First pass implementation of an Editor side. It works, but the styles are HEINOUS.
[VOID.git] / VOID_EditorHUD.cs
blob:a/VOID_EditorHUD.cs -> blob:b/VOID_EditorHUD.cs
--- a/VOID_EditorHUD.cs
+++ b/VOID_EditorHUD.cs
@@ -1,1 +1,109 @@
+//
+//  VOID_Hud.cs
+//
+//  Author:
+//       toadicus <>
+//
+//  Copyright (c) 2013 toadicus
+//
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
+//
 
+using KSP;
+using UnityEngine;
+using System;
+using System.Collections.Generic;
+
+namespace VOID
+{
+	public class VOID_EditorHUD : VOID_Module, IVOID_EditorModule
+	{
+		/*
+		 * Fields
+		 * */
+		[AVOID_SaveValue("colorIndex")]
+		protected VOID_SaveValue<int> _colorIndex = 0;
+
+		protected List<Color> textColors = new List<Color>();
+
+		protected GUIStyle labelStyle;
+
+		/*
+		 * Properties
+		 * */
+		public int ColorIndex
+		{
+			get
+			{
+				return this._colorIndex;
+			}
+			set
+			{
+				if (this._colorIndex >= this.textColors.Count - 1)
+				{
+					this._colorIndex = 0;
+					return;
+				}
+
+				this._colorIndex = value;
+			}
+		}
+
+		/* 
+		 * Methods
+		 * */
+		public VOID_EditorHUD() : base()
+		{
+			this._Name = "Heads-Up Display";
+
+			this._Active = true;
+
+			this.textColors.Add(Color.green);
+			this.textColors.Add(Color.black);
+			this.textColors.Add(Color.white);
+			this.textColors.Add(Color.red);
+			this.textColors.Add(Color.blue);
+			this.textColors.Add(Color.yellow);
+			this.textColors.Add(Color.gray);
+			this.textColors.Add(Color.cyan);
+			this.textColors.Add(Color.magenta);
+
+			this.labelStyle = new GUIStyle ();
+			this.labelStyle.normal.textColor = this.textColors [this.ColorIndex];
+
+			Tools.PostDebugMessage (this.GetType().Name + ": Constructed.");
+		}
+
+		public override void DrawGUI()
+		{
+			GUI.skin = AssetBase.GetGUISkin("KSP window 2");
+
+			labelStyle.normal.textColor = textColors [ColorIndex];
+
+			GUI.Label (
+				new Rect (Screen.width - 310, 80, 300f, 90f),
+				"Sample HUD Line 1\nSample HUD Line 2\nSample HUD Line 3\nSample HUD Line 4\n",
+				labelStyle);
+		}
+
+		public override void DrawConfigurables()
+		{
+			if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false)))
+			{
+				++this.ColorIndex;
+			}
+		}
+	}
+}
+