AntennaRelay: Added tracking of first body to block line of sight.
AntennaRelay: Added tracking of first body to block line of sight.

--- a/ARConfiguration.cs
+++ b/ARConfiguration.cs
@@ -19,6 +19,20 @@
 		private Rect configWindowPos;
 
 		private IButton toolbarButton;
+
+		private KSP.IO.PluginConfiguration _config;
+		private KSP.IO.PluginConfiguration config
+		{
+			get
+			{
+				if (this._config == null)
+				{
+					this._config = KSP.IO.PluginConfiguration.CreateForType<AntennaRelay>();
+				}
+
+				return this._config;
+			}
+		}
 
 		public void Awake()
 		{
@@ -46,14 +60,10 @@
 					this.showConfigWindow = !this.showConfigWindow;
 				};
 
-				var config = KSP.IO.PluginConfiguration.CreateForType<AntennaRelay>();
-
-				config.load();
-
-				this.configWindowPos = config.GetValue<Rect>("configWindowPos", this.configWindowPos);
-				AntennaRelay.requireLineOfSight = config.GetValue<bool>("requireLineOfSight", false);
-
-				config.save();
+				this.configWindowPos = this.LoadConfigValue("configWindowPos", this.configWindowPos);
+				AntennaRelay.requireLineOfSight = this.LoadConfigValue("requireLineOfSight", false);
+				ARFlightController.requireConnectionForControl =
+					this.LoadConfigValue("requireConnectionForControl", false);
 			}
 
 			if (this.showConfigWindow)
@@ -81,11 +91,27 @@
 			GUILayout.BeginVertical(GUILayout.ExpandHeight(true));
 
 			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
 			bool requireLineOfSight = GUILayout.Toggle(AntennaRelay.requireLineOfSight, "Require Line of Sight");
 			if (requireLineOfSight != AntennaRelay.requireLineOfSight)
 			{
 				AntennaRelay.requireLineOfSight = requireLineOfSight;
 				this.SaveConfigValue("requireLineOfSight", requireLineOfSight);
+			}
+
+			GUILayout.EndHorizontal();
+
+			GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
+
+			bool requireConnectionForControl =
+				GUILayout.Toggle(
+					ARFlightController.requireConnectionForControl,
+					"Require Connection for Probe Control"
+				);
+			if (requireConnectionForControl != ARFlightController.requireConnectionForControl)
+			{
+				ARFlightController.requireConnectionForControl = requireConnectionForControl;
+				this.SaveConfigValue("requireConnectionForControl", requireConnectionForControl);
 			}
 
 			GUILayout.EndHorizontal();
@@ -105,22 +131,18 @@
 
 		private T LoadConfigValue<T>(string key, T defaultValue)
 		{
-			var config = KSP.IO.PluginConfiguration.CreateForType<AntennaRelay>();
-
-			config.load();
+			this.config.load();
 
 			return config.GetValue(key, defaultValue);
 		}
 
 		private void SaveConfigValue<T>(string key, T value)
 		{
-			var config = KSP.IO.PluginConfiguration.CreateForType<AntennaRelay>();
+			this.config.load();
 
-			config.load();
+			this.config.SetValue(key, value);
 
-			config.SetValue(key, value);
-
-			config.save();
+			this.config.save();
 		}
 	}
 }

--- a/ARFlightController.cs
+++ b/ARFlightController.cs
@@ -25,15 +25,122 @@
 // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+using KSP;
 using System;
+using ToadicusTools;
+using UnityEngine;
 
 namespace AntennaRange
 {
-	public class ARFlightController
+	[KSPAddon(KSPAddon.Startup.Flight, false)]
+	public class ARFlightController : MonoBehaviour
 	{
-		public ARFlightController()
+		#region Static Members
+		public static bool requireConnectionForControl;
+		#endregion
+
+		#region Properties
+		public ControlTypes currentControlLock
 		{
+			get
+			{
+				if (this.lockID == string.Empty)
+				{
+					return ControlTypes.None;
+				}
+
+				return InputLockManager.GetControlLock(this.lockID);
+			}
 		}
+
+		public string lockID
+		{
+			get;
+			protected set;
+		}
+
+		public ControlTypes lockSet
+		{
+			get
+			{
+				return ControlTypes.ALL_SHIP_CONTROLS;
+			}
+		}
+
+		public Vessel vessel
+		{
+			get
+			{
+				if (FlightGlobals.ready && FlightGlobals.ActiveVessel != null)
+				{
+					return FlightGlobals.ActiveVessel;
+				}
+
+				return null;
+			}
+		}
+		#endregion
+
+		#region MonoBehaviour LifeCycle
+		protected void Awake()
+		{
+			this.lockID = "ARConnectionRequired";
+
+			GameEvents.onGameSceneLoadRequested.Add(this.onSceneChangeRequested);
+			GameEvents.onVesselChange.Add(this.onVesselChange);
+		}
+
+		protected void FixedUpdate()
+		{
+			// If we are requiring a connection for control, the vessel does not have any adequately staffed pods,
+			// and the vessel does not have any connected relays...
+			if (
+				HighLogic.LoadedSceneIsFlight &&
+				requireConnectionForControl &&
+				this.vessel != null &&
+				this.vessel.vesselType != VesselType.EVA &&
+				!this.vessel.hasCrewCommand() &&
+				!this.vessel.HasConnectedRelay())
+			{
+				// ...and if the controls are not currently locked...
+				if (currentControlLock == ControlTypes.None)
+				{
+					// ...lock the controls.
+					InputLockManager.SetControlLock(this.lockSet, this.lockID);
+				}
+			}
+			// ...otherwise, if the controls are locked...
+			else if (currentControlLock != ControlTypes.None)
+			{
+				// ...unlock the controls.
+				InputLockManager.RemoveControlLock(this.lockID);
+			}
+		}
+
+		protected void Destroy()
+		{
+			InputLockManager.RemoveControlLock(this.lockID);
+
+			GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChangeRequested);
+			GameEvents.onVesselChange.Remove(this.onVesselChange);
+		}
+		#endregion
+
+		#region Event Handlers
+		protected void onSceneChangeRequested(GameScenes scene)
+		{
+			if (scene != GameScenes.FLIGHT)
+			{
+				InputLockManager.RemoveControlLock(this.lockID);
+			}
+		}
+
+		protected void onVesselChange(Vessel vessel)
+		{
+			InputLockManager.RemoveControlLock(this.lockID);
+		}
+		#endregion
 	}
 }
 

--- a/AntennaRange.csproj
+++ b/AntennaRange.csproj
@@ -12,6 +12,7 @@
     <ReleaseVersion>1.1</ReleaseVersion>
     <SynchReleaseVersion>false</SynchReleaseVersion>
     <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
+    <UseMSBuildEngine>False</UseMSBuildEngine>
   </PropertyGroup>
   <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">
     <DebugSymbols>true</DebugSymbols>
@@ -87,20 +88,23 @@
     </None>
   </ItemGroup>
   <ItemGroup>
+    <Reference Include="Assembly-CSharp">
+      <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="System">
+      <HintPath>..\_KSPAssemblies\System.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+    <Reference Include="UnityEngine">
+      <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
+      <Private>False</Private>
+    </Reference>
+  </ItemGroup>
+  <ItemGroup>
     <ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj">
       <Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project>
       <Name>ToadicusTools</Name>
     </ProjectReference>
   </ItemGroup>
-  <ItemGroup>
-    <Reference Include="Assembly-CSharp">
-      <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>
-    </Reference>
-    <Reference Include="System">
-      <HintPath>..\_KSPAssemblies\System.dll</HintPath>
-    </Reference>
-    <Reference Include="UnityEngine">
-      <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
-    </Reference>
-  </ItemGroup>
 </Project>

--- a/AntennaRelay.cs
+++ b/AntennaRelay.cs
@@ -40,6 +40,8 @@
 		// We don't have a Bard, so we'll hide Kerbin here.
 		protected CelestialBody Kerbin;
 
+		protected CelestialBody _firstOccludingBody;
+
 		protected IAntennaRelay _nearestRelayCache;
 		protected IAntennaRelay moduleRef;
 
@@ -82,6 +84,18 @@
 		}
 
 		/// <summary>
+		/// Gets the first occluding body.
+		/// </summary>
+		/// <value>The first occluding body.</value>
+		public CelestialBody firstOccludingBody
+		{
+			get
+			{
+				return this._firstOccludingBody;
+			}
+		}
+
+		/// <summary>
 		/// Gets the transmit distance.
 		/// </summary>
 		/// <value>The transmit distance.</value>
@@ -134,7 +148,11 @@
 		{
 			if (
 				this.transmitDistance > this.maxTransmitDistance ||
-				(requireLineOfSight && this.nearestRelay == null && !this.vessel.hasLineOfSightTo(this.Kerbin))
+				(
+					requireLineOfSight &&
+					this.nearestRelay == null &&
+					!this.vessel.hasLineOfSightTo(this.Kerbin, out this._firstOccludingBody)
+				)
 			)
 			{
 				return false;
@@ -170,6 +188,8 @@
 				this,
 				this.vessel.id
 			));
+
+			this._firstOccludingBody = null;
 
 			// Set this vessel as checked, so that we don't check it again.
 			RelayDatabase.Instance.CheckedVesselsTable[vessel.id] = true;
@@ -211,7 +231,7 @@
 				}
 
 				// Skip vessels to which we do not have line of sight.
-				if (requireLineOfSight && !this.vessel.hasLineOfSightTo(potentialVessel))
+				if (requireLineOfSight && !this.vessel.hasLineOfSightTo(potentialVessel, out this._firstOccludingBody))
 				{
 					Tools.PostDebugMessage(
 						this,

--- a/ModuleLimitedDataTransmitter.cs
+++ b/ModuleLimitedDataTransmitter.cs
@@ -300,6 +300,8 @@
 				base.packetResourceCost = this._basepacketResourceCost
 					* (float)Math.Pow (this.transmitDistance / this.nominalRange, 2);
 			}
+
+			base.packetResourceCost *= this.packetThrottle / 100f;
 		}
 
 		// Before transmission, set packetSize.  Per above, packet size increases with the inverse square of