Added Parts directory stuff.
Added Parts directory stuff.

 Binary files /dev/null and b/Parts/QuantumStruts/quantumStrut/model.mu differ
 Binary files /dev/null and b/Parts/QuantumStruts/quantumStrut/model000.mbm differ
 Binary files /dev/null and b/Parts/QuantumStruts/quantumStrut/model001.mbm differ
  PART
  {
  // --- general parameters ---
  name = QuantumStrut
  module = Part
  author = BoJaN
 
  // --- asset parameters ---
  mesh = model.mu
  rescaleFactor = 0.6
 
  // --- node definitions ---
  // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
  node_attach = 0.0, 0.0 , 0.0, 0.0, -1.0, 0.0
 
  // --- editor parameters ---
  cost = 1500
  category = Utility
  subcategory = 0
  title = Quantum Strut
  manufacturer = Bojantek Corporation
  description = Highly experimental quantum struts harness a form of quantum locking to add support for docked vessels.
 
  // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
  attachRules = 0,1,0,1,1
 
  // --- standard part parameters ---
  mass = 0.05
  dragModelType = default
  maximum_drag = 0.01
  minimum_drag = 0.01
  angularDrag = 0.1
  crashTolerance = 50
  breakingForce = 50
  breakingTorque = 50
  maxTemp = 3400
 
  MODULE
  {
  name = QuantumStrut
  IsEnabled = true
  PowerConsumption = 0.01
 
  Material = Particles/Additive
  StartColor = 57, 146, 181
  EndColor = 11, 29, 36
  StartSize = 0.03
  EndSize = 0.0025
 
  Start = 0,0,0
  Dir = 0,1,0
  }
  }
 Binary files /dev/null and b/Parts/QuantumStruts/quantumStrutCore/model.mu differ
 Binary files /dev/null and b/Parts/QuantumStruts/quantumStrutCore/model000.mbm differ
 Binary files /dev/null and b/Parts/QuantumStruts/quantumStrutCore/model001.mbm differ
  PART
  {
  // --- general parameters ---
  name = quantumStrutCore
  module = Part
  author = BoJaN
 
  // --- asset parameters ---
  mesh = model.mu
  scale = 1
  rescaleFactor = 1
  iconCenter = 0, 3, 0
 
  // --- node definitions ---
  // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
  node_stack_top = 0, 0.1990267, 0, 0.0, 1.0, 0.0
  node_stack_bottom = 0, -0.1990267, 0, 0.0, 1.0, 0.0
 
  // --- FX definitions ---
 
 
  // --- editor parameters ---
  cost = 7500
  category = Utility
  subcategory = 0
  title = Quantum Core
  manufacturer = Bojantek Corporation
  description = A quantum core capable of sustaining a number of quantum struts.
 
  // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
  attachRules = 1,0,1,1,0
 
  // --- standard part parameters ---
  mass = 0.1
  dragModelType = default
  maximum_drag = 0.2
  minimum_drag = 0.2
  angularDrag = 2
  crashTolerance = 9
  maxTemp = 3400
 
  MODULE
  {
  name = QuantumStrutCore
  IsEnabled = true
  PowerConsumption = 0.012
  MaxStruts = 8
 
  Material = Particles/Additive
  StartColor = 57, 146, 181
  EndColor = 11, 29, 36
  StartSize = 0.03
  EndSize = 0.0075
  }
  }
 Binary files /dev/null and b/Parts/QuantumStruts/strutGun/model.mu differ
 Binary files /dev/null and b/Parts/QuantumStruts/strutGun/model000.mbm differ
 Binary files /dev/null and b/Parts/QuantumStruts/strutGun/model001.mbm differ
  PART
  {
  // --- general parameters ---
  name = StrutGun
  module = Part
  author = BoJaN
 
  // --- asset parameters ---
  mesh = model.mu
  rescaleFactor = 0.6
 
  // --- node definitions ---
  // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z
  node_attach = 0.0, 0.0 , 0.0, 0.0, -1.0, 0.0
 
  // --- editor parameters ---
  cost = 500
  category = Utility
  subcategory = 0
  title = Strut Gun
  manufacturer = Bojantek Corporation
  description = A radial strut gun for attaching and detatching struts when needed
 
  // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
  attachRules = 0,1,0,1,1
 
  // --- standard part parameters ---
  mass = 0.05
  dragModelType = default
  maximum_drag = 0.01
  minimum_drag = 0.01
  angularDrag = 0.1
  crashTolerance = 50
  breakingForce = 50
  breakingTorque = 50
  maxTemp = 3400
 
  MODULE
  {
  name = QuantumStrut
  IsEnabled = true
  PowerConsumption = 0.01
 
  Material = KSP/Sprite
  StartColor = 50, 50, 50
  EndColor = 50, 50, 50
  StartSize = 0.03
  EndSize = 0.0075
 
  Start = 0,0,0
  Dir = 0,1,0
  }
  }