Trying to be a little more consistent about float vs double.
[AntennaRange.git] / ProtoAntennaRelay.cs
Andy Wilkinson A bunch more code cleanup.
Andy Wilkinson A little code cleanup.
Andy Wilkinson Megacommit to make network rendering work right i…
toadicus Generally implemented tracking of nearest valid r…
toadicus Fixed up some firstOccludingBody bits in [Proto]A…
toadicus Make and support firstOccludingBody as an interfa…
toadicus Fixed up some firstOccludingBody bits in [Proto]A…
toadicus Make and support firstOccludingBody as an interfa…
Andy Wilkinson IAntennaRelays: Added nominalTransmitDistance.
Andy Added using ToadicusTools.
Andy Relicensed to Modified BSD.
Andy Wilkinson ProtoAntennaRelay.cs: Added new Vessel override t…
Andy Change vessel.name to vessel.vesselName.
Andy Mostly refactoring, and removing the onVesselDest…
Andy Moved all of the vessel parsing code into the new…
Andy Wilkinson Now maintaining a hash table for ProtoAntennaRela… proto_to_prefab
Andy Wilkinson Revert "A bunch of stuff trying to use prefabs an…
Andy A bunch of stuff trying to use prefabs and protos…
Andy Wilkinson Removed the old ARmaxTransmitDistance hokum in fa… 0.6.0
Andy Wilkinson * AntennaRelay.cs:
Andy Hopefully the last bulk update for relays. Also …
Andy Wilkinson A bunch more changes. Relays mostly work now, I …