Generally chnaged to use pooled string builders.
[VOID.git] / VOID_SurfAtmo.cs
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson


Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson

Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
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// VOID
//
// VOID_SurfAtmo.cs
//
// Copyright © 2014, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
//    this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation and/or other
//    materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors may be used
//    to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
using KSP;
using System;
using ToadicusTools;
using UnityEngine;
 
namespace VOID
{
        public class VOID_SurfAtmo : VOID_WindowModule
        {
                [AVOID_SaveValue("precisionValues")]
                protected VOID_SaveValue<long> _precisionValues;
                protected IntCollection precisionValues;
 
                public VOID_SurfAtmo()
                {
                        this.Name = "Surface & Atmospheric Information";
 
                        this.WindowPos.x = Screen.width - 260f;
                        this.WindowPos.y = 85;
 
                        this._precisionValues = (VOID_SaveValue<long>)230584300921369395;
                }
 
                public override void ModuleWindow(int id)
                {
                        int idx = 0;
 
                        GUILayout.BeginVertical();
 
                        this.precisionValues [idx]= (ushort)VOID_Data.trueAltitude.DoGUIHorizontal (this.precisionValues [idx]);
                        idx++;
 
                        VOID_Data.surfLatitude.DoGUIHorizontal ();
 
                        VOID_Data.surfLongitude.DoGUIHorizontal ();
 
                        VOID_Data.vesselHeading.DoGUIHorizontal ();
 
                        this.precisionValues [idx]= (ushort)VOID_Data.terrainElevation.DoGUIHorizontal (this.precisionValues [idx]);
                        idx++;
 
                        this.precisionValues[idx] = (ushort)VOID_Data.downrangeDistance.DoGUIHorizontal(this.precisionValues[idx]);
                        idx++;
 
                        this.precisionValues [idx]= (ushort)VOID_Data.surfVelocity.DoGUIHorizontal (this.precisionValues [idx]);
                        idx++;
 
                        this.precisionValues [idx]= (ushort)VOID_Data.vertVelocity.DoGUIHorizontal (this.precisionValues [idx]);
                        idx++;
 
                        this.precisionValues [idx]= (ushort)VOID_Data.horzVelocity.DoGUIHorizontal (this.precisionValues [idx]);
                        idx++;
 
                        VOID_Data.temperature.DoGUIHorizontal ("F2");
 
                        this.precisionValues [idx]= (ushort)VOID_Data.atmDensity.DoGUIHorizontal (this.precisionValues [idx]);
                        idx++;
 
                        VOID_Data.atmPressure.DoGUIHorizontal ("F2");
 
                        this.precisionValues [idx]= (ushort)VOID_Data.atmLimit.DoGUIHorizontal (this.precisionValues [idx]);
                        idx++;
 
                        // Toadicus edit: added Biome
                        VOID_Data.currBiome.DoGUIHorizontal ();
 
                        GUILayout.EndVertical();
 
                        base.ModuleWindow(id);
                }
 
                public override void LoadConfig ()
                {
                        base.LoadConfig ();
 
                        this.precisionValues = new IntCollection (4, this._precisionValues);
                }
 
                public override void Save (KSP.IO.PluginConfiguration config)
                {
                        this._precisionValues.value = this.precisionValues.collection;
 
                        base.Save (config);
                }
        }
}