More of The Big Refactor.
[VOID.git] / API / VOIDMaster.cs
blob:a/API/VOIDMaster.cs -> blob:b/API/VOIDMaster.cs
--- a/API/VOIDMaster.cs
+++ b/API/VOIDMaster.cs
@@ -1,1 +1,160 @@
+// VOID
+//
+// VOIDMaster.cs
+//
+// Copyright © 2014, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+///////////////////////////////////////////////////////////////////////////////
+//
+//  Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors
+//  behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some
+//  invaluable functions and making your nicely written code available to learn from.
+//
+///////////////////////////////////////////////////////////////////////////////
+//
+//  This software uses VesselSimulator and Engineer.Extensions from Engineer Redux.
+//  Engineer Redux (c) 2013 cybutek
+//  Used by permission.
+//
+///////////////////////////////////////////////////////////////////////////////
 
+using System;
+using UnityEngine;
+using KerbalEngineer.VesselSimulator;
+using ToadicusTools;
+
+namespace VOID
+{
+	public abstract class VOIDMaster<T> : MonoBehaviour
+		where T : VOIDCore_Generic<T>, new()
+	{
+		protected T Core;
+
+		public abstract void Awake();
+
+		public virtual void Update()
+		{
+			if (this.Core != null && !this.InValidScene())
+			{
+				this.LogDebug("We have a Core but the scene is not valid for this master.  Saving and disposing.");
+
+				this.Core.SaveConfig ();
+				this.Core.Dispose();
+				this.Core = null;
+				return;
+			}
+
+			if (this.Core == null && this.InValidScene())
+			{
+				this.LogDebug("We have no Core and the scene is valid for this master; re-trying Awake.");
+				this.Awake();
+				return;
+			}
+
+			this.Core.Update ();
+
+			if (this.Core.factoryReset)
+			{
+				this.LogDebug("Factory reset is true; deleting config and disposing!");
+
+				KSP.IO.File.Delete<T>("config.xml");
+				this.Core.Dispose();
+				this.Core = null;
+			}
+		}
+
+		public virtual void FixedUpdate()
+		{
+			if (this.Core == null)
+			{
+				return;
+			}
+
+			this.Core.FixedUpdate ();
+		}
+
+		public virtual void OnGUI()
+		{
+			if (this.Core == null)
+			{
+				return;
+			}
+
+			this.Core.OnGUI();
+		}
+
+		public virtual void OnDestroy()
+		{
+			if (this.Core == null)
+			{
+				return;
+			}
+
+			this.Core.OnDestroy();
+		}
+
+		public virtual void OnApplicationQuit()
+		{
+			if (this.Core == null)
+			{
+				return;
+			}
+
+			this.Core.OnApplicationQuit();
+		}
+
+		protected virtual bool InValidScene()
+		{
+			foreach (var attr in this.GetType().GetCustomAttributes(true))
+			{
+				if (attr is KSPAddon)
+				{
+					KSPAddon addonAttr = (KSPAddon)attr;
+
+					switch (addonAttr.startup)
+					{
+						case KSPAddon.Startup.EveryScene:
+							return true;
+						case KSPAddon.Startup.EditorAny:
+							return HighLogic.LoadedSceneIsEditor;
+						case KSPAddon.Startup.Flight:
+							return HighLogic.LoadedSceneIsFlight;
+						case KSPAddon.Startup.MainMenu:
+							return HighLogic.LoadedScene == GameScenes.MAINMENU;
+						case KSPAddon.Startup.SpaceCentre:
+							return HighLogic.LoadedScene == GameScenes.SPACECENTER;
+						case KSPAddon.Startup.TrackingStation:
+							return HighLogic.LoadedScene == GameScenes.TRACKSTATION;
+						default:
+							return false;
+					}
+				}
+			}
+
+			return false;
+		}
+	}
+}
+