Quick updates for usability in the modern age. master
Quick updates for usability in the modern age.

--- a/sandbox/sandbox.sln
+++ b/sandbox/sandbox.sln
@@ -14,5 +14,42 @@
 		{89E37932-E22D-4D94-8438-ACEB73667456}.Release|x86.ActiveCfg = Release|x86

 		{89E37932-E22D-4D94-8438-ACEB73667456}.Release|x86.Build.0 = Release|x86

 	EndGlobalSection

+	GlobalSection(MonoDevelopProperties) = preSolution

+		Policies = $0

+		$0.DotNetNamingPolicy = $1

+		$1.DirectoryNamespaceAssociation = None

+		$1.ResourceNamePolicy = FileFormatDefault

+		$0.TextStylePolicy = $2

+		$2.inheritsSet = null

+		$2.scope = text/x-csharp

+		$0.CSharpFormattingPolicy = $3

+		$3.IndentSwitchSection = True

+		$3.NewLinesForBracesInProperties = True

+		$3.NewLinesForBracesInAccessors = True

+		$3.NewLinesForBracesInAnonymousMethods = True

+		$3.NewLinesForBracesInControlBlocks = True

+		$3.NewLinesForBracesInAnonymousTypes = True

+		$3.NewLinesForBracesInObjectCollectionArrayInitializers = True

+		$3.NewLinesForBracesInLambdaExpressionBody = True

+		$3.NewLineForElse = True

+		$3.NewLineForCatch = True

+		$3.NewLineForFinally = True

+		$3.NewLineForMembersInObjectInit = True

+		$3.NewLineForMembersInAnonymousTypes = True

+		$3.NewLineForClausesInQuery = True

+		$3.SpacingAfterMethodDeclarationName = False

+		$3.SpaceAfterMethodCallName = False

+		$3.SpaceBeforeOpenSquareBracket = False

+		$3.inheritsSet = Mono

+		$3.inheritsScope = text/x-csharp

+		$3.scope = text/x-csharp

+		$0.TextStylePolicy = $4

+		$4.FileWidth = 120

+		$4.TabsToSpaces = False

+		$4.EolMarker = Unix

+		$4.inheritsSet = VisualStudio

+		$4.inheritsScope = text/plain

+		$4.scope = text/plain

+	EndGlobalSection

 EndGlobal

 

--- a/sandbox/sandbox/JustSomeText.cs
+++ b/sandbox/sandbox/JustSomeText.cs
@@ -18,7 +18,9 @@
 		{
 			TextBrush = new SolidBrush(Color.ForestGreen);
 
-			SomeText = new TextWriter(new Size(Game.TheGame.Width, Game.TheGame.Height), new Size(Game.TheGame.Width, Game.TheGame.Height));
+			Size WindowSize = new Size(Game.TheGame.Width, Game.TheGame.Height);
+
+			SomeText = new TextWriter(WindowSize, WindowSize);
 			SomeText.AddLine("Operation: Bouncing Yoda", new PointF(240, 160), TextBrush);
 
 			Game.TheGame.RenderFrame += OnRender;

--- a/sandbox/sandbox/Yoda.cs
+++ b/sandbox/sandbox/Yoda.cs
@@ -143,7 +143,7 @@
 
 			ball.extents.size = new Vector2(16f, 16f);
 
-			ball.speed = 10;
+			ball.speed = 5;
 			ball.velocity = new Vector2(1, 1) * ball.speed;
 			ball.mass = 1;
 

--- a/sandbox/sandbox/sandbox.csproj
+++ b/sandbox/sandbox/sandbox.csproj
@@ -9,6 +9,7 @@
     <AssemblyName>sandbox</AssemblyName>

     <StartupObject>sandbox.Program</StartupObject>

     <CodePage>65001</CodePage>

+    <UseMSBuildEngine>false</UseMSBuildEngine>

     <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>

   </PropertyGroup>

   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">

@@ -58,22 +59,6 @@
     </Reference>

   </ItemGroup>

   <ItemGroup>

-    <None Include="..\..\opengl4tutorials\OpenGLTutorial13\OpenGLTutorial13\data\AlternatingBrick-ColorMap.png">

-      <Link>data\AlternatingBrick-ColorMap.png</Link>

-      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

-    </None>

-    <None Include="..\..\opengl4tutorials\OpenGLTutorial13\OpenGLTutorial13\data\AlternatingBrick-NormalMap.png">

-      <Link>data\AlternatingBrick-NormalMap.png</Link>

-      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

-    </None>

-    <None Include="..\..\opengl4tutorials\OpenGLTutorial13\OpenGLTutorial13\data\font24.fnt">

-      <Link>data\font24.fnt</Link>

-      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

-    </None>

-    <None Include="..\..\opengl4tutorials\OpenGLTutorial13\OpenGLTutorial13\data\font24.png">

-      <Link>data\font24.png</Link>

-      <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

-    </None>

     <None Include="data\Yoda-276x276.jpg">

       <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>

     </None>