Deploy reworking, Windows edition.
[NSScientific.git] / NSScientific.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>8.0.30703</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
    <ProjectGuid>{D9FC2100-D482-4EF0-ACAE-66D040F903F1}</ProjectGuid>
    <OutputType>Library</OutputType>
    <RootNamespace>NSScientific</RootNamespace>
    <AssemblyName>NSScientific</AssemblyName>
    <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
    <SynchReleaseVersion>false</SynchReleaseVersion>
    <UseMSBuildEngine>False</UseMSBuildEngine>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug</OutputPath>
    <DefineConstants>DEBUG;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
    <CustomCommands>
      <CustomCommands>
        <Command type="AfterBuild" command="robocopy.bat ${TargetDir}\ ${ProjectDir}\GameData\NidaSampi\Scientific\ /s MM *.cfg ${TargetName}" />
      </CustomCommands>
    </CustomCommands>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' ">
    <Optimize>true</Optimize>
    <OutputPath>bin\Release</OutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
    <CustomCommands>
      <CustomCommands>
        <Command type="AfterBuild" command="robocopy.bat ${TargetDir}\ ${ProjectDir}\GameData\NidaSampi\Scientific\ /s MM *.cfg ${TargetName}" />
      </CustomCommands>
    </CustomCommands>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' ">
    <DebugSymbols>true</DebugSymbols>
    <DebugType>full</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>bin\Debug</OutputPath>
    <DefineConstants>DEBUG;</DefineConstants>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
    <CustomCommands>
      <CustomCommands>
        <Command type="AfterBuild" command="cp -avrf ${TargetDir}/Textures ${TargetDir}/Resources ${TargetDir}/MM ${TargetFile} ${ProjectDir}/GameData/NidaSampi/Scientific/" />
      </CustomCommands>
    </CustomCommands>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' ">
    <Optimize>true</Optimize>
    <OutputPath>bin\Release</OutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
    <ConsolePause>false</ConsolePause>
    <CustomCommands>
      <CustomCommands>
        <Command type="AfterBuild" command="cp -avrf ${TargetDir}/Textures ${TargetDir}/Resources ${TargetDir}/MM ${TargetFile} ${ProjectDir}/GameData/NidaSampi/Scientific/" />
      </CustomCommands>
    </CustomCommands>
  </PropertyGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <ItemGroup>
    <Reference Include="Assembly-CSharp">
      <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>
    </Reference>
    <Reference Include="System">
      <HintPath>..\_KSPAssemblies\System.dll</HintPath>
    </Reference>
    <Reference Include="UnityEngine">
      <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="NSSCelestialBodyFixer.cs" />
    <Compile Include="..\ToadicusTools\ConfigNodeExtensions.cs">
      <Link>ConfigNodeExtensions.cs</Link>
    </Compile>
    <Compile Include="Properties\AssemblyInfo.cs" />
    <Compile Include="NSSContractPicker.cs" />
    <Compile Include="..\ToadicusTools\Wrapper\ToolbarWrapper.cs">
      <Link>ToolbarWrapper.cs</Link>
    </Compile>
    <Compile Include="NSSKerbinExplorer.cs" />
    <Compile Include="..\ToadicusTools\Tools.cs">
      <Link>Tools.cs</Link>
    </Compile>
    <Compile Include="ModuleKerbalMassTracker.cs" />
  </ItemGroup>
  <ProjectExtensions>
    <MonoDevelop>
      <Properties>
        <Policies>
          <StandardHeader Text="${ProjectName}&#xA;by toadicus, dudecon&#xA;&#xA;${FileName}&#xA;&#xA;This work is released into the Public Domain.&#xA;" IncludeInNewFiles="True" />
        </Policies>
      </Properties>
    </MonoDevelop>
  </ProjectExtensions>
  <ItemGroup>
    <None Include="GameData\NidaSampi\Scientific\MM\MassTrackers.cfg" />
    <None Include="GameData\NidaSampi\Scientific\MM\ModuleRedefs.cfg" />
    <None Include="GameData\NidaSampi\Scientific\MM\PartRedefs.cfg" />
    <None Include="GameData\NidaSampi\Scientific\MM\ScienceRedefs.cfg" />
    <None Include="GameData\NidaSampi\Scientific\Resources\Resources.cfg" />
    <None Include="GameData\NidaSampi\Scientific\Textures\ATM_NSS.cfg" />
  </ItemGroup>
</Project>