Galaxy: A few more tweaks to the Radius generation

file:a/Galaxy.cs -> file:b/Galaxy.cs
```--- a/Galaxy.cs
+++ b/Galaxy.cs
@@ -39,20 +39,29 @@

for (int i = 1; i <= NumStars; ++i)
{
+
+//				Ziggy is using this method to get a better-looking distribution in the hub, but it doesn't translate well to the whole galaxy.
+//
+//				while (true)
+//				{
+//					Radius *= 1.618 * rand.NextDouble();
+//					if (rand.NextDouble() > 0.8 || (Radius > (double)GalaxyRadius)) { break; }
+//				}
+//				Radius += (2d * rand.NextDouble() - 1d) * GalaxyRadius * .1;
+
double Phi, Theta;  // Rotational angles for some spherical coordinates.
double x, y, z;  // Cartesian coordinates, maybe?

// If the radius puts the star outside the Hub (be fuzzy), we need to align it in an arm.
{
-
// This spiral algorithm was taken from the python Galaxy Generator found here: http://www.ailis.de/~k/archives/29-Galaxy-Generator.html
// Rotate the star by the specified number of rotations, then
// multiply by the proportional distance from center to give
// curvature.
``` Binary files a/bin/Release/galaxy_generator.exe and b/bin/Release/galaxy_generator.exe differ