidName = "VOID";

-		protected string VoidVersion = "0.9.9";

-		protected int configVersion = 1;

-

-		protected List<VOID_Module> _modules = new List<VOID_Module>();

-

-		protected Rect _mainWindowPos = new Rect(Screen.width / 2, Screen.height / 2, 10f, 10f);

-		protected bool mainGuiMinimized = false;

-

-		protected Rect _configWindowPos = new Rect(Screen.width / 2, Screen.height  /2, 10f, 10f);

-		protected bool configWindowMinimized = true;

-

-		protected Rect VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 30, 30f, 30f);

-		protected Texture2D VOIDIconOff = new Texture2D(30, 30, TextureFormat.ARGB32, false);

-		protected Texture2D VOIDIconOn = new Texture2D(30, 30, TextureFormat.ARGB32, false);

-		protected Texture2D VOIDIconTexture;

-		protected string VOIDIconOnPath = "VOID/Textures/void_icon_on";

-		protected string VOIDIconOffPath = "VOID/Textures/void_icon_off";

-

-		protected int windowBaseID = -96518722;

-

-		public bool togglePower = true;

-		public bool powerAvailable = true;

-		protected bool consumeResource = false;

-		protected string resourceName = "ElectricCharge";

-		protected float resourceRate = 0.2f;

-

-		public float saveTimer = 0;

-

-		protected string defaultSkin = "KSP window 2";

-		protected string _skin;

-

-		/*

-		 * Properties

-		 * */

-		public List<VOID_Module> Modules

-		{

-			get

-			{

-				return this._modules;

-			}

-		}

-

-		public GUISkin Skin

-		{

-			get

-			{

-				if (this._skin == null)

-				{

-					this._skin = this.defaultSkin;

-				}

-				return AssetBase.GetGUISkin(this._skin);

-			}

-		}

-

-		public Vessel vessel

-		{

-			get

-			{

-				return FlightGlobals.ActiveVessel;

-			}

-		}

-

-		protected Rect mainWindowPos

-		{

-			get

-			{

-				return this._mainWindowPos;

-			}

-			set

-			{

-				this._mainWindowPos = value;

-				this.configDirty = true;

-			}

-		}

-

-		protected Rect configWindowPos

-		{

-			get

-			{

-				return this._configWindowPos;

-			}

-			set

-			{

-				this._configWindowPos = value;

-				this.configDirty = true;

-			}

-		}

-		/*

-		 * Methods

-		 * */

-		protected VOID_Core()

-		{

-			this._Name = "VOID Core";

-

-			this.VOIDIconOn = GameDatabase.Instance.GetTexture (this.VOIDIconOnPath, false);

-			this.VOIDIconOff = GameDatabase.Instance.GetTexture (this.VOIDIconOffPath, false);

-		}

-

-		public void LoadModule(Type T)

-		{

-			this._modules.Add (Activator.CreateInstance (T) as VOID_Module);

-		}

-

-		public void Update()

-		{

-			this.saveTimer += Time.deltaTime;

-

-			if (!this.guiRunning)

-			{

-				this.StartGUI ();

-			}

-

-			foreach (VOID_Module module in this.Modules)

-			{

-				if (!module.guiRunning && module.toggleActive)

-				{

-					module.StartGUI ();

-				}

-				if (module.guiRunning && !module.toggleActive || !this.togglePower)

-				{

-					module.StopGUI();

-				}

-			}

-

-			if (this.saveTimer > 15f)

-			{

-				this.SaveConfig ();

-				this.saveTimer = 0;

-			}

-		}

-

-		public void FixedUpdate()

-		{

-			if (this.consumeResource &&

-			    this.vessel.vesselType != VesselType.EVA &&

-			    TimeWarp.deltaTime != 0

-			    )

-			{

-				float powerReceived = this.vessel.rootPart.RequestResource(this.resourceName,

-				                                                          this.resourceRate * TimeWarp.fixedDeltaTime);

-				if (powerReceived > 0)

-				{

-					this.powerAvailable = true;

-				}

-				else

-				{

-					this.powerAvailable = false;

-				}

-			}

-		}

-

-		public void VOIDMainWindow(int _)

-		{

-			GUILayout.BeginVertical();

-			

-			if (this.powerAvailable)

-			{

-				string str = "ON";

-				if (togglePower) str = "OFF";

-				if (GUILayout.Button("Power " + str)) togglePower = !togglePower;

-			    if (togglePower)

-			    {

-					foreach (VOID_Module module in this.Modules)

-					{

-						module.toggleActive = GUILayout.Toggle (module.toggleActive, module.Name);

-					}

-			    }

-			}

-			else

-			{

-			    GUIStyle label_txt_red = new GUIStyle(GUI.skin.label);

-			    label_txt_red.normal.textColor = Color.red;

-			    label_txt_red.alignment = TextAnchor.MiddleCenter;

-			    GUILayout.Label("-- POWER LOST --", label_txt_red);

-			}

-

-			this.configWindowMinimized = !GUILayout.Toggle (!this.configWindowMinimized, "Configuration");

-

-			GUILayout.EndVertical();

-			GUI.DragWindow();

-		}

-

-		public void VOIDConfigWindow(int _)

-		{

-			GUILayout.BeginVertical ();

-

-			this.consumeResource = GUILayout.Toggle (this.consumeResource, "Consume Resources");

-

-			GUILayout.EndVertical ();

-			GUI.DragWindow ();

-		}

-

-		public override void DrawGUI()

-		{

-			GUI.skin = this.Skin;

-

-			int windowID = this.windowBaseID;

-

-            this.VOIDIconTexture = this.VOIDIconOff;  //icon off default

-			if (this.togglePower) this.VOIDIconTexture = this.VOIDIconOn;     //or on if power_toggle==true

-			if (GUI.Button(new Rect(VOIDIconPos), VOIDIconTexture, new GUIStyle()))

-			{

-				this.mainGuiMinimized = !this.mainGuiMinimized;

-			}

-

-			if (!this.mainGuiMinimized)

-			{

-				this.mainWindowPos = GUILayout.Window (

-					++windowID,

-					this.mainWindowPos,

-					this.VOIDMainWindow,

-					string.Join (" ", this.VoidName, this.VoidVersion),

-					GUILayout.Width (250),

-					GUILayout.Height (50)

-				);

-			}

-

-			if (!this.configWindowMinimized)

-			{

-				this.configWindowPos = GUILayout.Window (

-					++windowID,

-					this.configWindowPos,

-					this.VOIDConfigWindow,

-					string.Join (" ", this.VoidName, "Configuration"),

-					GUILayout.Width (250),

-					GUILayout.Height (50)

-				);

-			}

-		}

-

-		public new void StartGUI()

-		{

-			base.StartGUI ();

-			foreach (var module in this._modules)

-			{

-				if (module.toggleActive)

-				{

-					module.StartGUI ();

-				}

-			}

-

-			this._Running = true;

-		}

-

-		public new void StopGUI()

-		{

-			base.StopGUI ();

-			foreach (var module in this._modules)

-			{

-				if (module.guiRunning)

-				{

-					module.StopGUI ();

-				}

-			}

-

-			this._Running = false;

-		}

-

-		public override void LoadConfig()

-		{

-			var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core>();

-			config.load();

-

-			if (this.configVersion > config.GetValue("configVersion", 0))

-			{

-				// TODO: Config update stuff.

-			}

-

-			this.mainWindowPos = config.GetValue("main_window_pos", this.mainWindowPos);

-			this.VOIDIconPos = config.GetValue("VOIDIconPos", this.VOIDIconPos);

-			this._skin = config.GetValue ("void_skin", this.defaultSkin);

-			this.togglePower = config.GetValue ("togglePower", this.togglePower);

-			this.consumeResource = config.GetValue ("consumePower", this.consumeResource);

-

-			foreach (VOID_Module module in this.Modules)

-			{

-				module.LoadConfig ();

-			}

-		}

-

-		public override void SaveConfig()

-		{

-			var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core> ();

-			config.load ();

-

-			config.SetValue ("main_window_pos", this.mainWindowPos);

-			config.SetValue ("VOIDIconPos", this.VOIDIconPos);

-			config.SetValue ("void_skin", this.Skin.name);

-			config.SetValue ("togglePower", this.togglePower);

-			config.SetValue ("configVersion", this.configVersion);

-			config.SetValue ("consumePower", this.consumeResource);

-

-			config.save ();

-

-			foreach (VOID_Module module in this.Modules)

-			{

-				module.SaveConfig ();

-			}

-

-			this.configDirty = false;

-		}

-	}

-}

-

-
+//
+//  VOID_Core.cs
+//
+//  Author:
+//       toadicus <>
+//
+//  Copyright (c) 2013 toadicus
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using KSP;
+using UnityEngine;
+using Engineer.VesselSimulator;
+
+namespace VOID
+{
+	public class VOID_Core : VOID_Module, IVOID_Module
+	{
+		/*
+		 * Static Members
+		 * */
+		protected static bool _initialized = false;
+
+		public static bool Initialized
+		{
+			get
+			{
+				return _initialized;
+			}
+		}
+
+		protected static VOID_Core _instance;
+
+		public static VOID_Core Instance
+		{
+			get
+			{
+				if (_instance == null)
+				{
+					_instance = new VOID_Core();
+					_initialized = true;
+				}
+				return _instance;
+			}
+		}
+
+		public static void Reset()
+		{
+			_instance.StopGUI();
+			_instance = null;
+			_initialized = false;
+		}
+
+		public static double Constant_G = 6.674e-11;
+		/*
+		 * Fields
+		 * */
+		protected string VoidName = "VOID";
+		protected string VoidVersion = "0.9.20";
+
+		protected bool _factoryReset = false;
+
+		[AVOID_SaveValue("configValue")]
+		protected VOID_SaveValue<int> configVersion = 1;
+
+		protected List<IVOID_Module> _modules = new List<IVOID_Module>();
+		protected bool _modulesLoaded = false;
+
+		[AVOID_SaveValue("mainWindowPos")]
+		protected VOID_SaveValue<Rect> mainWindowPos = new Rect(475, 575, 10f, 10f);
+		[AVOID_SaveValue("mainGuiMinimized")]
+		protected VOID_SaveValue<bool> mainGuiMinimized = false;
+
+		[AVOID_SaveValue("configWindowPos")]
+		protected VOID_SaveValue<Rect> configWindowPos = new Rect(825, 625, 10f, 10f);
+		[AVOID_SaveValue("configWindowMinimized")]
+
+		protected VOID_SaveValue<bool> configWindowMinimized = true;
+		[AVOID_SaveValue("VOIDIconPos")]
+		protected VOID_SaveValue<Rect> VOIDIconPos = new Rect(Screen.width / 2 - 200, Screen.height - 32, 32f, 32f);
+
+		protected Texture2D VOIDIconTexture;
+		protected string VOIDIconOnActivePath;
+		protected string VOIDIconOnInactivePath;
+		protected string VOIDIconOffActivePath;
+		protected string VOIDIconOffInactivePath;
+
+		protected bool VOIDIconLocked = true;
+
+		protected GUIStyle iconStyle;
+
+		protected int windowBaseID = -96518722;
+		protected int _windowID = 0;
+
+		protected bool GUIStylesLoaded = false;
+		protected Dictionary<string, GUIStyle> _LabelStyles = new Dictionary<string, GUIStyle>();
+
+		[AVOID_SaveValue("togglePower")]
+		public VOID_SaveValue<bool> togglePower = true;
+		public bool powerAvailable = true;
+
+		[AVOID_SaveValue("consumeResource")]
+		protected VOID_SaveValue<bool> consumeResource = false;
+
+		[AVOID_SaveValue("resourceName")]
+		protected VOID_SaveValue<string> resourceName = "ElectricCharge";
+
+		[AVOID_SaveValue("resourceRate")]
+		protected VOID_SaveValue<float> resourceRate = 0.2f;
+
+		[AVOID_SaveValue("updatePeriod")]
+		protected VOID_SaveValue<double> _updatePeriod = 1001f / 15000f;
+		protected float _updateTimer = 0f;
+		protected string stringFrequency;
+
+		// Vessel Type Housekeeping
+		protected List<VesselType> _allVesselTypes = new List<VesselType>();
+		protected bool vesselTypesLoaded = false;
+		public float saveTimer = 0;
+
+		protected string defaultSkin = "KSP window 2";
+		[AVOID_SaveValue("defaultSkin")]
+		protected VOID_SaveValue<string> _skinName;
+		protected Dictionary<string, GUISkin> skin_list;
+		protected List<string> skinNames;
+		protected string[] forbiddenSkins =
+			{
+				"PlaqueDialogSkin",
+				"FlagBrowserSkin",
+				"SSUITextAreaDefault",
+				"ExperimentsDialogSkin",
+				"ExpRecoveryDialogSkin",
+				"KSP window 5",
+				"KSP window 6",
+				"PartTooltipSkin"
+			};
+		protected bool skinsLoaded = false;
+
+		public bool configDirty;
+
+		[AVOID_SaveValue("UseBlizzyToolbar")]
+		protected VOID_SaveValue<bool> _UseToolbarManager;
+		protected bool ToolbarManagerLoaded;
+		internal ToolbarButtonWrapper ToolbarButton;
+
+		/*
+		 * Properties
+		 * */
+		public bool factoryReset
+		{
+			get
+			{
+				return this._factoryReset;
+			}
+		}
+
+		public List<IVOID_Module> Modules
+		{
+			get
+			{
+				return this._modules;
+			}
+		}
+
+		public GUISkin Skin
+		{
+			get
+			{
+				if (!this.skinsLoaded || this._skinName == null)
+				{
+					return AssetBase.GetGUISkin(this.defaultSkin);
+				}
+				return this.skin_list[this._skinName];
+			}
+		}
+
+		public int windowID
+		{
+			get
+			{
+				if (this._windowID == 0)
+				{
+					this._windowID = this.windowBaseID;
+				}
+				return this._windowID++;
+			}
+		}
+
+		public Dictionary<string, GUIStyle> LabelStyles
+		{
+			get
+			{
+				return this._LabelStyles;
+			}
+		}
+
+		public List<CelestialBody> allBodies
+		{
+			get
+			{
+				return FlightGlobals.Bodies;
+			}
+		}
+
+		public List<VesselType> allVesselTypes
+		{
+			get
+			{
+				return this._allVesselTypes;
+			}
+		}
+
+		public float updateTimer
+		{
+			get
+			{
+				return this._updateTimer;
+			}
+		}
+
+		public double updatePeriod
+		{
+			get
+			{
+				return this._updatePeriod;
+			}
+		}
+
+		protected IconState powerState
+		{
+			get
+			{
+				if (this.togglePower && this.powerAvailable)
+				{
+					return IconState.PowerOn;
+				}
+				else
+				{
+					return IconState.PowerOff;
+				}
+
+			}
+		}
+
+		protected IconState activeState
+		{
+			get
+			{
+				if (this.mainGuiMinimized)
+				{
+					return IconState.Inactive;
+				}
+				else
+				{
+					return IconState.Active;
+				}
+
+			}
+		}
+
+		protected bool UseToolbarManager
+		{
+			get
+			{
+				return _UseToolbarManager;
+			}
+			set
+			{
+				if (this._UseToolbarManager == value)
+				{
+					return;
+				}
+
+				if (value == false && this.ToolbarManagerLoaded && this.ToolbarButton != null)
+				{
+					this.ToolbarButton.Destroy();
+					this.ToolbarButton = null;
+				}
+				if (value == true && this.ToolbarManagerLoaded && this.ToolbarButton == null)
+				{
+					this.InitializeToolbarButton();
+				}
+
+				this.SetIconTexture(this.powerState | this.activeState);
+
+				_UseToolbarManager.value = value;
+			}
+		}
+
+		/*
+		 * Methods
+		 * */
+		protected VOID_Core()
+		{
+			this._Name = "VOID Core";
+
+			this._Active.value = true;
+
+			this._skinName = this.defaultSkin;
+
+			this.VOIDIconOnActivePath = "VOID/Textures/void_icon_light_glow";
+			this.VOIDIconOnInactivePath = "VOID/Textures/void_icon_dark_glow";
+			this.VOIDIconOffActivePath = "VOID/Textures/void_icon_light";
+			this.VOIDIconOffInactivePath = "VOID/Textures/void_icon_dark";
+
+			this.UseToolbarManager = false;
+			this.ToolbarManagerLoaded = false;
+
+			this.LoadConfig();
+
+			this.SetIconTexture(this.powerState | this.activeState);
+		}
+
+		protected void LoadModulesOfType<T>()
+		{
+			var types = AssemblyLoader.loadedAssemblies
+				.Select(a => a.assembly.GetExportedTypes())
+					.SelectMany(t => t)
+					.Where(v => typeof(T).IsAssignableFrom(v)
+			            && !(v.IsInterface || v.IsAbstract) &&
+			            !typeof(VOID_Core).IsAssignableFrom(v)
+			            );
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: Found {1} modules to check.",
+				this.GetType().Name,
+				types.Count()
+			));
+			foreach (var voidType in types)
+			{
+				if (!HighLogic.LoadedSceneIsEditor &&
+				    typeof(IVOID_EditorModule).IsAssignableFrom(voidType))
+				{
+					continue;
+				}
+
+				Tools.PostDebugMessage(string.Format(
+					"{0}: found Type {1}",
+					this.GetType().Name,
+					voidType.Name
+				));
+
+				this.LoadModule(voidType);
+			}
+
+			this._modulesLoaded = true;
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: Loaded {1} modules.",
+				this.GetType().Name,
+				this.Modules.Count
+			));
+		}
+
+		protected void LoadModule(Type T)
+		{
+			var existingModules = this._modules.Where(mod => mod.GetType().Name == T.Name);
+			if (existingModules.Any())
+			{
+				Tools.PostDebugMessage(string.Format(
+					"{0}: refusing to load {1}: already loaded",
+					this.GetType().Name,
+					T.Name
+				));
+				return;
+			}
+			IVOID_Module module = Activator.CreateInstance(T) as IVOID_Module;
+			module.LoadConfig();
+			this._modules.Add(module);
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: loaded module {1}.",
+				this.GetType().Name,
+				T.Name
+			));
+		}
+
+		protected void LoadSkins()
+		{
+			Tools.PostDebugMessage("AssetBase has skins: \n" +
+			string.Join("\n\t",
+				Resources.FindObjectsOfTypeAll(typeof(GUISkin))
+			            .Select(s => s.ToString())
+			            .ToArray()
+			)
+			);
+
+			this.skin_list = Resources.FindObjectsOfTypeAll(typeof(GUISkin))
+				.Where(s => !this.forbiddenSkins.Contains(s.name))
+					.Select(s => s as GUISkin)
+					.GroupBy(s => s.name)
+					.Select(g => g.First())
+					.ToDictionary(s => s.name);
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: loaded {1} GUISkins.",
+				this.GetType().Name,
+				this.skin_list.Count
+			));
+
+			this.skinNames = this.skin_list.Keys.ToList();
+			this.skinNames.Sort();
+
+			if (this._skinName == null || !this.skinNames.Contains(this._skinName))
+			{
+				this._skinName = this.defaultSkin;
+				Tools.PostDebugMessage(string.Format(
+					"{0}: resetting _skinIdx to default.",
+					this.GetType().Name
+				));
+			}
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: _skinIdx = {1}.",
+				this.GetType().Name,
+				this._skinName.ToString()
+			));
+
+			this.skinsLoaded = true;
+		}
+
+		protected void LoadGUIStyles()
+		{
+			this.LabelStyles["link"] = new GUIStyle(GUI.skin.label);
+			this.LabelStyles["link"].fontStyle = FontStyle.Bold;
+
+			this.LabelStyles["center"] = new GUIStyle(GUI.skin.label);
+			this.LabelStyles["center"].normal.textColor = Color.white;
+			this.LabelStyles["center"].alignment = TextAnchor.UpperCenter;
+
+			this.LabelStyles["center_bold"] = new GUIStyle(GUI.skin.label);
+			this.LabelStyles["center_bold"].normal.textColor = Color.white;
+			this.LabelStyles["center_bold"].alignment = TextAnchor.UpperCenter;
+			this.LabelStyles["center_bold"].fontStyle = FontStyle.Bold;
+
+			this.LabelStyles["right"] = new GUIStyle(GUI.skin.label);
+			this.LabelStyles["right"].normal.textColor = Color.white;
+			this.LabelStyles["right"].alignment = TextAnchor.UpperRight;
+
+			this.LabelStyles["red"] = new GUIStyle(GUI.skin.label);
+			this.LabelStyles["red"].normal.textColor = Color.red;
+			this.LabelStyles["red"].alignment = TextAnchor.MiddleCenter;
+
+			this.iconStyle = new GUIStyle(GUI.skin.button);
+			this.iconStyle.padding = new RectOffset(0, 0, 0, 0);
+			// this.iconStyle.margin = new RectOffset(0, 0, 0, 0);
+			// this.iconStyle.contentOffset = new Vector2(0, 0);
+			this.iconStyle.overflow = new RectOffset(0, 0, 0, 0);
+			// this.iconStyle.border = new RectOffset(0, 0, 0, 0);
+
+			this.GUIStylesLoaded = true;
+		}
+
+		protected void LoadVesselTypes()
+		{
+			this._allVesselTypes = Enum.GetValues(typeof(VesselType)).OfType<VesselType>().ToList();
+			this.vesselTypesLoaded = true;
+		}
+
+		protected void LoadBeforeUpdate()
+		{
+			if (!this.vesselTypesLoaded)
+			{
+				this.LoadVesselTypes();
+			}
+		}
+
+		protected void LoadToolbarManager()
+		{
+			this.ToolbarManagerLoaded = ToolbarButtonWrapper.ToolbarManagerPresent;
+
+			if (this.ToolbarManagerLoaded)
+			{
+				this.InitializeToolbarButton();
+			}
+		}
+
+		protected void InitializeToolbarButton()
+		{
+			this.ToolbarButton = ToolbarButtonWrapper.TryWrapToolbarButton(this.GetType().Name, "coreToggle");
+			this.ToolbarButton.Text = this.VoidName;
+			this.ToolbarButton.TexturePath = this.VOIDIconOffActivePath;
+			if (this is VOID_EditorCore)
+			{
+				this.ToolbarButton.SetButtonVisibility(new GameScenes[] { GameScenes.EDITOR });
+			}
+			else
+			{
+				this.ToolbarButton.SetButtonVisibility(new GameScenes[] { GameScenes.FLIGHT });
+			}
+			this.ToolbarButton.AddButtonClickHandler(
+				(e) =>
+				{
+					this.mainGuiMinimized = !this.mainGuiMinimized;
+					this.SetIconTexture(this.powerState | this.activeState);
+				}
+			);
+		}
+
+		public void VOIDMainWindow(int _)
+		{
+			GUILayout.BeginVertical();
+			
+			if (this.powerAvailable || HighLogic.LoadedSceneIsEditor)
+			{
+				if (!HighLogic.LoadedSceneIsEditor)
+				{
+					string str = "ON";
+					if (togglePower)
+						str = "OFF";
+					if (GUILayout.Button("Power " + str))
+					{
+						togglePower.value = !togglePower;
+						this.SetIconTexture(this.powerState | this.activeState);
+					}
+				}
+
+				if (togglePower || HighLogic.LoadedSceneIsEditor)
+				{
+					foreach (IVOID_Module module in this.Modules)
+					{
+						module.toggleActive = GUILayout.Toggle(module.toggleActive, module.Name);
+					}
+				}
+			}
+			else
+			{
+				GUILayout.Label("-- POWER LOST --", this.LabelStyles["red"]);
+			}
+
+			this.configWindowMinimized.value = !GUILayout.Toggle(!this.configWindowMinimized, "Configuration");
+
+			GUILayout.EndVertical();
+			GUI.DragWindow();
+		}
+
+		public void VOIDConfigWindow(int _)
+		{
+			GUILayout.BeginVertical();
+
+			this.DrawConfigurables();
+
+			GUILayout.EndVertical();
+			GUI.DragWindow();
+		}
+
+		public override void DrawConfigurables()
+		{
+			int skinIdx;
+
+			GUIContent _content;
+
+			if (HighLogic.LoadedSceneIsFlight)
+			{
+				this.consumeResource.value = GUILayout.Toggle(this.consumeResource, "Consume Resources");
+
+				this.VOIDIconLocked = GUILayout.Toggle(this.VOIDIconLocked, "Lock Icon Position");
+			}
+
+			this.UseToolbarManager = GUILayout.Toggle(this.UseToolbarManager, "Use Blizzy's Toolbar If Available");
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
+			GUILayout.Label("Skin:", GUILayout.ExpandWidth(false));
+
+			_content = new GUIContent();
+
+			if (skinNames.Contains(this._skinName))
+			{
+				skinIdx = skinNames.IndexOf(this._skinName);
+			}
+			else if (skinNames.Contains(this.defaultSkin))
+			{
+				skinIdx = skinNames.IndexOf(this.defaultSkin);
+			}
+			else
+			{
+				skinIdx = 0;
+			}
+
+			_content.text = "◄";
+			_content.tooltip = "Select previous skin";
+			if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
+			{
+				this.GUIStylesLoaded = false;
+				skinIdx--;
+				if (skinIdx < 0)
+					skinIdx = skinNames.Count - 1;
+				Tools.PostDebugMessage(string.Format(
+					"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
+					this.GetType().Name,
+					this._skinName,
+					this.skin_list.Count
+				));
+			}
+
+			_content.text = this.Skin.name;
+			_content.tooltip = "Current skin";
+			GUILayout.Label(_content, this.LabelStyles["center"], GUILayout.ExpandWidth(true));
+
+			_content.text = "►";
+			_content.tooltip = "Select next skin";
+			if (GUILayout.Button(_content, GUILayout.ExpandWidth(true)))
+			{
+				this.GUIStylesLoaded = false;
+				skinIdx++;
+				if (skinIdx >= skinNames.Count)
+					skinIdx = 0;
+				Tools.PostDebugMessage(string.Format(
+					"{0}: new this._skinIdx = {1} :: skin_list.Count = {2}",
+					this.GetType().Name,
+					this._skinName,
+					this.skin_list.Count
+				));
+			}
+
+			if (this._skinName != skinNames[skinIdx])
+			{
+				this._skinName = skinNames[skinIdx];
+			}
+
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal();
+			GUILayout.Label("Update Rate (Hz):");
+			if (this.stringFrequency == null)
+			{
+				this.stringFrequency = (1f / this.updatePeriod).ToString();
+			}
+			this.stringFrequency = GUILayout.TextField(this.stringFrequency.ToString(), 5, GUILayout.ExpandWidth(true));
+			// GUILayout.FlexibleSpace();
+			if (GUILayout.Button("Apply"))
+			{
+				double updateFreq = 1f / this.updatePeriod;
+				double.TryParse(stringFrequency, out updateFreq);
+				this._updatePeriod = 1 / updateFreq;
+			}
+			GUILayout.EndHorizontal();
+
+			foreach (IVOID_Module mod in this.Modules)
+			{
+				mod.DrawConfigurables();
+			}
+
+			this._factoryReset = GUILayout.Toggle(this._factoryReset, "Factory Reset");
+		}
+
+		public override void DrawGUI()
+		{
+			this._windowID = this.windowBaseID;
+
+			if (!this._modulesLoaded)
+			{
+				this.LoadModulesOfType<IVOID_Module>();
+			}
+
+			if (this.UseToolbarManager && !this.ToolbarManagerLoaded)
+			{
+				this.LoadToolbarManager();
+			}
+
+			if (!this.skinsLoaded)
+			{
+				this.LoadSkins();
+			}
+
+			GUI.skin = this.Skin;
+
+			if (!this.GUIStylesLoaded)
+			{
+				this.LoadGUIStyles();
+			}
+
+			if (!(this.UseToolbarManager && this.ToolbarManagerLoaded))
+			{
+				if (GUI.Button(VOIDIconPos, VOIDIconTexture, this.iconStyle) && this.VOIDIconLocked)
+				{
+					this.mainGuiMinimized.value = !this.mainGuiMinimized;
+					this.SetIconTexture(this.powerState | this.activeState);
+				}
+			}
+
+			if (!this.mainGuiMinimized)
+			{
+
+				Rect _mainWindowPos = this.mainWindowPos;
+
+				_mainWindowPos = GUILayout.Window(
+					this.windowID,
+					_mainWindowPos,
+					this.VOIDMainWindow,
+					string.Join(" ", new string[] { this.VoidName, this.VoidVersion }),
+					GUILayout.Width(250),
+					GUILayout.Height(50)
+				);
+
+				_mainWindowPos = Tools.ClampRectToScreen(_mainWindowPos);
+
+				if (_mainWindowPos != this.mainWindowPos)
+				{
+					this.mainWindowPos = _mainWindowPos;
+				}
+			}
+
+			if (!this.configWindowMinimized && !this.mainGuiMinimized)
+			{
+				Rect _configWindowPos = this.configWindowPos;
+
+				_configWindowPos = GUILayout.Window(
+					this.windowID,
+					_configWindowPos,
+					this.VOIDConfigWindow,
+					string.Join(" ", new string[] { this.VoidName, "Configuration" }),
+					GUILayout.Width(250),
+					GUILayout.Height(50)
+				);
+
+				_configWindowPos = Tools.ClampRectToScreen(_configWindowPos);
+
+				if (_configWindowPos != this.configWindowPos)
+				{
+					this.configWindowPos = _configWindowPos;
+				}
+			}
+		}
+
+		public void OnGUI()
+		{
+			if (Event.current.type == EventType.Repaint)
+			{
+				return;
+			}
+
+			/*
+			Tools.PostDebugMessage(string.Format(
+				"Event.current.type: {0}" +
+				"\nthis.VOIDIconLocked: {1}" +
+				"\nEvent.current.mousePosition: {2}" +
+				"\nVOIDIconPos: ({3}, {4}),({5}, {6})",
+				Event.current.type,
+				this.VOIDIconLocked,
+				Event.current.mousePosition,
+				this.VOIDIconPos.value.xMin,
+				this.VOIDIconPos.value.yMin,
+				this.VOIDIconPos.value.xMax,
+				this.VOIDIconPos.value.yMax
+				));
+				*/
+
+			if (!this.VOIDIconLocked &&
+			    VOIDIconPos.value.Contains(Event.current.mousePosition)
+			    && Event.current.type == EventType.mouseDrag)
+			{
+				Tools.PostDebugMessage(string.Format(
+					"Event.current.type: {0}" +
+					"\ndelta.x: {1}; delta.y: {2}",
+					Event.current.type,
+					Event.current.delta.x,
+					Event.current.delta.y
+				));
+
+				Rect tmp = new Rect(VOIDIconPos);
+
+				tmp.x = Event.current.mousePosition.x - tmp.width / 2;
+				tmp.y = Event.current.mousePosition.y - tmp.height / 2;
+
+				if (tmp.x > Screen.width - tmp.width)
+				{
+					tmp.x = Screen.width - tmp.width;
+				}
+
+				if (tmp.y > Screen.height - tmp.height)
+				{
+					tmp.y = Screen.height - tmp.height;
+				}
+
+				VOIDIconPos = tmp;
+			}
+		}
+
+		public void Update()
+		{
+			this.LoadBeforeUpdate();
+
+			if (this.vessel != null)
+			{
+				SimManager.Instance.Gravity = VOID_Core.Instance.vessel.mainBody.gravParameter /
+				Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
+				SimManager.Instance.TryStartSimulation();
+			}
+
+			if (!this.guiRunning)
+			{
+				this.StartGUI();
+			}
+
+			if (!HighLogic.LoadedSceneIsFlight && this.guiRunning)
+			{
+				this.StopGUI();
+			}
+
+			foreach (IVOID_Module module in this.Modules)
+			{
+				if (!module.guiRunning && module.toggleActive)
+				{
+					module.StartGUI();
+				}
+				if (module.guiRunning && !module.toggleActive ||
+				    !this.togglePower ||
+				    !HighLogic.LoadedSceneIsFlight ||
+				    this.factoryReset)
+				{
+					module.StopGUI();
+				}
+
+				if (module is IVOID_BehaviorModule)
+				{
+					((IVOID_BehaviorModule)module).Update();
+				}
+			}
+
+			this.CheckAndSave();
+			this._updateTimer += Time.deltaTime;
+		}
+
+		public void FixedUpdate()
+		{
+			bool newPowerState = this.powerAvailable;
+
+			if (this.togglePower && this.consumeResource &&
+			    this.vessel.vesselType != VesselType.EVA &&
+			    TimeWarp.deltaTime != 0)
+			{
+				float powerReceived = this.vessel.rootPart.RequestResource(
+					this.resourceName,
+					this.resourceRate * TimeWarp.fixedDeltaTime
+				);
+
+				if (powerReceived > 0)
+				{
+					newPowerState = true;
+				}
+				else
+				{
+					newPowerState = false;
+				}
+
+				if (this.powerAvailable != newPowerState)
+				{
+					this.powerAvailable = newPowerState;
+					this.SetIconTexture(this.powerState | this.activeState);
+				}
+			}
+
+			foreach (IVOID_BehaviorModule module in
+			         this._modules.OfType<IVOID_BehaviorModule>().Where(m => !m.GetType().IsAbstract))
+			{
+				module.FixedUpdate();
+			}
+		}
+
+		public void ResetGUI()
+		{
+			this.StopGUI();
+
+			foreach (IVOID_Module module in this.Modules)
+			{
+				module.StopGUI();
+				module.StartGUI();
+			}
+
+			this.StartGUI();
+		}
+
+		protected void SetIconTexture(IconState state)
+		{
+			switch (state)
+			{
+				case (IconState.PowerOff | IconState.Inactive):
+					this.SetIconTexture(this.VOIDIconOffInactivePath);
+					break;
+				case (IconState.PowerOff | IconState.Active):
+					this.SetIconTexture(this.VOIDIconOffActivePath);
+					break;
+				case (IconState.PowerOn | IconState.Inactive):
+					this.SetIconTexture(this.VOIDIconOnInactivePath);
+					break;
+				case (IconState.PowerOn | IconState.Active):
+					this.SetIconTexture(this.VOIDIconOnActivePath);
+					break;
+				default:
+					throw new NotImplementedException();
+			}
+		}
+
+		protected void SetIconTexture(string texturePath)
+		{
+			if (this.UseToolbarManager && this.ToolbarButton != null)
+			{
+				this.ToolbarButton.TexturePath = texturePath;
+			}
+			else
+			{
+				this.VOIDIconTexture = GameDatabase.Instance.GetTexture(texturePath, false);
+			}
+		}
+
+		protected void CheckAndSave()
+		{
+			this.saveTimer += Time.deltaTime;
+
+			if (this.saveTimer > 2f)
+			{
+				if (!this.configDirty)
+				{
+					return;
+				}
+
+				Tools.PostDebugMessage(string.Format(
+					"{0}: Time to save, checking if configDirty: {1}",
+					this.GetType().Name,
+					this.configDirty
+				));
+
+				this.SaveConfig();
+				this.saveTimer = 0;
+			}
+		}
+
+		public override void LoadConfig()
+		{
+			base.LoadConfig();
+
+			foreach (IVOID_Module module in this.Modules)
+			{
+				module.LoadConfig();
+			}
+		}
+
+		public void SaveConfig()
+		{
+			var config = KSP.IO.PluginConfiguration.CreateForType<VOID_Core>();
+			config.load();
+
+			this._SaveToConfig(config);
+
+			foreach (IVOID_Module module in this.Modules)
+			{
+				module._SaveToConfig(config);
+			}
+
+			config.save();
+
+			this.configDirty = false;
+		}
+
+		protected enum IconState
+		{
+			PowerOff = 1,
+			PowerOn = 2,
+			Inactive = 4,
+			Active = 8
+		}
+	}
+}
+
+