Fixed up the configurable save values; changed the way window positions are assigned after a draw.
[VOID.git] / VOID_HUD.cs
blob:a/VOID_HUD.cs -> blob:b/VOID_HUD.cs
--- a/VOID_HUD.cs
+++ b/VOID_HUD.cs
@@ -1,140 +1,187 @@
-//

-//  VOID_Hud.cs

-//

-//  Author:

-//       toadicus <>

-//

-//  Copyright (c) 2013 toadicus

-//

-//  This program is free software: you can redistribute it and/or modify

-//  it under the terms of the GNU General Public License as published by

-//  the Free Software Foundation, either version 3 of the License, or

-//  (at your option) any later version.

-//

-//  This program is distributed in the hope that it will be useful,

-//  but WITHOUT ANY WARRANTY; without even the implied warranty of

-//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

-//  GNU General Public License for more details.

-//

-//  You should have received a copy of the GNU General Public License

-//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

-//

-

-using KSP;

-using UnityEngine;

-using System;

-using System.Collections.Generic;

-

-namespace VOID

-{

-	public class VOID_HUD : VOID_Module, IVOID_Module

-	{

-		/*

-		 * Fields

-		 * */

-		protected List<Color> textColors = new List<Color>();

-

-		protected GUIStyle labelStyle;

-

-		[AVOID_ConfigValue("colorIndex")]

-		protected VOID_ConfigValue<int> _colorIndex = 0;

-

-		protected Vessel vessel = null;

-

-		/*

-		 * Properties

-		 * */

-		public int ColorIndex

-		{

-			get

-			{

-				return this._colorIndex;

-			}

-			set

-			{

-				if (this._colorIndex >= this.textColors.Count - 1)

-				{

-					this._colorIndex = 0;

-					return;

-				}

-

-				this._colorIndex = value;

-			}

-		}

-

-		/* 

-		 * Methods

-		 * */

-		public VOID_HUD() : base()

-		{

-			this._Name = "Heads-Up Display";

-			this.textColors.Add(Color.green);

-			this.textColors.Add(Color.black);

-			this.textColors.Add(Color.white);

-			this.textColors.Add(Color.red);

-			this.textColors.Add(Color.blue);

-			this.textColors.Add(Color.yellow);

-			this.textColors.Add(Color.gray);

-			this.textColors.Add(Color.cyan);

-			this.textColors.Add(Color.magenta);

-

-			this.labelStyle = new GUIStyle ();

-			this.labelStyle.normal.textColor = this.textColors [this.ColorIndex];

-

-			Tools.PostDebugMessage ("VOID_HUD: Constructed.");

-		}

-

-		public override void DrawGUI()

-		{

-			Tools.PostDebugMessage ("VOID_HUD: Drawing GUI.");

-

-			GUI.skin = VOID_Core.Instance.Skin;

-

-			if (vessel == null)

-			{

-				vessel = FlightGlobals.ActiveVessel;

-			}

-

-			if (vessel != FlightGlobals.ActiveVessel)

-			{

-				vessel = FlightGlobals.ActiveVessel;

-			}

-

-			if (VOID_Core.Instance.powerAvailable)

-			{

-				labelStyle.normal.textColor = textColors [ColorIndex];

-

-				GUI.Label (

-					new Rect ((Screen.width * .2083f), 0, 300f, 70f),

-					"Obt Alt: " + Tools.MuMech_ToSI (vessel.orbit.altitude) + "m" +

-					" Obt Vel: " + Tools.MuMech_ToSI (vessel.orbit.vel.magnitude) + "m/s" +

-					"\nAp: " + Tools.MuMech_ToSI (vessel.orbit.ApA) + "m" +

-					" ETA " + Tools.ConvertInterval (vessel.orbit.timeToAp) +

-					"\nPe: " + Tools.MuMech_ToSI (vessel.orbit.PeA) + "m" +

-					" ETA " + Tools.ConvertInterval (vessel.orbit.timeToPe) +

-					"\nInc: " + vessel.orbit.inclination.ToString ("F3") + "°",

-					labelStyle);

-				// Toadicus edit: Added "Biome: " line to surf/atmo HUD

-				GUI.Label (

-					new Rect ((Screen.width * .625f), 0, 300f, 90f),

-					"Srf Alt: " + Tools.MuMech_ToSI (Tools.TrueAltitude (vessel)) + "m" +

-					" Srf Vel: " + Tools.MuMech_ToSI (vessel.srf_velocity.magnitude) + "m/s" +

-					"\nVer: " + Tools.MuMech_ToSI (vessel.verticalSpeed) + "m/s" +

-					" Hor: " + Tools.MuMech_ToSI (vessel.horizontalSrfSpeed) + "m/s" +

-					"\nLat: " + Tools.GetLatitudeString (vessel, "F3") +

-					" Lon: " + Tools.GetLongitudeString (vessel, "F3") +

-					"\nHdg: " + Tools.MuMech_get_heading (vessel).ToString ("F2") + "° " +

-					Tools.get_heading_text (Tools.MuMech_get_heading (vessel)) +

-					"\nBiome: " + Tools.Toadicus_GetAtt (vessel).name,

-					labelStyle);

-			}

-			else

-			{

-				labelStyle.normal.textColor = Color.red;

-				GUI.Label (new Rect ((Screen.width * .2083f), 0, 300f, 70f), "-- POWER LOST --", labelStyle);

-				GUI.Label (new Rect ((Screen.width * .625f), 0, 300f, 70f), "-- POWER LOST --", labelStyle);

-			}

-		}

-	}

-}

+// VOID
+//
+// VOID_HUD.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
+// TODO: Remove ToadicusTools. prefixes after refactor is done.
+
+using KerbalEngineer.VesselSimulator;
+using KSP;
+using System;
+using System.Collections.Generic;
+using System.Text;
+using ToadicusTools.Text;
+using UnityEngine;
+
+namespace VOID
+{
+	public class VOID_HUD : VOID_HUDModule, IVOID_Module
+	{
+		/*
+		 * Fields
+		 * */
+		protected HUDWindow leftHUD;
+		protected HUDWindow rightHUD;
+
+		/*
+		 * Properties
+		 * */
+
+		/* 
+		 * Methods
+		 * */
+		public VOID_HUD() : base()
+		{
+			this.Name = "Heads-Up Display";
+
+			this.Active = true;
+
+			this.leftHUD = new HUDWindow("leftHUD", this.leftHUDWindow, new Rect(Screen.width * .375f - 300f, 0f, 300f, 90f));
+			this.Windows.Add(this.leftHUD);
+
+			this.rightHUD = new HUDWindow("rightHUD", this.rightHUDWindow, new Rect(Screen.width * .625f, 0f, 300f, 90f));
+			this.Windows.Add(this.rightHUD);
+
+			ToadicusTools.Logging.PostDebugMessage ("VOID_HUD: Constructed.");
+		}
+
+		protected void leftHUDWindow(int id)
+		{
+			using (PooledStringBuilder leftHUD = PooledStringBuilder.Get())
+			{
+				VOID_Styles.labelHud.alignment = TextAnchor.UpperRight;
+
+				if (this.core.powerAvailable)
+				{
+					leftHUD.AppendFormat("Primary: {0} Inc: {1}",
+						VOID_Data.primaryName.ValueUnitString(),
+						VOID_Data.orbitInclination.ValueUnitString("F3")
+					);
+					leftHUD.AppendFormat("\nObt Alt: {0} Obt Vel: {1}",
+						VOID_Data.orbitAltitude.ToSIString(),
+						VOID_Data.orbitVelocity.ToSIString()
+					);
+					leftHUD.AppendFormat("\nAp: {0} ETA {1}",
+						VOID_Data.orbitApoAlt.ToSIString(),
+						VOID_Data.timeToApo.ValueUnitString()
+					);
+					leftHUD.AppendFormat("\nPe: {0} ETA {1}",
+						VOID_Data.oribtPeriAlt.ToSIString(),
+						VOID_Data.timeToPeri.ValueUnitString()
+					);
+					leftHUD.AppendFormat("\nTot Δv: {0} Stg Δv: {1}",
+						VOID_Data.totalDeltaV.ToSIString(2),
+						VOID_Data.stageDeltaV.ToSIString(2)
+					);
+				}
+				else
+				{
+					VOID_Styles.labelHud.normal.textColor = Color.red;
+					leftHUD.Append(string.Intern("-- POWER LOST --"));
+				}
+
+				GUILayout.Label(
+					leftHUD.ToString(),
+					VOID_Styles.labelHud,
+					GUILayout.ExpandWidth(true),
+					GUILayout.ExpandHeight(true)
+				);
+
+				if (!this.positionsLocked)
+				{
+					GUI.DragWindow();
+				}
+
+				GUI.BringWindowToBack(id);
+			}
+		}
+
+		protected void rightHUDWindow(int id)
+		{
+			using (PooledStringBuilder rightHUD = PooledStringBuilder.Get())
+			{
+				VOID_Styles.labelHud.alignment = TextAnchor.UpperLeft;
+
+				if (this.core.powerAvailable)
+				{
+					rightHUD.AppendFormat("Biome: {0} Sit: {1}",
+						VOID_Data.currBiome.ValueUnitString(),
+						VOID_Data.expSituation.ValueUnitString()
+					);
+					rightHUD.AppendFormat("\nSrf Alt: {0} Srf Vel: {1}",
+						VOID_Data.trueAltitude.ToSIString(),
+						VOID_Data.surfVelocity.ToSIString()
+					);
+					rightHUD.AppendFormat("\nVer: {0} Hor: {1}",
+						VOID_Data.vertVelocity.ToSIString(),
+						VOID_Data.horzVelocity.ToSIString()
+					);
+					rightHUD.AppendFormat("\nLat: {0} Lon: {1}",
+						VOID_Data.surfLatitudeString.ValueUnitString(),
+						VOID_Data.surfLongitudeString.ValueUnitString()
+					);
+					rightHUD.AppendFormat("\nHdg: {0} Pit: {1}",
+						VOID_Data.vesselHeading.ValueUnitString(),
+						VOID_Data.vesselPitch.ToSIString(2)
+					);
+
+					if (
+						this.core.Vessel.mainBody == this.core.HomeBody &&
+						(
+						    this.core.Vessel.situation == Vessel.Situations.FLYING ||
+						    this.core.Vessel.situation == Vessel.Situations.SUB_ORBITAL ||
+						    this.core.Vessel.situation == Vessel.Situations.LANDED ||
+						    this.core.Vessel.situation == Vessel.Situations.SPLASHED
+						))
+					{
+						rightHUD.AppendFormat("\nRange to KSC: {0}", VOID_Data.downrangeDistance.ValueUnitString(2));
+					}
+				}
+				else
+				{
+					VOID_Styles.labelHud.normal.textColor = Color.red;
+					rightHUD.Append(string.Intern("-- POWER LOST --"));
+				}
+
+
+				GUILayout.Label(
+					rightHUD.ToString(),
+					VOID_Styles.labelHud,
+					GUILayout.ExpandWidth(true),
+					GUILayout.ExpandHeight(true)
+				);
+
+				if (!this.positionsLocked)
+				{
+					GUI.DragWindow();
+				}
+
+				GUI.BringWindowToBack(id);
+			}
+		}
+	}
+}
+