Moved from Math.Pow to direct multiplication throughout.
[VOID.git] / VOID_VesselInfo.cs
blob:a/VOID_VesselInfo.cs -> blob:b/VOID_VesselInfo.cs
--- a/VOID_VesselInfo.cs
+++ b/VOID_VesselInfo.cs
@@ -231,7 +231,7 @@
 				double maxThrust = SimManager.LastStage.thrust;
 				double mass = SimManager.LastStage.totalMass;
 				double gravity = (VOID_Core.Constant_G * VOID_Core.Instance.vessel.mainBody.Mass) /
-					Math.Pow(VOID_Core.Instance.vessel.mainBody.Radius, 2);
+				(VOID_Core.Instance.vessel.mainBody.Radius * VOID_Core.Instance.vessel.mainBody.Radius);
 				double weight = mass * gravity;
 
 				return maxThrust / weight;