Preliminary new references, usings, and code changes to compile for KSP 1.1.
Preliminary new references, usings, and code changes to compile for KSP 1.1.

--- a/QuantumStrutsContinued.csproj
+++ b/QuantumStrutsContinued.csproj
@@ -135,6 +135,12 @@
       <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
       <Private>False</Private>
     </Reference>
+    <Reference Include="KSPUtil">
+      <HintPath>..\_KSPAssemblies\KSPUtil.dll</HintPath>
+    </Reference>
+    <Reference Include="UnityEngine.UI">
+      <HintPath>..\_KSPAssemblies\UnityEngine.UI.dll</HintPath>
+    </Reference>
   </ItemGroup>
   <ItemGroup>
     <None Include="GameData\QuantumStrutsContinued\Parts\QuantumStruts\quantumStrut\part.cfg" />

file:a/Strut.cs -> file:b/Strut.cs
--- a/Strut.cs
+++ b/Strut.cs
@@ -149,7 +149,7 @@
 			if (parent.vessel.parts.Contains(target))
 			{
 				joint = parent.parent.gameObject.AddComponent<ConfigurableJoint>();
-				joint.connectedBody = target.rigidbody;
+				joint.connectedBody = target.Rigidbody;
 
 				joint.anchor = new Vector3(
 					0,