Converted foreach->for throughout.
[EVAManager.git] / EVAManager.csproj
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <PropertyGroup>
Andy Wilkinson 4 <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>
5 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
6 <ProductVersion>8.0.30703</ProductVersion>
7 <SchemaVersion>2.0</SchemaVersion>
8 <ProjectGuid>{7BBCD4C2-9518-437E-98E4-F0F53DE65D36}</ProjectGuid>
9 <OutputType>Library</OutputType>
10 <RootNamespace>EVAManager</RootNamespace>
11 <AssemblyName>EVAManager</AssemblyName>
12 <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
13 <UseMSBuildEngine>False</UseMSBuildEngine>
14 </PropertyGroup>
15 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">
16 <DebugSymbols>true</DebugSymbols>
17 <DebugType>full</DebugType>
18 <Optimize>false</Optimize>
19 <OutputPath>bin\Debug</OutputPath>
20 <DefineConstants>DEBUG;</DefineConstants>
21 <ErrorReport>prompt</ErrorReport>
22 <WarningLevel>4</WarningLevel>
23 <ConsolePause>false</ConsolePause>
24 <CustomCommands>
25 <CustomCommands>
Andy Wilkinson 26 <Command type="AfterBuild" command="xcopy /y ${TargetFile} ${ProjectDir}\GameData\EVAManager\" />
27 </CustomCommands>
28 </CustomCommands>
29 </PropertyGroup>
Andy Wilkinson 30 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' ">
31 <DebugType>full</DebugType>
32 <Optimize>true</Optimize>
33 <OutputPath>bin\Release</OutputPath>
34 <ErrorReport>prompt</ErrorReport>
35 <WarningLevel>4</WarningLevel>
36 <ConsolePause>false</ConsolePause>
37 <CustomCommands>
38 <CustomCommands>
Andy Wilkinson 39 <Command type="AfterBuild" command="xcopy /y ${TargetFile} ${ProjectDir}\GameData\EVAManager\" />
40 </CustomCommands>
41 </CustomCommands>
42 </PropertyGroup>
Andy Wilkinson 43 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' ">
44 <DebugType>full</DebugType>
45 <Optimize>true</Optimize>
46 <OutputPath>bin\Release</OutputPath>
47 <ErrorReport>prompt</ErrorReport>
48 <WarningLevel>4</WarningLevel>
49 <ConsolePause>false</ConsolePause>
50 <CustomCommands>
51 <CustomCommands>
Andy Wilkinson 52 <Command type="AfterBuild" command="cp -vfa ${TargetFile} ${ProjectDir}/GameData/EVAManager/" />
Andy Wilkinson 53 </CustomCommands>
54 </CustomCommands>
55 </PropertyGroup>
56 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' ">
57 <DebugSymbols>true</DebugSymbols>
58 <DebugType>full</DebugType>
59 <Optimize>false</Optimize>
60 <OutputPath>bin\Debug</OutputPath>
61 <DefineConstants>DEBUG;</DefineConstants>
62 <ErrorReport>prompt</ErrorReport>
63 <WarningLevel>4</WarningLevel>
64 <ConsolePause>false</ConsolePause>
65 <CustomCommands>
66 <CustomCommands>
Andy Wilkinson 67 <Command type="AfterBuild" command="cp -vfa ${TargetFile} ${ProjectDir}/GameData/EVAManager/" />
Andy Wilkinson 68 </CustomCommands>
69 </CustomCommands>
70 </PropertyGroup>
71 <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
72 <ItemGroup>
73 <Reference Include="Assembly-CSharp">
74 <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>
75 </Reference>
76 <Reference Include="System">
77 <HintPath>..\_KSPAssemblies\System.dll</HintPath>
78 </Reference>
79 <Reference Include="UnityEngine">
80 <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
81 </Reference>
82 </ItemGroup>
83 <ItemGroup>
84 <Compile Include="EVAManager.cs" />
85 <Compile Include="..\ToadicusTools\Tools.cs">
86 <Link>Tools.cs</Link>
87 </Compile>
88 <Compile Include="EVAPartResource.cs" />
89 <Compile Include="..\ToadicusTools\ConfigNodeExtensions.cs">
90 <Link>ConfigNodeExtensions.cs</Link>
91 </Compile>
92 </ItemGroup>
93 <ProjectExtensions>
94 <MonoDevelop>
95 <Properties>
96 <Policies>
97 <StandardHeader Text="${ProjectName}&#xA;&#xA;${FileName}&#xA;&#xA;Copyright © ${Year}, ${AuthorName}&#xA;All rights reserved.&#xA;&#xA;Redistribution and use in source and binary forms, with or without modification,&#xA;are permitted provided that the following conditions are met:&#xA;&#xA;1. Redistributions of source code must retain the above copyright notice,&#xA; this list of conditions and the following disclaimer.&#xA;&#xA;2. Redistributions in binary form must reproduce the above copyright notice,&#xA; this list of conditions and the following disclaimer in the documentation and/or other&#xA; materials provided with the distribution.&#xA;&#xA;THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS &quot;AS IS&quot; AND ANY EXPRESS OR IMPLIED WARRANTIES,&#xA;INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE&#xA;DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,&#xA;SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR&#xA;SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,&#xA;WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE&#xA;OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." IncludeInNewFiles="True" />
98 </Policies>
99 </Properties>
100 </MonoDevelop>
101 </ProjectExtensions>
Andy Wilkinson 102 <ItemGroup>
Andy Wilkinson 103 <None Include="GameData\EVAManager\EVAManager.cfg" />
104 </ItemGroup>
105 </Project>