More of The Big Refactor.
[VOID.git] / VOIDCore_SpaceCentre.cs
blob:a/VOIDCore_SpaceCentre.cs -> blob:b/VOIDCore_SpaceCentre.cs
--- a/VOIDCore_SpaceCentre.cs
+++ b/VOIDCore_SpaceCentre.cs
@@ -29,11 +29,15 @@
 
 namespace VOID
 {
+	[VOID_Scenes(GameScenes.SPACECENTER)]
 	public class VOIDCore_SpaceCentre : VOIDCore_Generic<VOIDCore_SpaceCentre>
 	{
-		public VOIDCore_SpaceCentre() : base()
+		public override string SceneKey
 		{
-			base.Name = "VOID Core: SpaceCentre";
+			get
+			{
+				return "SPACECENTER";
+			}
 		}
 
 		public override void FixedUpdate() {}