Initial commit (1.0_dev)
[VOID.git] / VOID_HUD.cs
blob:a/VOID_HUD.cs -> blob:b/VOID_HUD.cs
--- a/VOID_HUD.cs
+++ b/VOID_HUD.cs
@@ -1,1 +1,204 @@
+//

+//  VOID_Hud.cs

+//

+//  Author:

+//       toadicus <>

+//

+//  Copyright (c) 2013 toadicus

+//

+//  This program is free software: you can redistribute it and/or modify

+//  it under the terms of the GNU General Public License as published by

+//  the Free Software Foundation, either version 3 of the License, or

+//  (at your option) any later version.

+//

+//  This program is distributed in the hope that it will be useful,

+//  but WITHOUT ANY WARRANTY; without even the implied warranty of

+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

+//  GNU General Public License for more details.

+//

+//  You should have received a copy of the GNU General Public License

+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.

+//

+

+using KSP;

+using UnityEngine;

+using System;

+using System.Collections.Generic;

+

+namespace VOID

+{

+	public class VOID_HUD : IVOID_Module

+	{

+		/*

+		 * Static Members

+		 * */

+		protected static VOID_HUD _instance;

+

+		public static IVOID_Module Instance {

+			get {

+				if (_instance == null) {

+					Tools.PostDebugMessage ("Instantiating VOID_HUD");

+					_instance = new VOID_HUD ();

+				}

+				Tools.PostDebugMessage ("Returning VOID_HUD instance.");

+				return _instance;

+			}

+		}

+

+		/*

+		 * Fields

+		 * */

+		protected List<Color> textColors = new List<Color>();

+

+		protected GUIStyle labelStyle;

+

+		protected int _counterTextColor = 0;

+

+		protected Vessel vessel = null;

+

+		public bool guiRunning = false;

+

+		/*

+		 * Properties

+		 * */

+		public int ColorIndex

+		{

+			get

+			{

+				return this._counterTextColor;

+			}

+			set

+			{

+				if (this._counterTextColor >= this.textColors.Count - 1)

+				{

+					this._counterTextColor = 0;

+					return;

+				}

+

+				this._counterTextColor = value;

+			}

+		}

+

+		/* 

+		 * Methods

+		 * */

+		private VOID_HUD() : base()

+		{

+			Tools.PostDebugMessage ("Constructing VOID_HUD");

+			try

+			{

+				this.textColors.Add(Color.green);

+				this.textColors.Add(Color.black);

+				this.textColors.Add(Color.white);

+				this.textColors.Add(Color.red);

+				this.textColors.Add(Color.blue);

+				this.textColors.Add(Color.yellow);

+				this.textColors.Add(Color.gray);

+				this.textColors.Add(Color.cyan);

+				this.textColors.Add(Color.magenta);

+			}

+			catch (NullReferenceException)

+			{

+				Tools.PostDebugMessage ("Caught NRE while adding colors.");

+			}

+

+			this.labelStyle = new GUIStyle ();

+			this.labelStyle.normal.textColor = this.textColors [this.ColorIndex];

+

+			Tools.PostDebugMessage ("VOID_HUD Constructed.");

+		}

+

+		~VOID_HUD()

+		{

+			Tools.PostDebugMessage ("Destructing VOID_HUD");

+			this.SaveConfig();

+			System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace();

+

+			Tools.PostDebugMessage (trace.ToString ());

+		}

+

+		public void DrawGUI()

+		{

+			Tools.PostDebugMessage ("VOID_HUD: Drawing GUI.");

+			if (vessel == null)

+			{

+				vessel = VOIDFlightMaster.Instance.vessel;

+			}

+

+			if (vessel != FlightGlobals.ActiveVessel)

+			{

+				return;

+			}

+

+			if (VOIDFlightMaster.Instance.power_toggle)

+			{

+				if (VOIDFlightMaster.Instance.power_available || VOIDFlightMaster.Instance.disable_power_usage)

+				{

+					labelStyle.normal.textColor = textColors [ColorIndex];

+

+					GUI.Label (

+						new Rect ((Screen.width * .2083f), 0, 300f, 70f),

+						"Obt Alt: " + Tools.MuMech_ToSI (vessel.orbit.altitude) + "m" +

+						" Obt Vel: " + Tools.MuMech_ToSI (vessel.orbit.vel.magnitude) + "m/s" +

+						"\nAp: " + Tools.MuMech_ToSI (vessel.orbit.ApA) + "m" +

+						" ETA " + Tools.ConvertInterval (vessel.orbit.timeToAp) +

+						"\nPe: " + Tools.MuMech_ToSI (vessel.orbit.PeA) + "m" +

+						" ETA " + Tools.ConvertInterval (vessel.orbit.timeToPe) +

+						"\nInc: " + vessel.orbit.inclination.ToString ("F3") + "°",

+						labelStyle);

+					// Toadicus edit: Added "Biome: " line to surf/atmo HUD

+					GUI.Label (

+						new Rect ((Screen.width * .625f), 0, 300f, 90f),

+						"Srf Alt: " + Tools.MuMech_ToSI (Tools.TrueAltitude (vessel)) + "m" +

+						" Srf Vel: " + Tools.MuMech_ToSI (vessel.srf_velocity.magnitude) + "m/s" +

+						"\nVer: " + Tools.MuMech_ToSI (vessel.verticalSpeed) + "m/s" +

+						" Hor: " + Tools.MuMech_ToSI (vessel.horizontalSrfSpeed) + "m/s" +

+						"\nLat: " + Tools.GetLatitudeString (vessel, "F3") +

+						" Lon: " + Tools.GetLongitudeString (vessel, "F3") +

+						"\nHdg: " + Tools.MuMech_get_heading (vessel).ToString ("F2") + "° " +

+						Tools.get_heading_text (Tools.MuMech_get_heading (vessel)) +

+						"\nBiome: " + Tools.Toadicus_GetAtt (vessel).name,

+						labelStyle);

+				}

+				else

+				{

+					labelStyle.normal.textColor = Color.red;

+					GUI.Label (new Rect ((Screen.width * .2083f), 0, 300f, 70f), "-- POWER LOST --", labelStyle);

+					GUI.Label (new Rect ((Screen.width * .625f), 0, 300f, 70f), "-- POWER LOST --", labelStyle);

+				}

+			}

+		}

+

+		public void StartGUI()

+		{

+			Tools.PostDebugMessage ("Adding VOID_HUD to the draw queue.");

+			RenderingManager.AddToPostDrawQueue (3, new Callback(this.DrawGUI));

+			this.guiRunning = true;

+		}

+

+		public void StopGUI()

+		{

+			Tools.PostDebugMessage ("Removing VOID_HUD from the draw queue.");

+			RenderingManager.RemoveFromPostDrawQueue (3, new Callback(this.DrawGUI));

+			this.guiRunning = false;

+		}

+

+		public void SaveConfig()

+		{

+			Tools.PostDebugMessage ("VOID_HUD: Saving Config.");

+			var config = KSP.IO.PluginConfiguration.CreateForType<VOID_HUD> ();

+			config.load ();

+			config.SetValue ("ColorIndex", this.ColorIndex);

+			config.save ();

+		}

+

+		public void LoadConfig()

+		{

+			Tools.PostDebugMessage ("VOID_HUD: Loading Config.");

+			var config = KSP.IO.PluginConfiguration.CreateForType<VOID_HUD> ();

+			config.load ();

+			this.ColorIndex = config.GetValue ("ColorIndex", 0);

+		}

+	}

+}