VOID_HUD: HUD elements can now be repositioned, with configurables for
[VOID.git] / VOID_HUD.cs
blob:a/VOID_HUD.cs -> blob:b/VOID_HUD.cs
// //
// VOID_Hud.cs // VOID_Hud.cs
// //
// Author: // Author:
// toadicus <> // toadicus <>
// //
// Copyright (c) 2013 toadicus // Copyright (c) 2013 toadicus
// //
// This program is free software: you can redistribute it and/or modify // This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by // it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or // the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version. // (at your option) any later version.
// //
// This program is distributed in the hope that it will be useful, // This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of // but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details. // GNU General Public License for more details.
// //
// You should have received a copy of the GNU General Public License // You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>. // along with this program. If not, see <http://www.gnu.org/licenses/>.
// //
   
using KSP; using KSP;
using UnityEngine; using UnityEngine;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
   
namespace VOID namespace VOID
{ {
public class VOID_HUD : VOID_Module, IVOID_Module public class VOID_HUD : VOID_Module, IVOID_Module
{ {
/* /*
* Fields * Fields
* */ * */
[AVOID_SaveValue("colorIndex")] [AVOID_SaveValue("colorIndex")]
protected VOID_SaveValue<int> _colorIndex = 0; protected VOID_SaveValue<int> _colorIndex;
   
protected List<Color> textColors = new List<Color>(); protected List<Color> textColors;
   
  protected Rect leftHUDdefaultPos;
  protected Rect rightHUDdefaultPos;
   
  [AVOID_SaveValue("leftHUDPos")]
  protected VOID_SaveValue<Rect> leftHUDPos;
  [AVOID_SaveValue("rightHUDPos")]
  protected VOID_SaveValue<Rect> rightHUDPos;
   
  [AVOID_SaveValue("positionsLocked")]
  protected VOID_SaveValue<bool> positionsLocked;
   
/* /*
* Properties * Properties
* */ * */
public int ColorIndex public int ColorIndex
{ {
get get
{ {
return this._colorIndex; return this._colorIndex;
} }
set set
{ {
if (this._colorIndex >= this.textColors.Count - 1) if (this._colorIndex >= this.textColors.Count - 1)
{ {
this._colorIndex = 0; this._colorIndex = 0;
return; return;
} }
   
this._colorIndex = value; this._colorIndex = value;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
public VOID_HUD() : base() public VOID_HUD() : base()
{ {
this._Name = "Heads-Up Display"; this._Name = "Heads-Up Display";
   
this._Active.value = true; this._Active.value = true;
   
  this._colorIndex = 0;
   
  this.textColors = new List<Color>();
   
this.textColors.Add(Color.green); this.textColors.Add(Color.green);
this.textColors.Add(Color.black); this.textColors.Add(Color.black);
this.textColors.Add(Color.white); this.textColors.Add(Color.white);
this.textColors.Add(Color.red); this.textColors.Add(Color.red);
this.textColors.Add(Color.blue); this.textColors.Add(Color.blue);
this.textColors.Add(Color.yellow); this.textColors.Add(Color.yellow);
this.textColors.Add(Color.gray); this.textColors.Add(Color.gray);
this.textColors.Add(Color.cyan); this.textColors.Add(Color.cyan);
this.textColors.Add(Color.magenta); this.textColors.Add(Color.magenta);
   
VOID_Core.Instance.LabelStyles["hud"] = new GUIStyle(); VOID_Core.Instance.LabelStyles["hud"] = new GUIStyle();
VOID_Core.Instance.LabelStyles["hud"].normal.textColor = this.textColors [this.ColorIndex]; VOID_Core.Instance.LabelStyles["hud"].normal.textColor = this.textColors [this.ColorIndex];
   
  this.leftHUDdefaultPos = new Rect(Screen.width * .2083f, 0f, 300f, 90f);
  this.leftHUDPos = new Rect(this.leftHUDdefaultPos);
   
  this.rightHUDdefaultPos = new Rect(Screen.width * .625f, 0f, 300f, 90f);
  this.rightHUDPos = new Rect(this.rightHUDdefaultPos);
   
  this.positionsLocked = true;
   
Tools.PostDebugMessage ("VOID_HUD: Constructed."); Tools.PostDebugMessage ("VOID_HUD: Constructed.");
} }
   
public override void DrawGUI() protected void leftHUDWindow(int id)
{ {
StringBuilder leftHUD; StringBuilder leftHUD;
StringBuilder rightHUD;  
  leftHUD = new StringBuilder();
GUI.skin = VOID_Core.Instance.Skin;  
   
if (VOID_Core.Instance.powerAvailable) if (VOID_Core.Instance.powerAvailable)
{ {
leftHUD = new StringBuilder();  
rightHUD = new StringBuilder();  
   
VOID_Core.Instance.LabelStyles["hud"].normal.textColor = textColors [ColorIndex];  
   
leftHUD.AppendFormat("Obt Alt: {0} Obt Vel: {1}", leftHUD.AppendFormat("Obt Alt: {0} Obt Vel: {1}",
VOID_Data.orbitAltitude.ToSIString(), VOID_Data.orbitAltitude.ToSIString(),
VOID_Data.orbitVelocity.ToSIString() VOID_Data.orbitVelocity.ToSIString()
); );
leftHUD.AppendFormat("\nAp: {0} ETA {1}", leftHUD.AppendFormat("\nAp: {0} ETA {1}",
VOID_Data.orbitApoAlt.ToSIString(), VOID_Data.orbitApoAlt.ToSIString(),
VOID_Data.timeToApo.ValueUnitString() VOID_Data.timeToApo.ValueUnitString()
); );
leftHUD.AppendFormat("\nPe: {0} ETA {1}", leftHUD.AppendFormat("\nPe: {0} ETA {1}",
VOID_Data.oribtPeriAlt.ToSIString(), VOID_Data.oribtPeriAlt.ToSIString(),
VOID_Data.timeToPeri.ValueUnitString() VOID_Data.timeToPeri.ValueUnitString()
); );
leftHUD.AppendFormat("\nInc: {0}", VOID_Data.orbitInclination.ValueUnitString("F3")); leftHUD.AppendFormat("\nInc: {0}", VOID_Data.orbitInclination.ValueUnitString("F3"));
leftHUD.AppendFormat("\nPrimary: {0}", VOID_Data.primaryName.ValueUnitString()); leftHUD.AppendFormat("\nPrimary: {0}", VOID_Data.primaryName.ValueUnitString());
   
  GUILayout.Label(leftHUD.ToString(), VOID_Core.Instance.LabelStyles["hud"], GUILayout.ExpandWidth(true));
  }
  else
  {
  leftHUD.Append(string.Intern("-- POWER LOST --"));
  }
   
  if (!this.positionsLocked)
  {
  GUI.DragWindow();
  }
  }
   
  protected void rightHUDWindow(int id)
  {
  StringBuilder rightHUD;
   
  rightHUD = new StringBuilder();
   
  if (VOID_Core.Instance.powerAvailable)
  {
rightHUD.AppendFormat("Srf Alt: {0} Srf Vel: {1}", rightHUD.AppendFormat("Srf Alt: {0} Srf Vel: {1}",
VOID_Data.trueAltitude.ToSIString(), VOID_Data.trueAltitude.ToSIString(),
VOID_Data.surfVelocity.ToSIString() VOID_Data.surfVelocity.ToSIString()
); );
rightHUD.AppendFormat("\nVer: {0} Hor: {1}", rightHUD.AppendFormat("\nVer: {0} Hor: {1}",
VOID_Data.vertVelocity.ToSIString(), VOID_Data.vertVelocity.ToSIString(),
VOID_Data.horzVelocity.ToSIString() VOID_Data.horzVelocity.ToSIString()
); );
rightHUD.AppendFormat("\nLat: {0} Lon: {1}", rightHUD.AppendFormat("\nLat: {0} Lon: {1}",
VOID_Data.surfLatitude.ValueUnitString(), VOID_Data.surfLatitude.ValueUnitString(),
VOID_Data.surfLongitude.ValueUnitString() VOID_Data.surfLongitude.ValueUnitString()
); );
rightHUD.AppendFormat("\nHdg: {0}", VOID_Data.vesselHeading.ValueUnitString()); rightHUD.AppendFormat("\nHdg: {0}", VOID_Data.vesselHeading.ValueUnitString());
rightHUD.AppendFormat("\nBiome: {0} Sit: {1}", rightHUD.AppendFormat("\nBiome: {0} Sit: {1}",
VOID_Data.currBiome.ValueUnitString(), VOID_Data.currBiome.ValueUnitString(),
VOID_Data.expSituation.ValueUnitString() VOID_Data.expSituation.ValueUnitString()
); );
   
GUI.Label (  
new Rect ((Screen.width * .2083f), 0, 300f, 70f),  
leftHUD.ToString(),  
VOID_Core.Instance.LabelStyles["hud"]);  
   
GUI.Label (  
new Rect ((Screen.width * .625f), 0, 300f, 90f),  
rightHUD.ToString(),  
VOID_Core.Instance.LabelStyles["hud"]);  
} }
else else
{ {
VOID_Core.Instance.LabelStyles["hud"].normal.textColor = Color.red; rightHUD.Append(string.Intern("-- POWER LOST --"));
GUI.Label (new Rect ((Screen.width * .2083f), 0, 300f, 70f), "-- POWER LOST --", VOID_Core.Instance.LabelStyles["hud"]); }
GUI.Label (new Rect ((Screen.width * .625f), 0, 300f, 70f), "-- POWER LOST --", VOID_Core.Instance.LabelStyles["hud"]);  
}  
  GUILayout.Label(rightHUD.ToString(), VOID_Core.Instance.LabelStyles["hud"], GUILayout.ExpandWidth(true));
   
  if (!this.positionsLocked)
  {
  GUI.DragWindow();
  }
  }
   
  public override void DrawGUI()
  {
  VOID_Core.Instance.LabelStyles["hud"].normal.textColor = textColors [ColorIndex];
   
  // GUI.skin = VOID_Core.Instance.Skin;
   
  this.leftHUDPos = GUI.Window(
  VOID_Core.Instance.windowID,
  this.leftHUDPos,
  this.leftHUDWindow,
  GUIContent.none,
  GUIStyle.none
  );
   
  this.rightHUDPos = GUI.Window(
  VOID_Core.Instance.windowID,
  this.rightHUDPos,
  this.leftHUDWindow,
  GUIContent.none,
  GUIStyle.none
  );
} }
   
public override void DrawConfigurables() public override void DrawConfigurables()
{ {
if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false))) if (GUILayout.Button ("Change HUD color", GUILayout.ExpandWidth (false)))
{ {
++this.ColorIndex; ++this.ColorIndex;
} }
   
  if (GUILayout.Button("Reset HUD Positions", GUILayout.ExpandWidth(false)))
  {
  this.leftHUDPos = new Rect(this.leftHUDdefaultPos);
  this.rightHUDPos = new Rect(this.rightHUDdefaultPos);
  }
   
  this.positionsLocked = GUILayout.Toggle(this.positionsLocked,
  string.Intern("Lock HUD Positions"),
  GUILayout.ExpandWidth(false));
} }
} }
   
public static partial class VOID_Data public static partial class VOID_Data
{ {
public static VOID_StrValue expSituation = new VOID_StrValue( public static VOID_StrValue expSituation = new VOID_StrValue(
"Situation", "Situation",
new Func<string> (() => VOID_Core.Instance.vessel.GetExperimentSituation().HumanString()) new Func<string> (() => VOID_Core.Instance.vessel.GetExperimentSituation().HumanString())
); );
} }
} }