Version 0.16. 0.16
[VOID.git] / VOIDFlightMaster.cs
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
















Andy Wilkinson









Andy Wilkinson
Andy Wilkinson




Andy Wilkinson
Andy Wilkinson




Andy Wilkinson

Andy Wilkinson
Andy Wilkinson


Andy Wilkinson
Andy Wilkinson





Andy Wilkinson



Andy Wilkinson
Andy Wilkinson





Andy Wilkinson









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// VOID
//
// VOIDFlightMaster.cs
//
// Copyright © 2014, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
//    this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation and/or other
//    materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors may be used
//    to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////////
//
//  Much, much credit to Younata, Adammada, Nivvydaskrl and to all the authors
//  behind MechJeb, RemoteTech Relay Network, ISA MapSat, and Protractor for some
//  invaluable functions and making your nicely written code available to learn from.
//
///////////////////////////////////////////////////////////////////////////////
//
//  This software uses VesselSimulator and Engineer.Extensions from Engineer Redux.
//  Engineer Redux (c) 2013 cybutek
//  Used by permission.
//
///////////////////////////////////////////////////////////////////////////////
 
using System;
using UnityEngine;
using Engineer.VesselSimulator;
using ToadicusTools;
 
namespace VOID
{
        [KSPAddon(KSPAddon.Startup.Flight, false)]
        public class VOIDFlightMaster : MonoBehaviour
        {
                protected VOID_Core Core;
 
                public void Awake()
                {
                        Tools.PostDebugMessage ("VOIDFlightMaster: Waking up.");
                        this.Core = (VOID_Core)VOID_Core.Instance;
                        this.Core.ResetGUI ();
                        Tools.PostDebugMessage ("VOIDFlightMaster: Awake.");
                }
 
                public void Update()
                {
                        if (!HighLogic.LoadedSceneIsFlight && this.Core != null)
                        {
                                this.Core.SaveConfig ();
                                this.Core = null;
                                VOID_Core.Reset();
                                return;
                        }
 
                        if (this.Core == null)
                        {
                                this.Awake();
                        }
 
                        this.Core.Update ();
 
                        if (this.Core.factoryReset)
                        {
                                KSP.IO.File.Delete<VOID_Core>("config.xml");
                                this.Core = null;
                                VOID_Core.Reset();
                        }
                }
 
                public void FixedUpdate()
                {
                        if (this.Core == null || !HighLogic.LoadedSceneIsFlight)
                        {
                                return;
                        }
 
                        this.Core.FixedUpdate ();
                }
 
                public void OnGUI()
                {
                        if (this.Core == null)
                        {
                                return;
                        }
 
                        this.Core.OnGUI();
                }
    }
}