More of The Big Refactor.
[VOID.git] / API / Attributes / VOID_ScenesAttribute.cs
blob:a/API/Attributes/VOID_ScenesAttribute.cs -> blob:b/API/Attributes/VOID_ScenesAttribute.cs
--- a/API/Attributes/VOID_ScenesAttribute.cs
+++ b/API/Attributes/VOID_ScenesAttribute.cs
@@ -1,1 +1,48 @@
+// VOID
+//
+// VOID_ScenesAttribute.cs
+//
+// Copyright © 2015, toadicus
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without modification,
+// are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+//    this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright notice,
+//    this list of conditions and the following disclaimer in the documentation and/or other
+//    materials provided with the distribution.
+//
+// 3. Neither the name of the copyright holder nor the names of its contributors may be used
+//    to endorse or promote products derived from this software without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
+// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+using System;
 
+namespace VOID
+{
+	[AttributeUsage(AttributeTargets.Class)]
+	public class VOID_ScenesAttribute : Attribute
+	{
+		public GameScenes[] ValidScenes
+		{
+			get;
+			private set;
+		}
+
+		public VOID_ScenesAttribute(params GameScenes[] validScenes)
+		{
+			this.ValidScenes = validScenes;
+		}
+	}
+}
+
+