Made VOID_SaveValues not assignable implicitly, to help enforce keeping the save cache clean, for reasons, and some other various refactoring.
[VOID.git] / VOIDCore_Flight.cs
blob:a/VOIDCore_Flight.cs -> blob:b/VOIDCore_Flight.cs
--- a/VOIDCore_Flight.cs
+++ b/VOIDCore_Flight.cs
@@ -36,11 +36,6 @@
 	[VOID_Scenes(GameScenes.FLIGHT)]
 	public class VOIDCore_Flight : VOIDCore_Generic<VOIDCore_Flight>
 	{
-		public VOIDCore_Flight()
-		{
-			base.Name = "VOID Core: Flight";
-		}
-
 		public override void DrawConfigurables()
 		{
 			if (HighLogic.LoadedSceneIsFlight)